Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 14:36:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2954) 2954 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 6109 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 310/700 Matter 300/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Melee Analysis Suite Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (16) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Advanced Sensor Array Lightning Gun Lightning Gun Lightning Gun Lightning Gun EM Pulse Cannon Plasma Cannon Plasma Cannon EMP Blaster Grenade Launcher Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Sensor Array Lightning Gun Lightning Gun Lightning Gun Lightning Gun EM Pulse Cannon Plasma Cannon Plasma Cannon EMP Blaster Grenade Launcher Heavy Flail Heavy Flail [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 91 | 7 13 6 23 32 10 Power 11 | 1 2 1 3 4 . Engine 6 | 1 2 1 . 2 . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 29 | 2 2 3 6 11 5 Treads 19 | 2 . 3 6 8 . Leg 10 | . 2 . . 3 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 3 . 5 5 5 Device 3 | . . . 2 1 . Storage 8 | 2 3 . 3 . . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection 6 | . . . . 4 2 Artifact . | . . . . . . Weapon 31 | 2 6 2 9 12 . Energy Gun 3 | . . . . 3 . Energy Cannon 10 | . 2 . 8 . . Ballistic Gun 13 | 2 4 2 1 4 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 30 | . 4 3 4 12 7 Power 9 | . 2 1 2 3 1 Propulsion 10 | . 1 1 1 3 4 Utility 6 | . . . 1 3 2 Weapon 5 | . 1 1 . 3 . Highest Loss Streak 5 | . 2 2 1 5 5 Average Slot Usage (%) 96 | . 99 99 96 94 85 Engine 7 | . 13 13 1 1 5 Core 3 | . . . 9 6 . Treads 17 | . 11 27 21 18 . Leg 9 | . 16 . . 7 29 Device 4 | . . . 11 9 . Storage 27 | . 28 28 30 27 15 Processor 1 | . . . . . 14 Protection 1 | . . . . 6 2 Energy Cannon 8 | . 7 10 21 4 . Ballistic Gun 11 | . 19 17 . 9 . Slashing Weapon 1 | . . . . 2 15 Naked Turns . | . . . . . . Heaviest Build 82 | 15 55 55 79 82 46 Greatest Support 68 | 40 40 40 45 68 60 Greatest Overweight (x) 5 | . 2 2 1 5 . Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 24 | 8 18 18 24 24 24 Average Capacity 18 | 6 12 18 22 24 16 Most Carried 24 | 5 18 18 24 24 22 Average Carried 17 | 2 11 17 21 23 15 Final Capacity 24 | 8 18 18 24 24 16 Final Carried 23 | 5 18 18 23 23 15 Class Distribution -------------------- 60% | Mutant 36% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1662 | 276 359 137 223 567 100 Remotely . | . . . . . . Salvage Created 4382 | 102 377 302 1125 1861 615 Parts 210 | 6 31 15 67 68 23 Haulers Intercepted 7 | . 2 . 2 3 . Recyclers Shooed 8 | 1 2 1 2 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 81 | . 10 7 23 30 11 Melee 13 | . . . . 2 11 Guns 23 | . 10 2 1 10 . Cannons 34 | . . 5 22 7 . AOE 7 | . . . . 7 . Classes Destroyed 11 | 2 4 1 2 . 2 Worker 3 | . 1 . 1 1 . Builder 5 | . 1 . 3 1 . Tunneler 1 | 1 . . . . . Hauler 7 | . 2 . 2 3 . Recycler 8 | 1 2 1 1 3 . Swarmer 23 | . 10 3 7 3 . Grunt 38 | . . 4 9 19 6 Brawler 3 | . . . 1 2 . Duelist 1 | . . . . . 1 Sentry 15 | . . . 6 6 3 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 2 4 3 7 7 3 Combat Bots Only 7 | . 3 3 6 7 3 Max Kills in Single Turn 3 | 1 1 1 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5397 | . 672 461 878 2051 1335 Core 848 | . 54 70 157 177 390 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 50 60 67 . Volleys Fired 239 | 4 52 27 56 100 . Largest 2 | 2 2 2 2 2 . Hottest 136 | 40 80 80 136 136 . Shots Fired 470 | 8 104 54 112 192 . Gun 294 | 8 103 32 2 149 . Cannon 170 | . 1 22 110 37 . Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 238 | 8 103 32 2 93 . Thermal 170 | . 1 22 110 37 . Explosive 4 | . . . . 4 . Electromagnetic 58 | . . . . 58 . Robot Hit Streak 19 | 3 9 7 10 19 . Robot Miss Streak 5 | 2 3 5 5 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 3 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 377 | 5 67 30 67 162 46 Core Hits 143 | 3 21 12 34 59 14 Critical Hits 23 | . 1 . 11 8 3 Critical Kills 10 | . . . 