Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.29 @ 18:55:19 Player: chimpy Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3414) 3414 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 7125 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 145 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Makeshift Leg Makeshift Flight Unit > --- UTILITY (5) ------ Coolant Injector Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating Shock Absorption System > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Battle Rifle > --- INVENTORY -------- Makeshift Flight Unit Coolant Injector Authchip [R/Combat] [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Authchip [R/Combat] Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 1 . 1 . . Weapon . | . . . . . . . . Parts Attached 103 | 7 6 8 15 17 21 20 9 Power 12 | 1 1 1 . 1 5 3 . Engine 11 | 1 1 1 . 1 5 2 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 44 | 3 1 5 4 11 7 8 5 Treads 13 | 1 . . 2 5 1 2 2 Leg 28 | 2 1 5 2 5 6 5 2 Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight 2 | . . . . . . 1 1 Utility 22 | 1 . 2 4 1 5 6 3 Device 6 | . . . 2 . 2 1 1 Storage 1 | 1 . . . . . . . Processor 3 | . . . . . . 3 . Hackware 1 | . . . . . . . 1 Protection 11 | . . 2 2 1 3 2 1 Artifact . | . . . . . . . . Weapon 25 | 2 4 . 7 4 4 3 1 Energy Gun 4 | 2 1 . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | . 1 . 2 3 4 1 1 Ballistic Cannon 8 | . 2 . 4 1 . 1 . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 40 | . 1 . 1 . 11 14 13 Power 7 | . . . . . 2 3 2 Propulsion 12 | . . . . . 4 5 3 Utility 14 | . . . 1 . 3 4 6 Weapon 7 | . 1 . . . 2 2 2 Highest Loss Streak 8 | . 1 . 1 . 4 8 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 83 98 98 98 93 76 83 Engine 11 | . 14 10 9 9 13 12 14 Treads 11 | . 14 11 18 17 9 4 7 Leg 17 | . 14 22 18 17 18 18 16 Device 6 | . . . 1 9 16 7 4 Storage 7 | . 14 11 9 9 7 . . Processor 3 | . . . . . . 12 13 Protection 12 | . . 20 24 18 11 6 7 Energy Gun 2 | . 8 . . . . 3 4 Ballistic Gun 6 | . 1 . 3 11 14 6 6 Ballistic Cannon 8 | . 16 22 14 6 . 1 . Naked Turns . | . . . . . . . . Heaviest Build 56 | 11 16 23 33 31 56 34 25 Greatest Support 57 | 10 10 26 37 39 54 57 40 Greatest Overweight (x) 7 | 1 1 7 2 1 6 5 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 5 5 Most Carried 8 | 7 8 8 8 8 8 8 5 Average Carried 6 | 4 7 7 7 7 7 3 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 7 8 8 8 8 8 4 . Class Distribution -------------------- 67% | Mutant 18% | Derelict-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Matter Collected 3440 | 148 201 244 609 973 785 362 118 Remotely . | . . . . . . . . Salvage Created 3900 | . 227 314 513 1112 1271 151 312 Parts 216 | . 16 15 44 60 61 2 18 Haulers Intercepted 6 | . . 1 2 3 . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 2 3 Prevented 6 | . . . . . . . 6 Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 81 | . 6 8 23 16 21 3 4 Guns 47 | . 4 . 7 10 21 1 4 Cannons 32 | . 2 8 14 6 . 2 . AOE 2 | . . . 2 . . . . Classes Destroyed 15 | . 3 3 2 4 2 . 1 Worker 2 | . . . 1 1 . . . Builder 5 | . . . 1 2 2 . . Hauler 6 | . . 1 2 3 . . . Recycler 2 | . . . . 2 . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . . 1 . 1 . . . Watcher 9 | . 2 1 2 1 3 . . Swarmer 19 | . 3 . 15 1 . . . Grunt 39 | . 3 5 5 8 13 2 3 Duelist 2 | . . . . 1 . 1 . Protector 1 | . . . . 1 . . . Sentry 15 | . . 3 3 5 4 . . Hunter 3 | . . . . . 2 . 1 Programmer 2 | . . . . . 2 . . Samaritan 2 | . . . . . . . 2 Best Kill Streak 9 | . 3 3 8 9 6 2 3 Combat Bots Only 7 | . 3 2 7 4 6 2 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Hostile Shots Fired 983 | . 32 32 102 110 383 204 120 Missed 308 | . 12 10 17 25 122 78 44 Damage Taken 6841 | . 193 229 752 1119 1875 1653 1020 Core 941 | . 38 11 46 139 203 400 104 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 316 | . . 29 47 45 34 71 90 Ignored by Resistances 2345 | . 58 68 229 309 933 461 287 Core Remaining (%) 86 | 100 84 97 . 66 . . . Volleys Fired 339 | . 18 23 61 95 92 32 18 Largest 2 | . 2 2 2 2 2 2 2 Hottest 90 | . 90 78 78 78 53 78 78 Shots Fired 618 | . 29 46 115 188 162 42 36 Gun 410 | . 20 . 25 141 162 26 36 Cannon 207 | . 9 46 89 47 . 16 . Launcher 1 | . . . 