Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 09:56:16 Player: SunShine214 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (2756) 2756 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1082) 1082 TOTAL SCORE: 8473 Bonus ------- Follower Combat Kills 282 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 109/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite System Shield > --- WEAPON (3) ------- Companion Sword > --- INVENTORY (5) ---- Improved Flight Unit Deep Structural Scanner Improved Propulsion Shielding Improved Medium Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Mass Driver Mini Grenade Launcher Companion Sword > --- INVENTORY -------- Improved Flight Unit Deep Structural Scanner Improved Propulsion Shielding Improved Medium Armor Plating Mini Grenade Launcher Plasma Cutter [Rating: 55] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 3 | . . . . . . 3 . Utility 6 | . . 2 . . . 3 1 Weapon 1 | . . . . . . . 1 Parts Attached 79 | 7 6 29 9 . 5 10 13 Power 7 | 1 . 2 . . . 4 . Engine 5 | 1 . 2 . . . 2 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 26 | 2 1 10 5 . 2 3 3 Treads 18 | 2 . 10 5 . . . 1 Leg . | . . . . . . . . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 6 | . 1 . . . 2 3 . Utility 28 | 2 3 8 3 . 2 2 8 Device 8 | 1 2 1 1 . 1 . 2 Storage 3 | 1 1 . . . . . 1 Processor 5 | . . 1 . . 1 . 3 Hackware 2 | . . . . . . 1 1 Protection 10 | . . 6 2 . . 1 1 Artifact . | . . . . . . . . Weapon 18 | 2 2 9 1 . 1 1 2 Energy Gun 8 | 1 2 5 . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 3 | . . 1 . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 1 . . 1 . . Parts Lost 27 | . 1 4 2 . . 5 15 Power 2 | . . . . . . 2 . Propulsion 8 | . . . . . . 3 5 Utility 13 | . 1 3 2 . . . 7 Weapon 4 | . . 1 . . . . 3 Highest Loss Streak 12 | . 1 1 1 . . 3 12 To Critical Strikes . | . . . . . . . . Average Backups 11 | . 5 14 15 15 14 14 7 Power . | . . . . . . . . Propulsion 6 | . 3 8 9 9 8 5 1 Utility 1 | . . . 1 2 1 3 2 Weapon 3 | . 1 5 4 3 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 13 | . 3 2 1 1 . 1 5 Power . | . . . . . . . . Propulsion 5 | . 2 1 1 . . . 1 Utility 2 | . . . . . . 1 1 Weapon 5 | . 1 1 . 1 . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 99 94 98 100 94 64 50 Engine 9 | . 14 11 11 11 10 1 . Treads 18 | . 28 22 22 22 20 . 1 Flight 4 | . . . . . 1 32 11 Device 9 | . 13 12 3 11 10 5 . Storage 10 | . 14 11 11 11 10 6 4 Processor 3 | . . . 7 . 4 6 13 Hackware 1 | . . . . . . 5 8 Protection 10 | . . 15 20 22 17 . . Energy Gun 10 | . 18 14 11 11 6 . . Energy Cannon 2 | . . 7 2 . . . . Ballistic Gun 1 | . 9 . . . . . . Ballistic Cannon 3 | . . . 6 11 8 . 1 Slashing Weapon 1 | . . . 1 . 4 2 4 Peak Build Rating 55 | 7 13 19 19 16 28 45 55 Average Rating 19 | 5 8 17 16 16 20 39 38 On Entrance 15 | . 7 13 18 16 16 28 26 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 48 | 15 32 48 47 44 45 29 20 Greatest Support 43 | 40 40 40 43 40 40 26 30 Greatest Overweight (x) 2 | . . 1 1 1 2 1 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 Average Capacity 12 | 7 9 15 15 15 14 15 7 Most Carried 15 | . 11 15 15 15 15 15 8 Average Carried 11 | . 5 14 14 14 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | . 11 15 15 15 15 15 5 Class Distribution -------------------- 43% | Mutant 43% | Scavenger-Mutant 7% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Sprinter | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Matter Collected 1523 | 288 154 272 303 . 21 198 287 Remotely . | . . . . . . . . Salvage Created 4089 | 107 499 1999 709 . . 86 689 Parts 227 | 6 38 101 39 . . 8 35 Haulers Intercepted 9 | . 2 5 2 . . . . Recyclers Shooed 8 | . 1 4 . 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 66 | . 15 26 12 . . 4 9 Melee 2 | . . . . . . . 2 Guns 34 | . 14 17 3 . . . . Cannons 18 | . . 5 8 . . . 5 AOE 12 | . 