Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 01:33:41 Player: gabr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1175) 1175 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3305 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 90/300 Energy 12/100 System Corruption 0% Temperature Cool (61) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Cesium-ion Thruster > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Spread Laser > --- INVENTORY (5) ---- Light Treads High-capacity Matter Pod (200) Advanced Weight Redist. System Sensor Array Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Spread Laser Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Improved Treads Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Sensor Array Experimental Sensor Array Weapon Shielding Light Armor Plating Beam Rifle Beam Rifle Mining Claw [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 72 | 6 17 30 1 18 Power 14 | 1 3 8 . 2 Engine 12 | 1 3 7 . 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 27 | 2 8 6 1 10 Treads 9 | . 2 2 . 5 Leg 15 | 2 4 4 1 4 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 2 . . 1 Utility 9 | 1 3 3 . 2 Device 1 | . . 1 . . Storage 3 | 1 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 2 . . 2 Artifact . | . . . . . Weapon 22 | 2 3 13 . 4 Energy Gun 14 | 2 1 7 . 4 Energy Cannon . | . . . . . Ballistic Gun 8 | . 2 6 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 21 | . 4 1 . 16 Power 4 | . 2 . . 2 Propulsion 6 | . 1 . . 5 Utility 4 | . . 1 . 3 Weapon 7 | . 1 . . 6 Highest Loss Streak 15 | . 2 1 . 15 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 99 100 76 Engine 10 | . 13 8 11 7 Treads 3 | . 8 1 . 10 Leg 19 | . 18 20 22 12 Device 1 | . . 4 . . Storage 12 | . 17 11 11 7 Processor 5 | . . 3 11 3 Protection 2 | . 7 2 . 2 Energy Gun 21 | . 25 19 22 17 Ballistic Gun 16 | . 2 24 22 13 Naked Turns . | . . . . . Heaviest Build 44 | 13 17 42 42 44 Greatest Support 66 | 20 40 40 20 66 Greatest Overweight (x) 13 | . 1 6 2 13 Average Overweight (x) . | . . . 2 . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 11 | 6 8 10 15 13 Most Carried 15 | 4 8 15 15 15 Average Carried 10 | 2 4 9 14 12 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 4 8 15 15 5 Class Distribution -------------------- 50% | Scavenger-Skirmisher 28% | Mutant 9% | Tank 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1565 | 140 411 762 158 94 Remotely . | . . . . . Salvage Created 2068 | . 620 1012 133 303 Parts 115 | . 25 62 12 16 Haulers Intercepted 7 | . 2 5 . . Recyclers Shooed 3 | . 1 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 34 | . 10 12 5 7 Guns 33 | . 9 12 5 7 Classes Destroyed 10 | . 4 5 . 1 Worker 5 | . . 4 . 1 Builder 2 | . . 2 . . Hauler 7 | . 2 5 . . Recycler 4 | . 2 1 1 . Watcher 2 | . . 2 . . Swarmer 10 | . 3 2 5 . Grunt 17 | . 7 5 . 5 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 5 | . . 4 . 1 Best Kill Streak 5 | . 5 5 3 3 Combat Bots Only 5 | . 5 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 282 | . 88 54 28 112 Missed 60 | . 23 19 7 11 Damage Taken 3649 | . 732 432 160 2325 Core 775 | . 133 57 28 557 Absorbed by Shields . | . . . . . Redirected to Shielding 155 | . 21 29 . 105 Regen/Repaired (Parts) 78 | . 78 . . . Core Remaining (%) 74 | 100 46 . 78 . Volleys Fired 166 | . 80 52 6 28 Largest 4 | . 2 4 4 4 Hottest 188 | . 90 188 176 177 Shots Fired 409 | . 131 202 21 55 Gun 409 | . 131 202 21 55 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 168 | . 8 133 13 14 Thermal 241 | . 123 69 8 41 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 7 5 7 Robot Miss Streak 8 | . 4 5 4 8 Penetration Max . | . . . . . Secondary Targets 6 | . 1 3 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 236 | . 85 103 8 40 Core Hits 123 | . 26 46 11 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 6 2 . 1 Burn 9 | . 6 2 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3089 | . 1049 1267 119 654 Guns 3089 | . 1049 1267 119 654 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 995 | . 