1 . . . . Special . | . . . . . . . . Kinetic 578 | . 9 46 114 188 162 41 18 Thermal 10 | . 10 . . . . . . Explosive 1 | . . . 1 . . . . Electromagnetic 29 | . 10 . . . . 1 18 Robot Hit Streak 43 | . 12 9 23 43 28 7 11 Robot Miss Streak 4 | . 2 2 3 4 1 3 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . 1 3 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . 1 Shots Hit Robots 468 | . 21 30 77 150 131 30 29 Core Hits 185 | . 12 11 36 49 55 7 15 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 1 2 4 4 1 2 1 Burn 1 | . 1 . . . . . . Destroy 2 | . . . . . 1 . 1 Blast 12 | . . 2 4 4 . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9098 | . 402 653 1645 2914 2255 688 541 Guns 5536 | . 237 . 248 2008 2255 291 497 Cannons 3305 | . 106 653 1323 826 . 397 . Explosions 254 | . 58 . 72 80 . . 44 Melee . | . . . . . . . . Ramming 3 | . 1 . 2 . . . . Kinetic 8366 | . 106 653 1571 2834 2255 676 271 Thermal 216 | . 172 . . . . . 44 Explosive 152 | . . . 72 80 . . . Electromagnetic 361 | . 123 . . . . 12 226 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 5 6 6 Message Errors 5 | . . . . . 2 . 3 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 3 | . . . . . . 1 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . 2 1 . Data Loss (major) 3 | . . . . . . 2 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 46 | . 1 . 21 . . 24 . Projectiles 45 | . . . 21 . . 24 . Explosions 1 | . 1 . . . . . . Melee . | . . . . . . . . Knockbacks 30 | . 2 2 13 9 . 4 . Impact . | . . . . . . . . Kinetic 27 | . 2 2 11 8 . 4 . Secondary 3 | . . . 2 1 . . . Self-Inflicted Damage 59 | . 21 . . . . . 38 Shots 2 | . 1 . . . . . 1 Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 357 | . 162 75 214 357 141 199 160 Average Temperature 59 | . 59 25 46 90 33 75 52 Received Heat Transfer 2859 | . 93 105 396 738 693 579 255 Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . . 2 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 557 | . 507 . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Peak Influence 564 | . 152 263 447 564 369 . . Initial 219 | . . 2 38 120 219 . . Average 183 | . 40 108 262 339 171 . . Maximum Alert Level 2 | . . 1 2 2 1 . . Low Security (%) 51 | 100 100 92 22 6 45 . . Level 1 42 | . . 7 67 72 54 . . Level 2 5 | . . . 9 20 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . 2 3 4 6 . 1 Investigation 2 | . . . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . 2 3 . . . . Assault 3 | . . . . 2 . . 1 Garrison 4 | . . . . 1 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Distress Signals 5 | . . . 2 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 7 10 36 29 27 4 11 Peak Tracking Total 10 | . 3 2 7 6 5 4 10 Tactical Retreats 8 | . . . 2 1 2 1 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Traps Triggered 5 | . . . . 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Disabled 4 | . 1 . . 3 . . . Max in Single Turn 1 | . 1 . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Accessed 4 | . . . 2 1 1 . . Terminals 2 | . . . 1 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . . . 7 2 1 . . Successful 8 | . . . 7 1 . . . Failed 2 | . . . . 1 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 5 | . . . 3 2 . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 3 1 . . . Record 3 | . . . 3 . . . . Open Door 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 2 1 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total Allies 5 | . . . . 5 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . 39 . . . Total Damage 590 | . . . . 590 . . . Kills 7 | . . . . 7 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Turns Passed 5866 | 82 691 737 964 685 1232 905 570 Spaces Moved 3003 | 48 335 405 361 282 630 618 324 Core 142 | 18 . 1 . . 6 99 18 Treads 328 | . . . 167 96 22 4 39 Legs 2526 | 30 335 404 194 186 602 508 267 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . . . 7 . Fastest Speed 50 | 50 120 120 120 105 105 50 140 Average Speed 155 | 132 180 156 203 140 152 125 153 Slowest Speed 400 | 190 190 400 260 240 360 300 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 41 30 40 43 20 68 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 11 . Spaces Dug . | . . . . . . . . Terrain Destroyed 29 | . 