Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 13:27:48

Player: Corvi

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (95)      475
Value Destroyed (2400)     2400
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (2979)               2979
              TOTAL SCORE: 14154

 Bonus
-------
High Alert Combat Kills    11
Aligned with FarCom        300
Win                        3000
Friendly Fire              -332

 Cogmind 
---------
Core Integrity             1554/1600
Matter                     74/300
Energy                     386/390
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (19)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (6) ---
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
    Cooled Nuclear Pulse Thruster
           Diametric Drive
           Diametric Drive
           Q-thruster
>          --- UTILITY (15) -----
   Compact Battery
  Enhanced Optical Array
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
           Authchip [Propulsion]
>          --- WEAPON (2) -------
           Kinetic Spear
           Kinetic Spear
>          --- INVENTORY (5) ----
           Impulse Thruster
  Advanced Terrain Scan Processor
           Gamma Bomb Array

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
           Backup Power VII
>          --- PROPULSION -------
           Diametric Drive
  Improved Diametric Drive
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
  Advanced Melee Analysis Suite
  Advanced Launcher Guidance Computer
           ECM Suite
  Improved Reaction Control System
   Layered Light Armor Plating
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
>          --- WEAPON -----------
      Mini Smartbomb Launcher
           Thunder Hammer
>          --- INVENTORY --------
           Particle Reactor
           Field Propulsion Drive
           Diametric Drive
           Diametric Drive
           Diametric Drive
           Diametric Drive
           Authchip [Propulsion]
           Gamma Bomb Array
[Rating: 135]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Scythe
  Energy Gun               Backup Laser I
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   4   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Utility                  13   | .   .   .   .   .   4   .   .   .   2   1   1   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             175  | 6   13  1   2   4   9   8   .   2   45  14  13  19  8   31  
  Power                    22   | 1   3   .   .   1   2   1   .   .   6   1   .   6   .   1   
    Engine                 12   | 1   3   .   .   1   2   1   .   .   4   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Propulsion               55   | 2   2   .   2   .   2   .   .   .   14  3   7   10  4   9   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 48   | .   .   .   .   .   1   .   .   .   14  3   7   10  4   9   
  Utility                  58   | 1   3   .   .   .   5   3   .   1   17  3   5   2   3   15  
    Device                 8    | .   .   .   .   .   2   1   .   .   1   .   2   .   1   1   
    Storage                4    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Processor              9    | .   .   .   .   .   2   .   .   .   1   .   1   1   .   4   
    Hackware               23   | .   .   .   .   .   .   .   .   .   10  2   1   .   2   8   
    Protection             14   | .   2   .   .   .   1   2   .   1   4   1   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   5   1   .   3   .   4   .   1   8   7   1   1   1   6   
    Energy Gun             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   5   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   .   1   .   2   .   .   1   3   .   .   1   2   
    Special Weapon         5    | .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   1   .   .   3   2   1   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   1   3   .   .   2   2   2   3   .   2   
Parts Lost                 32   | .   2   .   .   1   1   1   .   .   1   1   2   2   16  5   
  Power                    4    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   2   
  Utility                  17   | .   1   .   .   .   1   1   .   .   .   .   1   .   11  2   
  Weapon                   4    | .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Highest Loss Streak      7    | .   1   .   .   1   1   1   .   .   1   1   1   1   7   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  100 98  99  90  93  100 91  99  97  92  92  80  84  
  Engine                   6    | .   14  14  14  13  9   9   9   9   2   .   4   2   .   3   
  Core                     2    | .   .   .   .   .   .   .   .   .   3   5   5   3   3   .   
  Treads                   4    | .   28  28  17  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   8   28  17  18  18  18  .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   .   .   .   .   25  27  21  21  17  22  
  Device                   7    | .   .   .   .   .   8   9   9   9   12  11  10  9   9   3   
  Storage                  7    | .   14  14  14  14  9   9   9   9   6   5   5   4   3   3   
  Processor                7    | .   .   .   .   .   12  18  18  18  1   .   3   7   6   13  
  Hackware                 13   | .   .   .   .   .   .   .   .   .   24  29  27  23  22  26  
  Protection               9    | .   11  14  14  14  14  12  18  18  5   5   5   4   3   .   
