Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.10 @ 13:20:23 Player: DuckBoy Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (249) 1245 Value Destroyed (12609) 12609 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5754) 5754 TOTAL SCORE: 28068 Bonus ------- High Alert Combat Kills 2188 Follower Combat Kills 100 Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 1500 Friendly Fire -334 Cogmind --------- Core Integrity 0/1450 Matter 13/300 Energy 100/100 System Corruption 26% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Improved Shock Absorption System Precision Phase Gun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Graphene Brace > --- WEAPON ----------- Quantum Rifle Quantum Rifle Long-range Proton Cannon Matter Neutralizer KE Penetrator Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor Biometal Leg Heavy Armor Plating Heavy Insulated Plating Graphene Brace Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Heavy Shock Bomb Launcher Smartbomb Launcher Smartbomb Launcher [Rating: 173] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Centrium Leg Wheel Armored Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Slots Evolved 16 | . . 2 . 2 2 . 2 . . . . 2 2 . . . . 2 . . . 2 Power 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . 1 . . . . . . . . 2 Utility 6 | . . . . 1 1 . 1 . . . . 1 1 . . . . 1 . . . . Weapon 4 | . . 1 . 1 . . . . . . . 1 . . . . . 1 . . . . Parts Attached 293 | 9 11 14 5 11 2 18 4 22 15 . . 12 15 30 2 18 17 6 13 . 10 59 Power 54 | 1 1 2 1 1 . 3 . 4 3 . . 1 2 8 . 3 4 1 4 . 3 12 Engine 10 | 1 1 2 1 1 . 2 . 1 . . . 1 . . . . . . . . . . Core 13 | . . . . . . 1 . 3 3 . . . 1 1 . 2 2 . . . . . Reactor 31 | . . . . . . . . . . . . . 1 7 . 1 2 1 4 . 3 12 Propulsion 56 | 2 . 2 3 . . 2 2 6 3 . . 2 4 5 . 5 2 1 1 . 6 10 Treads 29 | 1 . 1 2 . . 2 2 4 1 . . . 2 5 . 3 2 1 1 . 2 . Leg 19 | . . . 1 . . . . 2 . . . . . . . 2 . . . . 4 10 Wheel 8 | 1 . 1 . . . . . . 2 . . 2 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 75 | 3 3 2 . 5 1 7 1 2 7 . . 3 7 7 . 2 5 1 3 . . 16 Device 42 | 2 . . . 1 1 2 1 1 4 . . 1 3 6 . 2 4 . 2 . . 12 Storage 11 | 1 1 2 . . . 5 . . 2 . . . . . . . . . . . . . Processor 7 | . 1 . . 3 . . . . . . . 1 . . . . . . . . . 2 Hackware 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Protection 14 | . . . . 1 . . . 1 1 . . 1 4 1 . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 108 | 3 7 8 1 5 1 6 1 10 2 . . 6 2 10 2 8 6 3 5 . 1 21 Energy Gun 49 | . 4 5 1 5 1 5 1 5 1 . . . 1 4 1 . 2 1 5 . . 7 Energy Cannon 21 | . . . . . . 1 . . . . . . 1 2 . 6 3 1 . . 1 6 Ballistic Gun 17 | 3 1 . . . . . . 2 1 . . 3 . 3 1 . . 1 . . . 2 Ballistic Cannon 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . 1 Launcher 18 | . 2 3 . . . . . 3 . . . 2 . 1 . 1 1 . . . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 Corrupted Parts 20 | . 1 1 2 1 . 5 . 3 . . . . . . . 3 . 1 . . . 3 System Corruption 91 | . 3 2 7 2 . 22 . 18 . . . . . . . 14 . 7 . . . 16 Parts Lost 151 | . . 9 2 . . 8 1 28 . . . . 2 14 . 13 4 2 10 . 9 49 Power 31 | . . 2 1 . . 2 . 7 . . . . . 3 . 2 1 1 2 . . 10 Propulsion 28 | . . 2 . . . . . 7 . . . . . 1 . 2 1 . 2 . 2 11 Utility 32 | . . 1 . . . 1 . 4 . . . . 2 6 . 3 1 . 2 . 2 10 Weapon 60 | . . 4 1 . . 5 1 10 . . . . . 4 . 6 1 1 4 . 5 18 Highest Loss Streak 14 | . . 6 2 . . 3 1 11 . . . . 1 14 . 11 2 2 4 . 5 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 85 67 93 92 86 96 64 64 93 93 95 99 89 94 81 89 88 93 95 89 76 Engine 4 | . 14 13 10 17 15 15 13 3 . . . 3 4 . . . . . . . . . Core 4 | . . . . . . 3 6 5 7 20 20 12 8 1 . 3 5 4 . . . . Reactor 4 | . . . . . . . . . . . . . 1 12 15 10 9 7 13 14 14 10 Treads 10 | . 14 17 4 18 15 15 18 11 . 6 6 5 5 12 15 7 18 19 16 14 7 . Leg 2 | . . . 6 . . . . 1 5 . . . . . . 7 . . . . 7 20 Wheel 4 | . 14 3 8 . . . . . 7 13 13 11 15 3 . . . . . . . . Device 15 | . 