Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.05 @ 13:35:13 Player: Boris Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (343) 1715 Value Destroyed (17171) 17171 Prototype IDs (106) 2120 Alien Tech Used (9) 1800 Bonus (15367) 15367 TOTAL SCORE: 49273 Bonus ------- High Alert Combat Kills 2760 Follower Combat Kills 1768 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 2000 Win 3000 Friendly Fire -1361 Cogmind --------- Core Integrity 685/1600 Matter 300/300 Energy 275/410 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox5 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (6) --- Medium Treads Advanced Heavy Treads Centrium Wheel Centrium Wheel > --- UTILITY (14) ----- Huge Storage Unit Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer SHELL Armor AEGIS Remote Shield Spacefold Activator Microwarp Drive > --- WEAPON (4) ------- HERF Cannon > --- INVENTORY (24) --- Advanced Heat Sink Zionite Biocell (600) Matter Compressor (83) Quantum Capacitor 8R-AWN's Armor/EX Damper Plating Medium Regenerative Plating Medium Regenerative Plating System Purifier Transdimensional Reconstructor Subatomic Replicator Long-range Phase Cannon Improved Potential Cannon 12-ASH's Boomstick Faulty Guided Micro-nuke Launcher Sigix Terminator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Advanced Heavy Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer SHELL Armor Spacefold Activator Microwarp Drive > --- WEAPON ----------- Warp Cannon Linked Autogun > --- INVENTORY -------- Zionite Biocell Matter Compressor Long-range Terrain Scanner Quantum Capacitor 8R-AWN's Armor/EX Damper Plating Medium Regenerative Plating Medium Regenerative Plating AEGIS Remote Shield System Purifier Transdimensional Reconstructor Subatomic Replicator Long-range Phase Cannon Improved Potential Cannon 12-ASH's Boomstick Sigix Terminator CR-A16's Pointy Stick [Rating: 210] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Utility Experimental Targeting Computer Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Medium Regenerative Plating Artifact Spacefold Activator Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Warp Cannon Ballistic Gun Flak Gun Ballistic Cannon Tri-rail Accelerator Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . . . 1 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 2 . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 481 | 6 3 1 25 . 19 5 13 13 3 2 2 8 16 8 15 . 7 25 2 11 8 3 9 8 32 23 29 11 33 57 43 28 13 Power 24 | 1 . . 1 . 4 . . 1 1 . . . . . . . . 1 . 1 1 . . . . . 1 1 1 3 4 2 1 Engine 5 | 1 . . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . Reactor 15 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 3 4 1 1 Propulsion 90 | 2 . 1 6 . 1 1 2 4 1 1 . 4 2 1 4 . 4 7 . 2 . 1 3 4 4 7 1 2 5 8 6 4 2 Treads 49 | 1 . . 6 . 1 1 1 2 1 1 . 4 2 1 1 . 2 5 . 2 . 1 2 4 4 2 . . . . . 4 1 Leg 30 | . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . 5 . 2 5 8 5 . . Wheel 11 | 1 . 1 . . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . 1 . . . 1 . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 214 | 1 2 . 7 . 8 . 5 3 1 . 1 . 10 4 8 . . 8 2 5 5 2 6 2 14 8 18 5 12 36 19 14 8 Device 131 | . . . 1 . 4 . 1 . . . . . 8 3 5 . . 6 2 5 1 1 4 1 12 6 7 3 11 29 14 4 3 Storage 11 | 1 1 . 2 . . . 3 . . . . . . . 1 . . 1 . . 1 . . . . . 1 . . . . . . Processor 16 | . 1 . 1 . 1 . 1 1 . . . . 1 . 1 . . . . . . . 1 . . 2 1 . . 2 . 3 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Protection 49 | . . . 3 . 3 . . 2 1 . 1 . 1 1 1 . . 1 . . 3 1 1 1 2 . 6 2 1 5 5 7 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon 153 | 2 1 . 11 . 6 4 6 5 . 1 1 4 4 3 3 . 3 9 . 3 2 . . 2 14 8 9 3 15 10 14 8 2 Energy Gun 4 | . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 20 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . 2 . 6 1 3 3 1 Ballistic Gun 88 | 2 . . 6 . 5 2 3 5 . 1 1 2 3 2 2 . 2 6 . 1 1 . . 2 11 5 4 . 5 7 7 3 . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Launcher 12 | . . . 2 . . 1 . . . . . 2 . . . . . . . . . . . . 1 . . 2 . 2 1 . 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 22 | . . . . . . . . . . . . . 1 1 . . 1 1 . 1 1 . . . 2 2 2 1 4 . 3 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 1 . 6 . 1 . 1 . . . 1 1 4 . 1 . . . 4 . . . . 1 10 1 5 3 1 1 1 Parts Lost 66 | . . . . . 6 1 3 . 2 . . 2 . . 2 . 3 1 1 . . 3 1 . 5 13 . 1 4 3 9 2 4 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 29 | . . . . . 1 1 2 . 2 . . 1 . . 2 . 2 1 . . . 3 . . . 5 . 1 3 . 3 1 1 Utility 17 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . 2 5 . . 1 2 3 . 1 Weapon 17 | . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . 1 . 3 3 . . . . 2 1 2 Highest Loss Streak 6 | . . . . . 3 1 2 . 2 . . 2 . . 1 . 2 1 1 . . 2 1 . 2 6 . 1 2 1 5 1 2 Average Slot Usage (%) 93 | . 99 100 92 88 92 99 91 86 95 99 100 99 99 99 99 100 98 98 92 90 87 77 79 78 85 89 91 95 96 97 94 78 72 Engine 4 | . 14 14 11 11 6 . . 1 7 7 7 7 6 6 6 6 6 2 . . . . . . . . . . . . . . . Reactor 2 | . . . . . 4 11 9 5 . . . . . . . . . . . . 2 5 5 5 5 5 5 6 9 7 7 4 3 Treads 17 | . 14 14 20 22 22 21 21 9 10 22 23 23 33 33 29 25 29 21 22 25 27 16 14 15 16 11 4 . . . . 8 10 Leg 5 | . . . . . . . . . . . . . . . 6 12 6 8 . . . . . . . 13 25 24 24 25 24 7 . Wheel 2 | . 14 14 1 . . . . 11 15 7 7 6 . . . . . 2 11 3 . . . 1 . . . . . . . 4 6 Device 4 | . . . 2 . 4 11 7 . . . . . 5 5 4 . . 5 3 5 4 2 6 2 13 9 3 5 6 12 12 7 6 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 20 | . 13 14 3 . 4 11 17 21 23 23 23 23 25 25 26 31 31 27 27 27 27 27 30 30 30 29 30 22 22 21 24 22 21 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 13 11 7 4 2 . Protection 4 | . . . 8 11 6 . . 4 7 7 7 7 . . . . . 5 5 5 4 7 6 3 . . 4 3 2 7 6 6 3 Ballistic Gun 15 | . 26 14 21 22 26 27 23 23 23 23 23 22 18 18 17 18 17 14 5 4 4 5 5 15 13 13 4 4 5 3 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 14 30 30 51 49 51 43 105 107 105 103 107 109 108 108 101 100 102 124 122 125 126 126 128 157 119 119 158 148 159 179 204 194 178 Greatest Support 210 | 10 20 10 40 40 40 43 63 36 36 10 10 96 126 154 154 98 144 99 20 166 166 120 73 210 210 182 120 151 156 163 166 126 32 Greatest Overweight (x) 12 | 1 2 2 3 1 1 1 6 6 10 10 10 10 . . 4 1 3 11 6 12 . 2 7 9 . 4 1 1 1 1 6 12 11 Average Overweight (x) 2 | . 1 2 1 1 . . 1 4 5 10 10 9 . . . 1 . 2 6 2 . 1 2 1 . . . . . . 