Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 12:09:40 Player: Minty Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (139) 695 Value Destroyed (4539) 4539 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 8648 Bonus ------- High Alert Combat Kills 758 Follower Combat Kills 76 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 99/290 System Corruption 7% Temperature Cool (54) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Hacking Suite Hacking Suite > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Hardlight Generator Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Improved Medium Laser Heavy Particle Gun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Cooling System Active Sensor Suite Improved Terrain Scanner Heavy Armor Plating Hardlight Generator Tractor Beam EMP Blaster Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 73 | . 14 19 25 15 Power 11 | . 2 2 4 3 Engine 9 | . 2 2 3 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 23 | . 4 8 8 3 Treads 20 | . 4 8 8 . Leg 1 | . . . . 1 Wheel 1 | . . . . 1 Hover . | . . . . . Flight 1 | . . . . 1 Utility 23 | . 5 4 7 7 Device 5 | . 1 . 2 2 Storage 3 | . 2 1 . . Processor 5 | . 2 . 2 1 Hackware 3 | . . . . 3 Protection 7 | . . 3 3 1 Artifact . | . . . . . Weapon 16 | . 3 5 6 2 Energy Gun 4 | . . 1 2 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | . 2 3 1 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 7 | . . 1 2 4 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 27 | . 3 . 6 18 Power 4 | . 1 . 1 2 Propulsion 6 | . 1 . . 5 Utility 8 | . . . 3 5 Weapon 9 | . 1 . 2 6 Highest Loss Streak 8 | . 2 . 4 8 To Critical Strikes . | . . . . . Average Backups 10 | . 8 10 12 10 Power 1 | . . . 2 2 Propulsion 1 | . 3 . . . Utility 5 | . 4 5 6 5 Weapon 2 | . . 3 4 2 Tool/Special . | . . . . . Unused Backups 22 | . 12 5 2 3 Power 1 | . 1 . . . Propulsion 9 | . 5 4 . . Utility 10 | . 4 1 2 3 Weapon 2 | . 2 . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 97 98 86 85 Engine 10 | . 14 11 7 6 Treads 23 | . 25 22 26 16 Device 3 | . 2 . 5 9 Storage 10 | . 14 11 9 6 Processor 9 | . 9 11 8 7 Hackware 2 | . . . . 17 Protection 5 | . . 11 7 . Energy Gun 4 | . 10 . 1 7 Ballistic Gun 13 | . 13 30 5 . Ballistic Cannon 2 | . . . 6 3 Launcher 2 | . . . 4 4 Special Melee Weapon 1 | . 4 . . . Peak Build Rating 42 | . 9 22 36 42 Average Rating 22 | . 8 19 30 36 On Entrance 15 | 6 6 9 22 34 Naked Turns . | . . . . . Heaviest Build 70 | 12 18 42 70 50 Greatest Support 62 | 20 40 40 62 62 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 Average Capacity 12 | . 8 11 15 14 Most Carried 15 | . 10 15 15 15 Average Carried 11 | . 8 10 14 13 Final Capacity 15 | 8 10 15 15 5 Final Carried 15 | 6 10 14 15 4 Class Distribution -------------------- 31% | Mutant 25% | Tank 22% | Scavenger-Gunner 8% | Hacker-Gunner 4% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3014 | 200 392 701 1397 324 Remotely . | . . . . . Salvage Created 5289 | . 942 1192 1782 1373 Parts 299 | . 49 91 104 55 Haulers Intercepted 10 | . 2 3 4 1 Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 98 | . 15 17 41 25 Guns 51 | . 15 17 12 7 Cannons 20 | . . . 16 4 AOE 20 | . . . 10 10 Classes Destroyed 18 | . 7 4 4 3 Worker 10 | . 3 3 1 3 Builder 5 | . 1 1 2 1 Tunneler 1 | . . 1 . . Hauler 10 | . 2 3 4 1 Recycler 4 | . 1 2 . 1 Mechanic 1 | . . . 1 . Operator 6 | . 2 1 3 . Watcher 4 | . 1 1 2 . Swarmer 13 | . . 4 8 1 Grunt 55 | . 15 6 20 14 Brawler 1 | . . . . 1 Duelist 3 | . . 1 . 2 Protector 1 | . . . . 1 Sentry 15 | . . 6 8 1 Specialist 3 | . . . 2 1 Hunter 4 | . . . 2 2 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 7 | . 5 7 5 6 Combat Bots Only 7 | . 3 7 5 6 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 632 | . 93 55 247 237 Missed 207 | . 25 17 73 92 Hits 425 | . 