  Ballistic Gun            5    | .   26  14  14  26  18  1   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   14  14  1   .   8   9   .   .   3   5   4   3   1   
  Slashing Weapon          3    | .   .   .   .   .   .   8   9   9   6   1   4   .   .   .   
Peak Build Rating          135  | 6   11  11  28  29  40  48  48  48  58  82  98  124 135 135 
  Average Rating           62   | 4   8   10  15  28  36  43  48  44  49  69  89  108 123 117 
  On Entrance              46   | .   6   11  10  28  29  40  48  48  47  58  82  98  124 68  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 11  34  34  34  34  42  46  46  46  40  31  32  36  40  34  
  Greatest Support         60   | 40  40  40  60  60  60  60  60  60  60  31  35  46  46  42  
  Greatest Overweight (x)  13   | .   .   .   11  .   13  .   .   .   1   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  8   8   8   8   5   
  Average Capacity         10   | 7   11  15  15  15  15  15  15  15  8   8   8   8   7   5   
  Most Carried             15   | 2   12  12  12  12  15  15  15  15  15  8   8   8   8   5   
  Average Carried          9    | 1   7   12  12  11  12  14  15  14  7   7   7   7   7   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  8   8   8   8   5   5   
  Final Carried            15   | 2   12  12  12  11  15  15  15  15  8   8   7   8   3   3   

 Class Distribution 
--------------------
 33% | Hacker-Sprinter
 31% | Mutant
 16% | Wizard-Sprinter
 15% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
        Assassin | -8/Storage
        Assassin | -8/Recycling
          Mutant | -8/Scraptown
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Matter Collected           2280 | 209 452 .   .   62  114 257 40  80  255 34  251 352 56  118 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3287 | .   672 .   .   145 172 426 213 .   354 34  299 395 205 372 
  Parts                    214  | 2   38  .   .   10  15  31  9   .   29  4   26  5   18  27  
Haulers Intercepted        5    | .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  51   | .   13  .   .   6   2   9   2   .   1   .   8   .   5   5   
  Melee                    12   | .   .   .   .   .   .   5   2   .   1   .   3   .   .   1   
  Guns                     18   | .   13  .   .   3   2   .   .   .   .   .   .   .   .   .   
  AOE                      21   | .   .   .   .   3   .   4   .   .   .   .   5   .   5   4   
Classes Destroyed          13   | 1   6   .   .   .   1   .   1   .   1   .   1   .   2   .   
  Worker                   6    | 1   1   .   .   1   .   .   .   .   .   .   1   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 7    | .   1   .   .   .   .   .   .   .   .   .   2   4   .   .   
  Hauler                   5    | .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   
  Operator                 13   | .   2   .   .   .   .   1   .   .   5   1   .   3   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Watcher                  10   | .   3   .   .   .   .   .   .   .   2   1   .   .   1   3   
  Swarmer                  23   | .   5   .   .   4   .   2   .   .   .   .   4   .   4   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    11   | .   8   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   .   .   2   6   2   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           7    | 1   5   .   .   7   2   4   1   .   1   1   4   3   5   6   
  Combat Bots Only         6    | .   3   .   .   6   1   4   1   .   1   .   4   .   4   4   
Max Kills in Single Turn   4    | 1   1   .   .   3   1   3   1   .   1   1   2   1   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   3   .   .   .   .   2   .   4   4   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        307  | .    94   .    .    20   19   29   6    .    12   3    18   11   76   19   
  Missed                   127  | .    15   .    .    8    6    9    1    .    5    2    10   7    53   11   
Damage Taken               4855 | .    820  .    .    165  201  256  71   .    175  163  383  129  1962 530  
  Core                     691  | .    170  .    .    16   15   14   .    .    12   82   124  19   193  46   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   6    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   301  | .    .    .    .    .    .    .    .    215  86   .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    25   .    .    .    94   98   91   89   98   86   97   
Volleys Fired              108  | .    74   .    .    10   11   2    .    .    2    .    4    .    2    3    
  Largest                  2    | .    2    .    .    2    2    1    .    .    1    .    1    .    1    1    
  Hottest                  80   | .    46   .    .    53   46   36   .    .    .    .    80   .    80   80   
Shots Fired                199  | .    144  .    .    20   22   2    .    .    2    .    4    .    2    3    
  Gun                      184  | .    144  .    .    18   22   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    .    2    .    2    .    .    .    .    4    .    2    3    
  Special                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  184  | .    144  .    .    18   22   .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    2    .    .    .    .    .    .    4    .    1    .    