1 5 5 Largest Inventory Capacity 24 | 7 14 14 24 14 14 14 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 6 13 14 14 14 14 14 20 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 5 14 14 14 14 14 14 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 20 | 3 11 13 13 14 13 13 15 22 23 23 23 23 23 23 23 24 23 23 23 23 23 24 22 23 23 23 23 23 23 23 23 21 23 Final Capacity 24 | 7 14 14 14 14 14 14 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 5 14 14 14 14 14 14 17 24 24 24 24 24 23 23 24 24 24 24 22 24 24 24 24 24 23 24 24 24 24 24 24 24 24 Class Distribution -------------------- 36% | Scavenger-Gunner 21% | Scavenger-Mutant 14% | Scavenger-Skirmisher 14% | Mutant 4% | Scavenger-Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Mutant | -4/Lab Hacker-Assassin | -3/Research Hacker-Mutant | -3/Testing Scavenger-Assassin | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Matter Collected 15245 | 251 95 386 308 45 857 189 556 250 305 110 20 325 415 100 410 . 475 523 161 491 90 332 . 557 798 889 338 357 590 1423 1260 1950 389 Remotely 500 | . . . . . . . . . . . . . . . . . . . . . . . . . 500 . . . . . . . . Salvage Created 22579 | 20 200 187 570 116 646 199 1321 342 490 165 . 717 720 52 545 . 812 1161 120 622 397 697 . 2011 1466 1061 90 426 601 2370 2312 1908 235 Parts 1342 | 4 20 7 42 7 88 25 66 30 38 8 . 36 54 3 43 . 52 78 4 21 15 37 . 59 113 59 18 12 38 138 124 92 11 Haulers Intercepted 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | 1 1 . 2 . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . 3 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 283 | . . . . . . . . . . 16 . 37 . 8 72 . 79 . 4 21 10 36 . . . . . . . . . . . Prevented 20 | . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 280 | . 6 5 13 7 5 5 19 3 7 3 . 10 5 . 7 . 12 8 4 9 . 8 . 6 21 16 1 5 8 33 28 25 1 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 1 1 . . . Guns 194 | . 6 3 5 . 5 2 15 3 7 3 . 6 5 . 7 . 12 8 1 3 . 2 . 6 21 12 . . 3 20 14 25 . Cannons 43 | . . 2 . . . . 3 . . . . . . . . . . . 3 6 . 6 . . . . . 4 4 5 10 . . AOE 31 | . . . 7 7 . 3 . . . . . 3 . . . . . . . . . . . . . . . . . 7 4 . . Classes Destroyed 24 | 1 3 1 2 . 3 2 2 . 2 . . . . 1 1 . 1 . 1 . . . . 1 . . . . . . 3 . . Worker 15 | . . . 1 1 . 1 1 1 . . . . . . . . . 4 . . . . . . . . . 1 . 2 3 . . Builder 11 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . 4 . . . . 1 1 2 . Tunneler 4 | 2 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 12 | . 1 1 1 1 . . 1 1 . . . . 1 . . . . 3 . . . . . . . . . . . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . Swarmer 64 | . 6 3 7 7 . 3 . . . 1 . . . . . . 2 . 4 . . . . . 8 4 . 3 1 8 5 2 . Grunt 94 | . . 2 2 . . . 15 . . 1 . 8 3 . 4 . 7 . . 7 . 7 . . 7 8 . . 5 5 8 5 . Brawler 6 | . . . . . . . 1 . . 1 . . 1 . 2 . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Sentry 31 | . . . 4 . . . 2 3 . . . 1 1 . . . 1 3 . . . 1 . . 4 1 . 2 . 3 . 4 1 Hunter 13 | . . . . . . 2 1 . . . . . . . . . . . . 2 . . . . . 2 . . . 4 2 . . Programmer 34 | . . . . . . . . . . . . . . . . . 1 5 . . . . . . 2 1 . . 2 7 8 8 . Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 7 3 4 5 6 3 5 3 2 2 . 4 4 . 4 . 5 5 4 6 . 4 . 4 10 4 1 3 3 11 5 6 1 Combat Bots Only 10 | . 6 3 4 4 3 3 5 1 2 2 . 4 4 . 4 . 5 3 4 6 . 4 . 4 10 4 1 3 3 10 5 5 1 Max Kills in Single Turn 5 | 1 2 1 4 5 2 3 2 1 1 1 . 2 1 1 1 . 2 2 1 1 . 1 . 1 2 1 1 1 1 5 3 1 1 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Exploded 4 | . . . 3 4 . 3 . . . . . 2 . . . . . . . . . . . . . . . . . 4 3 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . . Uniques/NPCs Destroyed 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) A5 (-4/Lab) 12-ASH (-2/Research) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Damage Taken 22827 | . 131 142 303 120 1179 301 939 176 365 90 . 646 226 20 570 . 813 200 131 877 . 1356 66 . 2368 1949 42 427 941 1933 2788 1129 2599 Core 2856 | . 34 48 125 . 49 10 108 13 21 16 . 112 19 . 23 . 204 . 33 76 . 95 . . 191 185 . 50 122 140 240 27 915 Absorbed by Shields 5348 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1536 1940 1091 781 Reduced by Siege Mode 286 | . . . . . . . . . . . . . . . . . . . . . . 37 . . 244 5 . . . . . . . Core Remaining (%) 73 | 100 . 67 . . . 54 80 . . . . 76 . . . . 71 . . . . 79 . . . . 87 . 86 . . 71 42 Volleys Fired 1103 | 5 20 13 43 3 65 16 57 8 19 6 . 25 17 2 18 . 27 29 9 32 6 26 5 26 45 48 40 28 53 110 149 149 4 Largest 3 | 2 2 2 3 1 3 3 3 3 3 3 . 3 3 1 3 . 3 3 2 2 1 2 2 3 3 3 1 1 3 2 2 1 1 Hottest 200 | 40 40 55 91 30 121 121 79 84 84 84 . 84 84 28 84 . 86 91 88 88 28 88 88 86 96 105 100 100 200 100 100 100 88 Shots Fired 1956 | 10 40 26 57 3 181 46 128 24 57 18 . 51 51 2 54 . 81 58 17 57 6 45 7 77 120 129 40 28 70 156 164 149 4 Gun 1640 | 10 40 13 54 . 181 45 108 24 57 18 . 39 51 2 54 . 81 57 8 26 6 26 2 77 119 127 38 . 27 119 93 138 . Cannon 287 | . . 13 . . . . 20 . . . . . . . . . . . 9 31 . 19 5 . . . 1 28 43 34 69 11 4 Launcher 25 | . . . 3 3 . 1 . . . . . 12 . . . . . . . . . . . . 1 . . . . 3 2 . . Special 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . . Kinetic 1668 | 10 40 26 15 . 180 36 108 24 57 18 . 39 51 2 54 . 81 57 17 57 6 45 7 77 119 127 38 . 27 119 93 138 . Thermal 196 | . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . 1 28 43 34 69 11 . Explosive 13 | . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 . . Electromagnetic 75 | . . . 39 . . . 20 . . . . 12 . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 69 | 2 7 5 13 . 13 14 18 15 20 6 . 16 24 7 22 . 20 11 8 11 15 41 9 22 22 21 22 19 33 31 53 69 5 Robot Miss Streak 13 | 2 4 3 2 3 4 3 2 4 4 8 . 13 4 2 3 . 6 2 3 5 1 2 5 3 4 4 4 . 2 5 2 2 . Penetration Max 3 | . . . . . . . 1 . . . . . . . . . 2 2 . . . . . 1 3 1 . . 1 . 1 . . Secondary Targets 29 | . 2 . . . 1 . 6 . . . . . 1 . 1 . 5 2 . . . . . 1 7 . . . 2 1 . . . Max Gunslinging Chain 2 | . 1 . . . 1 . 1 . . . . . 1 . 1 . 1 1 . . . . . 1 2 . . . 1 1 . . . Capacitor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Shots Hit Robots 1549 | 5 25 14 44 . 116 27 101 21 50 11 . 41 44 3 54 . 71 41 13 49 7 45 2 68 102 108 42 16 43 110 135 137 4 Core Hits 1176 | 3 11 8 24 10 46 11 42 28 45 11 . 63 60 3 50 . 66 33 10 47 13 53 1 67 84 32 45 10 24 84 81 110 1 Critical Hits 109 | . 1 . . . 4 . 1 . . . . . . . . . 8 24 . . . . . 8 21 4 . 4 7 11 14 1 1 Critical Kills 42 | . . . . . 2 . . . . . . . . . . . 6 12 . . . . . 1 9 2 . 2 3 3 2 . . Critical Parts Destroyed 59 | . 1 . . . 2 . 1 . . . . . . . . . 2 11 . . . . . 3 12 2 . 1 4 7 11 1 1 Melee Attacks 57 | . . . . . . . 2 . . . . . 7 2 . . 1 1 . 2 1 . . . 1 10 6 4 8 2 8 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 55 | . . . . . . . . . . . . . 7 2 . . 1 1 . 2 1 . . . 1 10 6 4 8 2 8 2 . Sneak Attacks 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 7 . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47424 | 81 368 276 980 480 1548 666 2154 402 933 168 . 1439 949 184 1002 . 1201 786 395 1477 314 1529 116 2004 2155 3068 759 1053 2204 6739 6398 5459 137 Guns 32337 | 81 362 99 575 . 