68 38 174 145 Melee 9 | . . . . 9 Projectile 416 | . 68 38 174 136 Critical Strikes 14 | . 1 1 6 6 Damage Taken 6610 | . 793 460 2651 2706 Core 1133 | . 198 79 137 719 Absorbed by Shields 24 | . . . 24 . Redirected to Shielding 58 | . . . 58 . Regen/Repaired (Parts) 478 | . . 44 434 . Core Remaining (%) 68 | 100 20 80 75 . Volleys Fired 352 | . 107 55 125 65 Largest 3 | . 2 3 3 3 Hottest 161 | . 70 69 106 161 Shots Fired 637 | . 187 150 197 103 Gun 494 | . 187 147 93 67 Cannon 82 | . . . 70 12 Launcher 61 | . . 3 34 24 Special . | . . . . . Kinetic 401 | . 103 147 142 9 Thermal 163 | . 84 . 21 58 Explosive 26 | . . 3 15 8 Electromagnetic 47 | . . . 19 28 Robot Hit Streak 22 | . 8 13 18 22 Robot Miss Streak 5 | . 3 5 4 3 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 409 | . 126 86 122 75 Core Hits 234 | . 53 37 74 70 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 27 | . 9 2 10 6 Burn 15 | . 8 . 4 3 Meltdown 1 | . . . . 1 Destroy 3 | . 1 2 . . Blast 8 | . . . 6 2 Melee Attacks 7 | . 4 3 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 4 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11437 | . 1530 1322 4946 3639 Guns 4736 | . 1508 1305 986 937 Cannons 2767 | . . . 2370 397 Explosions 3883 | . . . 1578 2305 Melee . | . . . . . Ramming 51 | . 22 17 12 . Kinetic 5483 | . 747 1305 3117 314 Thermal 2216 | . 761 . 332 1123 Explosive 1935 | . . . 720 1215 Electromagnetic 1752 | . . . 765 987 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 6 . 7 Average Corruption 3 | . . 4 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . 31 . 2 Message Errors 3 | . . 3 . . Matter Fused 8 | . . 8 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 8 | . . 8 . . Data Loss (minor) 5 | . . 4 . 1 Data Loss (major) 3 | . . 2 . 1 Misfires 2 | . . 2 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 302 | . . . 254 48 Projectiles 228 | . . . 219 9 Explosions 74 | . . . 35 39 Melee . | . . . . . Knockbacks 6 | . . . 6 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary . | . . . . . Self-Inflicted Damage 220 | . . . 44 176 Shots 9 | . . . 2 7 Rammed 10 | . 2 4 4 . Targets Rammed 13 | . 4 5 4 . Kicked 2 | . 2 . . . Crushed 1 | . . 1 . . Highest Temperature 272 | . 272 260 258 205 Average Temperature 64 | . 80 35 68 55 Received Heat Transfer 1814 | . 453 156 788 417 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . . 2 3 Combat Hostiles 5 | . . . 2 3 Parts Fried 14 | . . . 9 5 Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 12 | . 6 . 3 3 Heat Transferred 5558 | . 2812 . 914 1832 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 1 3 3 Low Security (%) 43 | . 100 56 6 . Level 1 22 | . . 43 24 26 Level 2 12 | . . . 18 49 Level 3 20 | . . . 50 24 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 886 | . 125 294 886 754 Initial 324 | . . 20 83 324 Average 311 | . 31 130 585 547 Influence Increases 3466 | . 501 624 1433 908 Destroy 0b10 Robot/C 1980 | . 300 340 860 480 Destroy 0b10 Robot/NC 225 | . 50 60 80 35 Destroy Leader 540 | . 96 118 234 92 Allied During Kill 9 | . . . 9 . Successful Hack 84 | . 24 13 41 6 Select Force Hacks 30 | . . 30 . . Disable Machine 330 | . 15 30 90 195 Destroy Structure 208 | . 1 18 104 85 Lose Combat Pursuer 60 | . 15 15 15 15 Influence Decreases 2748 | . 451 475 917 905 Entered New Map 537 | . . 30 116 391 Time Decay 1771 | . 421 445 571 334 Lost Part 270 | . 30 . 60 180 Lost Ally 20 | . . . 20 . Purge Threat 150 | . . . 150 . Squads Dispatched 29 | . 6 2 9 12 Investigation 8 | . 2 1 2 3 Extermination 2 | . . . . 2 Reinforcement 15 | . 4 1 7 3 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 2 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 159 | . 37 24 52 46 Peak Tracking Total 13 | . 5 6 5 13 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 10 | . 1 5 3 1 Indirectly 3 | . . . 