  Electromagnetic          6    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    3    
  Robot Hit Streak         13   | .    13   .    .    8    11   12   .    .    2    .    .    .    .    3    
  Robot Miss Streak        4    | .    4    .    .    2    2    1    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           202  | .    94   .    .    15   15   15   6    .    25   4    7    10   2    9    
  Core Hits                117  | .    33   .    .    9    5    8    3    .    10   2    12   2    13   20   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         10   | .    .    .    .    1    .    2    .    .    3    1    1    1    1    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Sever                  7    | .    .    .    .    .    .    2    .    .    3    1    1    .    .    .    
Melee Attacks              285  | .    .    .    .    .    .    26   7    .    43   17   28   42   92   30   
  Impact                   138  | .    .    .    .    .    .    .    .    .    .    .    .    42   92   4    
  Slashing                 115  | .    .    .    .    .    .    26   7    .    43   11   28   .    .    .    
  Piercing                 32   | .    .    .    .    .    .    .    .    .    .    6    .    .    .    26   
  Sneak Attacks            26   | .    .    .    .    .    .    2    2    .    5    2    5    7    .    3    
    Combat Hostiles        4    | .    .    .    .    .    .    .    1    .    1    .    2    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8208 | 4    1212 .    .    363  229  666  298  .    1108 277  1347 1079 699  926  
  Guns                     1647 | .    1209 .    .    209  229  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1840 | .    .    .    .    133  .    121  .    .    .    .    653  .    539  394  
  Melee                    4693 | .    .    .    .    .    .    545  298  .    1108 277  694  1079 160  532  
  Ramming                  28   | 4    3    .    .    21   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1647 | .    1209 .    .    209  229  .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1217 | .    .    .    .    133  .    .    .    .    .    .    653  .    431  .    
  Electromagnetic          623  | .    .    .    .    .    .    121  .    .    .    .    .    .    108  394  
  Impact                   1332 | .    .    .    .    .    .    .    .    .    .    .    .    1079 160  93   
  Slashing                 2922 | .    .    .    .    .    .    545  298  .    1108 277  694  .    .    .    
  Piercing                 439  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    439  
Highest Corruption         46   | .    .    .    .    .    1    1    1    1    .    .    .    .    46   .    
  Average Corruption       3    | .    .    .    .    .    1    1    1    1    .    .    .    .    19   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    4    9    8    .    .    .    .    17   .    
    Message Errors         7    | .    .    .    .    .    .    .    1    3    .    .    .    .    3    .    
    Matter Fused           17   | .    .    .    .    .    .    3    3    5    .    .    .    .    6    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1445 | .    .    .    .    15   .    55   28   .    131  38   242  675  95   166  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               73   | .    .    .    .    15   .    .    .    .    .    .    36   .    .    22   
  Melee                    1372 | .    .    .    .    .    .    55   28   .    131  38   206  675  95   144  
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      208  | .    .    .    .    .    .    .    .    .    .    .    68   .    11   129  
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | 1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        380  | .    73   .    .    58   12   12   244  .    .    7    126  380  195  54   
  Average Temperature      37   | .    24   .    .    28   5    5    111  .    .    4    51   35   48   15   
  Received Heat Transfer   669  | .    342  .    .    105  54   72   27   .    6    9    .    .    54   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              18   | .    .    .    .    .    .    .    .    .    .    .    .    8    2    8    
  Impact Corruptions       24   | .    .    .    .    .    .    .    .    .    .    .    .    19   4    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Peak Influence             423  | .   183 49  .   160 176 423 301 .   171 100 143 83  221 266 
  Initial                  121  | .   3   49  .   .   62  74  121 .   .   35  35  31  21  10  
  Average                  83   | .   69  49  .   142 110 234 91  .   52  63  42  42  98  99  
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   .   .   .   .   .   1   1   
  Low Security (%)         89   | 100 100 100 .   100 100 26  77  .   100 100 100 100 81  86  
  Level 1                  10   | .   .   .   .   .   .   65  22  .   .   .   .   .   18  13  
  Level 2                  .    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   2   .   .   .   3   4   .   .   4   5   4   6   5   4   
  Investigation            7    | .   .   .   .   .   1   1   .   .   1   1   1   1   .   1   
  Extermination            8    | .   .   .   .   .   .   .   .   .   1   2   1   .   3   1   