1527 409 1627 402 933 168 . 752 949 59 1002 . 1201 778 68 469 220 748 35 2004 2155 2366 620 . 530 3765 3044 5389 . Cannons 9605 | . . 171 . . . . 476 . . . . . . . . . . . 327 966 . 781 81 . . . . 986 1512 1621 2511 36 137 Explosions 3460 | . . . 396 478 . 257 . . . . . 687 . . . . . . . . . . . . . . . . . 1142 500 . . Melee 1712 | . . . . . . . 41 . . . . . . 125 . . . . . . 94 . . . . 702 139 67 162 198 184 . . Ramming 310 | . 6 6 9 2 21 . 10 . . . . . . . . . . 8 . 42 . . . . . . . . . 13 159 34 . Kinetic 34004 | 81 362 270 103 . 1505 244 1627 402 933 168 . 752 949 59 1002 . 1201 778 395 1435 220 1529 116 2004 2155 2366 620 . 530 3765 3044 5389 . Thermal 7291 | . . . . 217 22 250 . . . . . 136 . . . . . . . . . . . . . . . 986 1512 1621 2511 36 . Explosive 2471 | . . . 396 261 . 172 . . . . . . . . . . . . . . . . . . . . . . . 1142 500 . . Electromagnetic 1636 | . . . 472 . . . 476 . . . . 551 . . . . . . . . . . . . . . . . . . . . 137 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1671 | . . . . . . . . . . . . . . 125 . . . . . . 94 . . . . 702 139 67 162 198 184 . . Highest Corruption 23 | . . . . . . . . . . . . . . . . . 1 2 2 2 . . . 9 10 13 13 . 2 13 23 22 . Average Corruption 8 | . . . . . . . . . . . . . . . . . 1 1 2 1 . . . 9 9 11 4 . 1 8 14 15 . Corruption Purged 30 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 13 . . 2 6 7 . Effects 256 | . . . . . . . . . . . . . . . . . 4 . 3 5 . . . 9 27 28 17 . 6 40 62 55 . Message Errors 72 | . . . . . . . . . . . . . . . . . 2 . 1 3 . . . 4 10 5 8 . 1 12 9 17 . Matter Fused 49 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 3 . . 8 12 19 . Heat Flow Errors 39 | . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 5 6 3 . . 3 11 5 . Energy Discharges 21 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . 3 2 11 1 . Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 . Data Loss (minor) 17 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 2 1 . 1 4 2 3 . Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 1 3 . Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 2 1 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Misdirections 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 5 4 4 . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 2 . . 1 3 5 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 820 | . . 2 . 25 . . 26 . . . . 38 . . . . . . 78 53 . 7 5 . . 150 . 35 44 234 123 . . Projectiles 300 | . . 2 . . . . . . . . . . . . . . . . 78 21 . 7 5 . . . . 35 44 47 61 . . Explosions 220 | . . . . 25 . . . . . . . 38 . . . . . . . . . . . . . . . . . 102 55 . . Melee 300 | . . . . . . . 26 . . . . . . . . . . . . 32 . . . . . 150 . . . 85 7 . . Knockbacks 31 | . . 5 . . . . . . . . . . . . . . . . 3 13 . 7 . . . . . . . . 2 1 . Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Kinetic 24 | . . 3 . . . . . . . . . . . . . . . . 2 13 . 6 . . . . . . . . . . . Secondary 4 | . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Self-Inflicted Damage 284 | . . . . 78 . . . . . . . 33 41 . . . . . . . . . . . . . . . . 40 92 . . Shots 11 | . . . . 4 . . . . . . . 3 1 . . . . . . . . . . . . . . . . 1 2 . . Rammed 24 | . 2 2 1 1 10 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 6 . Targets Rammed 34 | . 2 2 1 1 10 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 8 6 . Kicked 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 8 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . . 12 200 11 300 12 193 18 83 21 . 54 78 . 139 . 80 36 244 248 . 225 4 344 203 250 197 328 310 432 268 360 50 Average Temperature 78 | . . 6 56 10 77 9 102 10 24 7 . 16 35 . 56 . 30 9 44 62 . 101 2 131 53 63 63 110 91 87 111 104 33 Received Heat Transfer 3247 | . . 24 81 . . . 522 36 144 9 . 162 54 9 162 . 246 . . 267 . 339 9 . 315 147 . 45 237 78 181 84 96 Effects 14 | . . . . . 3 . . . . . . . . . . . . . . 3 . . . 5 . . . 1 1 . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Interference 12 | . . . . . 3 . . . . . . . . . . . . . . 3 . . . 5 . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . . . . . . . Total Turns 73 | . . . . . . . . . . . . . . . . . . . . . . 18 . . 47 8 . . . . . . . Longest Duration 38 | . . . . . . . . . . . . . . . . . . . . . . 18 . . 38 8 . . . . . . . Robots Corrupted 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 11 | . . . 3 . . . 6 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . 1 . . . Heat Transferred 5902 | . . . . 300 37 396 . . . . . 100 . . . . . . . . . . . . . . . 814 1110 1147 1961 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Peak Influence 1016 | 10 186 157 180 271 . 139 280 127 . . . . 293 . . . . 248 . . . . 38 9 548 514 . 152 281 820 1016 908 945 Initial 483 | . 6 72 13 56 . . . 127 . . . . 144 . . . . 58 . . . . . 9 6 268 . . 85 81 461 483 480 Average 240 | 2 75 56 61 68 . 70 101 26 . . . . 170 . . . . 64 . . . . 8 9 215 382 . 34 126 392 739 679 694 Maximum Alert Level 3 | . . . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . . 2 2 . . 1 3 3 3 3 Low Security (%) 64 | 100 100 100 100 92 . 100 82 100 . . . . 70 . . . . 91 . . . . 100 100 40 . . 100 90 29 . . . Level 1 10 | . . . . 7 . . 17 . . . . . 29 . . . . 8 . . . . . . 45 49 . . 9 27 . . . Level 2 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 50 . . . 23 34 52 45 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 65 47 54 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 1 . 1 1 . . 3 . . . . . 2 . 1 . . 1 . . . . 3 . 2 3 . 1 4 8 9 8 5 Investigation 10 | . . . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . 1 . 1 1 1 . 1 1 Extermination 18 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 1 . . 1 4 3 3 1 Reinforcement 5 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Assault 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 2 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Intercept 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Distress Signals 21 | . . . 3 . . . 1 . . . . . 1 . . . . . . . . . . . 1 3 . . 2 2 5 2 1 Communications Jammed 13 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 12 . . . . . . . . Distress Signals 12 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 11 . . . . . . . . Times Spotted 454 | . 8 5 23 7 35 5 27 4 7 7 . 20 9 1 20 . 18 5 4 9 . 8 4 6 28 17 1 5 10 47 41 30 43 Peak Tracking Total 19 | . 5 3 5 4 9 3 5 1 3 4 . 4 5 1 5 . 7 2 3 3 . 4 3 2 11 7 1 3 4 11 6 7 19 Tactical Retreats 34 | . . . 1 . 13 . 1 . . . . 1 1 . . . . . . . . . . . 1 2 . . . 2 1 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Traps Triggered 7 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Machines Disabled 54 | . . 1 2 8 10 3 . . . . . . 2 . . . 1 1 . . . . 1 . 1 4 1 . 8 . 7 4 . Max in Single Turn 8 | . . 