3 . Trap Hack Attempts 12 | . 12 . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . 1 4 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 22 | . 1 2 6 13 Max in Single Turn 5 | . 1 1 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 5 7 9 4 Terminals 16 | . 4 4 6 2 Fabricators 2 | . . . . 2 Repair Stations 3 | . . 1 2 . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 96 | . 18 25 40 13 Successful 58 | . 9 15 28 6 Failed 38 | . 9 10 12 7 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 55 | . 10 13 23 9 Terminals 62 | . 15 15 25 7 Fabricators 6 | . . . . 6 Repair Stations 13 | . . 2 11 . Recycling Units 7 | . 3 4 . . Scanalyzers 4 | . . 4 . . Garrison Access 4 | . . . 4 . Terminal Hacks 23 | . 7 4 9 3 Robot Analysis 4 | . 1 1 2 . Prototype ID Bank 4 | . 3 . 1 . Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . . 1 1 Terminal Index 2 | . . 1 1 . Alert Level 2 | . . . 2 . Unreport Threat 1 | . . . 1 . Locate Traps 4 | . 2 1 . 1 Reprogram Traps 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 10 | . . 2 8 . Scan Component 5 | . . 1 4 . Repair 5 | . . 1 4 . Recycling Unit Hacks 3 | . 2 1 . . Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 19 | . . 6 11 2 Terminals 13 | . . 4 8 1 Botnet 5 | . . 1 3 1 Skim 8 | . . 3 5 . Fabricators 1 | . . . . 1 Prioritize 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Reject 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access 3 | . . . 3 . Broadcast 1 | . . . 1 . Reprogram 1 | . . . 1 . Intercept 1 | . . . 1 . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 22 | . 5 6 7 4 Full Trace Events 7 | . 3 . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 1 | . . . . 1 Authchips . | . . . . . Time 58 | . . . . 58 Total Robot Build Rating 3 | . . . . 3 Part Schematics Acquired 10 | . . 10 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 1 4 . Time 191 | . . 51 140 . Parts Recycled . | . . . . . Recycled Matter 122 | . 122 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . 3 1 . . Non-combat 4 | . 3 1 . . Combat . | . . . . . Robot Hacks Applied 5 | . 4 1 . . find_recycling 2 | . 1 1 . . check_alert 3 | . 3 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . . . 1 1 Largest Group 1 | . . . 1 1 Highest-Rated Group 23 | . . . 21 23 Highest-Rated Ally 23 | . . . 21 23 Total Orders 1 | . . . . 1 AID 1 | . . . . 1 Ally Attacks 14 | . . . 14 . Total Damage 286 | . . . 286 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 705 | . 222 . 126 357 Terrain 705 | . 222 . 126 357 Robot Analysis Total 4 | . 1 1 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5283 | . 1478 1323 1731 751 Spaces Moved 2328 | 1 719 573 717 318 Core 1 | . . . . 1 Treads 2233 | . 661 573 717 282 Legs 59 | 1 58 . . . Wheels 33 | . . . . 33 Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 35 | 120 120 160 160 35 Average Speed 168 | 120 156 184 167 170 Slowest Speed 330 | 120 190 240 246 330 Overloaded Moves 1 | . . . . 1 Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 1 78 43 70 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 249 | . . 18 115 116 Melee . | . . . . . Projectile 32 | . . . 29 3 AOE 217 | . . 18 86 113 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3068 | . 890 722 1035 421 Wait 152 | . 3 34 113 2 Move 2324 | . 718 572 716 318 Hop . | . . . . . Pick Up 39 | . 15 10 10 4 Fast Attach 19 | . 1 5 7 6 Attach 25 | . 3 1 10 11 Detach 7 | . . 1 4 2 Swap 63 | . 11 17 26 9 Drop 55 | . 12 19 20 4 Fire 352 | . 107 55 125 65 Melee 7 | . 4 3 . . Ram . | . . . . . Kick 2 | . 2 . . . Crush 11 | . 2 5 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 12 | . 