  Reinforcement            18   | .   2   .   .   .   .   1   .   .   2   2   2   5   2   2   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Distress Signals           14   | .   1   .   .   .   3   2   .   .   .   .   2   2   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   23  .   .   6   7   17  2   .   13  12  11  7   39  12  
  Peak Tracking Total      9    | .   3   .   .   4   6   5   2   .   3   6   3   4   9   7   
  Tactical Retreats        36   | .   2   .   .   .   .   2   1   .   2   2   8   6   11  2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Traps Triggered            14   | .   1   .   .   .   1   1   .   .   2   1   2   3   2   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Machines Disabled          5    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   2   2   2   2   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Machines Accessed          107  | .   4   .   1   .   2   6   12  1   19  17  14  14  12  5   
  Terminals                65   | .   4   .   .   .   2   6   6   .   11  11  7   6   8   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   1   .   1   3   1   .   
  Recycling Units          14   | .   .   .   .   .   .   .   6   .   2   1   2   2   .   1   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   2   2   .   1   1   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   2   2   2   2   .   
Total Hacks                263  | .   9   .   1   .   9   11  37  1   42  55  36  25  26  11  
  Successful               179  | .   6   .   1   .   5   5   21  1   31  38  28  20  17  6   
  Failed                   84   | .   3   .   .   .   4   6   16  .   11  17  8   5   9   5   
    Catastrophic           14   | .   .   .   .   .   .   1   3   .   5   2   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   116  | .   7   .   1   .   6   3   19  .   24  26  10  5   8   7   
  Terminals                175  | .   9   .   .   .   9   11  23  .   28  39  20  12  15  9   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   4   2   3   .   .   .   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   3   .   2   4   5   .   
  Recycling Units          33   | .   .   .   .   .   .   .   14  .   3   1   8   5   .   2   
  Scanalyzers              19   | .   .   .   .   .   .   .   .   .   3   11  .   1   4   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   .   1   2   3   3   2   .   
Terminal Hacks             88   | .   3   .   1   .   3   5   7   1   14  20  13  8   9   4   
  Record                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   1   .   3   .   .   2   1   .   .   .   
  Open Door                4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              20   | .   1   .   .   .   1   1   2   .   3   3   4   2   2   1   
  Unreport Threat          6    | .   .   .   .   .   .   .   1   .   1   1   .   2   1   .   
  Locate Traps             5    | .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Extermination     5    | .   .   .   .   .   .   .   .   .   1   2   1   .   1   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Hauler Manifests         5    | .   1   .   .   .   1   .   .   .   1   1   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   .   .   .   2   .   1   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   4   2   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   2   .   1   3   1   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
Recycling Unit Hacks       24   | .   .   .   .   .   .   .   7   .   3   1   7   5   .   1   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Process                  3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Report Inventory         14   | .   .   .   .   .   .   .   6   .   2   1   2   2   .   1   
  Retrieve Matter          5    | .   .   .   .   .   .   .   1   .   1   .   2   1   .   .   
Scanalyzer                 18   | .   .   .   .   .   .   .   .   .   2   11  .   1   4   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   .   1   5   .   1   1   .   
  Analyze                  10   | .   .   .   .   .   .   .   .   .   1   6   .   .   3   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   .   .   1   2   3   2   2   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   1   2   2   2   2   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         24   | .   3   .   .   .   2   .   7   .   5   2   2   1   1   1   
  Terminals                17   | .   3   .   .   .   2   .   2   .   4   2   1   1   1   1   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   
    Botnet                 9    | .   2   .   .   .   1   .   2   .   1   1   1   1   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              3    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Hacking Detections         67   | .   2   .   .   .   2   2   7   .   12  13  8   8   9   4   
  Full Trace Events        5    | .   .   .   .   .   .   .   3   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   4   5   1   .   1   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Time                   354  | .   .   .   .   .   .   .   .   .   304 50  .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   10  5   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycled Matter          103  | .   .   .   .   .   .   .   .   .   .   .   79  24  .   .   
