Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 17:07:04 Player: Maynard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1660) 1660 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5715 Bonus ------- None Cogmind --------- Core Integrity 47/1000 Matter 224/300 Energy 19/100 System Corruption 26% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Hacking Suite > --- WEAPON (3) ------- Gatling Laser Proton Missile Launcher > --- INVENTORY (5) ---- Compact Wheel Heavy Laser Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Layered Light Armor Plating Point Defense System Improved Hacking Suite > --- WEAPON ----------- Coil Gun Proton Missile Launcher Flail > --- INVENTORY -------- Aluminum Leg Compact Wheel Heavy Laser Gatling Laser Thermic Laser Cooled Particle Cannon Phase Cannon Enhanced Coil Gun Gauss Cannon Proton Missile Launcher [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Flail Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 1 . 1 2 Weapon 1 | . . . . 1 . . Parts Attached 60 | 5 3 9 15 7 3 18 Power 7 | 1 1 . 2 2 . 1 Engine 5 | 1 1 . 2 1 . . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 2 3 1 1 4 Treads 1 | . . 1 . . . . Leg 9 | 2 . 1 3 1 1 1 Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 1 1 6 1 2 9 Device 7 | . 1 1 1 . 1 3 Storage 4 | 1 . . 2 . . 1 Processor 2 | . . . 1 1 . . Hackware 1 | . . . . . . 1 Protection 7 | . . . 2 . 1 4 Artifact . | . . . . . . . Weapon 19 | 1 1 6 4 3 . 4 Energy Gun 4 | . . 2 . 1 . 1 Energy Cannon 4 | . . 1 1 1 . 1 Ballistic Gun 5 | 1 . 1 1 . . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . 1 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 43 | . . 1 11 . . 31 Power 7 | . . . 3 . . 4 Propulsion 11 | . . . 3 . . 8 Utility 17 | . . . 3 . . 14 Weapon 8 | . . 1 2 . . 5 Highest Loss Streak 13 | . . 1 5 . . 13 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 7 7 6 9 9 8 Power . | . 1 1 . . . . Propulsion 1 | 1 2 1 . . . 1 Utility 1 | . 2 1 1 3 2 . Weapon 5 | 1 1 3 4 5 6 6 Tool/Special . | . . . . . . . Unused Backups 15 | . 4 1 3 2 1 4 Power 2 | . 1 . 1 . . . Propulsion 4 | . 1 1 . . . 2 Utility 2 | . 1 . . 1 . . Weapon 7 | . 1 . 2 1 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 97 99 84 99 98 85 Engine 11 | . 14 11 10 14 12 7 Core 1 | . . . . . 6 4 Leg 24 | . 28 29 21 29 26 16 Device 11 | . 12 21 12 7 6 11 Storage 8 | . 14 11 11 7 6 5 Processor 9 | . . . 8 14 13 8 Protection 2 | . . . 1 . 5 6 Energy Gun 1 | . . 9 5 . . . Energy Cannon 1 | . . . 1 2 . . Ballistic Gun 2 | . 14 1 3 . . 1 Ballistic Cannon 3 | . . . 1 6 6 3 Launcher 5 | . 12 9 4 4 6 3 Impact Weapon 4 | . . 1 1 7 6 4 Peak Build Rating 63 | 5 8 13 27 39 50 63 Average Rating 32 | 3 7 11 18 37 48 49 On Entrance 20 | . 5 8 12 27 39 50 Avg Prop Armor Cover (%) 7 | . . 7 6 . . 6 Naked Turns . | . . . . . . . Heaviest Build 63 | 10 17 19 37 46 57 63 Greatest Support 60 | 20 20 30 35 50 60 60 Greatest Overweight (x) 7 | . . . 2 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 9 Most Carried 10 | 7 8 8 10 10 10 10 Average Carried 8 | 3 7 7 6 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 7 8 8 10 10 10 3 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1572 | 258 13 286 458 239 . 318 Remotely . | . . . . . . . Salvage Created 1814 | 98 65 376 679 166 . 430 Parts 94 | 1 6 25 47 5 . 10 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | 1 . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 33 | . 2 10 12 2 . 7 Melee 7 | . . 3 2 . . 2 Guns 5 | . . . 2 . . 3 Cannons 2 | . . . 1 1 . . AOE 15 | . 2 7 6 . . . Classes Destroyed 12 | 1 5 3 1 2 . . Worker 6 | . 1 1 3 1 . . Builder 5 | . 1 . 3 1 . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . . 1 . . Recycler 5 | 1 . 3 1 . . . Mechanic 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 5 | . 1 3 1 . . . Swarmer 6 | . . 6 . . . . Grunt 19 | . 2 3 9 1 . 4 Sentry 5 | . . 1 3 . . 1 Programmer 3 | . . . . 1 . 2 Best Kill Streak 10 | 1 5 6 10 3 . 4 Combat Bots Only 6 | . 2 4 6 1 . 4 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 2 . . . Melee 1 | . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 455 | . 10 57 82 3 . 303 Missed 138 | . 4 21 32 . . 81 Hits 317 | . 6 36 50 3 . 222 Projectile 317 | . 6 36 50 3 . 222 Critical Strikes 15 | . . . 3 . . 12 Part Disruptions 2 | . . . . . . 2 Damage Taken 5955 | . 