46 764 53 132 Thermal 2094 | . 1003 503 66 522 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 . Average Corruption 3 | . . 3 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . . 9 30 . Message Errors 8 | . . . 8 . Matter Fused 10 | . . 3 7 . Heat Flow Errors 5 | . . 1 4 . Energy Discharges 6 | . . 2 4 . Data Loss (minor) 4 | . . 1 3 . Data Loss (major) 2 | . . . 2 . Misfires 2 | . . 1 1 . Alerts 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 965 | . 365 413 269 965 Average Temperature 159 | . 121 111 114 395 Received Heat Transfer 1308 | . 369 138 . 801 Effects 47 | . 4 2 4 37 Shutdowns 5 | . 1 . . 4 Energy Bleed 9 | . 1 . 1 7 Interference 7 | . 2 . 3 2 Matter Decay 7 | . . 2 . 5 Short Circuit 3 | . . . . 3 Damage (minor) 6 | . . . . 6 Damage (major) 7 | . . . . 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 10 | . 9 . . 1 Heat Transferred 5554 | . 3144 1397 85 928 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 245 | . 232 245 125 86 Initial 41 | . . . 41 . Average 58 | . 71 122 22 20 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 92 | 100 85 83 100 100 Level 1 7 | . 14 16 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 1 . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 19 18 6 17 Peak Tracking Total 11 | . 4 4 3 11 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 3 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 4 | . 4 . . . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3711 | 63 897 898 1400 453 Spaces Moved 1586 | 43 463 384 515 181 Core 19 | 3 . 1 . 15 Treads 250 | . 136 31 . 83 Legs 1298 | 40 326 352 515 65 Wheels . | . . . . . Hover . | . . . . . Flight 19 | . 1 . . 18 Fastest Speed 35 | 50 120 120 260 35 Average Speed 184 | 115 132 166 260 156 Slowest Speed 700 | 120 190 350 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 44 32 97 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2080 | 53 615 543 564 305 Wait 173 | 1 39 28 37 68 Move 1582 | 42 462 383 514 181 Hop . | . . . . . Pick Up 30 | 4 5 16 3 2 Fast Attach 38 | 6 6 17 . 9 Attach 17 | . 7 2 . 8 Detach 10 | . 7 1 . 2 Swap 17 | . 4 11 1 1 Drop 47 | . 5 33 3 6 Fire 166 | . 80 52 6 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 630 | -10/Materials | Repaired Aluminum Leg 853 | -10/Materials | Core integrity fell below 50% 954 | -10/Materials | Discovered new exit (range 8) 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Weapon x2 1798 | -9/Materials | Discovered new exit (range 12) 1859 | -9/Materials | Entered Mines 1876 | -9/Mines | Build established: Scavenger-Skirmisher 1948 | -9/Mines | Found a hidden stash of uninstalled traps 2177 | -9/Mines | Discovered new exit (range 9) 2271 | -9/Mines | Learned 8 Materials zone layouts 2359 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2375 | -9/Mines | Found Prototype Device 2480 | -9/Mines | Discovered new exit (range 12) 2688 | -9/Mines | Learned 2 Materials zone layouts 3259 | -9/Mines | Entered Materials 3259 | -8/Materials | Evolved 2 slots: Propulsion x2 3260 | -8/Materials | Identified exit to Factory 3629 | -8/Materials | Core integrity fell below 50% 3668 | -8/Materials | Core integrity fell below 20% 3675 | -8/Materials | Lost 15 parts (2p4n3u6w) 3712 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03647_ Overheating: Matter decay (-15). 03647_ U-05 Engineer lays Concrete. 03648_ Knocked back. 03648_ U-05 Engineer lays Concrete. 03649_ Acquired 6 matter. 03649_ U-05 Engineer lays Concrete. 03651_ Overheating: Matter decay (-33). 03652_ Overheating: Broken Lgt. Treads damaged (-34). 03652_ Overheating: Cld. Ion Engine damaged (-42). 03654_ U-05 Engineer lays Concrete. 03658_ Overheating: Energy bleed (-53). 03664_ Acquired Cesium-ion Thruster. 03666_ Dropped Cld. Ion Engine. 03667_ Acquired Spread Laser. 03668_ Critical hit (Burn: +37). 03674_ Acquired Aluminum Leg. 03689_ Aluminum Leg destroyed. 03700_ L-31 Rogue destroyed. 03701_ Acquired 34 matter. 03704_ G-47 Trooper destroyed. 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