  Retrieved Matter         103  | .   .   .   .   .   .   .   .   .   .   .   79  24  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   .   .   .   1   5   .   .   1   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   .   .   .   1   5   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Total Allies               6    | .   .   .   .   .   .   2   .   .   2   1   .   .   .   1   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   1   1   .   .   .   1   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  .   .   26  9   .   .   .   41  
  Highest-Rated Ally       41   | .   .   .   .   .   .   31  .   .   26  9   .   .   .   41  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Total Damage             151  | .   .   .   .   .   .   151 .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               11361 | 100  1594 24   382  324  275  726  1128 853  1135 779  1549 706  1259 527  
Spaces Moved               17783 | 58   816  15   286  320  200  504  930  941  2621 2278 3086 1687 2802 1239 
  Core                     8     | 4    .    .    3    .    1    .    .    .    .    .    .    .    .    .    
  Treads                   1035  | 54   816  15   150  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3041  | .    .    .    133  320  199  504  930  941  14   .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13699 | .    .    .    .    .    .    .    .    .    2607 2278 3086 1687 2802 1239 
  Fastest Speed            15    | 50   160  160  90   90   90   90   90   90   26   26   18   15   21   19   
  Average Speed            45    | 152  160  160  132  90   93   90   90   90   28   26   28   24   27   20   
  Slowest Speed            700   | 160  160  160  600  90   700  90   90   90   103  28   107  103  107  26   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    .    .    .    .    .    .    .    14   19   18   12   8    5    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Exploration Rate (%)       46    | 4    78   5    62   69   13   63   99   59   54   35   51   40   43   26   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     6     | .    .    .    .    1    .    .    5    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    .    .    1    1    .    .    
Scrap Searched             6     | .    .    .    .    2    .    .    .    4    .    .    .    .    .    .    
Spaces Dug                 180   | .    .    .    .    .    .    5    .    .    12   9    16   31   88   19   
Terrain Destroyed          280   | .    .    .    .    15   .    16   .    .    12   9    42   31   116  39   
  Melee                    180   | .    .    .    .    .    .    5    .    .    12   9    16   31   88   19   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      100   | .    .    .    .    15   .    11   .    .    .    .    26   .    28   20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Total                      20323 | 66   966  15   289  334  265  739  1210 948  2926 2413 3701 1893 3110 1448 
  Wait                     1828  | .    41   .    .    .    33   181  274  .    188  101  549  140  191  130  
  Move                     17621 | 58   815  14   285  319  199  503  929  940  2594 2239 3053 1664 2781 1228 
  Hop                      66    | .    .    .    .    .    .    .    .    .    12   19   14   10   6    5    
  Pick Up                  59    | 2    13   .    .    .    6    6    .    2    8    6    7    2    .    7    
  Fast Attach              117   | 6    8    .    2    .    7    5    .    1    27   8    10   15   4    24   
  Attach                   36    | .    1    .    .    1    .    3    .    1    13   5    3    1    3    5    
  Detach                   22    | .    .    .    .    .    1    3    .    1    4    4    3    4    1    1    
  Swap                     23    | .    4    1    .    3    2    .    .    .    5    1    .    4    1    2    
