Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 02:59:02 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (68)       68
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 598

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (1) ------
    Sensor Array
>   --- WEAPON (2) -------
    Mining Claw
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
               (None)
[Rating: 12]

 Favorites 
-----------
Power                      None
Propulsion                 Improved Flight Unit
  Flight Unit              Improved Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
Weapon                     Mining Claw
  Energy Gun               Improved Medium Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              2    | .   2   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
Parts Attached             7    | .   7   .   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  1    | .   1   .   
    Device                 1    | .   1   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   4   .   
    Energy Gun             3    | .   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   2   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     55   | .   58  48  
  Flight                   27   | .   33  15  
  Device                   8    | .   5   16  
  Energy Gun               5    | .   7   .   
  Slashing Weapon          13   | .   11  16  
Naked Turns                6    | .   6   .   
Heaviest Build             6    | .   6   3   
  Greatest Support         10   | 3   10  10  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity .    | .   .   .   
  Average Capacity         .    | .   .   .   
  Most Carried             .    | .   .   .   
  Average Carried          .    | .   .   .   
  Final Capacity           .    | .   .   .   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 80% | Hacker-Mutant
 19% | Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           250  | 200 50  .   
  Remotely                 .    | .   .   .   
Salvage Created            56   | .   56  .   
  Parts                    5    | .   3   2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  2    | .   1   1   
  Melee                    1    | .   .   1   
  Guns                     1    | .   1   .   
Classes Destroyed          1    | .   1   .   
  Grunt                    2    | .   1   1   
Best Kill Streak           1    | .   1   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        93   | .   54  39  
  Missed                   38   | .   25  13  
Damage Taken               742  | .   342 400 
  Core                     703  | .   326 377 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       126  | .   46  80  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              3    | .   3   .   
  Largest                  2    | .   2   .   
  Hottest                  112  | .   112 .   
Shots Fired                6    | .   6   .   
  Gun                      6    | .   6   .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  6    | .   6   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         1    | .   1   .   
  Robot Miss Streak        5    | .   5   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           11   | .   2   9   
  Core Hits                2    | .   1   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              30   | .   10  20  
  Impact                   .    | .   .   .   
  Slashing                 30   | .   10  20  
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           280  | .   60  220 
  Guns                     34   | .   34  .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    246  | .   26  220 
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  34   | .   34  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 246  | .   26  220 
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            2    | .   .   2   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    2    | .   .   2   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        123  | .   123 3   
  Average Temperature      53   | .   62  3   
  Received Heat Transfer   360  | .   78  282 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         74   | .   74  .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             212  | .   212 110 
  Initial                  82   | .   .   82  
  Average                  87   | .   86  96  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   17  2   
  Peak Tracking Total      9    | .   9   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   7   1   
  Terminals                8    | .   7   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                44   | .   37  7   
  Successful               28   | .   22  6   
  Failed                   15   | .   14  1   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   1   .   
  Manual                   34   | .   28  6   
  Terminals                44   | .   37  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   12  3   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        3    | .   3   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     2    | .   1   1   
  Terminal Index           2    | .   1   1   
  Alert Level              1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         13   | .   10  3   
  Terminals                13   | .   10  3   
    Track                  2    | .   1   1   
    Assimilate             1    | .   1   .   
    Botnet                 5    | .   4   1   
    Disrupt                4    | .   3   1   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   7   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               446  | 10  308 128 
Spaces Moved               762  | 21  569 172 
  Core                     54   | 21  8   25  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   708  | .   561 147 
  Fastest Speed            37   | 50  37  37  
  Average Speed            37   | 50  37  38  
  Slowest Speed            50   | 50  50  50  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            10   | .   5   5   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 3   83  33  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 2    | .   2   .   
Terrain Destroyed          2    | .   2   .   
  Melee                    2    | .   2   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      840  | 20  631 189 
  Wait                     40   | .   40  .   
  Move                     742  | 20  559 163 
  Hop                      8    | .   4   4   
  Pick Up                  .    | .   .   .   
  Fast Attach              7    | .   7   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     5    | .   3   2   
  Fire                     3    | .   3   .   
  Melee                    30   | .   10  20  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            5    | .   5   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   11 | -11/Scrapyard | Entered Materials
   19 | -10/Materials | Upgraded with Propulsion slot (x1)
   19 | -10/Materials | Upgraded with Weapon slot (x1)
  116 | -10/Materials | Discovered new exit (range 5)
  127 | -10/Materials | Identified exit to Mines
  136 | -10/Materials | Identified exit to Materials
  205 | -10/Materials | Central database locked down
  319 | -10/Materials | Entered Mines
  334 | -10/Mines     | Learned Materials terminal intel
  348 | -10/Mines     | Found a hidden stash of uninstalled traps
  361 | -10/Mines     | Discovered exit to Materials (range 3)
  391 | -10/Mines     | Core integrity fell below 50%
  395 | -10/Mines     | Build established: Hacker-Mutant
  422 | -10/Mines     | Core integrity fell below 20%
  447 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Index(Terminals)
Found 1 terminal.
  Downloaded coordinate data.
>>Trojan(Disrupt)
Trojan loaded successfully.
  Testing...
  Disruption routine running.
>>Access(Branch)
No branch access points found.
00366_ K-01 Serf collects debris.
00374_ Dropped Imp. Flight Unit. <x2>
00382_ Critical hit (Burn: +37). <x2>
00389_ G-34 Mercenary destroyed.
00398_ R-06 Scavenger collects Aluminum Leg.
  <x2>
00409_ Critical hit (Burn: +37).
00437_ Destroyed Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                62
Offensive Hacking          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Levels Raised              .    | .    .    .    
  XP Earned                3800 | 3000 200  600  
  XP Spent                 2900 | .    2900 .    
Upgrades                   7    | .    7    .    
  Propulsion Slot          1    | .    1    .    
  Weapon Slot              1    | .    1    .    
  Hack Attack %            3    | .    3    .    
  Hack Defense %           2    | .    2    .    
Protomatter Created        46   | .    .    46   
  Integrity Restored       102  | .    102  .    
    Core                   102  | .    102  .    
Protomatter Decayed        26   | .    26   .    

 Game 
------
Seed              LinkedHeartMallet
  Manual?         0
Play Time         00:10:08
  Cumulative      157.2 hours
  Start           2024.08.05 @ 02:50:34
  End             2024.08.05 @ 02:59:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           11/0/0/1/0/0/1/0/0
Lore%             64
Gallery%          65
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4de6da45-7539-43c2-ad40-acfb137779ba