5 . . 2 7 6 11 8 12 20 20 17 16 20 26 25 27 23 29 33 32 20 Storage 8 | . 18 19 22 18 15 15 13 11 6 6 6 5 5 5 5 5 5 4 4 4 4 3 Processor 2 | . 3 . . 5 7 7 6 4 . . . 4 4 . . . . . . . . 3 Protection 2 | . . . . . . . . 1 5 6 6 5 9 5 5 . 1 4 2 . . . Energy Gun 10 | . 22 24 1 26 30 19 25 10 6 6 6 5 3 5 10 1 8 10 17 23 14 5 Energy Cannon 2 | . . . . . . 2 . . . . . . 2 5 5 7 4 5 2 . 3 6 Ballistic Gun 4 | . 3 . . . . . . 1 3 6 6 9 14 11 10 5 . 3 4 4 4 . Ballistic Cannon 1 | . . . . . . . . . . . . 1 5 1 . 3 5 2 . . . 1 Launcher 2 | . 1 5 12 3 . . . 2 6 6 6 6 . . . 2 1 . . . . 1 Naked Turns 100 | . . . . . . . . . . . . . . . . . . . . . . 100 Heaviest Build 157 | 13 19 31 23 32 31 63 64 64 85 85 85 104 129 157 144 144 128 143 143 116 128 147 Greatest Support 172 | 20 20 40 40 40 40 40 68 68 20 20 20 24 40 132 132 132 109 109 116 89 112 172 Greatest Overweight (x) 9 | . . 1 1 . . 1 1 9 4 4 4 4 3 7 1 2 1 1 1 1 4 1 Average Overweight (x) 1 | . . . . . . . . . 1 4 4 3 2 1 1 1 . 1 . 1 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 8 8 8 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 8 8 8 8 8 8 11 10 10 14 19 20 20 20 20 17 20 20 20 20 20 20 20 Average Carried 13 | 5 7 7 6 7 5 9 9 8 9 16 19 19 19 17 15 17 19 19 18 20 19 12 Final Capacity 20 | 8 8 8 8 8 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 4 8 4 8 10 9 9 14 19 20 20 20 15 15 20 20 20 20 20 20 5 Class Distribution -------------------- 28% | Scavenger-Mutant 20% | Mutant 17% | Scavenger-Gunner 17% | Scavenger-Tank 9% | Scavenger-Executioner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Garrison Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Tank | -4/Garrison Scavenger-Tank | -3/Research Scavenger-Executioner | -3/Garrison Scavenger-Executioner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Matter Collected 6610 | 301 151 188 142 94 . 233 25 564 340 295 . 237 770 717 . 412 716 158 301 . 141 825 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12362 | 139 252 421 160 306 . 517 423 565 203 69 . 404 1257 788 . 820 1052 296 1288 . 324 3078 Parts 541 | 9 21 30 14 20 . 25 12 20 17 2 . 15 46 35 . 35 33 12 56 . 13 126 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Combat Hostiles Destroyed 233 | . 5 11 6 4 . 10 3 42 6 6 . 8 21 13 . 12 21 5 19 . 3 38 Melee 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Guns 89 | . 4 3 . 3 . 6 1 12 2 . . . 13 12 . 2 3 4 16 . 2 6 Cannons 38 | . . . . . . . . . . . . 1 6 1 . 4 8 1 1 . . 16 AOE 85 | . 1 7 6 1 . 1 1 28 3 6 . 7 . . . 5 10 . . . . 9 Classes Destroyed 18 | 2 5 1 1 . . 2 . 3 2 . . . 1 1 . . . . . . . . Worker 12 | . . . . . . . . . 2 . . 3 . . . . . . . . . 7 Builder 7 | . . . . . . . . . 1 . . 2 . . . . . . . . . 4 Tunneler 5 | 3 . . . . . . . . . . . . . . . . . . . . . 2 Hauler 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 Recycler 5 | 1 . . . . . . 1 . . . . . 1 . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . Watcher 11 | . 2 1 . 2 . . 1 . 2 . . . 1 . . . . . . . . 2 Swarmer 47 | . 3 5 4 . . 3 . 6 2 2 . . 4 3 . 4 . 3 3 . . 5 Grunt 73 | . 2 3 1 3 . 5 . 2 . 2 . 5 6 5 . 4 13 . 12 . . 10 Duelist 4 | . . . 1 . . . . . . 1 . . 1 . . . 1 . . . . . Sentry 24 | . . 3 . 1 . . 3 1 2 1 . 1 3 3 . . 3 2 . . . 1 Specialist 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . Hunter 23 | . . . . . . . . 2 . . . 2 1 . . . 2 . 2 . 2 12 Programmer 24 | . . . . . . . . 1 2 . . . 6 1 . . 2 . 2 . . 10 Heavy 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Assembled 30 | . . . . . . . . 30 . . . . . . . . . . . . . . Best Kill Streak 27 | 4 4 3 7 3 . 4 4 27 4 6 . 8 6 5 . 4 7 4 6 . 2 19 Combat Bots Only 27 | . 3 3 7 3 . 4 3 27 2 6 . 5 5 5 . 4 7 4 6 . 2 12 Max Kills in Single Turn 7 | 1 1 2 4 1 . 1 1 4 3 2 . 5 2 2 . 3 2 1 2 . 1 7 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Exploded 4 | . 1 2 4 1 . 1 1 4 2 2 . 3 . . . 3 2 . . . . 