1 1 8 2 2 . . . . . . 1 . . . 1 1 . . . . 1 . . 1 1 . 3 . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Machines Accessed 45 | . 6 1 8 . 3 . 3 4 . . 1 . 1 . 1 4 1 2 . . 5 . . . 1 2 . . . 1 1 . . Terminals 21 | . 6 . 7 . . . 3 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . 1 . . . Repair Stations 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 156 | . 22 1 26 . 11 . 9 10 . . 6 . 4 . 1 24 4 6 . . 17 . . . 2 6 . . . 5 2 . . Successful 113 | . 13 1 15 . 11 . 3 6 . . 6 . 2 . 1 24 4 4 . . 17 . . . . 3 . . . 1 2 . . Failed 42 | . 9 . 10 . . . 6 4 . . . . 2 . . . . 2 . . . . . . 2 3 . . . 4 . . . Catastrophic 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 187 | . 19 . 19 . 1 . 7 4 . . . . 12 . . . . 7 . . . . . . 13 6 1 3 16 24 30 16 9 Terminals 69 | . 22 . 24 . . . 9 10 . . . . . . . . 4 . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . . . . . . . . . . . 6 . . . . . . 2 3 . . . 5 . . . Repair Stations 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 83 | . 9 1 5 . 11 . 1 4 . . 6 . . . 1 24 4 . . . 17 . . . . . . . . . . . . Record 31 | . . . . . 10 . . . . . . . . . . 11 4 . . . 6 . . . . . . . . . . . . Part Schematic 15 | . 1 . . . . . . . . . 6 . . . . 5 . . . . 3 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 9 | . . . 1 . . . . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . 1 . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 1 . . . Build 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Scan Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 8 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 16 | . 4 . 8 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Track 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 4 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . 7 . . . 3 3 . . . . 1 . . . 1 2 . . . . . . 1 2 . . . 1 . . . Full Trace Events 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 101 | . 1 . . . . . . . . . 6 . 1 . . 5 . 8 . . 3 . . . . . . . 26 14 25 . 12 Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Matter 859 | . . . . . . . . . . . . . . . . . . 603 . . . . . . . 256 . . . . . . . Time 364 | . . . . . . . . . . . . . . . . . . 236 . . . . . . . 128 . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 115 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . 2 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Total Allies 26 | . . . 1 . . . . . 2 . 4 . 4 . 2 . 1 . . . . . . . 4 6 . 1 . 1 . . . Largest Group 4 | . . . 1 . . . . . 2 2 4 4 4 4 4 . 1 . . . . . . . 4 3 3 1 . 1 . . . Highest-Rated Group 340 | . . . 10 . . . . . 62 62 150 150 340 340 340 . 95 . . . . . . . 311 117 117 28 . 105 . . . Highest-Rated Ally 105 | . . . 10 . . . . . 31 31 38 38 85 85 85 . 95 . . . . . . . 96 39 39 28 . 105 . . . Zionite Dispatches 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 . 1 . 1 . . . Heavy 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 1 . 1 . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . RETURN 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . Ally Attacks 190 | . . . . . . . . . . 20 . 36 2 10 41 . 23 . . . . . . . 32 . 4 . . 22 . . . Total Damage 6793 | . . . . . . . . . . 378 . 1015 66 450 1809 . 896 . . . . . . . 1262 . 54 . . 863 . . . Kills 52 | . . . . . . . . . . 4 . 9 . 4 13 . 7 . . . . . . . 8 . . . . 7 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . 2 . . . 1 2 . 1 . 1 2 . 1 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Patrols 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 26 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 4 5 8 4 2 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Trap Installations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Turns Passed 29746 | 82 388 790 1826 1014 2698 846 771 534 757 822 1791 639 837 855 1154 237 849 1245 445 1273 300 914 309 266 691 561 1349 289 871 1335 1249 1257 502 Spaces Moved 13987 | 61 295 601 802 384 949 380 227 322 476 440 985 301 401 504 488 90 381 469 298 727 164 315 114 101 302 188 391 139 380 626 491 441 754 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5978 | . 6 . 613 384 949 380 221 1 . . . 15 401 504 487 90 253 104 . 455 164 315 92 82 302 46 . . . . . 114 . Legs 2572 | . . . . . . . . . . . . . . . 1 . 128 210 . . . . . . . 142 391 139 380 626 445 110 . Wheels 4956 | 58 289 601 189 . . . 6 321 476 440 985 286 . . . . . 155 298 272 . . 22 19 . . . . . . 46 217 276 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 110 260 165 165 160 106 106 180 180 180 164 163 163 265 162 130 140 130 162 263 150 160 160 120 120 116 113 113 113 180 130 Average Speed 183 | 84 103 100 199 260 257 206 248 143 134 180 180 184 164 163 215 265 195 219 140 156 162 263 245 165 160 168 183 142 166 157 161 227 144 Slowest Speed 760 | 90 260 100 260 260 265 265 560 660 180 180 180 460 166 164 550 265 360 280 140 200 162 365 460 260 160 440 200 200 196 195 195 760 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Spacefolds 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Microwarps 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Exploration Rate (%) 49 | 4 58 98 48 70 90 91 25 8 64 71 90 55 15 57 67 74 59 16 59 80 63 46 4 72 14 12 98 6 47 27 62 20 24 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 12 | . . 1 . . 1 . . . . 1 . . . 1 . 1 . . . . 3 . . . . . . . . . 4 . . Known Exits Taken 21 | . . . 1 . . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 1 . 1 . 1 . . 7 2 3 1 . 5 1 . 2 . 1 3 . 1 . . . . . . . . . . . Spaces Dug 50 | . . . . . . . 1 . . . . . 7 1 . . . 1 . 15 . . 2 . 1 3 . 6 1 6 2 4 . Terrain Destroyed 359 | . . . 18 48 . 37 4 . . . . 4 33 1 . . . 1 2 40 . 19 3 . 14 6 . 6 21 55 40 7 . Melee 16 | . . . . . . . 1 . . . . . 7 1 . . . 1 . 2 . . . . 1 3 . . . . . . . Projectile 136 | . . . . . . . 3 . . . . . . . . . . . 2 38 . 19 3 . 7 3 . 6 6 24 18 7 . AOE 206 | . . . 18 48 . 37 . . . . . 4 26 . . . . . . . . . . . 6 . . . 15 31 21 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Total 16948 | 78 337 763 994 396 1090 411 336 378 551 457 1005 344 525 523 555 90 424 631 309 804 189 352 135 143 418 305 972 191 533 861 796 671 381 Wait 1266 | 2 3 139 78 9 17 10 28 14 19 8 9 5 75 6 12 1 3 88 . 24 3 9 4 . 29 27 469 6 39 45 75 6 4 Move 13545 | 60 294 600 801 383 948 379 226 321 475 439 984 300 400 503 487 89 380 468 297 727 163 314 114 100 301 187 390 138 379 625 490 440 343 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 137 | 5 11 4 15 . 15 . 6 10 2 1 4 2 4 1 2 . 1 5 . 3 1 . 1 1 4 7 5 1 3 3 3 12 5 Fast Attach 170 | 6 3 . 5 . 8 1 2 6 1 1 . 1 . 1 9 . 5 6 . 2 6 1 4 5 4 13 24 4 14 8 10 15 5 Attach 90 | . . 1 5 . 5 1 3 . 1 1 . 1 2 1 1 . 2 3 1 . 1 . 2 3 9 6 1 2 4 8 10 11 5 Detach 55 | . . . 4 . 1 . 1 . . . . . . . 1 . 2 2 . . . . 