Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 11:15:17 Player: Crush Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (98) 98 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 718 Bonus ------- None Cogmind --------- Core Integrity 226/250 Matter 279/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Assault Rifle Assault Rifle Light Assault Rifle Subdweller Machine Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 7 . 1 1 Power 3 | 2 . . 1 Engine 2 | 2 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 5 | 2 3 5 7 Power 1 | . 1 2 2 Propulsion 1 | . 1 2 2 Utility . | . . . . Weapon 1 | 1 1 1 3 Tool/Special . | . . . . Unused Backups 6 | . . . 6 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 87 | . 85 99 72 Engine 12 | . 14 14 8 Core 1 | . . . 5 Leg 28 | . 28 28 28 Device 8 | . . 13 14 Storage 14 | . 14 14 14 Ballistic Gun 22 | . 28 28 1 Peak Build Rating 8 | 6 6 8 8 Average Rating 6 | 3 6 7 6 On Entrance 5 | . 6 6 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 14 | 14 14 14 14 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 6 6 8 Average Carried 5 | 2 4 5 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 6 6 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Resources | -11 -10 -10 -7 ----------- Run | Yrd Mat Sub Scr Matter Collected 336 | 100 194 5 37 Remotely . | . . . . Salvage Created 153 | . 93 60 . Parts 7 | . 6 1 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 3 | . 2 1 . Guns 3 | . 2 1 . Classes Destroyed 4 | . 3 1 . Worker 1 | . 1 . . Swarmer 1 | . 1 . . Grunt 1 | . 1 . . Subdweller 1 | . . 1 . Best Kill Streak 1 | . 1 1 . Combat Bots Only 1 | . 1 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 7 | . 7 . . Missed 2 | . 2 . . Hits 5 | . 5 . . Projectile 5 | . 5 . . Damage Taken 98 | . 98 . . Core 24 | . 24 . . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 12 | . 10 2 . Largest 2 | . 2 2 . Hottest 40 | . 40 40 . Shots Fired 24 | . 20 4 . Gun 24 | . 20 4 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 24 | . 20 4 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 4 | . 3 4 . Robot Miss Streak 3 | . 3 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 13 | . 11 2 . Core Hits 6 | . 5 1 . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 176 | . 150 26 . Guns 172 | . 146 26 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 4 | . 4 . . Kinetic 172 | . 146 26 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 2 | . 2 . . Average Temperature 2 | . 2 . . Received Heat Transfer 54 | . 54 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 30 | . 30 . . Initial . | . . . . Average 4 | . 5 . . Influence Increases 70 | . 70 . . Destroy 0b10 Robot/C 40 | . 40 . . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 10 | . 10 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 70 | . 60 10 . Entered New Map 6 | . . 6 . Time Decay 64 | . 60 4 . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 13 1 . Peak Tracking Total 4 | . 4 1 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -7 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -7 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -7 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -7 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -7 ------------- Run | Yrd Mat Sub Scr Turns Passed 680 | 52 261 226 141 Spaces Moved 505 | 44 179 167 115 Core 21 | 21 . . . Treads . | . . . . Legs 484 | 23 179 167 115 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 117 | 90 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 45 25 11 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -7 --------- Run | Yrd Mat Sub Scr Total 568 | 56 205 188 119 Wait 29 | . 11 18 . Move 502 | 43 178 166 115 Hop . | . . . . Pick Up 11 | 5 5 1 . Fast Attach 2 | 2 . . . Attach 5 | 4 . 1 . Detach 2 | . . . 2 Swap 2 | 1 . . 1 Drop 2 | 1 . . 1 Fire 12 | . 10 2 . Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Scr]) -7/Scraptown History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Met a group of wandering Federalists 98 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Entered Subcaves 315 | -10/Subcaves | Continued accompanying wandering Federalists (1) 318 | -10/Subcaves | Learned location of Zion (-7) 318 | -10/Subcaves | Met a Zionite searching for "candidates" 413 | -10/Subcaves | Learned Materials stockpile data 455 | -10/Subcaves | Discovered new exit (range 11) 456 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 460 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 461 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 481 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 510 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 529 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 540 | -10/Subcaves | Entered Scraptown 618 | -7/Scraptown | Learned location of Extension (-5) 681 | -7/Scraptown | Self-destructed Last Messages --------------- XH-7Y8(E): We are 0bPrime. We are one. EE-XGJ(E): We are 0bPrime. We are one. 00557_ ANNOUNCEMENT: To all visitors: Defacing our home will be considered a hostile act, tread lightly and respect boundaries. 93-A2Q(E): We are 0bPrime. We are one. AB-2Y9(x): Have you ever heard the rumors about sightings of two towering bots decked out in powered armor escorting another rather strange-looking Derelict? I swear I saw a glimpse of them sneaking their way through 0b10 Extension just recently. No one believes me! World map updated: -5/Extension. 00621_ Searching scrap... 00621_ Found Coolant Injector. 00621_ Found Lgt. Nuclear Core. 00621_ Found 37 Matter. 00622_ Acquired 37 matter. 00623_ Dropped Ion Engine. 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"#?# #??????????????????????????????? | | ?????#" * "#?# #??????????????????????????????? | | ?????#""""""#?# #??????????????????????????????? | | ?????########?# #??????????????????????????????? | | ??????#####???# #??????????????????????????????? | | ??????#"""#???# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 287 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Challenges ------------ None Game ------ Seed WarlordIonCyclogen Manual? 0 Play Time 00:06:58 Cumulative 15.2 hours Start 2026.07.09 @ 19:52:47 End 2026.07.11 @ 11:15:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 37 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3e1273e-8ce0-402e-b358-34c905e798e7