1 4 1 . . 4 2 Classes Destroyed 15 | 2 5 4 2 . . . 2 Worker 7 | . 2 3 1 . . 1 . Builder 2 | . . . 1 . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 9 | . 2 5 2 . . . . Recycler 8 | 1 . 4 . . . . 3 Mechanic 1 | . . 1 . . . . . Operator 2 | . . . 1 . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 16 | . 8 . . . . 4 4 Grunt 28 | . 7 15 5 . . . 1 Brawler 2 | . . 1 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 16 | . . 9 6 . . . 1 Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | 2 5 5 5 . . 4 10 Combat Bots Only 6 | . 4 4 3 . . 4 6 Max Kills in Single Turn 4 | 1 4 2 3 . . 4 2 Gunslinging . | . . . . . . . . Exploded 4 | . 1 2 1 . . 4 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 419 | . 48 84 50 . . 78 159 Missed 123 | . 11 21 7 . . 39 45 Hits 296 | . 37 63 43 . . 39 114 Melee 1 | . . . . . . 1 . Projectile 295 | . 37 63 43 . . 38 114 Critical Strikes 9 | . . 2 1 . . 2 4 Damage Taken 4741 | . 405 898 616 . . 648 2174 Core 1478 | . 53 78 69 . . 267 1011 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 78 . . . 63 68 . Volleys Fired 184 | 8 37 80 35 . . 1 23 Largest 2 | 2 2 2 2 . . 1 2 Hottest 113 | 70 90 113 113 . . 30 77 Shots Fired 339 | 16 74 150 67 . . 1 31 Gun 217 | 16 74 94 33 . . . . Cannon 105 | . . 55 34 . . . 16 Launcher 17 | . . 1 . . . 1 15 Special . | . . . . . . . . Kinetic 80 | 8 32 . 24 . . . 16 Thermal 120 | 8 32 70 10 . . . . Explosive 17 | . . 1 . . . 1 15 Electromagnetic 122 | . 10 79 33 . . . . Robot Hit Streak 18 | 6 9 12 16 . . 17 18 Robot Miss Streak 5 | 3 3 4 5 . . . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 243 | 11 50 100 51 . . 2 29 Core Hits 189 | 4 29 74 31 1 . 4 46 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 2 1 2 . . . . Burn 3 | . 2 1 . . . . . Blast 2 | . . . 2 . . . . Melee Attacks 37 | . . 2 1 . . 9 25 Impact . | . . . . . . . . Slashing 37 | . . 2 1 . . 9 25 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7053 | 133 1102 2108 1245 13 . 321 2131 Guns 2449 | 133 646 1237 433 . . . . Cannons 1632 | . . 593 575 . . . 464 Explosions 1935 | . 451 237 149 . . 219 879 Melee 965 | . . . 88 . . 89 788 Ramming 72 | . 5 41 . 13 . 13 . Kinetic 1261 | 69 296 . 432 . . . 464 Thermal 2029 | 64 698 944 292 . . . 31 Explosive 876 | . . 39 . . . 219 618 Electromagnetic 1850 | . 103 1084 433 . . . 230 Impact . | . . . . . . . . Slashing 965 | . . . 88 . . 89 788 Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . 1 Average Corruption 1 | . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . . 9 4 5 . . 4 Message Errors 9 | . . 3 1 2 . . 3 Matter Fused 5 | . . 1 . 3 . . 1 Heat Flow Errors 3 | . . 2 1 . . . . Energy Discharges 2 | . . 2 . . . . . Data Loss (major) 1 | . . . 1 . . . . Alerts 2 | . . 1 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 252 | . 53 . . . . 36 163 Projectiles 5 | . . . . . . . 5 Explosions 102 | . 53 . . . . 36 13 Melee 145 | . . . . . . . 145 Knockbacks 6 | . . . 3 . . . 3 Impact . | . . . . . . . . Kinetic 6 | . . . 3 . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 231 | . 62 100 34 . . 21 14 Shots 8 | . 1 4 1 . . 1 1 Rammed 14 | . 1 10 . 2 . 1 . Targets Rammed 15 | . 1 11 . 2 . 1 . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 491 | 54 87 450 491 . . 46 10 Average Temperature 94 | 24 26 94 155 . . 16 6 Received Heat Transfer 1029 | . 90 366 240 . . 162 171 Effects 5 | . . 2 3 . . . . Shutdowns 2 | . . 1 1 . . . . Energy Bleed 1 | . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 4 . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 3612 | 185 1188 1680 509 . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 4 2 . . . 1 Alert | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 2 | . 1 2 1 . . 2 1 Low Security (%) 75 | 100 83 59 81 100 . 70 86 Level 1 24 | . 16 40 18 . . 29 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 406 | 10 248 400 246 85 . 