1 3 1 1 6 1 2 7 8 10 4 Swap 229 | . . . 15 . 6 3 8 7 1 . 2 6 14 7 5 . . 16 1 9 2 2 3 . 19 5 7 5 15 41 23 4 3 Drop 219 | . 4 4 27 . 15 1 2 12 3 1 6 4 6 . 8 . 3 12 1 5 6 . 1 5 5 1 24 2 16 11 11 15 8 Fire 1103 | 5 20 13 43 3 65 16 57 8 19 6 . 25 17 2 18 . 27 29 9 32 6 26 5 26 45 48 40 28 53 110 149 149 4 Melee 57 | . . . . . . . 2 . . . . . 7 2 . . 1 1 . 2 1 . . . 1 10 6 4 8 2 8 2 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Kick 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 8 . . Crush 23 | . 2 2 1 1 10 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . . . . 30 . . . . . 12 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res x2) -4/Waste -4/Factory -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Entered Mines 481 | -10/Mines | Discovered new exit (range 11) 613 | -10/Mines | Discovered new exit (range 9) 675 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 959 | -10/Mines | Found a hidden stash of uninstalled traps 1015 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1040 | -10/Mines | Learned location of Storage (-8) 1145 | -10/Mines | Learned 2 Materials zone layouts 1261 | -10/Mines | Entered Materials 1261 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1262 | -9/Materials | Identified exit to Materials 1339 | -9/Materials | Repaired Assault Rifle 1366 | -9/Materials | Discovered new exit (range 11) 1384 | -9/Materials | Central database locked down 1769 | -9/Materials | Discovered exit to Materials (range 8) 1877 | -9/Materials | Build established: Scavenger-Mutant 2274 | -9/Materials | Identified exit to Mines 2433 | -9/Materials | Build established: Scavenger-Tank 3078 | -9/Materials | Build established: Mutant 3087 | -9/Materials | Entered Mines 3116 | -9/Mines | Met a Derelict bent on vengeance 3145 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3145 | -9/Mines | Discovered new exit (range 5) 3556 | -9/Mines | Learned 2 Materials zone layouts 3564 | -9/Mines | Discovered exit to Materials (range 9) 3657 | -9/Mines | Learned Materials stockpile data 3938 | -9/Mines | Assembled infested the area 3943 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4101 | -9/Mines | Entered Exiles 4143 | -9/Exiles | Discovered new exit (range 15) 4172 | -9/Exiles | Met 8R-AWN 4208 | -9/Exiles | Met EX-HEX 4322 | -9/Exiles | Learned location of Zion (-7) 4333 | -9/Exiles | Met EX-DEC 4364 | -9/Exiles | Met EX-BIN 4403 | -9/Exiles | Aligned with FarCom system 4406 | -9/Exiles | Given EX-Vault access code 4465 | -9/Exiles | Opened EX-Vault 4523 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4713 | -9/Exiles | Discovered new exit (range 14) 5252 | -9/Exiles | Attacked by the Exiles 5443 | -9/Exiles | Destroyed 8R-AWN 5451 | -9/Exiles | Found Prototype Protection 5451 | -9/Exiles | Identified 8R-AWN's Armor/EX 5460 | -9/Exiles | Found Prototype Ballistic Gun 5463 | -9/Exiles | Found Prototype Processor 5465 | -9/Exiles | Lost 3 parts (1p2w) 5536 | -9/Exiles | Identified 8R-AWN's Boregun 5736 | -9/Exiles | Destroyed EX-DEC 5748 | -9/Exiles | Destroyed EX-HEX 5783 | -9/Exiles | Destroyed EX-BIN 5801 | -9/Exiles | Found Prototype Device 5801 | -9/Exiles | Identified System Purifier 5987 | -9/Exiles | Build established: Gunner 6774 | -9/Exiles | Build established: Scavenger-Gunner 6799 | -9/Exiles | Entered Mines 6932 | -8/Mines | Discovered exit to Materials (range 5) 7208 | -8/Mines | Discovered exit to Materials (range 6) 7645 | -8/Mines | Entered Materials 7645 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7686 | -8/Materials | Identified Exp. Targeting Computer 8238 | -8/Materials | Discovered new exit (range 15) 8416 | -8/Materials | Entered Factory 8416 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8865 | -7/Factory | Identified exit to Lower Caves 8950 | -7/Factory | Entered Lower Caves 9298 | -7/Lower Caves | Attacked by a faux Warlord 9500 | -7/Lower Caves | Encountered a Warlord checkpoint 9696 | -7/Lower Caves | Discovered new exit (range 5) 9707 | -7/Lower Caves | Entered another Lower Caves area 9707 | -7/Lower Caves | Accompanied by 2 allies 9739 | -7/Lower Caves | Discovered new exit (range 9) 9906 | -7/Lower Caves | Encountered a Warlord checkpoint 9929 | -7/Lower Caves | Learned Factory non-interactive machine intel 10515 | -7/Lower Caves | Discovered new exit (range 9) 10529 | -7/Lower Caves | Entered Zion 10604 | -7/Zion | Given A8's code to call for help 10635 | -7/Zion | Discovered new exit (range 21) 10718 | -7/Zion | Found Prototype Device 10808 | -7/Zion | Given the Hacking Drone Bay 10815 | -7/Zion | Found Prototype Device 11068 | -7/Zion | Identified exit to Deep Caves 11315 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11513 | -7/Zion | Found CR-A16's Pointy Stick 11885 | -7/Zion | Imprinted 11887 | -7/Zion | Declared Zion's savior 12320 | -7/Zion | Entered Proximity Caves 12320 | -6/Proximity Caves | Accompanied by 4 allies 12489 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12886 | -6/Proximity Caves | Discovered new exit (range 11) 12959 | -6/Proximity Caves | Entered Factory 12959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12960 | -6/Factory | Loaded intel: 229 non-interactive machine locations 13273 | -6/Factory | Build established: Scavenger-Skirmisher 13522 | -6/Factory | Discovered new exit (range 22) 13577 | -6/Factory | Identified exit to Lower Caves 13613 | -6/Factory | Retrieved Zion intel report: Trap Installations 13614 | -6/Factory | Zion Heavy squad teleported in 13622 | -6/Factory | Identified Hacking Drone Bay 13660 | -6/Factory | Zion Heavy squad teleported in 13796 | -6/Factory | Entered Lower Caves 13796 | -6/Lower Caves | Accompanied by 4 allies 14244 | -6/Lower Caves | Discovered new exit (range 5) 14249 | -6/Lower Caves | Identified exit to Lower Caves 14412 | -6/Lower Caves | Found Alien Artifact 14424 | -6/Lower Caves | Identified Core Expander 14424 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 14651 | -6/Lower Caves | Entered another Lower Caves area 14651 | -6/Lower Caves | Accompanied by 4 allies 14790 | -6/Lower Caves | Discovered new exit (range 18) 14867 | -6/Lower Caves | Found Prototype Protection 14867 | -6/Lower Caves | Identified Zio. Weapon Casing 14934 | -6/Lower Caves | Learned Factory stockpile data 15053 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15444 | -6/Lower Caves | Encountered a Warlord checkpoint 15504 | -6/Lower Caves | Identified exit to Data Miner 15575 | -6/Lower Caves | Spotted B-75 Beast 15606 | -6/Lower Caves | Destroyed B-75 Beast 15805 | -6/Lower Caves | Entered Data Miner 15805 | -6/Data Miner | Discovered new exit (range 6) 15848 | -6/Data Miner | Identified exit to Proximity Caves 15874 | -6/Data Miner | Met Data