Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.29 @ 16:51:36 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (258) 1290 Value Destroyed (9070) 9070 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1909) 1909 TOTAL SCORE: 17029 Bonus ------- High Alert Combat Kills 1009 Entered Garrisons 400 Entered DSFs 500 Cogmind --------- Core Integrity 859/1000 Matter 108/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Medium Storage Unit Structural Scanner Terrain Scanner Improved Target Analyzer > --- WEAPON (4) ------- Coil Gun Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Gauss Cannon Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Large Matter Pod Improved Target Analyzer Improved Kinecellerator System Shield Tractor Beam > --- WEAPON ----------- Flak Gun KE Penetrator Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Coil Gun Assault Cannon Gauss Cannon Great Axe [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Slots Evolved 11 | . 1 2 2 2 . . . 2 . 2 Power 1 | . 1 . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 6 | . . 2 1 . . . . 1 . 2 Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 116 | 9 9 13 18 2 26 11 3 2 7 16 Power 24 | 1 4 5 5 . 5 1 1 . 1 1 Engine 20 | 1 4 3 4 . 4 1 1 . 1 1 Core 4 | . . 2 1 . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 3 6 2 5 3 2 . 4 3 Treads . | . . . . . . . . . . . Leg 32 | 2 2 3 6 2 5 3 2 . 4 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 2 . 2 3 . 4 1 . 1 . 9 Device 13 | . . . 3 . 2 1 . 1 . 6 Storage 2 | 1 . . . . 1 . . . . . Processor 3 | 1 . . . . . . . . . 2 Hackware 1 | . . . . . . . . . . 1 Protection 3 | . . 2 . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 4 3 3 4 . 12 6 . 1 2 3 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 24 | 3 3 3 4 . 5 3 . 1 . 2 Ballistic Cannon 7 | . . . . . 1 3 . . 2 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . . 6 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . . . Parts Lost 32 | . 1 2 3 . 14 1 . . . 11 Power 6 | . 1 1 . . 3 . . . . 1 Propulsion 5 | . . . 1 . 4 . . . . . Utility 14 | . . . 2 . 4 1 . . . 7 Weapon 7 | . . 1 . . 3 . . . . 3 Highest Loss Streak 9 | . 1 1 2 . 9 1 . . . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 98 91 98 100 100 99 98 Engine 16 | . 24 13 13 14 9 14 14 12 12 11 Core 1 | . . 6 2 . 3 . . . . . Leg 22 | . 24 20 16 26 26 28 28 25 24 22 Device 10 | . . . 22 21 16 13 14 18 18 20 Storage 10 | . 12 10 8 7 8 14 14 12 12 11 Processor 7 | . 12 10 8 7 5 . . . . 2 Protection 4 | . . 19 1 . 1 7 7 6 6 2 Ballistic Gun 18 | . 24 19 24 21 11 9 . 6 6 6 Ballistic Cannon 3 | . . . . . 1 8 21 18 18 14 Peak Build Rating 76 | 7 9 17 28 34 35 47 47 54 63 76 Average Rating 26 | 5 8 13 25 33 32 42 45 53 60 68 On Entrance 30 | . 7 9 17 28 34 30 45 47 54 62 Naked Turns . | . . . . . . . . . . . Heaviest Build 74 | 18 24 30 34 32 54 56 56 61 72 74 Greatest Support 76 | 20 20 23 28 48 49 62 73 73 76 76 Greatest Overweight (x) 2 | . 1 2 2 . 1 1 1 . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 9 10 10 10 9 10 10 Average Carried 9 | 1 9 9 9 8 7 8 10 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 8 6 10 10 8 10 8 Class Distribution -------------------- 52% | Hacker-Mutant 31% | Hacker-Gunner 8% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Garrison Scavenger-Tank | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Matter Collected 6492 | 233 963 488 927 101 659 758 357 . 234 1772 Remotely 3054 | . . . 907 101 364 . . . . 1682 Salvage Created 9937 | . 2653 1143 1977 120 857 777 224 . 98 2088 Parts 475 | . 118 70 90 3 43 46 8 . 2 95 Haulers Intercepted 7 | . 1 1 4 . . 1 . . . . Recyclers Shooed 13 | . 10 1 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Combat Hostiles Destroyed 150 | . 19 15 21 2 23 21 6 . 4 39 Guns 89 | . 19 15 21 2 13 6 . . 1 12 Cannons 61 | . . . . . 