6 1 12 2 2 2 4 Melee . | . . . . . . . . Projectile 10 | . 1 1 2 2 2 2 . AOE 19 | . 5 . 10 . . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total 3705 | 66 393 461 479 440 796 711 359 Wait 122 | . 20 11 21 14 26 24 6 Move 2996 | 47 334 404 360 281 629 617 324 Hop . | . . . . . . . . Pick Up 84 | 11 7 6 10 14 18 17 1 Fast Attach 23 | 1 3 6 4 6 3 . . Attach 52 | 5 1 2 7 2 12 18 5 Detach 1 | 1 . . . . . . . Swap 28 | 1 2 . 4 9 6 2 4 Drop 58 | . 7 9 11 19 10 1 1 Fire 339 | . 18 23 61 95 92 32 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 7) 717 | -10/Materials | Discovered new exit (range 6) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1475 | -9/Materials | Discovered new exit (range 9) 1511 | -9/Materials | Entered another Materials area 1511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -8/Materials | Destroyed 7 combat bots 2450 | -8/Materials | Discovered new exit (range 8) 2475 | -8/Materials | Entered Storage 2485 | -8/Storage | Allied Derelicts emerged from ambush trap array 2633 | -8/Storage | Lost 3 allies 2664 | -8/Storage | Met a pair of Derelict thieves 3050 | -8/Storage | Discovered new exit (range 16) 3057 | -8/Storage | Garrison activated, responded to threat 3160 | -8/Storage | Entered Factory 3160 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3280 | -7/Factory | Build established: Scavenger-Mutant 3683 | -7/Factory | Garrison activated, responded to threat 3773 | -7/Factory | Lost 4 parts (2p1n1w) 3803 | -7/Factory | Build established: Mutant 3967 | -7/Factory | Lost 3 parts (2n1u) 4388 | -7/Factory | Discovered new exit (range 7) 4388 | -7/Factory | Discovered new exit (range 4) 4392 | -7/Factory | Entered Lower Caves 4410 | -7/Lower Caves | Spotted B-75 Beast 4468 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4468 | -7/Lower Caves | Learned location of 1 exit from Factory 4678 | -7/Lower Caves | Core integrity fell below 50% 4736 | -7/Lower Caves | Lost 8 parts (2p3n2u1w) 4751 | -7/Lower Caves | Core integrity fell below 20% 5094 | -7/Lower Caves | Build established: Derelict-Mutant 5210 | -7/Lower Caves | Discovered new exit (range 14) 5297 | -7/Lower Caves | Entered another Lower Caves area 5587 | -7/Lower Caves | Spotted B-75 Beast 5639 | -7/Lower Caves | Lost 3 parts (1n2u) 5821 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5867 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- System corrupted: Heat flow error (+182). Acquired 3 matter. Acquired 4 matter. Acquired 5 matter. Hvy. EM Pulse Gun destroyed. Armor Integrity Analyzer destroyed. Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). L6AB2OF#RGPIF GMNQPSDR%UOJQC7VWGQB Lgt. Deuterium Engine destroyed. Penetrated by Slug. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Mak. Leg severed. Slug penetrates Wall. Gauss Rifle destroyed. Slug penetrates G-47 Trooper. Imp. Power Shielding destroyed. Imp. Ion Engine destroyed. Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????###?????????????????# | | ???????????????????????# ?????????? ????## | | ??????????????????????## ?????????# ???## | | ?????????????????????## ?????????# ???# | | ????????????????????## #????????# #?## | | ????????????????????? ##???????# ### | | ?????????????????????? ####???## | | ??????????????????????? #?### | | ???????????????????????? #?# | | ????????????????????????# ### | | ???????????????????????## | | ??????????????????###### | | ??????????????????# ##### ## | | ??????????????????# ######## #???## #?# | | ??????????????????#Y#""""""# ####?## ### | | ??????????????????# # !%#=# ##?# | | ??????????????????#g/ % + ### | | ??????????????????# ###++### | | ??????????????????#g# ??# | | ??????????????????#l# ?# ### ## | | ??????????????????#@## ## #?##### | | ??????????????????# s ###?????# | | ??????????????????# ### ## #???????# | | ??????????????????###????#### #???????# ## | | ????????????????????????????#####???????###? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressVisualMaul Manual? 0 Play Time 00:53:15 Cumulative 4.2 hours Start 2024.05.29 @ 17:56:33 End 2024.05.29 @ 18:55:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 69% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d607bfaf-315e-4349-839e-17f115e0dd9b