85 369 965 46 . 4490 Core 1178 | . 16 77 132 . . 953 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 93 80 76 100 100 . Volleys Fired 150 | 6 12 20 48 5 . 59 Largest 1 | 1 1 1 1 1 . 1 Hottest 85 | 20 30 56 63 39 . 85 Shots Fired 148 | 6 12 20 48 5 . 57 Gun 67 | 6 . 3 17 . . 41 Cannon 29 | . . . 16 2 . 11 Launcher 52 | . 12 17 15 3 . 5 Special . | . . . . . . . Kinetic 48 | 6 . . 15 . . 27 Thermal 29 | . . 2 . 2 . 25 Explosive 43 | . 12 17 14 . . . Electromagnetic 28 | . . 1 19 3 . 5 Robot Hit Streak 12 | 5 . 6 7 11 . 12 Robot Miss Streak 3 | 1 . 1 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 99 | 5 . 7 29 8 . 50 Core Hits 90 | 2 10 24 39 2 . 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . 1 . 1 . 4 Critical Strikes 8 | . . 1 1 1 . 5 Burn 1 | . . . . . . 1 Corrupt 1 | . . . 1 . . . Smash 6 | . . 1 . 1 . 4 Melee Attacks 50 | . . 6 3 4 1 36 Impact 50 | . . 6 3 4 1 36 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 1 . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5493 | 62 478 1089 1827 503 . 1534 Guns 800 | 62 . 18 175 . . 545 Cannons 689 | . . . 395 68 . 226 Explosions 2811 | . 478 910 1181 141 . 101 Melee 1171 | . . 153 76 280 . 662 Ramming 22 | . . 8 . 14 . . Kinetic 652 | 62 . . 230 . . 360 Thermal 667 | . . 18 170 68 . 411 Explosive 2399 | . 478 910 1011 . . . Electromagnetic 582 | . . . 340 141 . 101 Impact 1171 | . . 153 76 280 . 662 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . 1 . 26 Average Corruption 12 | . . . . 1 . 23 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . 3 . 26 Message Errors 9 | . . . . . . 9 Matter Fused 12 | . . . . 2 . 10 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . 1 . 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 558 | . . 60 129 180 . 189 Projectiles 24 | . . . . . . 24 Explosions 183 | . . 32 129 22 . . Melee 351 | . . 28 . 158 . 165 Knockbacks 8 | . . 1 . 1 . 6 Impact 8 | . . 1 . 1 . 6 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 131 | . . . 111 . . 20 Shots 5 | . . . 4 . . 1 Rammed . | . . . . . . . Targets Rammed 3 | . . 1 . 2 . . Kicked 3 | . . 1 . 2 . . Crushed . | . . . . . . . Highest Temperature 156 | . 10 20 70 . . 156 Average Temperature 33 | . 5 8 23 . . 44 Received Heat Transfer 1200 | . 51 45 459 9 . 636 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 8 | . . 1 1 4 . 2 Combat Hostiles 4 | . . . 1 1 . 2 Parts Fried 8 | . . 1 . 6 . 1 Impact Corruptions 18 | . . 3 . 8 . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1146 | . . 37 150 74 . 885 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 90 | 100 100 76 49 100 100 100 Level 1 9 | . . 23 50 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 259 | 5 61 254 259 84 1 64 Initial 91 | . . . 91 84 . . Average 48 | . 13 145 183 12 . 9 Influence Increases 1281 | 5 100 394 475 97 1 209 Destroy 0b10 Robot/C 660 | . 40 200 240 40 . 140 Destroy 0b10 Robot/NC 130 | 5 20 40 50 15 . . Destroy Leader 162 | . 12 46 62 12 . 30 Successful Hack 6 | . 6 . . . . . Disable Machine 90 | . . 15 30 30 . 15 Destroy Structure 218 | . 22 93 78 . 1 24 Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 1281 | 5 97 181 505 283 1 209 Entered New Map 230 | . . 3 125 102 . . Time Decay 834 | 5 97 168 270 181 1 112 Lost Part 217 | . . 10 110 . . 97 Squads Dispatched 6 | . 1 . 1 3 . 1 Investigation 1 | . . . . 1 . . Extermination 2 | . . . . 1 . 1 Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 4 16 18 4 . 9 Peak Tracking Total 6 | . 3 6 5 1 . 6 Tactical Retreats 3 | . . 2 1 . . . ECM-based Alert Blocks 5 | . . 5 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . 1 2 2 . 1 Max in Single Turn 2 | . . 1 1 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 7 | . 2 2 . 1 1 1 Terminals 5 | . 2 1 . . 1 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 5 5 . 3 2 2 Successful 11 | . 2 4 . 2 2 1 Failed 6 | . 3 1 . 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 5 2 . . 2 2 Fabricators 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 1 . . 2 1 Record 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 . 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 2 | . . . . 2 . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3521 | . 349 415 471 1203 376 707 Sensors 2598 | . . . 312 1203 376 707 Terrain 578 | . . 413 165 . . . ECM 1000 | . 