Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 13:50:11 Player: P9H Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2391) 2391 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 7050 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/1000 Matter 197/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Coolant Injector Improved Coolant Injector Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Coolant Injector Huge Storage Unit Small Matter Pod (50) Large Matter Pod (150) Compact Matter Pod (45) Advanced Signal Interpreter Matter Filter Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Coolant Injector Improved Coolant Injector Large Storage Unit Matter Filter Phase Shifter Light Armor Plating Tractor Beam > --- WEAPON ----------- Shotgun Shotgun High-powered Shotgun Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Light Nuclear Core Light Fission Core Coolant Injector Coolant Injector Small Matter Pod Large Matter Pod Compact Matter Pod Advanced Signal Interpreter Matter Filter Proton Cannon Heavy Plasma Cannon Minigun Assault Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Shotgun Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 2 . 2 2 2 Power 2 | . . . . . . 1 . 1 Propulsion . | . . . . . . . . . Utility 5 | . . . 1 1 . 1 1 1 Weapon 3 | . . . 1 1 . . 1 . Parts Attached 91 | 6 4 . 20 17 17 6 2 19 Power 12 | 1 . . 1 1 3 1 . 5 Engine 9 | 1 . . 1 . 3 1 . 3 Core 3 | . . . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 2 2 3 . . 2 Treads 3 | . . . . . 2 . . 1 Leg . | . . . . . . . . . Wheel 8 | 2 . . 2 2 1 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | . 3 . 5 5 1 3 1 6 Device 14 | . 1 . 1 3 . 3 . 6 Storage 3 | . 2 . . 1 . . . . Processor 3 | . . . 2 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 . 1 . 1 . Artifact . | . . . . . . . . . Weapon 44 | 3 1 . 12 9 10 2 1 6 Energy Gun 6 | 1 . . 3 1 1 . . . Energy Cannon 6 | . . . 2 1 1 . . 2 Ballistic Gun 23 | 2 1 . 6 4 4 2 1 3 Ballistic Cannon 4 | . . . . 1 2 . . 1 Launcher 5 | . . . 1 2 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 50 | . . 1 2 9 10 1 . 27 Power 11 | . . . 1 1 2 . . 7 Propulsion 10 | . . 1 . 2 3 . . 4 Utility 13 | . . . 1 3 2 . . 7 Weapon 16 | . . . . 3 3 1 . 9 Highest Loss Streak 25 | . . 1 1 5 5 1 . 25 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 92 96 97 94 91 99 100 86 Engine 11 | . 14 14 11 8 5 15 13 14 Treads 6 | . . . . . 6 15 13 6 Wheel 9 | . 28 24 20 15 8 . . . Device 17 | . 7 14 11 12 19 23 20 24 Storage 9 | . 14 14 11 11 9 7 6 5 Processor 1 | . . . 5 6 . . . . Protection 5 | . . . 5 4 5 7 13 5 Energy Gun 3 | . . . 10 9 1 . . . Ballistic Gun 21 | . 28 28 21 14 26 22 26 19 Ballistic Cannon 4 | . . . . 7 5 7 6 4 Peak Build Rating 48 | 5 7 7 17 26 26 29 34 48 Average Rating 22 | 3 6 6 13 22 20 25 33 41 On Entrance 15 | . 5 7 7 16 25 18 29 34 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 8 29 29 38 46 47 55 62 68 Greatest Support 48 | 20 20 20 20 26 40 40 40 48 Greatest Overweight (x) 12 | 1 1 2 3 4 12 1 1 12 Average Overweight (x) 1 | . . 1 1 1 2 1 1 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 11 15 15 15 15 15 15 15 Most Carried 15 | 5 7 11 15 15 15 15 15 15 Average Carried 12 | 3 4 8 13 14 13 13 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 Final Carried 15 | 4 6 11 15 13 14 15 15 7 Class Distribution -------------------- 62% | Scavenger-Tank 13% | Mutant 9% | Gunner 7% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Matter Collected 2692 | 263 34 163 196 497 923 136 172 308 Remotely 1525 | . . . . 36 873 136 172 308 Salvage Created 2590 | 12 34 132 465 564 873 136 . 374 Parts 156 | 3 6 10 29 33 49 5 . 21 Haulers Intercepted 3 | . . . 1 . 1 . . 1 Recyclers Shooed 6 | . . . 1 2 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 60 | . 3 7 10 17 17 3 . 3 Guns 37 | . 3 7 4 7 13 1 . 2 Cannons 15 | . . . . 8 4 2 . 1 AOE 8 | . . . 6 2 . . . . Classes Destroyed 15 | 1 1 1 5 3 2 1 . 1 Worker 2 | . . . . . 1 . . 1 Builder 2 | . . . . 1 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . . . 1 . 1 . . 1 Recycler 5 | . . . 1 1 2 . . 1 Operator 3 | . . . . . . 1 . 2 Watcher 1 | . . . 1 . . . . . Swarmer 19 | . 3 6 3 7 . . . . Grunt 23 | . . 1 4 6 9 3 . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 9 | . . . 2 1 6 . . . Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . . . . . 3 Heavy 1 | . . . . 1 . . . . Best Kill Streak 12 | 1 3 4 10 8 12 3 . 2 Combat Bots Only 7 | . 3 4 7 6 7 3 . 2 Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Hostile Shots Fired 548 | . 