Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 16:16:01 Player: Falconhoof Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4360) 4360 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1567) 1567 TOTAL SCORE: 9642 Bonus ------- High Alert Combat Kills 867 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 170/170 System Corruption 13% Temperature Cool (9) Location -7/Lower Caves Parts ------- Power (1) Micro Fission Core Propulsion (3) Light Treads Utility (4) Improved Cooling System Large Storage Unit Makeshift Salvage Targeting Computer Target Analyzer Weapon (5) Flak Gun Inventory (10) Light Nuclear Core Light Nuclear Core Neutrino Core Light Treads Light Treads Improved Heat Sink Improved Melee Analysis Suite Improved Medium Armor Plating Maul Peak State ------------ Power Micro Fission Core Propulsion Armored Treads Advanced Treads Medium Treads Utility Improved Cooling System Large Storage Unit Makeshift Salvage Targeting Computer Target Analyzer Weapon Heavy Ion Cannon Plasma Cannon Flak Gun Precision Assault Rifle Heavy Mace Inventory Light Nuclear Core Light Nuclear Core Neutrino Core Light Treads Light Treads Improved Heat Sink Improved Melee Analysis Suite Improved Medium Armor Plating Flak Gun Maul [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 3 | . . 1 1 1 . . . Parts Attached 120 | 6 13 12 13 3 32 28 13 Power 16 | 1 2 2 1 . 5 3 2 Engine 8 | 1 1 2 1 . 1 2 . Core 8 | . 1 . . . 4 1 2 Reactor . | . . . . . . . . Propulsion 31 | 2 3 3 2 . 9 6 6 Treads 26 | 2 3 3 2 . 4 6 6 Leg 5 | . . . . . 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 5 2 1 1 7 7 2 Device 10 | . 2 . . 1 2 5 . Storage 4 | 1 2 . . . 1 . . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection 9 | . . 2 1 . 4 1 1 Artifact . | . . . . . . . . Weapon 47 | 2 3 5 9 2 11 12 3 Energy Gun 5 | . 2 2 1 . . . . Energy Cannon 8 | . 1 . . 1 . 4 2 Ballistic Gun 19 | 2 . 2 3 . 8 3 1 Ballistic Cannon 3 | . . . . 1 1 1 . Launcher 3 | . . 1 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 1 . 1 2 . Slashing Weapon 4 | . . . 2 . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 6 | . . 3 1 1 . 1 . Parts Lost 40 | . . 1 . . 27 2 10 Power 6 | . . . . . 5 1 . Propulsion 11 | . . . . . 7 . 4 Utility 5 | . . . . . 4 1 . Weapon 18 | . . 1 . . 11 . 6 Highest Loss Streak 12 | . . 1 . . 12 2 7 Average Slot Usage (%) 96 | . 94 99 99 100 90 97 98 Engine 4 | . 5 3 9 7 1 6 . Core 4 | . 8 7 . . 3 . 6 Treads 22 | . 27 21 26 23 17 19 22 Device 6 | . 5 . . 7 8 14 7 Storage 9 | . 14 11 9 7 8 7 7 Processor 6 | . 3 11 9 7 4 4 9 Protection 5 | . . 11 8 7 6 3 4 Energy Gun 2 | . 4 6 4 7 1 . . Energy Cannon 6 | . 3 4 . 4 1 11 14 Ballistic Gun 18 | . 19 19 17 7 25 15 14 Launcher 1 | . . 2 9 7 1 . . Impact Weapon 3 | . . . . . 2 7 6 Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 27 40 48 56 56 68 68 Greatest Support 70 | 40 40 46 69 69 69 62 70 Greatest Overweight (x) 13 | . 1 1 1 . 7 13 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 14 | 6 14 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 9 9 Final Capacity 10 | . . . . . . . 10 Final Carried 9 | . . . . . . . 9 Class Distribution -------------------- 30% | Mutant 25% | Gunner 19% | Scavenger-Mutant 15% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Matter Collected 3200 | 177 293 357 489 . 973 532 379 Remotely . | . . . . . . . . Salvage Created 5450 | . 364 528 1950 . 1230 735 643 Parts 283 | . 24 39 91 . 55 38 36 Haulers Intercepted 9 | . 2 3 2 . . 2 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 38 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 96 | . 6 13 26 . 25 12 14 Melee 9 | . . . 5 . 3 . 1 Guns 60 | . 6 7 12 . 16 7 12 Cannons 14 | . . 6 . . 3 5 . AOE 12 | . . . 9 . 3 . . Classes Destroyed 16 | . 3 2 9 . 1 . 1 Worker 2 | . . . 2 . . . . Builder 1 | . . . 1 . . . . Hauler 9 | . 2 3 2 . . 2 . Recycler 3 | . . . 3 . . . . Mechanic 2 | . . . 2 . . . . Operator 2 | . 1 . 1 . . . . Watcher 2 | . . . 2 . . . . Swarmer 23 | . . 7 . . 6 . 10 Grunt 44 | . 6 3 17 . 11 7 . Brawler 4 | . . . 1 . 1 1 1 Duelist 3 | . . . 1 . . 1 1 Protector 1 | . . . 1 . . . . Sentry 13 | . . 3 4 . 5 1 . Hunter 3 | . . . 2 . 