3 Melee 1 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Damage Taken 25387 | . 171 857 112 174 . 1108 231 2171 261 35 . 196 1287 4076 . 1969 923 413 2070 . 1226 8107 Core 3142 | . 21 120 21 30 . 132 26 350 42 . . 9 46 331 . 50 80 22 280 . 119 1463 Absorbed by Shields 1950 | . . . . . . . . . 181 37 . 164 1131 305 . . . . . . . 132 Reduced by Siege Mode 126 | . . . . . . . . . . . . . . 126 . . . . . . . . Redirected to Shielding 127 | . . . . . . . . . 21 22 . 40 . 44 . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . . . . . . . 79 . . . . . . . . . . Core Remaining (%) 77 | 100 91 . 64 94 . 81 . . . . 50 99 . . . . 55 . . . 67 . Volleys Fired 571 | 7 23 27 7 11 . 31 10 68 26 9 . 8 65 54 . 29 44 10 38 . 13 91 Largest 6 | 1 2 3 2 4 . 4 4 4 2 1 . 5 5 5 . 5 4 5 6 . 6 6 Hottest 482 | 20 90 135 66 200 . 213 220 241 108 46 . 227 287 391 . 321 301 366 406 . 403 482 Shots Fired 1518 | 7 37 50 11 27 . 62 39 108 42 8 . 16 213 150 . 91 93 34 163 . 62 305 Gun 1021 | 7 35 34 . 21 . 56 39 88 35 1 . 9 143 97 . 41 39 26 150 . 57 143 Cannon 369 | . . . . . . 6 . . . . . 2 70 49 . 46 37 8 13 . 5 133 Launcher 128 | . 2 16 11 6 . . . 20 7 7 . 5 . 4 . 4 17 . . . . 29 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 454 | 7 11 . . . . . . 24 15 . . 8 120 77 . 37 33 8 37 . 12 65 Thermal 565 | . . . . 5 . . . 26 20 1 . 3 93 69 . 11 31 20 95 . 42 149 Explosive 74 | . . . . . . . . 20 7 7 . 5 . 4 . 4 17 . . . . 10 Electromagnetic 425 | . 26 50 11 22 . 62 39 38 . . . . . . . 39 12 6 31 . 8 81 Robot Hit Streak 22 | 4 10 8 3 10 . 22 11 8 7 . . 12 21 13 . 11 11 8 11 . 10 12 Robot Miss Streak 14 | 1 3 5 1 3 . 4 2 2 6 . . 2 14 4 . 3 3 2 5 . 8 5 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . 1 1 . . . . 1 Secondary Targets 15 | . . 1 . . . 1 . 2 . . . . . 3 . . . 1 7 . . . Max Gunslinging Chain 2 | . . 1 . . . 1 . 1 . . . . . 1 . . . 1 2 . . . Shots Hit Robots 912 | 6 17 25 3 17 . 48 25 74 34 . . 11 159 89 . 53 40 23 92 . 35 161 Core Hits 614 | 5 11 16 8 11 . 16 9 74 30 11 . 26 88 36 . 25 54 7 42 . 12 133 Critical Kills 13 | . . . . . . . . . . . . . 1 1 . 2 5 1 1 . 1 1 Critical Parts Destroyed 10 | . . . . . . . . . . . . . 1 2 . . 4 . 2 . . 1 Critical Strikes 45 | . 1 1 . . . . . 2 . . . . 4 3 . 3 9 1 3 . 4 14 Burn 8 | . . . . . . . . 1 . . . . 2 . . . . . . . 2 3 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 22 | . . . . . . . . . . . . . 2 3 . 2 9 1 3 . 1 1 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Corrupt 10 | . 1 1 . . . . . 1 . . . . . . . 1 . . . . 1 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37523 | 67 318 909 248 388 . 989 576 3655 1094 894 . 1256 3703 3074 . 2210 4170 730 2784 . 1014 9444 Guns 16615 | 67 268 337 . 260 . 745 513 1298 592 . . 192 2265 1922 . 668 574 544 2715 . 903 2752 Cannons 7208 | . . . . . . 135 . . . . . 58 1438 1152 . 856 448 186 46 . 111 2778 Explosions 13635 | . 50 572 248 128 . 109 63 2350 502 894 . 1006 . . . 686 3148 . . . . 3879 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 65 | . . . . . . . . 7 . . . . . . . . . . 23 . . 35 Kinetic 7088 | 67 89 . . . . . . 327 191 . . 205 1818 1561 . 492 302 145 506 . 185 1200 Thermal 12247 | . . 135 56 30 . 109 63 765 401 . . 45 1885 1513 . 284 499 431 1889 . 670 3472 Explosive 10559 | . . . . . . . . 2120 502 894 . 1006 . . . 686 3148 . . . . 2203 Electromagnetic 7564 | . 229 774 192 358 . 880 513 436 . . . . . . . 748 221 154 366 . 159 2534 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . 3 2 9 3 . 22 . 31 32 32 32 . 4 5 5 19 22 7 12 12 12 26 Average Corruption 15 | . 3 2 7 2 . 19 . 21 31 32 32 . 3 4 5 5 20 7 9 12 12 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 356 | . . 3 16 3 . 13 . 48 36 36 7 . 16 23 . 13 49 2 31 . 15 45 Message Errors 76 | . . . 1 1 . 3 . 7 12 7 1 . 6 4 . 1 15 1 8 . 1 8 Matter Fused 89 | . . 2 5 1 . 1 . 19 9 11 3 . . 9 . 3 11 1 3 . 5 6 Heat Flow Errors 28 | . . . 