Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.22 @ 17:04:33 Player: wd Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (867) 867 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2787 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 228/300 Energy 250/250 System Corruption 0% Temperature Warm (109) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Medium Battery > --- WEAPON (3) ------- Backup Laser I > --- INVENTORY (20) --- Improved Treads Improved Heat Sink Medium Battery (150) Visual Processing Unit Shield Generator EM Pulse Cannon Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Battery Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Improved Treads Improved Treads Improved Heat Sink Medium Battery Shield Generator Backup Laser I Spread Laser Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Battery Device Improved Terrain Scanner Storage Medium Battery Processor Signal Interpreter Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 48 | 7 20 10 11 Power 8 | 1 2 1 4 Engine 7 | 1 1 1 4 Core 1 | . 1 . . Reactor . | . . . . Propulsion 12 | 2 5 3 2 Treads 8 | . 3 3 2 Leg 2 | 2 . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 8 3 . Device 1 | 1 . . . Storage 10 | 1 8 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 5 3 5 Energy Gun 10 | 2 4 2 2 Energy Cannon 3 | . . 1 2 Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . . 2 14 Power 5 | . . 1 4 Propulsion 5 | . . . 5 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 14 | . . 2 14 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 86 Engine 3 | . 5 1 14 Core 8 | . 8 9 . Treads 29 | . 27 33 20 Device 2 | . 4 . . Storage 22 | . 23 22 18 Processor 6 | . . 11 8 Energy Gun 21 | . 27 16 22 Energy Cannon 2 | . . 5 2 Naked Turns . | . . . . Heaviest Build 62 | 13 23 55 62 Greatest Support 66 | 20 46 66 60 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 14 | 7 9 19 20 Most Carried 20 | 7 10 20 18 Average Carried 10 | 3 9 12 16 Final Capacity 20 | 8 10 20 20 Final Carried 18 | 7 10 18 12 Class Distribution -------------------- 87% | Mutant 8% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 582 | 270 214 98 . Remotely . | . . . . Salvage Created 1717 | 158 582 977 . Parts 133 | 12 49 72 . Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 25 | . 9 16 . Guns 17 | . 7 10 . Cannons 3 | . . 3 . AOE 5 | . 2 3 . Classes Destroyed 10 | 3 5 2 . Worker 7 | 2 2 3 . Builder 1 | . 1 . . Tunneler 5 | 3 1 1 . Hauler 5 | . 2 3 . Recycler 3 | 1 1 1 . Mechanic 1 | . . 1 . Watcher 5 | . 3 2 . Swarmer 9 | . 6 3 . Grunt 14 | . 3 11 . Sentry 2 | . . 2 . Best Kill Streak 5 | 2 4 5 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 3 | 1 3 3 . Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2491 | . 284 497 1710 Core 669 | . 66 51 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 26 | . . 26 . Core Remaining (%) 86 | 100 73 87 . Volleys Fired 103 | 11 34 49 9 Largest 3 | 2 2 2 3 Hottest 140 | 100 90 105 140 Shots Fired 207 | 22 70 95 20 Gun 178 | 22 70 72 14 Cannon 29 | . . 23 6 Launcher . | . . . . Special . | . . . . Kinetic 10 | . 10 . . Thermal 60 | 22 . 23 15 Explosive . | . . . . Electromagnetic 137 | . 60 72 5 Robot Hit Streak 7 | 6 5 7 7 Robot Miss Streak 5 | 3 5 5 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 109 | 13 29 55 12 Core Hits 63 | 7 21 30 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | 1 1 . . Burn 1 | 1 . . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2237 | 160 658 1187 232 Guns 1471 | 160 508 694 109 Cannons 295 | . . 212 83 Explosions 417 | . 125 252 40 Melee . | . . . . Ramming 54 | . 25 29 . Kinetic 32 | . 32 . . Thermal 931 | 160 125 464 182 Explosive . | . . . . Electromagnetic 1220 | . 476 694 50 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . 11 . . Message Errors 4 | . 4 . . Matter Fused 2 | . 2 . . Energy Discharges 1 | . 1 . . Data Loss (major) 1 | . 1 . . Misfires 2 | . 2 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 37 | . . 25 12 Projectiles 13 | . . 11 2 Explosions 24 | . . 14 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 70 | . . 70 . Shots 2 | . . 2 . Rammed 7 | . 6 1 . Targets Rammed 8 | . 6 2 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 559 | 195 180 246 559 Average Temperature 92 | 69 49 72 291 Received Heat Transfer 753 | . 42 126 585 Effects 14 | . . . 14 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 7 | . 6 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1682 | 555 50 694 383 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 1 4 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 301 | 30 197 301 132 Initial 126 | . 19 1 126 Average 81 | 8 65 99 105 Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 81 100 Level 1 8 | . . 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 5 2 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 15 24 10 Peak Tracking Total 9 | . 3 4 9 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 12 | . 5 7 . Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 14 28 . Successful 18 | . 2 16 . Failed 24 | . 12 12 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 14 19 . Fabricators . | . . . . Repair Stations 9 | . . 9 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 2 12 . Record 4 | . . 4 . Robot Analysis 2 | . 1 1 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Scanalyzer Index 1 | . 1 . . Locate Traps 2 | . . 2 . Maintenance Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 3 | . . 3 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 7 . Full Trace Events 6 | . 2 4 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 44 | . . 44 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3221 | 164 1339 1564 154 Spaces Moved 1692 | 94 727 814 57 Core 5 | 5 . . . Treads 1588 | . 717 814 57 Legs 89 | 89 . . . Wheels 10 | . 10 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 160 160 Average Speed 157 | 117 158 160 164 Slowest Speed 320 | 120 160 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 6 91 48 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . 1 12 6 Melee . | . . . . Projectile . | . . . . AOE 19 | . 1 12 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2048 | 125 843 979 101 Wait 119 | . 16 84 19 Move 1689 | 93 726 813 57 Hop . | . . . . Pick Up 56 | 14 22 17 3 Fast Attach . | . . . . Attach 24 | 7 2 5 10 Detach 2 | . . 1 1 Swap 24 | . 18 5 1 Drop 23 | . 19 3 1 Fire 103 | 11 34 49 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 8 | . 6 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 165 | -11/Junkyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 7) 1010 | -10/Materials | Discovered new exit (range 16) 1160 | -10/Materials | Discovered new exit (range 16) 1315 | -10/Materials | Discovered new exit (range 5) 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -9/Materials | Discovered new exit (range 8) 2268 | -9/Materials | Identified exit to Materials 2460 | -9/Materials | Repaired Broken Hvy. EM Pulse Gun 2526 | -9/Materials | Identified exit to Mines 2565 | -9/Materials | Discovered exit to Materials (range 14) 3068 | -9/Materials | Entered another Materials area 3068 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3141 | -8/Materials | Garrison activated, responded to threat 3198 | -8/Materials | Core integrity fell below 50% 3201 | -8/Materials | Core integrity fell below 20% 3222 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- G-47 Trooper overheating. Power failure, Imp. Ion Engine shutdown. G-47 Trooper heat damages Aluminum Leg. S-10 Pest IFF system glitched. G-47 Trooper overheating. Spread Laser destroyed. Signal Interpreter destroyed. U-05 Engineer lays Concrete. S-10 Pest misfires. U-05 Engineer lays Concrete. Adv. Beam Cannon destroyed. Imp. Ion Engine destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Corrupted Aluminum Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Broken Lgt. Treads destroyed. R-06 Scavenger collects Lgt. Nuclear Core. G-47 Trooper destroyed. U-05 Engineer lays Concrete. 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