406 361 Initial 167 | . . 33 167 85 . . 167 Average 115 | . 127 149 104 14 . 121 95 Influence Increases 3168 | 15 563 897 415 . . 628 650 Destroy 0b10 Robot/C 1460 | . 300 520 240 . . 120 280 Destroy 0b10 Robot/NC 170 | 15 25 65 25 . . 5 35 Destroy Leader 452 | . 66 190 84 . . 20 92 Allied During Kill 17 | . . . . . . 4 13 Successful Hack 33 | . 11 . 8 . . 14 . Disable Machine 270 | . 60 60 30 . . . 120 Destroy Structure 166 | . 26 32 13 . . 15 80 Partial Spotted 105 | . . . . . . 75 30 Lose Combat Pursuer 495 | . 75 30 15 . . 375 . Influence Decreases 2825 | 15 484 580 590 221 . 286 649 Entered New Map 586 | . . 46 229 136 . . 175 Time Decay 1739 | 15 474 494 191 85 . 156 324 Lost Part 270 | . 10 40 20 . . 50 150 Lost Ally 80 | . . . . . . 80 . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 27 | . 2 9 1 . . 8 7 Investigation 20 | . 2 9 . . . 5 4 Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . 1 . . 1 1 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Distress Signals 13 | . 2 5 2 . . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 25 38 15 . . 38 18 Peak Tracking Total 11 | . 5 4 4 . . 11 5 Tactical Retreats 14 | . 2 2 1 . . 9 . Traps | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Traps Triggered 5 | . 2 2 . . . . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Disabled 18 | . 4 4 2 . . . 8 Max in Single Turn 5 | . 4 1 2 . . . 5 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Machines Accessed 46 | . 6 9 3 6 4 11 7 Terminals 27 | . 5 8 3 4 . 4 3 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 11 | . 1 . . 2 . 5 3 Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 121 | . 10 27 8 14 30 20 12 Successful 55 | . 5 2 4 2 30 7 5 Failed 65 | . 5 24 4 12 . 13 7 Catastrophic 19 | . . 12 . 1 . 2 4 Database Lockouts 1 | . . 1 . . . . . Manual 44 | . . 24 2 . . 10 8 Terminals 64 | . 9 24 8 10 . 6 7 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 18 | . 1 . . 4 . 9 4 Scanalyzers 3 | . . 3 . . . . . Garrison Access 4 | . . . . . . 3 1 Terminal Hacks 41 | . 4 . 4 . 30 2 1 Record 23 | . . . . . 23 . . Robot Analysis 6 | . . . . . 6 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . . 1 . . Branch Access Points 2 | . . . 1 . . 1 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . . . 1 Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . Retrieve Components 3 | . 1 . . 2 . . . Scanalyzer 2 | . . 2 . . . . . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 8 | . . . . . . 5 3 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . . . 5 3 Fedlink 6 | . . . . . . 4 2 Scrapoids 1 | . . . . . . 1 . Scraphulk 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 33 | . 5 9 2 5 . 8 4 Full Trace Events 11 | . . 8 . 3 . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 2 . . 2 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total Allies 6 | . . . . . . 5 1 Largest Group 5 | . . . . . . 5 1 Highest-Rated Group 140 | . . . . . . 140 123 Highest-Rated Ally 123 | . . . . . . 28 123 Initial UFD Resources 41 | . . . . . . 24 41 Total Orders . | . . . . . . . . Ally Attacks 18 | . . . . . . 9 9 Total Damage 607 | . . . . . . 179 428 Kills 8 | . . . . . . 2 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 2605 | 16 1266 1117 . . 1 75 130 Sensors 130 | . . . . . . . 130 Structural 76 | . . . . . 1 75 . Seismic 2399 | 16 1266 1117 . . . . . Robot Analysis Total 6 | . . . . . 6 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Turns Passed 7404 | 113 1303 2079 540 540 1451 608 770 Spaces Moved 4422 | 52 713 750 202 268 900 1094 443 Core 42 | 3 . . . . 3 . 36 Treads 2794 | 49 713 750 202 268 702 . 110 Legs . | . . . . . . . . Wheels 8 | . . . . . . . 8 Hover . | . . . . . . . . Flight 1578 | . . . . . 195 1094 289 Fastest Speed 28 | 50 160 160 160 200 37 28 34 Average Speed 130 | 153 160 207 197 200 157 29 71 Slowest Speed 240 | 160 160 240 220 200 200 104 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 15 | . . . . . . 