5 3 2 Critical Parts Destroyed 13 | . 1 . 6 5 1 Melee Attacks 73 | . . . . 22 51 Impact . | . . . . . . Slashing 73 | . . . . 22 51 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks 10 | . . . . 3 7 Damage Inflicted 8593 | 76 1006 467 1395 4186 1463 Guns 2821 | 76 759 139 33 1814 . Cannons 2259 | . 18 288 1320 633 . Explosions 1127 | . 227 . . 900 . Melee 2224 | . . . . 766 1458 Ramming 162 | . 2 40 42 73 5 Kinetic 2086 | 76 759 139 33 1079 . Thermal 2904 | . 245 288 1320 1051 . Explosive 369 | . . . . 369 . Electromagnetic 848 | . . . . 848 . Impact . | . . . . . . Slashing 2224 | . . . . 766 1458 Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Effects 8 | . . . 8 . . Message Errors 2 | . . . 2 . . Energy Discharges 4 | . . . 4 . . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 252 | . 70 . . 155 27 Projectiles . | . . . . . . Explosions 151 | . 70 . . 81 . Melee 101 | . . . . 74 27 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 125 | . 125 . . . . Shots 2 | . 2 . . . . Rammed 18 | . 1 6 5 6 . Targets Rammed 21 | . 1 7 5 7 1 Kicked 1 | . . . . . 1 Crushed 2 | . . 1 . 1 . Highest Temperature 312 | . 30 312 261 237 6 Average Temperature 81 | . 13 122 72 51 6 Received Heat Transfer 1698 | . . 111 252 999 336 Effects 2 | . . 1 1 . . Energy Bleed 2 | . . 1 1 . . Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 5 . Combat Hostiles 4 | . . . . 4 . Parts Fried 8 | . . . . 8 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . . 8 2 . Heat Transferred 4681 | . 187 592 2442 1460 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 490 | 10 221 118 344 369 490 Initial 167 | . 6 8 10 22 167 Average 124 | 3 55 41 147 207 285 Maximum Alert Level 2 | . 1 . 1 1 2 Low Security (%) 72 | 100 94 100 68 40 31 Level 1 25 | . 5 . 31 59 46 Level 2 1 | . . . . . 22 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 1 1 7 4 Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 8 | . 1 . 1 4 2 Assault 1 | . . . . 1 . Garrison 3 | . . . . 1 2 Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 8 | . 2 . 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 148 | . 37 7 34 49 21 Peak Tracking Total 9 | . 6 3 6 9 7 Tactical Retreats 20 | . 7 . 2 8 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 7 | . 3 . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 4 | . 3 . 1 . . Max in Single Turn 3 | . 3 . 1 . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 13 | . 7 2 2 1 1 Terminals 10 | . 6 1 2 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . 27 8 7 4 4 Successful 31 | . 17 6 4 1 3 Failed 18 | . 9 2 3 3 1 Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . 1 . . . . Manual 22 | . 9 7 2 4 . Terminals 37 | . 19 7 7 4 . Fabricators 4 | . . . . . 4 Repair Stations 8 | . 8 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 9 6 4 1 . Part Schematic 5 | . . 4 . 1 . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 5 | . 2 1 2 . . Locate Traps 1 | . . . 1 . . Recall Reinforcements 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 1 2 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 4 . 1 . Parts Built 4 | . . . . . 4 Matter 292 | . . . . . 292 Time 72 | . . . . . 72 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5197 | 109 1475 999 849 1384 381 Spaces Moved 2288 | 53 735 496 339 545 120 Core 2 | 2 . . . . . Treads 1538 | 51 276 482 339 390 . Legs 748 | . 459 14 . 155 120 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 180 172 150 120 Average Speed 169 | 155 164 180 178 171 120 Slowest Speed 270 | 160 180 180 180 270 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 94 86 40 49 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . 35 . . 51 . Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . 35 . . 51 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3093 | 68 902 550 472 808 293 Wait 241 | . 71 1 14 51 104 Move 2283 | 52 734 495 338 544 120 Hop . | . . . . . . Pick Up 86 | 5 22 7 19 28 5 Fast Attach 25 | 7 3 2 2 7 4 Attach 32 | . 5 2 7 13 5 Detach . | . . . . . . Swap 34 | . 5 2 14 12 1 Drop 71 | . 