Miner 15887 | -6/Data Miner | Build established: Scavenger-Gunner 15943 | -6/Data Miner | Learned location of Section 7 (-2) 15943 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15981 | -6/Data Miner | Received God Mode back door access code from Data Miner 16042 | -6/Data Miner | Entered Proximity Caves 16179 | -5/Proximity Caves | Escorted by Enhanced Grunt 16415 | -5/Proximity Caves | Learned Factory emergency access door positions 16539 | -5/Proximity Caves | Attracted the attention of an 0b10 base 16609 | -5/Proximity Caves | Learned Research trap positions 16609 | -5/Proximity Caves | Identified exit to Factory 16609 | -5/Proximity Caves | Learned Extension trap positions 16891 | -5/Proximity Caves | Entered Factory 16891 | -5/Factory | Evolved 2 slots: Utility x2 16892 | -5/Factory | Identified exit to Factory 17097 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 17487 | -5/Factory | Build established: Scavenger-Mutant 17662 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18013 | -5/Factory | Fabricated Tri-rail Accelerator? 18076 | -5/Factory | Discovered new exit (range 14) 18126 | -5/Factory | Terminal network hard line cut 18128 | -5/Factory | Identified exit to Upper Caves 18136 | -5/Factory | Entered Upper Caves 18370 | -5/Upper Caves | Identified exit to Upper Caves 18570 | -5/Upper Caves | Encountered a Warlord checkpoint 18581 | -5/Upper Caves | Entered another Upper Caves area 18618 | -5/Upper Caves | Discovered exit to Factory (range 5) 19016 | -5/Upper Caves | Learned location of 1 exit from Factory 19102 | -5/Upper Caves | Learned 4 Factory zone layouts 19111 | -5/Upper Caves | Build established: Scavenger-Gunner 19845 | -5/Upper Caves | Discovered new exit (range 6) 19853 | -5/Upper Caves | Identified exit to Zhirov 19854 | -5/Upper Caves | Entered Zhirov 19854 | -5/Zhirov | Discovered new exit (range 3) 19916 | -5/Zhirov | Learned location of Quarantine (-2) 19916 | -5/Zhirov | Learned location of Testing (-3) 19916 | -5/Zhirov | Learned location of Command (-1) 20070 | -5/Zhirov | Found Alien Artifact 20070 | -5/Zhirov | Identified Integrated Reactor 20070 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20094 | -5/Zhirov | Found Alien Artifact 20152 | -5/Zhirov | Identified exit to Proximity Caves 20154 | -5/Zhirov | Entered Proximity Caves 20902 | -4/Proximity Caves | Discovered exit to Factory (range 17) 20912 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20994 | -4/Proximity Caves | Learned Research emergency access door positions 21068 | -4/Proximity Caves | Entered Factory 21068 | -4/Factory | Evolved 2 slots: Utility x2 21069 | -4/Factory | Identified exit to Research 21219 | -4/Factory | Build established: Scavenger-Mutant 21340 | -4/Factory | Garrison activated, responded to threat 21377 | -4/Factory | Sucked down chute 21377 | -4/Factory | Entered Waste 21380 | -4/Waste | Spotted C-40 Crusher 21392 | -4/Waste | EMP discharged 21408 | -4/Waste | Destroyed C-40 Crusher 21421 | -4/Waste | Destroyed C-40 Crusher 21424 | -4/Waste | Spotted C-40 Crusher 21441 | -4/Waste | Destroyed C-40 Crusher 21444 | -4/Waste | Spotted C-40 Crusher 21447 | -4/Waste | Found Damper Plating 21460 | -4/Waste | Destroyed C-40 Crusher 21490 | -4/Waste | Spotted C-40 Crusher 21492 | -4/Waste | EMP discharged 21508 | -4/Waste | Destroyed C-40 Crusher 21518 | -4/Waste | Spotted C-40 Crusher 21542 | -4/Waste | Destroyed C-40 Crusher 21592 | -4/Waste | EMP discharged 21609 | -4/Waste | Discovered new exit (range 21) 21641 | -4/Waste | Identified exit to Factory 21643 | -4/Waste | Entered Factory 21711 | -4/Factory | Zion Hacking Resupply teleported in 21737 | -4/Factory | Zion Light squad teleported in 21986 | -4/Factory | Retrieved Zion intel report: Trap Installations 22008 | -4/Factory | Spotted B-86 Titan 22082 | -4/Factory | Discovered new exit (range 23) 22206 | -4/Factory | Destroyed 10 combat bots 22222 | -4/Factory | System corruption reached 10% 22332 | -4/Factory | Identified exit to Armory 22334 | -4/Factory | Entered Armory 22546 | -4/Armory | Lost 6 parts (2n4u) 22581 | -4/Armory | Identified Transdimensional Reconstructor 22581 | -4/Armory | Warped through subspace to slip node 22581 | -4/Armory | Discovered new exit (range 1) 22581 | -4/Armory | Identified exit to Lab 22610 | -4/Armory | First assault squad dispatched 22625 | -4/Armory | Incoming assault squad redirected 22628 | -4/Armory | Zion Infowar Resupply teleported in 22657 | -4/Armory | Found Exp. Signal Interpreter 22706 | -4/Armory | Lost 3 parts (1n1u1w) 22708 | -4/Armory | Discovered exit to Research (range 18) 22764 | -4/Armory | Lost 3 parts (1n2w) 22818 | -4/Armory | Zion Fire squad teleported in 22895 | -4/Armory | Entered Lab 22895 | -4/Lab | Accompanied by 3 allies 22895 | -4/Lab | Discovered exit to Research (range 9) 23390 | -4/Lab | Unable to decrypt terminal 23390 | -4/Lab | Opened the door to a hidden lab 23390 | -4/Lab | Detected by scanners 23391 | -4/Lab | Gained access to the hidden lab's interior 23396 | -4/Lab | Confronted by A5 23507 | -4/Lab | Destroyed A5 23638 | -4/Lab | Found Prototype Energy Cannon 23638 | -4/Lab | Identified Warp Cannon 23646 | -4/Lab | Found Warp Cannon 23727 | -4/Lab | Found Integrated Reactor 23727 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 23752 | -4/Lab | Found Med. Regenerative Plating 23785 | -4/Lab | Found Med. Regenerative Plating 23831 | -4/Lab | Found Alien Artifact 23831 | -4/Lab | Identified Core Regenerator 23831 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 23865 | -4/Lab | Found Exp. System Shield 23871 | -4/Lab | Found Exp. Hacking Suite 23934 | -4/Lab | Found Prototype Hackware 23986 | -4/Lab | Found Alien Artifact 23986 | -4/Lab | Identified Core Reset Matrix 23986 | -4/Lab | Used Core Reset Matrix 23990 | -4/Lab | Sensed 1 artifact in vicinity 24010 | -4/Lab | Discovered exit to Research (range 7) 24068 | -4/Lab | Identified Quantum Router 24171 | -4/Lab | Found Transdimensional Reconstructor 24244 | -4/Lab | Entered Research 24244 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24330 | -3/Research | Zion Explosive Resupply teleported in 24338 | -3/Research | Found Unknown Launcher 24338 | -3/Research | Identified Fusion Bomb Launcher 24342 | -3/Research | Found Prototype Launcher 24342 | -3/Research | Identified Mni. Smartbomb Launcher 24396 | -3/Research | Discovered new exit (range 24) 24461 | -3/Research | Identified exit to Testing 24533 | -3/Research | Entered Testing 24542 | -3/Testing | Protovariant out of control (PH-CFC4I62KAF) 24571 | -3/Testing | Incoming assault squad redirected 24615 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 24618 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 