10 31 28 77 110 5 . 287 Missed 125 | . 2 5 9 16 23 1 . 69 Damage Taken 6580 | . 66 255 223 1000 1398 103 . 3535 Core 1590 | . 10 52 38 142 329 13 . 1006 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 30 | . . . 30 . . . . . Core Remaining (%) 79 | 100 . 75 90 . 14 98 100 . Volleys Fired 163 | 1 4 16 19 46 45 5 . 27 Largest 5 | 2 2 2 3 4 4 4 . 5 Hottest 216 | 60 40 40 109 210 212 113 . 216 Shots Fired 533 | 2 8 32 57 155 154 18 . 107 Gun 397 | 2 8 32 54 96 117 13 . 75 Cannon 128 | . . . . 55 36 5 . 32 Launcher 8 | . . . 3 4 1 . . . Special . | . . . . . . . . . Kinetic 415 | 1 8 32 38 80 136 18 . 102 Thermal 106 | 1 . . 16 71 17 . . 1 Explosive 8 | . . . 3 4 1 . . . Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 12 | 1 3 12 6 10 6 3 . 5 Robot Miss Streak 18 | . 2 3 7 12 18 3 . 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 302 | 1 4 19 24 84 86 14 . 70 Core Hits 193 | 1 3 9 16 49 59 13 . 43 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Critical Strikes 4 | . . . 1 1 1 . . 1 Burn 1 | . . . 1 . . . . . Destroy 2 | . . . . 1 1 . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5786 | 11 47 219 725 1748 1625 363 . 1048 Guns 3356 | 11 47 219 351 751 1170 127 . 680 Cannons 1550 | . . . . 701 411 70 . 368 Explosions 880 | . . . 374 296 44 166 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3753 | . 47 219 145 717 1412 197 . 1016 Thermal 1121 | 11 . . 206 735 169 . . . Explosive 766 | . . . 374 296 44 52 . . Electromagnetic 146 | . . . . . . 114 . 32 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . Average Corruption 2 | . . . 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . 3 . . . . . Message Errors 1 | . . . 1 . . . . . Matter Fused 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 81 | . . . 20 55 3 . . 3 Projectiles 29 | . . . . 23 3 . . 3 Explosions 52 | . . . 20 32 . . . . Melee . | . . . . . . . . . Knockbacks 34 | . . . . 10 11 4 . 9 Impact . | . . . . . . . . . Kinetic 31 | . . . . 9 10 3 . 9 Secondary 3 | . . . . 1 1 1 . . Self-Inflicted Damage 148 | . . . 23 77 5 43 . . Shots 4 | . . . 1 1 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 670 | . . 18 164 540 670 2 . 199 Average Temperature 136 | . . 10 74 162 207 2 . 92 Received Heat Transfer 1065 | . . 54 57 252 666 36 . . Effects 17 | . . . . 6 11 . . . Shutdowns 4 | . . . . 2 2 . . . Energy Bleed 2 | . . . . 1 1 . . . Interference 6 | . . . . 3 3 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . Damage (major) 1 | . . . . . 1 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 1 3 2 . . . Heat Transferred 2418 | 25 . . 518 1527 348 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Peak Influence 550 | 5 88 224 225 422 550 430 112 131 Initial 191 | . 3 34 87 94 178 191 112 54 Average 208 | . 51 143 128 207 374 308 112 88 Maximum Alert Level 2 | . . 1 1 2 2 2 . . Low Security (%) 51 | 100 100 78 69 56 7 . 100 100 Level 1 36 | . . 21 30 38 43 79 . . Level 2 12 | . . . . 6 48 19 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 1 4 5 1 . 1 Investigation 2 | . 1 . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 8 | . . . 1 3 2 1 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Distress Signals 5 | . . . 2 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 4 6 15 24 24 4 . 12 Peak Tracking Total 7 | . 3 4 7 6 5 3 . 5 Tactical Retreats 2 | . . 1 . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Traps Triggered 5 | . 1 . 1 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Machines Disabled 12 | . . . 1 1 . 9 . 1 Max in Single Turn 4 | . . . 1 1 . 4 . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Machines Accessed 6 | . . . 2 1 1 1 . 1 Terminals 4 | . . . 1 . 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 10 | . . . 4 1 2 2 . 1 Successful 4 | . . . 2 1 1 . . . Failed 6 | . . . 2 . 1 2 . 1 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . 1 . 1 Terminals 7 | . . . 2 . 2 2 . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 . 1 1 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Turns Passed 3511 | 61 138 169 536 650 538 738 248 433 Spaces Moved 1778 | 56 133 122 429 380 224 234 102 98 Core 20 | 13 . . . . 3 . . 4 Treads 473 | . . . . . 47 234 102 90 Legs . | . . . . . . . . . Wheels 1285 | 43 133 122 429 380 174 . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 105 240 240 125 Average Speed 145 | 77 87 98 97 108 154 240 240 321 Slowest Speed 650 | 100 95 110 125 140 650 240 240 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 5 28 24 37 24 44 6 3 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 130 | . . . 