1 . . Programmer 5 | . . . . . 1 2 2 Samaritan 2 | . . . . . . . 2 Best Kill Streak 10 | . 4 4 10 . 4 3 8 Combat Bots Only 8 | . 3 4 7 . 4 3 8 Max Kills in Single Turn 3 | . 1 3 3 . 2 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . 1 . . Melee 1 | . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Damage Taken 7018 | . 451 311 854 . 3306 588 1508 Core 992 | . 129 52 87 . 465 101 158 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 48 87 84 . . . . Volleys Fired 261 | . 26 42 49 . 69 32 43 Largest 5 | . 2 3 4 . 5 4 4 Hottest 221 | . 80 111 127 . 221 178 201 Shots Fired 619 | . 52 101 118 . 186 75 87 Gun 482 | . 50 82 103 . 161 35 51 Cannon 116 | . 2 19 . . 19 40 36 Launcher 21 | . . . 15 . 6 . . Special . | . . . . . . . . Kinetic 455 | . 50 59 88 . 171 36 51 Thermal 118 | . 2 35 . . 9 36 36 Explosive . | . . . . . . . . Electromagnetic 46 | . . 7 30 . 6 3 . Robot Hit Streak 31 | . 14 20 31 . 12 11 15 Robot Miss Streak 9 | . 3 4 5 . 9 3 8 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 484 | . 37 75 103 . 134 60 75 Core Hits 279 | . 16 35 70 . 70 38 50 Critical Hits 8 | . 1 1 2 . 2 . 2 Critical Kills 3 | . . 1 2 . . . . Critical Parts Destroyed 5 | . 1 . . . 2 . 2 Melee Attacks 33 | . . . 11 . 4 10 8 Impact 17 | . . . . . . 9 8 Slashing 15 | . . . 11 . 4 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10586 | . 515 862 3315 . 2790 1460 1644 Guns 5616 | . 497 638 1260 . 1783 536 902 Cannons 1864 | . 18 224 . . 397 653 572 Explosions 2159 | . . . 1686 . 473 . . Melee 947 | . . . 369 . 137 271 170 Ramming . | . . . . . . . . Kinetic 5245 | . 497 337 1031 . 1916 562 902 Thermal 2311 | . 18 393 394 . 307 627 572 Explosive . | . . . . . . . . Electromagnetic 2083 | . . 132 1521 . 430 . . Impact 441 | . . . . . . 271 170 Slashing 506 | . . . 369 . 137 . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 1 . 8 7 13 Average Corruption 5 | . . . 1 . 4 6 7 Corruption Purged 2 | . . . . . 1 1 . Effects 131 | . . . . . 36 44 51 Message Errors 32 | . . . . . 8 12 12 Matter Fused 35 | . . . . . 9 13 13 Heat Flow Errors 9 | . . . . . 2 4 3 Energy Discharges 11 | . . . . . 2 3 6 Parts Rejected 3 | . . . . . . 2 1 Data Loss (minor) 7 | . . . . . 4 2 1 Data Loss (major) 6 | . . . . . . 2 4 Misfires 4 | . . . . . 1 2 1 Targeting Errors 19 | . . . . . 7 3 9 Weapon Failures 5 | . . . . . 3 1 1 Overload Shots 5 | . . . . . 5 . . Overflow Damage 228 | . . . 74 . 60 30 64 Projectiles 128 | . . . . . 49 30 49 Explosions 74 | . . . 74 . . . . Melee 26 | . . . . . 11 . 15 Knockbacks 4 | . . . . . 3 1 . Impact 1 | . . . . . . 1 . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 355 | . . . 253 . 102 . . Shots 14 | . . . 10 . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 237 | . 24 237 116 . 226 225 234 Average Temperature 57 | . 6 96 30 . 40 34 47 Received Heat Transfer 1650 | . 231 84 279 . 594 210 252 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 5 . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 3297 | . 37 691 550 . 324 814 881 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . 7 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Peak Influence 1191 | . 212 230 1191 538 811 496 . Average Influence 388 | . 43 70 816 520 635 337 . Maximum Alert Level 4 | . 1 1 4 2 3 2 . Low Security (%) 37 | . . . . . . . . Level 1 18 | . . . . . . . . Level 2 23 | . . . . . . . . Level 3 17 | . . . . . . . . Level 4 3 | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 2 8 . . 3 . Investigation 2 | . . 1 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 9 | . 2 1 4 . . 2 . Assault 2 | . . . 2 . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Distress Signals 6 | . 1 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 15 17 46 1 50 16 19 Peak Tracking Total 9 | . 4 4 7 1 9 4 8 Tactical Retreats 23 | . . 1 6 . 14 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Traps Triggered 7 | . 1 . . . 4 2 . Indirectly 2 | . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Machines Disabled 16 | . . 1 14 . . . 1 Max in Single Turn 3 | . . 1 3 . . . 1 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Machines Accessed 30 | . 8 4 7 1 . 8 2 Terminals 17 | . 5 3 4 . . 