12 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Core integrity fell below 50% 253 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 449 | -10/Materials | Identified exit to Materials 681 | -10/Materials | Discovered new exit (range 13) 711 | -10/Materials | Discovered exit to Materials (range 6) 1429 | -10/Materials | Discovered exit to Materials (range 8) 1479 | -10/Materials | Entered another Materials area 1479 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1573 | -9/Materials | Discovered new exit (range 10) 1877 | -9/Materials | Build established: Tank 2108 | -9/Materials | Repaired Imp. Assault Rifle 2183 | -9/Materials | Destroyed 7 combat bots 2329 | -9/Materials | Discovered new exit (range 9) 2802 | -9/Materials | Entered another Materials area 2802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3164 | -8/Materials | Lost 4 parts (1p1u2w) 3181 | -8/Materials | Found Prototype Device 3555 | -8/Materials | Discovered new exit (range 10) 3603 | -8/Materials | Build established: Scavenger-Gunner 3699 | -8/Materials | Repaired Hvy. Assault Cannon 4037 | -8/Materials | Learned 4 Factory zone layouts 4103 | -8/Materials | Learned Factory emergency access door positions 4161 | -8/Materials | Learned location of 1 exit from Lower Caves 4209 | -8/Materials | Learned 4 Factory zone layouts 4249 | -8/Materials | Learned Recycling recycling unit intel 4279 | -8/Materials | Learned Recycling recycling unit intel 4300 | -8/Materials | Learned Storage stockpile data 4336 | -8/Materials | Repaired Arm. Treads 4368 | -8/Materials | Learned Factory recycling unit intel 4370 | -8/Materials | Repaired EMP Blaster 4403 | -8/Materials | Repaired Mni. Grenade Launcher 4415 | -8/Materials | Learned location of 1 exit from Lower Caves 4533 | -8/Materials | Entered Factory 4533 | -7/Factory | Evolved 2 slots: Utility x2 4534 | -7/Factory | Identified exit to Factory 4536 | -7/Factory | Loaded intel: 6 recycling unit locations 4730 | -7/Factory | Identified exit to Storage 4730 | -7/Factory | Identified exit to Lower Caves 4748 | -7/Factory | Garrison activated, responded to threat 4933 | -7/Factory | First assault squad dispatched 4949 | -7/Factory | Fabricated M-28 Smith? 5030 | -7/Factory | Discovered exit to Factory (range 12) 5038 | -7/Factory | Build established: Hacker-Gunner 5216 | -7/Factory | Lost 7 parts (1p1n2u3w) 5249 | -7/Factory | Cargo convoy interrupted 5276 | -7/Factory | Core integrity fell below 50% 5282 | -7/Factory | Core integrity fell below 20% 5284 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 05277_ U-05 Engineer lays Concrete. 05277_ Imp. Signal Interpreter destroyed. 05278_ Integrated Corrupted Imp. Deuterium Engine (+3). 05278_ Complication: Com. Ion Cannon rejected. 05278_ Complication: Adv. Myomer Leg rejected. 05278_ U-05 Engineer lays Concrete. 05279_ R-06 Scavenger collects Aluminum Leg. 05279_ Acquired Com. Ion Cannon. 05279_ U-05 Engineer lays Concrete. 05280_ System corrupted: Component data lost. 05280_ U-05 Engineer lays Concrete. 05281_ Slug penetrates Earth. 05282_ U-05 Engineer lays Concrete. 05283_ X-67 Chaingunner suffers critical hit (Meltdown). 05283_ U-05 Engineer lays Concrete. 05284_ The unstable cave ceiling collapses. 05284_ Com. Ion Cannon crushed. 05284_ Slug penetrates Earth. 05284_ U-05 Engineer lays Concrete. 05284_ Penetrated by Slug. 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Storage Unit | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Repaired ---------- Imp. Assault Rifle | 68% | -9/Materials Hvy. Assault Cannon | 50% | -8/Materials Arm. Treads | 23% | -8/Materials EMP Blaster | 35% | -8/Materials Mni. Grenade Launcher | 30% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalConcussiveWeb Manual? 0 Play Time 00:35:52 Cumulative 1113.3 hours Start 2025.06.17 @ 14:57:32 End 2025.06.18 @ 12:09:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1371 Rogue 1087 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dca1edba-3a2f-4da0-8957-6666e2eded48