10 15 6 . 3 27 Classes Destroyed 16 | . 7 2 5 . 1 . . . 1 . Worker 30 | . 17 1 5 . . 1 . . . 6 Builder 15 | . 4 . 3 . . . . . . 8 Tunneler 2 | . . 1 1 . . . . . . . Hauler 7 | . 1 1 4 . . 1 . . . . Recycler 33 | . 18 4 4 . . 2 . . . 5 Mechanic 3 | . . . 1 . . 1 . . . 1 Operator 3 | . . . 1 . . 1 . . . 1 Watcher 15 | . 3 3 4 . . 2 . . . 3 Swarmer 19 | . 2 . . . 5 9 . . . 3 Grunt 78 | . 17 10 12 . 11 9 2 . . 17 Brawler 7 | . . . 1 . 2 . 3 . . 1 Duelist 5 | . . . 1 . 1 . . . . 3 Sentry 19 | . . 5 6 1 3 1 . . . 3 Hunter 12 | . . . 1 1 . 1 1 . 2 6 Programmer 9 | . . . . . 1 1 . . 1 6 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 20 | . 6 9 6 2 8 8 2 . 2 20 Combat Bots Only 10 | . 4 3 3 2 8 8 2 . 2 10 Max Kills in Single Turn 5 | . 1 2 2 1 1 2 1 . 1 5 Gunslinging 1 | . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Hostile Shots Fired 950 | . 83 86 96 41 290 93 18 . 25 218 Missed 279 | . 23 13 39 14 91 31 6 . 12 50 Damage Taken 6104 | . 480 600 565 132 1535 554 122 . 167 1949 Core 803 | . 124 111 66 10 247 45 9 . 50 141 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 133 | . . 86 14 . 5 8 2 . 10 8 Ignored by Resistances 3744 | . 299 369 344 92 980 339 74 . 98 1149 Regen/Repaired (Parts) 212 | . 81 . 131 . . . . . . . Core Remaining (%) 76 | 100 50 72 88 . . . 55 . 94 . Volleys Fired 509 | . 135 67 85 9 62 45 13 . 9 84 Largest 4 | . 2 2 3 3 3 3 3 . 4 4 Hottest 182 | . 40 40 69 69 69 136 136 . 182 182 Shots Fired 1328 | . 270 134 254 27 108 132 39 . 36 328 Gun 941 | . 270 134 254 27 81 51 . . 9 115 Cannon 387 | . . . . . 27 81 39 . 27 213 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1328 | . 270 134 254 27 108 132 39 . 36 328 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 56 | . 29 24 30 18 56 12 14 . 21 27 Robot Miss Streak 9 | . 1 1 1 1 2 9 1 . 7 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 17 | . 4 5 4 . 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . Shots Hit Robots 1052 | . 220 121 206 23 97 86 25 . 29 245 Core Hits 677 | 1 98 50 87 8 44 82 12 . 30 265 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 10 | . 2 2 2 . 1 . . . . 3 Critical Strikes 25 | . 2 2 3 . 4 3 . . . 11 Destroy 11 | . 2 2 3 . 1 . . . . 3 Blast 14 | . . . . . 3 3 . . . 8 Melee Attacks 33 | . . . . . 33 . . . . . Impact . | . . . . . . . . . . . Slashing 33 | . . . . . 33 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21001 | 10 2510 1445 3093 268 2400 2244 638 . 782 7611 Guns 12211 | . 2504 1443 3081 268 1052 873 . . 200 2790 Cannons 8438 | . . . . . 1323 1360 638 . 582 4535 Explosions 253 | . . . . . . . . . . 253 Melee 25 | . . . . . 25 . . . . . Ramming 74 | 10 6 2 12 . . 11 . . . 33 Kinetic 20649 | . 2504 1443 3081 268 2375 2233 638 . 782 7325 Thermal 253 | . . . . . . . . . . 253 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 25 | . . . . . 25 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 6 7 7 . . 3 Average Corruption 5 | . . . . . 5 6 7 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . . . 4 24 13 . . 4 Message Errors 13 | . . . . . 2 6 3 . . 2 Matter Fused 11 | . . . . . . 8 3 . . . Heat Flow Errors 4 | . . . . . . 1 3 . . . Energy Discharges 6 | . . . . . 1 5 . . . . Parts Fused 2 | . . . . . . 2 . . . . Data Loss (minor) 5 | . . . . . 1 2 1 . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 2 | . . . . . . . 1 . . 1 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 183 | . . . . . 19 30 . . 29 105 Projectiles 104 | . . . . . 13 30 . . 29 32 Explosions 76 | . . . . . 6 . . . . 70 Melee 3 | . . . . . . . . . . 3 Knockbacks 69 | . . . . . 3 10 1 . 8 47 Impact 1 | . . . . . . 1 . . . . Kinetic 65 | . . . . . 3 9 1 . 7 45 Secondary 3 | . . . . . . . . . 1 2 Self-Inflicted Damage 179 | . . . . . 81 . . . . 98 Shots 3 | . . . . . 1 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 13 | 6 2 1 2 . . 