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 5 | . 2 1 1 . . 1 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 73 | . 20 8 21 2 . 13 9 Successful 49 | . 13 4 14 2 . 7 9 Failed 24 | . 7 4 7 . . 6 . Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 11 6 12 . . 8 . Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . 4 . 3 . . . . Recycling Units 9 | . 5 2 1 . . 1 . Scanalyzers 7 | . . . 5 . . 2 . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 29 | . 8 2 7 . . 3 9 Record 10 | . 2 . . . . . 8 Part Schematic 1 | . . . . . . 1 . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open Door 1 | . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . 1 . . . . 1 . Locate Traps 4 | . 2 . 1 . . 1 . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . 2 . 1 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 6 | . 3 2 1 . . . . Process 2 | . 1 1 . . . . . Report Inventory 3 | . 1 1 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 7 | . . . 5 . . 2 . Insert Component 4 | . . . 3 . . 1 . Analyze 3 | . . . 2 . . 1 . Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 21 | . 6 3 5 1 . 6 . Full Trace Events 3 | . 1 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . 2 . Parts Built . | . . . . . . . . Matter 146 | . . . . . . 146 . Time 73 | . . . . . . 73 . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 158 | . 158 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . 1 . Part Schematics Acquired 3 | . . . 2 . . 1 . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released 1 | . . . 1 . . . . Machine Destruction 1 | . . . 1 . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Turns Passed 7191 | 65 955 1026 974 65 1345 1460 1301 Spaces Moved 3544 | 43 477 502 448 38 649 734 653 Core 15 | 13 . . . . 1 1 . Treads 3426 | 30 477 502 448 38 593 685 653 Legs 103 | . . . . . 55 48 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 150 158 Average Speed 160 | 126 160 160 160 160 163 158 164 Slowest Speed 700 | 160 180 180 180 160 400 700 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 77 48 43 2 74 18 68 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 5 | . . . 5 . . . . Terrain Destroyed 51 | . . . 38 . 5 4 4 Melee . | . . . . . . . . Projectile 9 | . . . . . 1 4 4 AOE 42 | . . . 38 . 4 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Total 4514 | 51 624 646 594 42 803 958 796 Wait 359 | . 73 69 41 . 13 98 65 Move 3534 | 42 476 501 447 37 645 733 653 Hop . | . . . . . . . . Pick Up 79 | 3 15 5 12 1 20 19 4 Fast Attach 78 | 6 10 9 9 1 15 21 7 Attach 41 | . 3 3 4 2 17 7 5 Detach 20 | . 5 4 2 1 2 4 2 Swap 2 | . . 1 . . . . 1 Drop 99 | . 16 12 19 . 10 34 8 Fire 261 | . 26 42 49 . 69 32 43 Melee 33 | . . . 11 . 4 10 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Core integrity fell below 50% 787 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Discovered new exit (range 8) 967 | -10/Materials | Repaired Lgt. Treads 997 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Entered another Materials area 1021 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1501 | -9/Materials | Discovered new exit (range 5) 1879 | -9/Materials | Build established: Gunner 1982 | -9/Materials | Discovered new exit (range 12) 2047 | -9/Materials | Entered another Materials area 2047 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2228 | -8/Materials | Garrison activated, responded to threat 2322 | -8/Materials | Destroyed 7 combat bots 2554 | -8/Materials | Discovered new exit (range 15) 2847 | -8/Materials | First assault squad dispatched 2959 | -8/Materials | Build established: Mutant 3009 | -8/Materials | Discovered new exit (range 10) 3021 | -8/Materials | Entered Factory 3021 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3084 | -7/Factory | Identified exit to Garrison 3086 | -7/Factory | Entered Garrison 3124 | -7/Garrison | Triggered checkpoint 3271 | -7/Garrison | Triggered checkpoint 3273 | -7/Garrison | Triggered checkpoint 3313 | -7/Garrison | Triggered checkpoint 3370 | -7/Garrison | Lost 12 parts (1p3n2u6w) 3454 | -7/Garrison | Triggered checkpoint 3495 | -7/Garrison | Core integrity fell below 50% 3516 | -7/Garrison | Lost 