  Drop                     111   | .    9    .    2    .    6    10   .    3    30   13   12   11   1    14   
  Fire                     108   | .    74   .    .    10   11   2    .    .    2    .    4    .    2    3    
  Melee                    284   | .    .    .    .    .    .    26   7    .    43   17   28   42   92   29   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    .    .    .    .    18   .    28   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 6 exits: *Fac x4 / [*Low x2])
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-4/Factory (discovered 4 exits: *Res x3 / [*Upp])
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research (discovered 4 exits: *Acc x3 / [*Qua])
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 16)
   101 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   311 | -10/Materials | Discovered new exit (range 7)
   437 | -10/Materials | Discovered new exit (range 4)
   473 | -10/Materials | Discovered new exit (range 14)
   952 | -10/Materials | Discovered new exit (range 8)
  1013 | -10/Materials | Core integrity fell below 50%
  1695 | -10/Materials | Entered Mines
  1696 | -10/Mines     | Assembled infested the area
  1708 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1710 | -10/Mines     | Discovered new exit (range 5)
  1719 | -10/Mines     | Entered Exiles
  1775 | -10/Exiles    | Met 8R-AWN
  1809 | -10/Exiles    | Met EX-HEX
  1875 | -10/Exiles    | Met EX-BIN
  1902 | -10/Exiles    | Aligned with FarCom system
  1903 | -10/Exiles    | Given EX-Vault access code
  1951 | -10/Exiles    | Opened EX-Vault
  1978 | -10/Exiles    | Found Potential Leg
  1982 | -10/Exiles    | Found Potential Leg
  2001 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2033 | -10/Exiles    | Met EX-DEC
  2085 | -10/Exiles    | Discovered new exit (range 14)
  2101 | -10/Exiles    | Left Exiles lab with Potential Leg
  2101 | -10/Exiles    | Entered Mines
  2400 | -9/Mines      | Learned location of Zion (-6)
  2415 | -9/Mines      | Discovered new exit (range 7)
  2425 | -9/Mines      | Entered Materials
  2425 | -8/Materials  | Evolved 4 slots: Utility x4
  2587 | -8/Materials  | Garrison activated, responded to threat
  2588 | -8/Materials  | Discovered new exit (range 18)
  2700 | -8/Materials  | Entered Storage
  2706 | -8/Storage    | Met a pair of Derelict thieves
  3083 | -8/Storage    | Build established: Assassin
  3424 | -8/Storage    | Used back door to open Recycling access
  3424 | -8/Storage    | Discovered new exit (range 4)
  3426 | -8/Storage    | Entered Recycling
  4105 | -8/Recycling  | Discovered new exit (range 4)
  4528 | -8/Recycling  | Scanned before Scraplab entrance
  4539 | -8/Recycling  | Discovered new exit (range 11)
  4542 | -8/Recycling  | Entered Scraplab
  4554 | -8/Recycling  | Entered Scraptown
  4864 | -8/Scraptown  | Build established: Mutant
  4870 | -8/Scraptown  | Discovered new exit (range 7)
  4975 | -8/Scraptown  | Visited Shadow of the Wyrm
  4985 | -8/Scraptown  | Visited SPCMW
  5039 | -8/Scraptown  | Turned away by UFD registrar
  5050 | -8/Scraptown  | Visited CR-KLE's Repair Center
  5057 | -8/Scraptown  | CR-KLE repaired 3 parts
  5080 | -8/Scraptown  | Visited The Evicted
  5115 | -8/Scraptown  | Visited Fellowship of the Rings
  5165 | -8/Scraptown  | Visited Cyclists
  5198 | -8/Scraptown  | Visited IN-MT5's Study
  5407 | -8/Scraptown  | Entered Factory
  5407 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
  5771 | -6/Factory    | Build established: Hacker-Sprinter
  5783 | -6/Factory    | Discovered new exit (range 16)
  6207 | -6/Factory    | Repaired Imp. Light Armor Plating
  6243 | -6/Factory    | Identified exit to Factory
  6260 | -6/Factory    | Discovered new exit (range 6)
  6434 | -6/Factory    | Fabricated Cld. Cesium-ion Thruster?
