Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 17:29:27 Player: Sigil Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (166) 166 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1176 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 213/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Improved Targeting Computer > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Hover Unit Backup Propulsion I Flight Unit Flight Unit > --- UTILITY ---------- Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Flight Unit Large Storage Unit Mini Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 22 | 7 6 9 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 9 | 2 4 3 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover 2 | . 1 1 Flight 5 | . 3 2 Utility 4 | 2 . 2 Device . | . . . Storage 2 | 2 . . Processor 1 | . . 1 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun 5 | 2 1 2 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power . | . . . Propulsion 4 | . . 4 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 74 | . 85 64 Engine 10 | . 12 9 Leg 7 | . 15 . Hover 9 | . 2 15 Flight 10 | . 9 10 Storage 9 | . 18 . Processor 2 | . . 4 Protection 3 | . . 6 Energy Gun 21 | . 25 17 Naked Turns . | . . . Heaviest Build 15 | 15 15 10 Greatest Support 20 | 20 20 12 Greatest Overweight (x) 3 | . 3 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 4 Average Capacity 5 | 5 6 4 Most Carried 7 | 4 7 4 Average Carried 3 | 1 4 3 Final Capacity 8 | 8 4 4 Final Carried 4 | 4 4 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 300 | 270 30 . Remotely . | . . . Salvage Created 257 | 63 191 3 Parts 16 | 2 12 2 Haulers Intercepted . | . . . Recyclers Shooed 3 | 1 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 5 2 Guns 5 | . 5 . AOE 2 | . . 2 Classes Destroyed 4 | 1 3 . Recycler 2 | 1 1 . Operator 1 | . 1 . Swarmer 5 | . 3 2 Grunt 2 | . 2 . Best Kill Streak 3 | 1 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 944 | . 203 741 Core 427 | . 20 407 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 35 | 7 24 4 Largest 2 | 2 2 2 Hottest 80 | 80 80 80 Shots Fired 69 | 14 48 7 Gun 68 | 14 48 6 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic . | . . . Thermal 68 | 14 48 6 Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 8 | 4 8 3 Robot Miss Streak 3 | 3 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 41 | 8 29 4 Core Hits 17 | 2 11 4 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 581 | 112 315 154 Guns 471 | 112 315 44 Cannons . | . . . Explosions 105 | . . 105 Melee . | . . . Ramming 5 | . . 5 Kinetic . | . . . Thermal 471 | 112 315 44 Explosive 105 | . . 105 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 26 | . . 26 Projectiles . | . . . Explosions 26 | . . 26 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 47 | . . 47 Shots 1 | . . 1 Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 126 | 21 126 79 Average Temperature 36 | 11 41 37 Received Heat Transfer 126 | . 63 63 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1075 | 250 725 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 150 | 5 150 135 Average Influence 69 | 3 79 80 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 38 | . 9 29 Peak Tracking Total 21 | . 3 21 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 4 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 17 | . 13 4 Successful 9 | . 6 3 Failed 8 | . 7 1 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 10 | . 9 1 Terminals 13 | . 13 . Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Prototype ID Bank 2 | . 2 . Terminal Index 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 1 | . . 1 Repair 1 | . . 1 Refit 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Track 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 679 | 91 291 297 Spaces Moved 593 | 50 195 348 Core 79 | 6 . 73 Treads . | . . . Legs 105 | 44 61 . Wheels . | . . . Hover 305 | . 70 235 Flight 104 | . 64 40 Fastest Speed 34 | 50 37 34 Average Speed 67 | 111 73 58 Slowest Speed 280 | 120 280 66 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . . 4 Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 5 35 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 7 | . . 7 Melee . | . . . Projectile . | . . . AOE 7 | . . 7 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 798 | 68 298 432 Wait 117 | . 54 63 Move 583 | 49 194 340 Hop 4 | . . 4 Pick Up 14 | 5 6 3 Fast Attach 14 | 6 3 5 Attach 5 | 1 1 3 Detach 2 | . 2 . Swap 3 | . 2 1 Drop 19 | . 12 7 Fire 35 | 7 24 4 Melee . | . . . Ram 2 | . . 2 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 441 | -9/Materials | Repaired Hover Unit 657 | -9/Materials | Core integrity fell below 50% 671 | -9/Materials | Core integrity fell below 20% 680 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00636_ Flight Unit destroyed. 00643_ Slammed into U-05 Engineer. 00647_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00649_ O-16 Technician uses terminal to summon reinforcements. 00649_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00649_ O-16 Technician locks terminal. 00653_ S-10 Pest destroyed. 00663_ Electrolysis Chamber disabled. 00663_ S-10 Pest destroyed. 00663_ Destroyed Flight Unit. 00663_ Terminal disabled. 00663_ S-10 Pest destroyed. 00663_ Mni. Grenade Launcher destroyed. 00666_ Acquired Lgt. Assault Rifle. 00668_ Acquired Spread Laser. 00668_ U-05 Engineer lays Concrete. 00670_ Dropped Lgt. Assault Rifle. 00673_ U-05 Engineer lays Concrete. 00674_ S-10 Pest destroyed. 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"## ????????????????????????????????? | | ????????"| "?# ????????????????????????????????? | | ????????""???# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingArchitectCasing Manual? 0 Play Time 00:16:39 Cumulative 42.9 hours Start 2020.07.26 @ 17:17:00 End 2020.07.26 @ 17:29:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5930017-18e8-44eb-9b19-0c11cf35d8ce