1 . . . 1 Kicked 13 | 6 2 1 2 . . 1 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 452 | . 89 60 21 9 213 452 342 . 42 240 Average Temperature 73 | . 29 15 6 5 64 91 123 . 15 104 Received Heat Transfer 3159 | . 390 444 369 42 885 318 72 . . 639 Effects 3 | . . . . . . 1 1 . . 1 Shutdowns 1 | . . . . . . 1 . . . . Interference 2 | . . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 200 | . . . . . . . . . . 200 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Peak Influence 975 | . 229 329 264 88 878 734 701 273 250 975 Initial 396 | . . 24 30 28 46 342 396 273 146 97 Average 194 | . 44 128 97 51 501 381 559 273 197 388 Maximum Alert Level 3 | . 1 1 1 . 3 3 3 1 1 3 Low Security (%) 67 | 100 99 83 92 100 13 10 . . 51 19 Level 1 16 | . . 16 7 . 24 60 14 100 48 38 Level 2 11 | . . . . . 37 27 64 . . 28 Level 3 4 | . . . . . 25 1 21 . . 13 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 5 1 6 3 . 9 . . 1 10 Investigation 12 | . 5 1 1 1 . 4 . . . . Extermination 3 | . . . . . . 1 . . . 2 Reinforcement 13 | . . . 2 1 . 2 . . 1 7 Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . 3 1 . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . 4 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Distress Signals 6 | . 2 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 24 23 29 2 24 26 7 . 4 53 Peak Tracking Total 10 | . 5 4 3 2 10 4 3 . 2 6 Tactical Retreats 3 | . 1 . . . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Traps Triggered 7 | . 2 . 1 . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . 7 . 2 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Machines Disabled 29 | . 1 . 3 . 7 4 2 . 1 11 Max in Single Turn 5 | . 1 . 1 . 2 1 1 . 1 5 Garrison Relay 5 | . . . . . 3 . 2 . . . Phase Generator 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Machines Accessed 31 | . 9 5 5 1 2 7 1 1 . . Terminals 25 | . 8 4 4 . 2 5 1 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 124 | . 45 21 26 3 6 19 3 1 . . Successful 96 | . 39 18 21 1 2 14 . 1 . . Failed 28 | . 6 3 5 2 4 5 3 . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . Terminals 98 | . 37 17 19 . 6 15 3 1 . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 15 | . 8 . 7 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . . . . Terminal Hacks 74 | . 31 14 15 . 2 11 . 1 . . Record 17 | . 7 4 4 . . 2 . . . . Robot Analysis 3 | . 1 1 1 . . . . . . . Prototype ID Bank 5 | . . 2 2 . . 1 . . . . Open DSF 2 | . . . . . . 1 . 1 . . Branch Access Points 2 | . 1 1 . . . . . . . . Emergency Access Points 4 | . 2 1 . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . Locate Traps 4 | . 3 . 1 . . . . . . . Disarm Traps 3 | . 2 . 1 . . . . . . . Dispatch Records 6 | . 3 1 1 . . 1 . . . . Maintenance Status 3 | . 1 . 1 . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 2 | . 2 . . . . . . . . . Reinforcement Status 2 | . . 1 . . . 1 . . . . Assault Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . . . . 2 . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 8 | . 4 1 2 . . 1 . . . . Patrol Navigation 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 14 | . 8 . 6 . . . . . . . Scan Component 7 | . 4 . 3 . . . . . . . Repair 7 | . 4 . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Unlock Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 24 | . 7 5 3 1 1 6 1 . . . Full Trace Events 16 | . 5 4 1 1 1 3 1 . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired 7 | . 4 . 3 . . . . . . . Time 257 | . 104 . 153 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 19 | . . . . . 11 . 8 . . . Machine Destruction 19 | . . . . . 11 . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Robot Analysis Total 3 | . 