15 . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 95 67 29 46 57 34 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . . 4 1 . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 5 | . . . . . 5 . . Spaces Dug 11 | . . 2 . . . 8 1 Terrain Destroyed 121 | . 23 26 12 . . 15 45 Melee 11 | . . 2 . . . 8 1 Projectile 4 | . . . . . . . 4 AOE 106 | . 23 24 12 . . 7 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Total 5642 | 66 803 1109 278 271 929 1358 828 Wait 772 | . 27 209 16 . . 209 311 Move 4389 | 51 712 749 201 267 899 1067 443 Hop 11 | . . . . . . 11 . Pick Up 54 | . 14 9 3 1 11 12 4 Fast Attach 33 | 7 1 4 3 . 5 4 9 Attach 23 | . . 5 . . 1 12 5 Detach 12 | . . . . . . 10 2 Swap 53 | . 6 23 10 . 5 7 2 Drop 59 | . 5 17 9 1 8 15 4 Fire 184 | 8 37 80 35 . . 1 23 Melee 37 | . . 2 1 . . 9 25 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 14 | . 1 11 . 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / *Sto x2) -9/Storage -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Discovered new exit (range 8) 1054 | -10/Materials | Discovered new exit (range 15) 1123 | -10/Materials | Discovered new exit (range 10) 1417 | -10/Materials | Entered another Materials area 1417 | -9/Materials | Evolved 2 slots: Utility x2 2201 | -9/Materials | Discovered new exit (range 8) 2338 | -9/Materials | Discovered new exit (range 8) 2526 | -9/Materials | Central database locked down 2587 | -9/Materials | Discovered new exit (range 15) 2854 | -9/Materials | Build established: Scavenger-Mutant 3357 | -9/Materials | Discovered new exit (range 6) 3494 | -9/Materials | Identified exit to Storage 3496 | -9/Materials | Entered Storage 3512 | -9/Storage | Identified exit to Recycling 3958 | -9/Storage | Used back door to open Recycling access 4036 | -9/Storage | Entered Recycling 4528 | -9/Recycling | Scanned before Scraplab entrance 4556 | -9/Recycling | Entered Scraplab 4572 | -9/Recycling | Discovered new exit (range 3) 4576 | -9/Recycling | Entered Scraptown 4576 | -9/Scraptown | System corruption cleaned by C-Scrubber 4800 | -9/Scraptown | Visited UFD Registry 4800 | -9/Scraptown | Registered with UFD as "Chainface" 4832 | -9/Scraptown | Visited Awakened 4892 | -9/Scraptown | Visited IN-MT5's Study 4922 | -9/Scraptown | Visited Bundlers 5090 | -9/Scraptown | Visited Shadow of the Wyrm 5110 | -9/Scraptown | Visited The Evicted 5140 | -9/Scraptown | Visited CPS Storage 5210 | -9/Scraptown | Visited Analyses Database 5280 | -9/Scraptown | Visited Scrap Suit Storage 5306 | -9/Scraptown | Visited Research Penetration Think Tank 5366 | -9/Scraptown | Visited Sword Containment 5386 | -9/Scraptown | Found Prototype Slashing Weapon 5386 | -9/Scraptown | Identified Companion Sword 5465 | -9/Scraptown | Visited A0-MCA Data Center 5479 | -9/Scraptown | Given a B+ rating by A0-MCA 5485 | -9/Scraptown | Found A0-MCA's Component Scanner 5527 | -9/Scraptown | Visited Science Testing Area 5559 | -9/Scraptown | Visited Cartography Club 5732 | -9/Scraptown | Learned location of Zion (-6) 5732 | -9/Scraptown | Learned location of Quarantine (-2) 5732 | -9/Scraptown | Learned 12 Materials zone layouts 5732 | -9/Scraptown | Learned location of Cetus (-5) 5732 | -9/Scraptown | Learned 8 Factory zone layouts 5732 | -9/Scraptown | Learned 24 Factory zone layouts 5732 | -9/Scraptown | Learned 8 Access zone layouts 5732 | -9/Scraptown | Learned 12 Lower Caves zone layouts 5732 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 5732 | -9/Scraptown | Learned 20 Lower Caves zone layouts 5732 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 5732 | -9/Scraptown | Learned location of 3 exits from Factory 5732 | -9/Scraptown | Learned location of 2 exits from Lower Caves 5732 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 