2 . . 2 . 2 2 3 . . 1 . . 1 4 . 6 . 2 3 Energy Discharges 54 | . . 1 4 . . 1 . 3 5 3 2 . 2 7 . 4 8 . 5 . 2 7 Parts Rejected 3 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . . Parts Fused 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Data Loss (minor) 26 | . . . 1 . . 2 . 2 2 7 . . . 2 . . 2 . 1 . 2 5 Data Loss (major) 15 | . . . 1 1 . 1 . 1 2 2 1 . . 1 . . 2 . 2 . . 1 Misfires 15 | . . . . . . 1 . 2 3 1 . . 3 . . 2 . . 2 . . 1 Alerts 11 | . . . 2 . . 1 . 1 . . . . 1 . . . 3 . 2 . . 1 Misdirections 12 | . . . . . . . . 4 1 . . . . . . . . . . . 1 6 Weapon Failures 24 | . . . . . . 1 . 5 . 2 . . 2 . . 2 2 . 1 . 2 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 560 | . . 8 5 . . . . 84 19 35 . 38 25 . . 66 93 . . . . 187 Projectiles 28 | . . . . . . . . . . . . . 25 . . . . . . . . 3 Explosions 532 | . . 8 5 . . . . 84 19 35 . 38 . . . 66 93 . . . . 184 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . . . . . . . . 13 1 . . 1 . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . 13 1 . . 1 . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 614 | . . 100 101 . . . . 261 45 . . . . . . . 68 . . . . 39 Shots 30 | . . 7 6 . . . . 7 2 . . . . . . . 2 . . . . 6 Rammed 12 | . . . . . . . . 5 . . . . . . . . . . 3 . . 4 Targets Rammed 14 | . . . . . . . . 5 . . . . . . . . . . 3 . . 6 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 640 | . 90 452 125 412 . 509 352 270 279 186 . 31 190 640 . 248 325 312 412 . 223 586 Average Temperature 126 | . 29 139 64 122 . 105 136 86 106 81 . 20 38 214 . 65 82 95 152 . 101 155 Received Heat Transfer 2990 | . 42 201 . 63 . 216 66 167 40 4 . 28 121 563 . 237 45 18 393 . 201 585 Effects 52 | . . 9 . 4 . 2 1 . . . . . . 14 . . . . 6 . . 16 Shutdowns 25 | . . 3 . 1 . 2 . . . . . . . 5 . . . . 5 . . 9 Energy Bleed 4 | . . 2 . . . . 1 . . . . . . . . . . . . . . 1 Interference 16 | . . 3 . 2 . . . . . . . . . 5 . . . . 1 . . 5 Short Circuit 4 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Turns 12 | . . . . . . . . . . . . . . 12 . . . . . . . . Longest Duration 12 | . . . . . . . . . . . . . . 12 . . . . . . . . Robots Corrupted 13 | . . 1 . . . 3 1 1 . . . . . . . 1 . . 1 . . 5 Combat Hostiles 13 | . . 1 . . . 3 1 1 . . . . . . . 1 . . 1 . . 5 Parts Fried 40 | . . 3 . 1 . 7 7 2 . . . . . . . 4 . 1 2 . 1 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . 1 . . . 2 . . . . . . . 2 2 Combat Hostiles 6 | . . . . . . . . . 1 . . . 2 . . . . . . . 1 2 Parts Melted 41 | . . . . . . . . . 4 . . . 11 1 . . . . 5 . 7 13 Heat Transferred 17865 | . . 100 50 74 . 100 50 1381 900 . . 100 3525 1771 . 333 592 518 2741 . 1522 4108 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . 4 2 1 . 1 1 2 . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Peak Influence 1246 | 20 174 180 224 123 31 201 229 467 377 . . 414 354 727 386 672 1246 853 1004 569 461 1080 Initial 700 | . 13 . 68 9 31 25 105 20 237 . . 79 57 247 381 270 504 700 639 564 426 231 Average 361 | 7 84 70 164 71 31 128 112 283 275 . . 203 164 425 381 453 964 748 839 565 446 478 Maximum Alert Level 4 | . . . 1 . . 1 1 2 1 . . 2 1 3 1 2 4 3 3 2 2 3 Low Security (%) 36 | 100 100 100 38 100 100 73 93 32 9 . . 31 61 . . . . . . . . 10 Level 1 29 | . . . 61 . . 26 6 40 90 . . 62 38 37 100 43 . . . . . 45 Level 2 13 | . . . . . . . . 27 . . . 6 . 53 . 56 3 . 11 100 100 16 Level 3 17 | . . . . . . . . . . . . . . 8 . . 64 100 88 . . 26 Level 4 2 | . . . . . . . . . . . . . . . . . 31 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Squads Dispatched 26 | . 2 1 . . . 1 1 . 2 . . 1 4 . 1 2 . 2 . . 1 8 Investigation 4 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . 1 Extermination 5 | . . . . . . . . . 1 . . . 2 . . . . . . . . 2 Reinforcement 11 | . 2 . . . . 1 . . 1 . . . . . . 2 . . . . 1 4 Assault 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Garrison 4 | . . . . . . . 