1 1 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Turns Passed 8471 | 83 2665 967 1823 41 808 711 306 6 202 859 Spaces Moved 3664 | 60 855 389 679 11 487 409 230 4 116 424 Core 17 | 17 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3647 | 43 855 389 679 11 487 409 230 4 116 424 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 180 90 90 105 107 122 122 125 Average Speed 152 | 100 186 190 185 90 101 119 110 122 123 127 Slowest Speed 260 | 120 190 260 260 90 185 185 189 122 190 196 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 94 39 64 1 58 12 40 . 82 10 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 194 | . . . . . 100 7 . . . 87 Melee . | . . . . . . . . . . . Projectile 43 | . . . . . 7 7 . . . 29 AOE 151 | . . . . . 93 . . . . 58 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac DSF Fac Total 5401 | 78 1665 486 1055 21 624 528 253 5 155 531 Wait 984 | . 653 7 251 . 8 49 1 . 13 2 Move 3654 | 59 854 388 678 10 486 408 229 3 115 424 Hop . | . . . . . . . . . . . Pick Up 39 | 3 8 2 8 . 5 7 . . 3 3 Fast Attach 31 | 7 5 2 3 . 4 4 . . 1 5 Attach 34 | 1 1 4 5 2 10 2 . 2 . 7 Detach 4 | 1 . 1 . . 2 . . . . . Swap 51 | 1 3 7 10 . 12 5 3 . 6 4 Drop 44 | . 4 7 13 . 2 7 2 . 8 1 Fire 509 | . 135 67 85 9 62 45 13 . 9 84 Melee 33 | . . . . . 33 . . . . . Ram . | . . . . . . . . . . . Kick 13 | 6 2 1 2 . . 1 . . . 1 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 310 | -10/Materials | Build established: Hacker-Mutant 416 | -10/Materials | Identified exit to Mines 416 | -10/Materials | Discovered exit to Mines (range 16) 546 | -10/Materials | Repaired Aluminum Leg 574 | -10/Materials | Repaired Assault Rifle 601 | -10/Materials | Repaired Tractor Beam 628 | -10/Materials | Repaired Lgt. Assault Rifle 954 | -10/Materials | Identified exit to Materials 954 | -10/Materials | Discovered exit to Materials (range 13) 1510 | -10/Materials | Discovered exit to Materials (range 16) 1719 | -10/Materials | Discovered exit to Materials (range 3) 2749 | -10/Materials | Entered another Materials area 2749 | -9/Materials | Evolved 2 slots: Utility x2 2782 | -9/Materials | Identified exit to Mines 2782 | -9/Materials | Identified exit to Storage 3659 | -9/Materials | Identified exit to Materials 3659 | -9/Materials | Discovered exit to Materials (range 16) 3716 | -9/Materials | Entered another Materials area 3716 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4224 | -8/Materials | Build established: Scavenger-Gunner 4371 | -8/Materials | Garrison activated, responded to threat 4753 | -8/Materials | Repaired Imp. Assault Rifle 4807 | -8/Materials | Repaired Imp. Assault Rifle 4860 | -8/Materials | Repaired Imp. Assault Rifle 5147 | -8/Materials | Build established: Hacker-Gunner 5461 | -8/Materials | Identified exit to Factory 5461 | -8/Materials | Discovered exit to Factory (range 15) 5539 | -8/Materials | Entered Factory 5539 | -7/Factory | Evolved 2 slots: Propulsion x2 5543 | -7/Factory | Garrison activated, responded to threat 5579 | -7/Factory | Identified exit to Garrison 5580 | -7/Factory | Entered Garrison 5626 | -7/Garrison | Garrison Relay disabled 5646 | -7/Garrison | Triggered checkpoint 5756 | -7/Garrison | Triggered checkpoint 5776 | -7/Garrison | Triggered checkpoint 5842 | -7/Garrison | Garrison Relay disabled 5876 | -7/Garrison | Triggered checkpoint 5909 | -7/Garrison | Garrison Relay disabled 5930 | -7/Garrison | Identified exit to Factory 5930 | -7/Garrison | Discovered exit to Factory (range 3) 6033 | -7/Garrison | Triggered checkpoint 6058 | -7/Garrison | Triggered checkpoint 6180 | -7/Garrison | Build established: Hacker-Mutant 6203 | -7/Garrison | Lost 9 parts (2p2n3u2w) 6222 | -7/Garrison | Destroyed 8 combat bots 6330 | -7/Garrison | Phase Generator disabled 6364 | -7/Garrison | Discovered exit to Factory (range 11) 6388 | -7/Garrison | Entered Factory 6680 | -7/Factory | Fabricated Tractor Beam (x2) 6822 | -7/Factory | Build