4 parts (1p1n2w) 3570 | -7/Garrison | Triggered checkpoint 3648 | -7/Garrison | Build established: Scavenger-Gunner 3744 | -7/Garrison | Discovered new exit (range 7) 3754 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3853 | -7/Garrison | Discovered new exit (range 10) 3872 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3880 | -7/Garrison | Installed Relay Interface Framework 3918 | -7/Garrison | Triggered checkpoint 4196 | -7/Garrison | Build established: Scavenger-Tank 4286 | -7/Garrison | Triggered checkpoint 4322 | -7/Garrison | Triggered checkpoint 4395 | -7/Garrison | Lost 7 parts (1p3n1u2w) 4418 | -7/Garrison | Triggered checkpoint 4418 | -7/Garrison | Discovered new exit (range 10) 4431 | -7/Garrison | Entered Factory 5247 | -7/Factory | Build established: Scavenger-Mutant 5842 | -7/Factory | Discovered new exit (range 15) 5844 | -7/Factory | Core integrity fell below 20% 5881 | -7/Factory | Build established: Scavenger-Gunner 5891 | -7/Factory | Entered Lower Caves 5907 | -7/Lower Caves | Learned location of 1 exit from Factory 6418 | -7/Lower Caves | Lost 3 parts (1n2w) 6427 | -7/Lower Caves | Destroyed 8 combat bots 6480 | -7/Lower Caves | Learned location of Extension (-4) 6480 | -7/Lower Caves | Learned Research trap positions 6480 | -7/Lower Caves | Learned Armory stockpile data 6480 | -7/Lower Caves | Learned Research security intel 6480 | -7/Lower Caves | Learned Armory security intel 6480 | -7/Lower Caves | Learned Factory terminal intel 6480 | -7/Lower Caves | Learned Armory garrison access intel 6702 | -7/Lower Caves | Build established: Gunner 6947 | -7/Lower Caves | Discovered new exit (range 9) 7145 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7169 | -7/Lower Caves | System corruption reached 10% 7192 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- System corrupted by crushing effect (+4). Microactuators fries itself beyond repair. System corrupted: Hvy. Mace rejected. Med. Treads destroyed. Penetrated by Slug. Axe fries itself beyond repair. Slug penetrates Wall. System corrupted: Flak Gun targeting data glitched. B-48 Gladiator destroyed. Flak Gun destroyed. Plasma Cannon destroyed. Penetrated by Slug. System corrupted: Prc. Assault Rifle jammed. Hvy. Ion Cannon destroyed. Prc. Assault Rifle destroyed. Imp. Light Armor Plating fries itself beyond repair. Lgt. Treads fries itself beyond repair. Penetrated by Slug. Arm. Treads destroyed. Acquired Lgt. Treads. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ????????????????????????????????#### ##???? #???? | | ????????????????????#####???###?# ### ? #??? | | ????????????????????# ##?# ### ? ### | | ????????????????????# ### ??? | | ?????????????????????# #???????? | | ?????????????????????#### #????????? | | ?????????????????????## # ########### | | ?????????????????????# ;; # | | ?????????????????????### @% ######## # # | | ???????????????????#; #"?????# # # | | ???????????????????# % % g# ????# # # | | ???????????????????## g ????# # %# | | ????????????????????##### #### Y ???# | | ????????????????????????####??## # ?# | | ???????????????????????????????###; # "# | | ??????????????????????????????????# ### ### | | ??????????????????????????????????# # | | ??????????????????????????????######## ##### % | | ?????????????????????????????## ##?#####??# | | ????????????????????????????## #????????# | | ????????????????????????????# ## ######???#% ### | | ?????????????????????####???##### ## ##??# #?? | | ????????????????????## ##????## #### #?? | | ????????????????????# ##???#" ## %##? | | ????????????????????# #???## =%% %## | | ????????????????????## ##???## ! | | ????????????????????## < ####?# # | | ??????????????????### ### ## # | | ??????????????????# #### ## | | ?????????????????## ### ##??# #? | | ?????????????????# ####### ####???# #? | | ?????????????????# ##???####?????# #? | | ?????????????????# ####???????? #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeAntimatterLaser Manual? 0 Play Time 02:20:49 Cumulative 100.8 hours Start 2019.10.26 @ 22:13:00 End 2019.10.27 @ 16:16:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb2a611c-0494-4fbe-9fba-e56c46c7d3dc