24734 | -3/Testing | Build established: Hacker-Mutant 24833 | -3/Testing | Found Prototype Device 24833 | -3/Testing | Identified AEGIS Remote Shield 24864 | -3/Testing | Retrieved Zion intel report: Component Schematics 24909 | -3/Testing | Discovered new exit (range 22) 24989 | -3/Testing | Found Prototype Energy Cannon 24989 | -3/Testing | Identified Disintegrator 25035 | -3/Testing | Build established: Hacker-Assassin 25072 | -3/Testing | Found Prototype Energy Cannon 25072 | -3/Testing | Identified Potential Cannon 25075 | -3/Testing | Found Prototype Energy Cannon 25075 | -3/Testing | Identified Imp. Potential Cannon 25123 | -3/Testing | Incoming investigation squad redirected 25144 | -3/Testing | Garrison activated, responded to threat 25247 | -3/Testing | Retrieved Zion intel report: Branch Access 25350 | -3/Testing | Found Prototype Protection 25402 | -3/Testing | Identified exit to Research 25404 | -3/Testing | Entered Research 25404 | -2/Research | Evolved 2 slots: Utility x2 25427 | -2/Research | Zion hero teleported in (12-ASH) 25693 | -2/Research | Found Prototype Processor 25694 | -2/Research | Build established: Scavenger-Assassin 25775 | -2/Research | Retrieved Zion intel report: Trap Installations 25960 | -2/Research | P-80 Master assimilated allied 12-ASH 25964 | -2/Research | Destroyed 12-ASH 25981 | -2/Research | Found Prototype Ballistic Gun 26013 | -2/Research | Retrieved Zion intel report: Unaware Analyses 26013 | -2/Research | Identified 12-ASH's Boomstick 26097 | -2/Research | Intercept squad dispatched 26100 | -2/Research | Discovered new exit (range 23) 26137 | -2/Research | Spotted Tracker 26139 | -2/Research | Destroyed Tracker 26140 | -2/Research | Spotted Tracker 26143 | -2/Research | Spotted Combat Programmer 26155 | -2/Research | Destroyed Tracker 26173 | -2/Research | Destroyed Combat Programmer 26206 | -2/Research | Spotted Combat Programmer 26207 | -2/Research | Destroyed 10 combat bots 26212 | -2/Research | Destroyed Combat Programmer 26219 | -2/Research | System corruption reached 10% 26236 | -2/Research | Identified Exp. Core Analyzer 26274 | -2/Research | Identified exit to Access 26530 | -2/Research | Spotted B-90 Cyclops 26542 | -2/Research | Destroyed B-90 Cyclops 26559 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 26617 | -2/Research | Retrieved Zion intel report: Active Garrisons 26654 | -2/Research | Discovered exit to Access (range 22) 26701 | -2/Research | Discovered new exit (range 12) 26706 | -2/Research | Retrieved Zion intel report: Component Schematics 26738 | -2/Research | Identified exit to Quarantine 26739 | -2/Research | Entered Quarantine 26740 | -2/Quarantine | Detected hypermatrix surge 26740 | -2/Quarantine | Sensed 15 artifacts in vicinity 26830 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 26839 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 26860 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 26872 | -2/Quarantine | Build established: Scavenger-Skirmisher 26975 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 27015 | -2/Quarantine | Discovered exit to Access (range 21) 27026 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 27100 | -2/Quarantine | Spotted Alpha 7 27228 | -2/Quarantine | Destroyed Alpha 7 27235 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27273 | -2/Quarantine | Found Sigix Terminator 27288 | -2/Quarantine | First assault squad dispatched 27308 | -2/Quarantine | Incoming assault squad redirected 27383 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 27435 | -2/Quarantine | Retrieved Zion intel report: Branch Access 27549 | -2/Quarantine | Intercept squad dispatched 27553 | -2/Quarantine | Spotted Tracker 27555 | -2/Quarantine | Destroyed Tracker 27556 | -2/Quarantine | Spotted Tracker 27569 | -2/Quarantine | Spotted Combat Programmer 27570 | -2/Quarantine | Spotted Combat Programmer 27577 | -2/Quarantine | Destroyed Tracker 27597 | -2/Quarantine | Destroyed Combat Programmer 27603 | -2/Quarantine | Destroyed Combat Programmer 27807 | -2/Quarantine | Found Subatomic Replicator 27813 | -2/Quarantine | Incoming assault squad redirected 27871 | -2/Quarantine | Spotted Fortress 27949 | -2/Quarantine | Lost 5 parts (1p3n1u) 27980 | -2/Quarantine | Discovered new exit (range 6) 27986 | -2/Quarantine | Identified exit to Section 7 27988 | -2/Quarantine | Entered Section 7 27988 | -2/Section 7 | Identified SHELL Armor 27989 | -2/Section 7 | Sensed 23 artifacts in vicinity 27994 | -2/Section 7 | Spotted S7 Guard 28070 | -2/Section 7 | Destroyed S7 Guard 28097 | -2/Section 7 | Build established: Scavenger-Mutant 28124 | -2/Section 7 | Found Core Membrane 28158 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 28158 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 28199 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 28418 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 28492 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 28509 | -2/Section 7 | Found Quantum Capacitor 28606 | -2/Section 7 | Discovered exit to Access (range 22) 28622 | -2/Section 7 | Incoming investigation squad redirected 28774 | -2/Section 7 | Found Spacefold Activator 28778 | -2/Section 7 | Intercept squad dispatched 28780 | -2/Section 7 | Spotted Tracker 28781 | -2/Section 7 | Spotted Tracker 28786 | -2/Section 7 | Spotted Combat Programmer 28787 | -2/Section 7 | Spotted Combat Programmer 28787 | -2/Section 7 | Destroyed Tracker 28799 | -2/Section 7 | Destroyed Tracker 28822 | -2/Section 7 | Destroyed Combat Programmer 28844 | -2/Section 7 | Destroyed Combat Programmer 28874 | -2/Section 7 | Found Exp. Targeting Computer 28889 | -2/Section 7 | Found Exp. Targeting Computer 28953 | -2/Section 7 | Found Microwarp Drive 28961 | -2/Section 7 | Spotted S7 Guard 28987 | -2/Section 7 | Destroyed S7 Guard 29116 | -2/Section 7 | Found Integrated Heat Negator 29116 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 29152 | -2/Section 7 | Spotted S7 Guard 29238 | -2/Section 7 | First assault squad dispatched 29245 | -2/Section 7 | Entered Access 29245 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 29410 | -1/Access | Spotted B-99 Colossus 29498 | -1/Access | Found Prototype Launcher 29498 | -1/Access | Identified Gui. Micro-nuke Launcher 29530 | -1/Access | Retrieved Zion intel report: Component Schematics 29693 | -1/Access | Intercept squad dispatched 29698 | -1/Access | Build established: Alien-Mutant 29716 | -1/Access | Spotted Tracker 29717 | -1/Access | Spotted Tracker 29729 | -1/Access | Discovered new exit (range 20) 29735 | -1/Access | Core integrity fell below 50% 29736 | -1/Access | Retrieved Zion intel report: Active Garrisons 29747 | *** | Heading to fleet! Last Messages --------------- [ Confirmed 6x garrisons. ] [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Schematics ] [ 2 : Depthwide Sectors/-1 ] >>\\ZION-ROSTER [ Establishing connection... ] [ Loyalty in question, dispatches revoked. ] [ Suggest relying on intel support... ] [ Prove dedication to collective cause. ] 29736_ Microwarped (distance 3). 