established: Scavenger-Tank 6930 | -7/Factory | Garrison activated, responded to threat 7070 | -7/Factory | Destroyed 8 combat bots 7098 | -7/Factory | Identified exit to Garrison 7099 | -7/Factory | Entered Garrison 7155 | -7/Garrison | Garrison Relay disabled 7171 | -7/Garrison | Triggered checkpoint 7229 | -7/Garrison | Triggered checkpoint 7250 | -7/Garrison | Build established: Hacker-Gunner 7275 | -7/Garrison | Triggered checkpoint 7314 | -7/Garrison | Garrison Relay disabled 7348 | -7/Garrison | Identified exit to Factory 7348 | -7/Garrison | Discovered exit to Factory (range 14) 7405 | -7/Garrison | Entered Factory 7405 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7410 | -6/Factory | Identified exit to DSF 7411 | -6/Factory | Entered DSF 7458 | -6/DSF | Additional patrols routed to DSF 7525 | -6/DSF | Identified exit to Factory 7525 | -6/DSF | Discovered exit to Factory (range 16) 7613 | -6/DSF | Entered Factory 7613 | -5/Factory | Evolved 2 slots: Utility x2 8188 | -5/Factory | Destroyed 8 combat bots 8213 | -5/Factory | First assault squad dispatched 8356 | -5/Factory | Destroyed 10 combat bots 8442 | -5/Factory | Lost 3 parts (2u1w) 8455 | -5/Factory | Destroyed 8 combat bots 8472 | -5/Factory | Self-destructed Last Messages --------------- 08470_ U-05 Engineer lays Concrete. 08470_ K-01 Serf collects debris. 08470_ C-30 ARC bursts open, deploying its payload. 08470_ G-67 Veteran unfolds itself. 08470_ B-60 Warrior unfolds itself. 08470_ G-50 Soldier unfolds itself. 08470_ E-15 Imp unfolds itself. 08470_ Lrg. Matter Pod destroyed. 08470_ System corrupted by crushing effect (+1). 08470_ Knocked back. 08471_ U-05 Engineer lays Concrete. 08471_ Angular Momentum Engine blown off. 08471_ Imp. Titanium Leg blown off. 08471_ Arm. Leg blown off. 08471_ E-15 Imp destroyed. 08471_ U-05 Engineer builds a Wall. 08471_ K-01 Serf collects debris. 08471_ Flak Gun destroyed. 08471_ Penetrated by Slug. 08472_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ??? % %#??????????????????????????????????????? | | ??# % ##?????????? ??????????????????????????? | | ??# !%[#???????????/ #????????????????????????? | | #? #??????????? ####??????????????????????? | | #?T #???????? ## ####??????????????????????? | | #?# #???????? ## ??????????????????????? | | ### #?????? #" #??????????????????????? | | " # #??????##+#" ???? ??????????????????? | | ### ########## ????? #####????????????? | | ### ########## %##### #####????????????? | | # # %#####%;# ####??????????? | | #?"S # ##;#;;##;;;;####??????????? | | #???" # ##! % % = ##??????????? | | #???? # h;; =u% % ## ?????????? | | ! #????? ; ; %% %% k ## ?????????? | | * #???? # ; [[ [ ;# ?????????? | | #######+##| ! %=!% ## ?????????? | | =####### ! [ %=![ % ;# ?????????? | | [ = R ! = * =|g*@%= = % ## ?????????? | | = ! ! *kk =%#g= #" ?????????? | | m ! ! !"%bg # ??????????? | | ####+##+###" # ??????????? | | # ## # ??????????? | | ### # ## u # ??????????? | | ??# #! = ##;+ ##+###### ??????????? | | ??# # ### ;; ??????????? | | ??# # ### ## ???? ???????????? | | ??# # #?# ## %! ???????????????? | | ??# ############?#+#? ??????????????? | | ??# #### ?? ? ?????????????? | | ??# #????????????????? # ?????????????? | | ??# ##+#?????????????????? ##?????????????? | | ??# ??????????????????????? ##?????????????? | | ??? ????????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Target Analysis 6 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Tractor Beam | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveThermicCasing Manual? 0 Play Time 01:08:12 Cumulative 1994.9 hours Start 2024.12.27 @ 16:39:02 End 2024.12.29 @ 16:51:36 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1005 Rogue 62 Adventurer 0 Explorer 943 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 867f27a1-962c-464d-905c-20a48fc7255f