9 7 17 28 10 Fire 239 | 4 52 27 56 100 . Melee 61 | . . . . 18 43 Ram . | . . . . . . Kick 2 | . 1 . . . 1 Crush 19 | . . 7 5 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Discovered new exit (range 16) 817 | -10/Materials | Central database locked down 1269 | -10/Materials | Discovered new exit (range 5) 1342 | -10/Materials | Repaired Beam Cannon 1370 | -10/Materials | Repaired Lgt. Treads 1397 | -10/Materials | Repaired Lgt. Assault Rifle 1585 | -10/Materials | Entered Mines 1673 | -10/Mines | Discovered new exit (range 9) 1782 | -10/Mines | Discovered new exit (range 5) 1858 | -10/Mines | Met a Derelict shopkeep closing up shop 2022 | -10/Mines | Learned location of Zion (-6) 2584 | -10/Mines | Entered Materials 2584 | -9/Materials | Evolved 2 slots: Utility x2 3107 | -9/Materials | Build established: Hauler-Mutant 3357 | -9/Materials | Discovered new exit (range 13) 3433 | -9/Materials | Entered another Materials area 3433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3735 | -8/Materials | Discovered new exit (range 16) 3862 | -8/Materials | Garrison activated, responded to threat 3883 | -8/Materials | Destroyed 7 combat bots 3975 | -8/Materials | Lost 5 parts (1p1n1u2w) 4125 | -8/Materials | Discovered new exit (range 11) 4817 | -8/Materials | Entered Factory 4817 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4875 | -7/Factory | Fabricated Melee Analysis Suite (x2) 4912 | -7/Factory | Fabricated Melee Analysis Suite (x2) 5092 | -7/Factory | Garrison activated, responded to threat 5119 | -7/Factory | Build established: Mutant 5169 | -7/Factory | Lost 5 parts (1p2n2u) 5181 | -7/Factory | Core integrity fell below 50% 5198 | -7/Factory | Self-destructed Last Messages --------------- 05140_ Y-54 Guardian destroyed. 05141_ U-05 Engineer lays Concrete. 05150_ Scythe follow-up attack on Y-54 Guardian. 05150_ U-05 Engineer lays Concrete. 05153_ Y-54 Guardian destroyed. 05153_ U-05 Engineer lays Concrete. 05156_ Acquired Aluminum Leg. 05157_ U-05 Engineer lays Concrete. 05160_ Acquired 20 matter. 05162_ Acquired Aluminum Leg. 05168_ Penetrated by Slug. 05171_ Slug penetrates Wall. 05174_ Penetrated by Slug. 05175_ H-55 Commando destroyed. 05176_ Carbon-fiber Leg destroyed. 05185_ G-47 Trooper suffers critical hit. 05185_ Destroyed Lgt. Nuclear Core. 05194_ Carbon-fiber Leg destroyed. 05195_ Acquired Imp. Light Armor Plating. 05196_ Acquired 15 matter. Map ----- +----------------------------------------------------+ | ?????? != # #????????????????????????? | | ?????# != # #????????????????????????? | | ?????# # #????????????????????????? | | ????# """"""""" # #????????????????????????? | | ?????# # #????????????????????????? | | ?????? 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[+% @ """" # ???????? | | # !%=#### """" #??????????? | | ############ [%!#??#g #??????????? | | ??????????# =%%#??# #??????????? | | ??????????# #??# #??????????? | | ??????????# #??# ^ ????????? | | ??????????## #??# ?????????? | | ???????????# #??# """ ?????????? | | ???????????## """#??# """"" ""?????????? | | ????????????# S"#??#""" """"?????????????? | | ????????????# [ """#???"F" ???????????????? | | ????????????# """????" "??????????????? | | ????????????# ????????"? """??????????????? | | ????????????#######?????????? "????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Melee Accuracy 15 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Lgt. Treads | -10/Mines | Hacked Lrg. Storage Unit | -10/Mines | Hacked Med. Storage Unit | -10/Mines | Hacked Melee Analysis Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Melee Analysis Suite | x2 | -7/Factory Melee Analysis Suite | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainCryofiberMediator Manual? 0 Play Time 00:27:29 Cumulative 642.8 hours Start 2020.10.08 @ 14:11:28 End 2020.10.08 @ 14:36:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 978 Rogue 978 Adventurer 0 Explorer 0 Win Type - Total 62 Types 38/1/8/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eacb84e-42f9-4438-85ce-52c9578d253f