1 . . . . . 2 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Distress Signals 10 | . 1 . . 1 . . . . 1 . . 2 . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 7 21 3 11 . 13 4 45 9 2 . 11 27 14 . 21 23 5 21 . 9 66 Peak Tracking Total 10 | . 3 7 2 3 . 5 2 10 3 4 . 5 5 7 . 5 6 4 6 . 6 10 Tactical Retreats 22 | . . 3 . . . 2 . 2 . . . 1 2 1 . 3 1 . 1 . . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Traps Triggered 20 | . 2 1 . 1 . . . 3 . . . . 1 2 . 1 . . 4 . . 5 Indirectly 5 | . . 1 . . . . . . . . . . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Machines Disabled 13 | . . . 1 1 . . . 1 1 1 . 2 1 2 . . 2 . . . . 1 Max in Single Turn 2 | . . . 1 1 . . . 1 1 1 . 1 1 2 . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Machines Accessed 31 | . 2 1 . 3 1 . 2 1 1 . 1 5 2 2 1 . 3 2 1 1 . 2 Terminals 22 | . 2 . . 3 1 . 1 1 1 . . 3 . 2 1 . 3 . 1 1 . 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . . . . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Total Hacks 68 | . 3 2 . 12 1 . 3 2 3 . 1 10 3 4 4 . 7 7 1 1 . 4 Successful 29 | . 1 1 . 5 1 . 2 . . . 1 3 2 3 1 . 1 6 . 1 . 1 Failed 39 | . 2 1 . 7 . . 1 2 3 . . 7 1 1 3 . 6 1 1 . . 3 Catastrophic 10 | . . 1 . 1 . . . 1 1 . . 1 . . . . 3 . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 2 . . 6 . . . . 2 . . 3 . 2 . . . . . . . . Terminals 49 | . 3 . . 12 1 . 1 2 3 . . 6 . 4 4 . 7 . 1 1 . 4 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 6 | . . 2 . . . . . . . . . 2 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Garrison Access 4 | . . . . . . . 2 . . . . . 1 . . . . 1 . . . . Terminal Hacks 14 | . 1 . . 4 1 . 1 . . . 1 . . 2 1 . 1 . . 1 . 1 Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Open DSF 5 | . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . 1 Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 1 . . . . . . . . . 2 1 . . . . . . . . . Scan Component 3 | . . 1 . . . . . . . . . 1 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Unlock Access 3 | . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . Terminals 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . Botnet 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 1 . 3 . . 1 1 1 . . 4 1 1 1 . 3 2 1 . . 2 Full Trace Events 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Time 56 | . . . . . . . . . . . . 56 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Used RIF Installer 3 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . 5 . . . . 4 Machine Destruction 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Total Allies 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Largest Group 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Highest-Rated Group 144 | . . . . . . . . . . . . . . . . . 144 . . . . . Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . . 48 . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . 4 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 12 | . . . . . . . . . . . . . . . . . 12 . . . . . Total Damage 231 | . . . . . . . . . . . . . . . . . 231 . . . . . Kills 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Turns Passed 12481 | 143 463 571 507 568 240 344 442 986 708 632 125 816 1135 796 26 381 1048 321 775 13 308 1133 Spaces Moved 6017 | 66 217 256 318 287 143 98 203 441 422 435 89 484 632 291 11 110 357 113 260 6 122 656 Core 196 | 1 . . . . . . . 7 . . . . . . . . . . . . . 188 Treads 2690 | 61 217 232 64 287 143 98 203 292 . . . . . 197 11 93 357 113 260 6 56 . Legs 938 | . . . 101 . . . . 142 144 . . . . . . 17 . . . . 66 468 Wheels 2193 | 4 . 24 153 . . . . . 278 435 89 484 632 94 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 100 160 160 160 166 120 95 140 140 135 120 122 233 153 157 247 163 241 110 50 Average Speed 161 | 154 160 156 147 160 160 227 182 170 138 140 140 146 130 198 233 223 239 247 240 241 208 98 Slowest Speed 500 | 160 160 240 190 160 160 250 250 500 190 140 140 150 135 250 233 260 247 247 250 241 390 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 33 28 74 27 4 65 8 49 11 71 16 13 15 35 . 