9 81 18 21 . 1 Melee . | . . . . . . . . . Projectile 15 | . . . . 9 5 . . 1 AOE 115 | . . . 9 72 13 21 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Total 2349 | 69 146 142 503 515 314 400 107 153 Wait 209 | . . . 10 50 5 144 . . Move 1770 | 55 132 121 428 379 223 233 101 98 Hop . | . . . . . . . . . Pick Up 76 | 7 5 5 15 15 11 9 3 6 Fast Attach 10 | 2 . . 3 1 2 . . 2 Attach 52 | 3 2 . 5 12 9 5 2 14 Detach 1 | . . . . 1 . . . . Swap 29 | 1 2 . 12 4 6 1 . 3 Drop 31 | . 1 . 11 7 5 3 1 3 Fire 163 | 1 4 16 19 46 45 5 . 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 200 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 365 | -10/Mines | Discovered new exit (range 5) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 746 | -9/Materials | Repaired Wheel? 837 | -9/Materials | Discovered new exit (range 15) 846 | -9/Materials | Destroyed 7 combat bots 905 | -9/Materials | Entered another Materials area 905 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 946 | -8/Materials | Build established: Scavenger-Tank 1490 | -8/Materials | Discovered new exit (range 9) 1555 | -8/Materials | Entered Storage 1556 | -8/Storage | Lost 5 parts (1p1u3w) 1672 | -8/Storage | Garrison activated, responded to threat 1707 | -8/Storage | Core integrity fell below 50% 1759 | -8/Storage | Destroyed 7 combat bots 1766 | -8/Storage | Lost 5 parts (2p2n1w) 1868 | -8/Storage | Core integrity fell below 20% 2011 | -8/Storage | Discovered new exit (range 16) 2093 | -8/Storage | Entered Factory 2093 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2671 | -7/Factory | Discovered new exit (range 12) 2831 | -7/Factory | Entered another Factory area 2831 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3058 | -6/Factory | Discovered new exit (range 9) 3079 | -6/Factory | Entered another Factory area 3079 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3490 | -5/Factory | Core integrity fell below 50% 3507 | -5/Factory | Core integrity fell below 20% 3512 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03497_ U-05 Engineer builds a Wall. 03497_ Slug penetrates Wall. 03497_ Penetrated by Slug. 03498_ U-05 Engineer builds a Wall. 03498_ Penetrated by Slug. 03499_ K-01 Serf destroyed. 03500_ Penetrated by Slug. 03501_ Lgt. Nuclear Core destroyed. 03502_ Penetrated by Slug. 03502_ Slug penetrates Wall. 03503_ Rnf. Ion Engine destroyed. 03504_ U-05 Engineer builds a Door. 03506_ Penetrated by Slug. 03508_ U-05 Engineer builds a Wall. 03508_ Slug penetrates Wall. 03509_ Penetrated by Slug. 03510_ Slug penetrates Wall. 03512_ R-10 Processor collects Sml. Matter Pod. 03512_ K-01 Serf collects debris. 03512_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????? ?????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????? "% ?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | #???????????????# #?????????????????????????? | | #???????????????# #?????????????????????????? | | #???????????????# #?????????????????????????? | | #?????????####### #?????????????????????????? | | #?????????# # #############?????????????? | | #?????????#!= # ????????????? | | ########### """ + ????????????? | | # """"" # """ # ????????????? | | # ""T"" = + """ # !##############????????????? | | # # " # # #????????????? | | " # "" # !!# #????????????? | | # """""" # # # ###??????????? | | # """""" # "" # R #% /h???????????? | | # """""" #= T" #% R#% = #????????????? | | # """""" # "" # !k# h #????????????? | | ########### #%%%h!! #????????????? | | #?????????####### [u#!! #????????????? | | #???????????????#% h[%@ #????????????? | | ##############??# u;!* #????????????? | | # ???# # #????????????? | | # "" "" ??# ; #????????????? | | # "" "" ??# ###;##########????????????? | | # """ """ ??# #?# #?????????????????????? | | # """ """ ??## ##?#h#?????????????????????? | | + """ """ ## ???#R#?????????????????????? | | # ## ???# ?????????????????????? | | # ## ???# ?????????????????????? | | # ## ???# ?????????????????????? | | #### #? ???# ????????????????????? | | ???#################? ???# ????????????????????? | | ?????????????????????+????###????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 210 Energy Generation 26 Energy Capacity 455 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionPitchforkMembrane Manual? 0 Play Time 00:37:02 Cumulative 21.3 hours Start 2024.08.11 @ 13:09:36 End 2024.08.11 @ 13:50:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bca5f4c-ec4b-4b74-8374-e386a4dd424c