349 415 236 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4086 | 79 380 415 598 1203 376 1035 Spaces Moved 2459 | 50 277 276 325 752 305 474 Core 16 | 13 . . . . . 3 Treads . | . . . . . . . Legs 2298 | 37 277 276 325 752 305 326 Wheels 145 | . . . . . . 145 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 105 112 112 100 Average Speed 124 | 101 120 112 126 112 115 160 Slowest Speed 400 | 120 120 120 245 112 116 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 11 | . . . 7 . . 4 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 17 | 3 42 27 23 12 7 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . . . . 1 11 Terrain Destroyed 233 | . 22 99 95 . 1 16 Melee 12 | . . . . . 1 11 Projectile 6 | . . . 1 . . 5 AOE 215 | . 22 99 94 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3247 | 72 314 347 458 1098 327 631 Wait 401 | . 12 22 31 304 10 22 Move 2453 | 49 276 275 324 751 304 474 Hop . | . . . . . . . Pick Up 76 | 12 7 7 20 9 4 17 Fast Attach . | . . . . . . . Attach 47 | 5 2 3 12 3 3 19 Detach 1 | . . . . . 1 . Swap 43 | . 1 9 14 14 2 3 Drop 23 | . 4 4 6 6 2 1 Fire 150 | 6 12 20 48 5 . 59 Melee 50 | . . 6 3 4 1 36 Ram . | . . . . . . . Kick 3 | . . 1 . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -9/Materials | Discovered new exit (range 8) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1071 | -8/Materials | Lost 5 parts (1p2n2u) 1158 | -8/Materials | Lost 5 parts (1p1n1u2w) 1354 | -8/Materials | Discovered new exit (range 15) 1446 | -8/Materials | Identified exit to Factory 1473 | -8/Materials | Entered Factory 1473 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2487 | -7/Factory | Fabricated Aluminum Leg? 2660 | -7/Factory | Discovered new exit (range 8) 2674 | -7/Factory | Identified exit to Factory 2676 | -7/Factory | Entered another Factory area 2676 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3044 | -6/Factory | Discovered new exit (range 4) 3049 | -6/Factory | Identified exit to Factory 3052 | -6/Factory | Entered another Factory area 3052 | -5/Factory | Evolved 2 slots: Utility x2 3186 | -5/Factory | Identified exit to DSF 3623 | -5/Factory | Crushed by falling debris 3623 | -5/Factory | System corruption reached 10% 3654 | -5/Factory | Lost 3 parts (3u) 3790 | -5/Factory | Core integrity fell below 50% 3807 | -5/Factory | Lost 13 parts (3p4n4u2w) 4058 | -5/Factory | Core integrity fell below 20% 4087 | -5/Factory | Self-destructed Last Messages --------------- 04067_ System corrupted: Matter fused (-5). 04067_ Slug penetrates H-66 Slayer. 04067_ Slug penetrates Construction Platform. 04067_ Penetrated by Slug. 04067_ Med. Storage Unit destroyed. 04067_ Imp. Light Armor Plating destroyed. 04068_ Penetrated by Slug. 04068_ Neutrino Core destroyed. 04070_ Slug penetrates Wall. 04070_ Penetrated by Slug. 04071_ Com. Wheel destroyed. 04073_ Slug penetrates H-66 Slayer. 04073_ Penetrated by Slug. 04073_ Imp. Signal Interpreter destroyed. 04073_ Penetrated by Slug. 04074_ KE Penetrator destroyed. 04079_ Penetrated by Slug. 04085_ R/NJDSX=2CIT 04086_ Adv. Heat Sink destroyed. 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[[[ h [! # #??? | | ??? %k [[ [ # """ """""" #??? | | ???????## # "Y """""" #??? | | ????????# # """ """""" #??? | | ????????# # """""" #??? | | ????????# ###### ######## # #??? | | ???????????????# #??????# ; """""" #??? | | ???????????????# #??????# # """""" #??? | | ??????????????##+########+## # """""" #??? | | ??????????????# # # """""" #??? | | ?????????????## # # [ #??? | | ?????????????# """ # # #??? | | ?????????????## """ # ##############??? | | ??????????????# """ # #?????# #???????? | | ??????????????# = " #?????# #???????? | | ??????????????# """ #! #?????###???????? | | ??????????????# """ # #????####??#####? | | ??????????????# """ # ######T ######### | | ??????????????# # # | | ??????????????# # % % # | | ??????????????# # # | | ??????????????############## % # | | ???????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 505 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Force Boost 20 Offensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed ChromionCannonBay Manual? 0 Play Time 01:25:27 Cumulative 21.1 hours Start 2026.09.19 @ 19:13:40 End 2026.09.20 @ 17:07:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a57f2a8a-7942-46a7-beb3-4cc9c871a034