5732 | -9/Scraptown | Identified exit to Factory 5768 | -9/Scraptown | Found Deep Structural Scanner 5929 | -9/Scraptown | Met Optimus 5929 | -9/Scraptown | Accepted into 0bPrime 6027 | -9/Scraptown | Entered Factory 6027 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 6028 | -6/Factory | Identified exit to Factory 6030 | -6/Factory | Identified exit to Lower Caves 6283 | -6/Factory | Loaded intel: 8 recycling unit locations 6312 | -6/Factory | Learned location of Protoforge (-2) 6359 | -6/Factory | Build established: Sprinter 6556 | -6/Factory | Spotted B-75 Beast 6622 | -6/Factory | Scrapoids reinforcements arrived? 6635 | -6/Factory | Entered another Factory area 6635 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6658 | -5/Factory | Lost 4 allies 6664 | -5/Factory | Lost 3 parts (1p2n) 6914 | -5/Factory | Build established: Mutant 7008 | -5/Factory | Loaded intel: 8 recycling unit locations 7098 | -5/Factory | Garrison activated, responded to threat 7300 | -5/Factory | Garrison activated, responded to threat 7304 | -5/Factory | Build established: Hacker-Mutant 7322 | -5/Factory | Core integrity fell below 50% 7359 | -5/Factory | Core integrity fell below 20% 7373 | -5/Factory | Scraphulk reinforcements arrived 7386 | -5/Factory | Lost 12 parts (4n5u3w) 7405 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07384_ HV Slug penetrates G-50 Soldier. 07384_ G-50 Soldier suffers critical hit (Destroy). 07384_ G-50 Soldier destroyed. 07386_ HV Slug penetrates G-50 Soldier. 07386_ G-50 Soldier suffers critical hit (Destroy). 07386_ G-50 Soldier destroyed. 07388_ HV Slug penetrates G-50 Soldier. 07388_ G-50 Soldier suffers critical hit (Destroy). 07388_ G-50 Soldier destroyed. 07397_ Acquired 6 matter. 07399_ U-05 Engineer lays Concrete. 07402_ Hacking Suite destroyed. 07403_ U-05 Engineer lays Concrete. 07403_ R-10 Processor collects Lgt. Fission Core. 07404_ U-05 Engineer lays Concrete. 07405_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????# ?????????????????? | | ???????????????????????????? ?????????????????? | | ?##????????????????##+###### ??????????????????? | | ? ?????############ ???????????????????? | | ## ###??# t ???????????????????? | | ??# ?????????????????????? | | ?# ??# """"""""" #??????????????????????? | | ?# ### ^ #??????????????????????? | | ?# """"""""" ##?????????????????????? | | ?# ^ #?????????????????????? | | ?# """" ^ #????????#????????????? | | ?# ""R" SS ##??????? #????????????? | | ?# "" " SS ##????? ?????????????? | | ?# % ##???? ???????????????? | | ?# R ##### # ### #??????? | | ## % % @ " ????????? | | # ! ####; % % #??????? | | # ######## #??## [ = %! # #??????? | | # #??????##### !% [|*% # ###?????????? | | # #??????????#### % *%! #???????????? | | # #?????????????## % !=% # #??????????? | | # #?????????????# # ! % #??????????? | | # #?????????????# # u ##??????????? | | # #???########## # % ;#??????????? | | # #??? # ! # [= % #??????????? | | +?? # + *%[ # ?????????? | | ###?""" # u! +??????????? | | ???"""" # """ # #??????????? | | ??#"""" # """ # ]% % #??????????? | | ??#"""" # """ # #??????????? | | ??#"""" # ! # #??????????? | | ??#""""! #"""== #/ #??????????? | | ??# !!! #"Y *!//# #???######## | | ??#####+####""" / #??#### ##??# # | | ?????#" % / #?????# #??# # | | ?????#" ############??#### #### "" # | | #???### ###???????????# + "Y =# | | ##### #??###??????# # "" # | | %####"######?# # # | | % # #?# """ ########### ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Evasion (%) 64 Melee Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeCompactDeflector Manual? 0 Play Time 00:49:39 Cumulative 237.9 hours Start 2026.09.12 @ 09:01:59 End 2026.09.12 @ 09:56:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 348 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 071a00e0-edf6-430e-a8cb-d7ba9e91f0a5