29737_ Spacefolded through Sealed Barrier. Sealed Barrier opened remotely. 29739_ Med. Treads destroyed. 29740_ Spacefolded through Main Access Shell. 29741_ Microwarped (distance 2). 29745_ ALERT: Rogue bot located, Programmers report to Access Zone 6F. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????#?? ? ?? ? ?????????????????? | | ????????????????????##?##+?###? ? #??????????????? | | ?????????????????? ?? ?? ?? ? #? ???????????? | | ?????????????????? ???? ?? ? ? ??????????? | | ???????????? ? ?? ?? ? ??? ? ?????????? | | ??????????? ? ?? ? ??#???? ?????????? | | ???????????#+?#?+???#?# ? #?####?? ?? ??????????? | | ??????????? ?? ?##### ? ??####?#? ???????????? | | ???????? ?####?# ?###??#? ? ? ?????? | | ???????? ? "?? #?# ? ?? ##?#########??#????? | | ????????? ??""?? #?# ? ###???#?###?###????? | | ???? ??? ? "?"? ### ? ? ? ####?#?####?##?????? | | ??????##??? 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"" """########?##?######?? | | #### ??#? ? ### ? ? #####?############?? | | ???# ?########?##### ?"""""" #######??#####?###?? | | ? # ?# ##### " " #####?#?#########?#? | | # # ? ##### " "" " #########?#######?#? | | ? # # ? ?#### " "@ " ######?###??#####?#? | | ?#? # #??## " " #######?#?###?###### | | ? / + ? ##### """""" ###########?#####??? | | ?# # ?? ##### ###?#?####?######### | | ? # ? ##### ### ? #####??? | | ? # #? #??# ##? ? ####?#?? | | ? # ? ? #####"" ### ? ?######? | | ?# ##?##??#######"" ### ? ? ######?? | | # ##############"" ### ? ?#####?? | | #### #??#?#?#######T ##? ? ##??##?? | | ?### ##############"" ### ??###???? | | ##? ########?#####"" ### #?###??? | | #?# ##############"" ###?#+#?#?#?#####??? | | ### ???? | | ### ? ? ???? | | ?#####+###########################+####?###??#??? | | # ###############?### ? #? ?????? | | # ##############?#### ????????? | | # # ? ######?## " ? ????????? | | # # #########? """ ?? ?????? | | # """"" # ? + ?### """? ????????? | | # """"" # ?? #? ? #### "? #???????? | | ## """"" # # #### ? ????????? | | ## """"" # ? # ?? ? ? ??? ????????? | | ## """"" ################? # ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 69 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1135 Jamming Range 16 Power Amplification 40 Armor Coverage 1425 Resistance: EM 90 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 36 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 16 Defensive Hacking 41 Item Schematics ----------------- Quantum Shading Machine | -3/Testing | Z-intel Exp. Transmission Jammer | -3/Testing | Z-intel Exp. Optical Array | -3/Testing | Z-intel Hdn. Centrium Wheel | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Adv. Variable Charge Gun | -3/Testing | Z-intel Exp. Thermal Generator | -3/Testing | Z-intel Nanosword | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel System Purifier | -3/Testing | Z-intel Exp. Target Analyzer | -3/Testing | Z-intel Adv. Remote Shield | -3/Testing | Z-intel Power Maul | -3/Testing | Z-intel Imp. Arc Projector | -3/Testing | Z-intel Antigrav Array | -3/Testing | Z-intel Kinecellerator | -3/Testing | Z-intel Med. Storage Unit | -3/Testing | Z-intel Matter Compressor | -3/Testing | Z-intel Armor Integrity Analyzer | -3/Testing | Z-intel Drone Bay | -3/Testing | Z-intel Lrg. Storage Unit | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Imp. Heat Shielding | -3/Testing | Z-intel Fusion Compressor | -3/Testing | Z-intel Imp. Remote Shield | -3/Testing | Z-intel Imp. Targeting Computer | -3/Testing | Z-intel Com. Matter Pod | -2/Research | Z-intel Huge Storage Unit | -2/Research | Z-intel Imp. Core Shielding | -2/Research | Z-intel Adv. System Shield | -2/Research | Z-intel Hardlight Generator | -2/Research | Z-intel Imp. Power Shielding | -2/Research | Z-intel Imp. Plasma Cutter | -2/Research | Z-intel Adv. Target Analyzer | -2/Research | Z-intel Imp. Overload Regulator | -2/Research | Z-intel Quantum Capacitor | -2/Research | Z-intel Quantum Reactor | -2/Research | Z-intel Adv. Heavy Treads | -2/Research | Z-intel Adv. Terrain Scan Processor | -2/Research | Z-intel Hvy. Disruptor Cannon | -2/Research | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Lrn. Phase Cannon | -2/Quarantine | Z-intel Stealth Drone Bay | -2/Quarantine | Z-intel Exp. Field Recycling Unit | -2/Quarantine | Z-intel Lgt. Antimatter Cannon | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Gravity Flail | -2/Quarantine | Z-intel Exp. Core Analyzer | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Com. HERF Cannon | -2/Quarantine | Z-intel Adv. Powered Armor | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Triangulator | -2/Quarantine | Z-intel Adv. Hardlight Generator | -2/Quarantine | Z-intel Imp. Propulsion Shielding | -2/Quarantine | Z-intel Adv. Melee Analysis Suite | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Nuclear Pulse Array | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Recalibrator | -2/Quarantine | Z-intel Imp. Armor Integrity Analyzer | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Recoil Nullifier | -1/Access | Z-intel Adv. Cryofiber Web | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel Imp. Heavy Treads | -1/Access | Z-intel Adv. Recalibrator | -1/Access | Z-intel Matter Neutralizer | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Lrn. Tractor Beam | -1/Access | Z-intel Lyr. Heavy Armor Plating | -1/Access | Z-intel Hcp. Storage Unit | -1/Access | Z-intel Lgt. Quantum Reactor | -1/Access | Z-intel Adv. Launcher Guidance Computer | -1/Access | Z-intel Robot Schematics ------------------ G-67 Veteran | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel Fabricated ------------ Exp. Terrain Scan Processor | x1 | -5/Factory Tri-rail Accelerator | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Regenerator Core Reset Matrix Core Membrane Integrated Heat Negator Spacefold Activator Microwarp Drive Achievements -------------- Derelict Escape Heroic Deeds Challenges ------------ None Game ------ Seed AssaultCloakFacilitator Manual? 0 Play Time 03:51:25 Cumulative 200.0 hours Start 2021.02.04 @ 17:26:30 End 2021.02.05 @ 13:35:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 52 Adventurer 15 Explorer 0 Win Type 2 Total 7 Types 3/0/2/1/1/0/0/0/0 Lore% 83 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 219be8e8-1269-4bbc-aa97-306e09d3a3ca