95 47 5 41 . 67 24 Regions Visited 22 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . 1 . . . . . 1 . 1 . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . 1 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . Spaces Dug 61 | . . . . . . . . 19 33 . . . 1 8 . . . . . . . . Terrain Destroyed 919 | . . 17 8 2 . 1 8 163 65 93 . 51 15 166 . 74 125 4 3 . 2 122 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 101 | . . . . . . . . 2 . . . . 15 24 . 7 3 4 3 . 2 41 AOE 818 | . . 17 8 2 . 1 8 161 65 93 . 51 . 142 . 67 122 . . . . 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Gar Fac Low Low Fac Fac Gar Fac DSF Gar Res Gar Res DSF Res Total 7724 | 97 295 379 345 376 154 164 251 570 501 448 91 581 792 408 13 182 492 141 342 5 158 939 Wait 556 | 6 29 77 5 55 3 6 32 25 27 . . 58 69 10 . 7 22 9 19 . . 97 Move 5991 | 65 216 255 317 286 142 97 202 439 421 434 88 483 631 289 10 109 355 112 258 5 121 656 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 136 | 9 7 4 7 3 6 5 2 9 7 5 2 9 5 7 . 14 5 1 3 . 5 21 Fast Attach 109 | 6 4 1 4 6 . 8 . 10 9 . . 1 2 12 . 4 5 3 8 . 6 20 Attach 100 | 1 . 8 1 2 1 1 3 9 2 . . 4 3 8 2 8 6 2 3 . 1 35 Detach 6 | . . . . . . . . . . . . . . 1 1 . 2 1 . . . 1 Swap 84 | 2 7 5 . 3 1 9 1 3 4 . . 7 10 10 . 6 6 1 2 . 3 4 Drop 110 | 1 9 2 4 10 1 7 1 2 5 . 1 11 7 17 . 5 6 2 2 . 9 8 Fire 571 | 7 23 27 7 11 . 31 10 68 26 9 . 8 65 54 . 29 44 10 38 . 13 91 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Kick 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Crush 8 | . . . . . . . . 5 . . . . . . . . . . 3 . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Rewire 41 | . . . . . . . . . . . . . . . . . 41 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/DSF -4/Garrison -3/Research -3/Garrison -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 16) 144 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 9) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1166 | -9/Materials | Discovered new exit (range 8) 1172 | -9/Materials | Lost 6 parts (1p2n3w) 1178 | -9/Materials | Entered Mines 1199 | -9/Mines | Destroyed 7 combat bots 1448 | -9/Mines | Learned location of Storage (-7) 1553 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1642 | -9/Mines | Discovered new exit (range 8) 1685 | -9/Mines | Entered Materials 1685 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2065 | -8/Materials | Discovered new exit (range 16) 2108 | -8/Materials | Identified exit to Factory 2159 | -8/Materials | Build established: Scavenger-Gunner 2253 | -8/Materials | Entered Factory 2253 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2493 | -7/Factory | Identified exit to DSF 2493 | -7/Factory | Entered DSF 2537 | -7/DSF | Additional patrols routed to DSF 2572 | -7/DSF | Lost 3 parts (1p2w) 2602 | -7/DSF | System corruption reached 10% 2679 | -7/DSF | Lost 3 parts (1p1u1w) 2732 | -7/DSF | Sterilization system engaged 2752 | -7/DSF | Ambient heat levels rising (+10) 2767 | -7/DSF | Ambient heat levels rising (+10) 2782 | -7/DSF | Ambient heat levels rising (+10) 2794 | -7/DSF | Discovered new exit (range 16) 2797 | -7/DSF | Ambient heat levels rising (+10) 2812 | -7/DSF | Ambient heat levels rising (+10) 2827 | -7/DSF | Ambient heat levels rising (+10) 2837 | -7/DSF | Entered Factory 2837 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3201 | -6/Factory | Garrison activated, responded to threat 3277 | -6/Factory | Identified exit to Garrison 3279 | -6/Factory | Entered Garrison 3328 | -6/Garrison | Triggered checkpoint 3481 | -6/Garrison | System corruption reached 10% 3601 | -6/Garrison | Assembled breached garrison interior 3687 | -6/Garrison | Destroyed 27 combat bots 3694 | -6/Garrison | Lost 11 parts (2p3n1u5w) 3922 | -6/Garrison | Lost 3 parts (1p1u1w) 4025 | -6/Garrison | Installed Relay Interface Framework 4085 | -6/Garrison | System corruption reached 30% 4119 | -6/Garrison | Destroyed 7 combat bots 4128 | -6/Garrison | Lost 9 parts (2p2n2u3w) 4240 | -6/Garrison | Discovered new exit (range 12) 4265 | -6/Garrison | Entered Factory 4376 | -6/Factory | Build established: Mutant 4856 | -6/Factory | Discovered new exit (range 16) 4879 | -6/Factory | Build established: Scavenger-Mutant 4973 | -6/Factory | Entered Lower Caves 5254 | -6/Lower Caves | Learned Factory emergency access door positions 5338 | -6/Lower Caves | Learned location of Extension (-6) 5479 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5529 | -6/Lower Caves | Discovered new exit (range 14) 5605 | -6/Lower Caves | Entered another Lower Caves area 5719 | -6/Lower Caves | Discovered new exit (range 6) 5730 | -6/Lower Caves | Entered Factory 5730 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5957 | -5/Factory | Repaired Smartbomb Launcher 6417 | -5/Factory | Discovered new exit (range 8) 6546 | -5/Factory | Entered another Factory area 6546 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6568 | -4/Factory | Build established: Scavenger-Tank 7488 | -4/Factory | Garrison activated, responded to threat 7503 | -4/Factory | Build established: Mutant 7677 | -4/Factory | Identified exit to Garrison 7681 | -4/Factory | Entered Garrison 7729 | -4/Garrison | Discovered new exit (range 62) 7729 | -4/Garrison | Discovered new exit (range 50) 7729 | -4/Garrison | Discovered new exit (range 54) 7851 | -4/Garrison | Spotted B-86 Titan 7915 | -4/Garrison | Destroyed B-86 Titan 7942 | -4/Garrison | Lost 14 parts (3p1n6u4w) 8095 | -4/Garrison | Build established: Tank 8111 | -4/Garrison | Spotted B-86 Titan 8280 | -4/Garrison | Triggered checkpoint 8407 | -4/Garrison | Phase Generator disabled 8477 | -4/Garrison | Entered Factory 8501 | -4/Factory | Identified exit to DSF 8503 | -4/Factory | Entered DSF 8522 | -4/DSF | Additional patrols routed to DSF 8652 | -4/DSF | Lost 11 parts (2p2n3u4w) 8722 | -4/DSF | Sterilization system engaged 8742 | -4/DSF | Ambient heat levels rising (+10) 8757 | -4/DSF | Ambient heat levels rising (+10) 8766 | -4/DSF | Found Gamma Bomb Array 8772 | -4/DSF | Ambient heat levels rising (+10) 8787 | -4/DSF | Ambient heat levels rising (+10) 8802 | -4/DSF | Ambient heat levels rising (+10) 8817 | -4/DSF | Ambient heat levels rising (+10) 8825 | -4/DSF | Discovered new exit (range 14) 8832 | -4/DSF | Ambient heat levels rising (+10) 8847 | -4/DSF | Ambient heat levels rising (+10) 8862 | -4/DSF | Ambient heat levels rising (+10) 8877 | -4/DSF | Ambient heat levels rising (+10) 8880 | -4/DSF | System corruption reached 10% 8884 | -4/DSF | Entered Garrison 8899 | -4/Garrison | Triggered checkpoint 8905 | -4/Garrison | Triggered checkpoint 8934 | -4/Garrison | Triggered checkpoint 9007 | -4/Garrison | Garrison Relay disabled 9142 | -4/Garrison | Spotted B-86 Titan 9577 | -4/Garrison | Triggered checkpoint 9590 | -4/Garrison | Triggered checkpoint 9595 | -4/Garrison | Destroyed B-86 Titan 9618 | -4/Garrison | Build established: Scavenger-Gunner 9622 | -4/Garrison | Destroyed 7 combat bots 9774 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 9908 | -4/Garrison | Discovered new exit (range 8) 9932 | -4/Garrison | Entered Research 9932 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9953 | -3/Research | Build established: Scavenger-Tank 10157 | -3/Research | Garrison activated, responded to threat 10182 | -3/Research | First assault squad dispatched 10251 | -3/Research | Identified exit to Garrison 10253 | -3/Research | Entered Garrison 10298 | -3/Garrison | Triggered checkpoint 10400 | -3/Garrison | Lost 4 parts (1p1n1u1w) 10440 | -3/Garrison | Expanded RIF knowledge: Alert ID Control 10672 | -3/Garrison | Triggered checkpoint 10682 | -3/Garrison | Triggered checkpoint 10694 | -3/Garrison | System corruption reached 10% 10788 | -3/Garrison | Lost 3 parts (1p1n1w) 10791 | -3/Garrison | Build established: Scavenger-Executioner 10976 | -3/Garrison | Triggered checkpoint 10986 | -3/Garrison | Discovered new exit (range 15) 11028 | -3/Garrison | Entered Research 11038 | -3/Research | Identified exit to DSF 11041 | -3/Research | Entered DSF 11090 | -3/DSF | Additional patrols routed to DSF 11204 | -3/DSF | Discovered new exit (range 16) 11349 | -3/DSF | Entered Research 11349 | -2/Research | Evolved 2 slots: Propulsion x2 11375 | -2/Research | Lost 5 parts (2u3w) 11689 | -2/Research | Lost 7 parts (2p3u2w) 11813 | -2/Research | Lost 13 parts (3p3n3u4w) 11858 | -2/Research | Found Hvy. Insulated Plating 11897 | -2/Research | System corruption reached 10% 12025 | -2/Research | Lost 6 parts (1p1n4w) 12128 | -2/Research | Lost 3 parts (1p2u) 12195 | -2/Research | Lost 8 parts (2p3n3w) 12198 | -2/Research | Destroyed 12 combat bots 12312 | -2/Research | Spotted B-90 Cyclops 12349 | -2/Research | First assault squad dispatched 12350 | -2/Research | Lost 4 parts (1p2n1w) 12358 | -2/Research | Spotted B-90 Cyclops 12382 | -2/Research | Released all parts (13) 12404 | -2/Research | Core integrity fell below 50% 12409 | -2/Research | Lost 6 parts (2n2u2w) 12468 | -2/Research | Core integrity fell below 20% 12482 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 12397_ Dropped Energy Filter. 12397_ Acquired Biometal Medium Treads. 12398_ XF%OOQF#ANF&G>JZA1LEW6EE 12403_ R-10 Processor collects Particle Reactor. 12403_ U-05 Engineer lays Concrete. 12404_ R-10 Processor collects Mic. Antimatter Reactor. 12405_ R-10 Processor collects Graphene Brace. 12405_ U-05 Engineer lays Concrete. 12406_ R-10 Processor collects Hvy. Shock Bomb Launcher. 12406_ R-10 Processor collects Adv. Heat Sink. 12439_ Penetrated by Slug. 12462_ System corrupted: Energy discharge (-24). 12464_ Penetrated by Slug. 12479_ System corrupted: Matter fused (-5). 12479_ Slammed into Y-72 Warden. 12479_ Slug penetrates Wall. 12480_ Slammed into Y-72 Warden. 12481_ Slammed into G-73 Enforcer. 12481_ Destabilizing: Core damaged (-72). 12482_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ??????# "" # != ]] #????? | | ??????# # != ] #????? | | ??????# ?# ###+## | | ??????# ! ?# | | ??????########??# | | ????????????????# | | ????????????????# """"" | | ????????????????# ""Y"" | | ????????????????# | | ??????#########?# | | ??????# ?# | | ??????# # | | ??????# [ # | | ??????# " """"""" | | ?????# # ### """"""" | | ?????## /! # #?# """"""" | | ??????# /! ?# #?# | | ??????# ?######?# | | ?####################??# ? | | ?# # #??# """"""" ?? | | ?# # #??# """""?????? | | ?# # #??# """"""" ?? | | ?# # #??# ? | | ?# # #??# ? | | ?# = ###/#####??# ? | | ???##+###+### Y@ #????# ########## ?? | | ????# ggg###### #???????????? | | ????# gg #???????????? | | ????# #######+########??????? | | ???##+####+## # #??????? | | ?#= ####### #??????? | | ?# #?????# ! #??????? | | ?# #?????# ! #??????? | | ?# #?????# ] #??????? | | ?# = #?????# #??????? | | ?############?????################??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 65 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 600 Resistance: TH 10 Resistance: EM 30 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Graphene Brace | -3/Research | Scanalyzed Biometal Medium Treads | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupFocalCalibrator Manual? 0 Play Time 03:00:19 Cumulative 268.5 hours Start 2023.09.09 @ 12:15:44 End 2023.09.10 @ 13:20:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 181 Adventurer 3 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d6194f5-54a9-4e26-89ad-d2b243c76b8d