  6462 | -6/Factory    | Fabricated Cld. Cesium-ion Thruster (x1)
  6542 | -6/Factory    | Entered another Factory area
  6542 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6616 | -5/Factory    | Discovered new exit (range 16)
  6693 | -5/Factory    | Discovered new exit (range 13)
  6736 | -5/Factory    | Found Prototype Launcher
  6736 | -5/Factory    | Identified Mni. Smartbomb Launcher
  7082 | -5/Factory    | Discovered new exit (range 11)
  7127 | -5/Factory    | Fabricated Cld. Cesium-ion Thruster (x1)
  7199 | -5/Factory    | Identified exit to Factory
  7199 | -5/Factory    | Identified exit to Upper Caves
  7199 | -5/Factory    | Identified exit to Extension
  7321 | -5/Factory    | Entered another Factory area
  7321 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  7628 | -4/Factory    | Build established: Wizard-Sprinter
  7704 | -4/Factory    | Discovered new exit (range 4)
  7869 | -4/Factory    | Discovered new exit (range 15)
  7876 | -4/Factory    | Spotted B-86 Titan
  8097 | -4/Factory    | Discovered new exit (range 12)
  8101 | -4/Factory    | Discovered new exit (range 15)
  8215 | -4/Factory    | Build established: Hacker-Sprinter
  8870 | -4/Factory    | Entered Research
  8870 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  8902 | -3/Research   | Spotted B-86 Titan
  9152 | -3/Research   | Identified exit to Testing
  9293 | -3/Research   | Found Gamma Bomb Array
  9447 | -3/Research   | Discovered new exit (range 4)
  9576 | -3/Research   | Entered another Research area
  9576 | -2/Research   | Evolved 2 slots: Utility x2
  9800 | -2/Research   | Spotted B-90 Cyclops
  9961 | -2/Research   | Discovered new exit (range 9)
 10058 | -2/Research   | Build established: Wizard-Sprinter
 10060 | -2/Research   | Identified exit to Access
 10400 | -2/Research   | Crushed by falling debris
 10629 | -2/Research   | Crushed by falling debris
 10630 | -2/Research   | System corruption reached 10%
 10655 | -2/Research   | Crushed by falling debris
 10686 | -2/Research   | Lost 6 parts (1n5u)
 10728 | -2/Research   | Crushed by falling debris
 10729 | -2/Research   | System corruption reached 30%
 10733 | -2/Research   | Crushed by falling debris
 10757 | -2/Research   | Crushed by falling debris
 10788 | -2/Research   | Lost 7 parts (1p3n3u)
 10835 | -2/Research   | Entered Access
 10835 | -1/Access     | Evolved 2 slots: Utility x2
 10882 | -1/Access     | Spotted B-99 Colossus
 11043 | -1/Access     | Spotted B-99 Colossus
 11256 | -1/Access     | Identified exit to Surface
 11257 | -1/Access     | Energy Cycler disabled
 11362 | ***           | Escaped!

 Last Messages 
---------------
11257_ Energy Cycler explodes.
11257_ Backup Power I destroyed.
11257_ Destroyed Backup Power I.
11260_ Connecting with Terminal...
11332_ Wave Collapse Detector explodes.
11332_ Impulse Thruster destroyed.
11332_ Adv. Reaction Control System destroyed.
11332_ K-01 Serf destroyed.
11334_ H-81 Overseer calls for reinforcements.
11334_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
11334_ Impulse Thruster destroyed.
11334_ Knocked back.
11337_ Lyr. Light Armor Plating destroyed.
11337_ Knocked back.
11359_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
11360_ Connecting with Terminal...
11361_ The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ????????###############    #############"###    #  |
| ????????#####?????????#    ############"####    #  |
|  ?????      #?????????# %%=#   """     ##?#"    #  |
|   ??!       #?????????#    #  ""T""    #??##    #  |
|             #?????????#    #  "" ""    #???#    #  |
|             #?????????#    #           #???#    +  |
|             #?????????+    /           #???#    #  |
|             #?????????#    #           #???##  ##  |
|             #?????????#    #           #????#  ##  |
| ##################????#   ?##################  ##  |
| ??#              #???     ?????????????#       ##  |
| ??#              #??     ??????????????#     = ### |
| ????             #?#     ??????????????#+####+###? |
| ??????           #?#    ???????????????#        #? |
| ????????         ??# BB ???BB??????????#        #? |
| ??????????     ????# BB????BB??????????#    "   #? |
| ############+#?????#   ????????????????#   """  #? |
|           +  #?????#""?????????????????#  """   #? |
|           #  #?????????????????????????#   "    #? |
|           #  #?????????????????????????#        #? |
|           #  #?????#""""""""""#????????#        #? |
|           #  #?????#          #????????#        #? |
|           #  #?????#          #????????##########? |
|           #  #?????#          #??????????????????? |
|           #  #?????#    ""    #??????????????????? |
|           #  #?????#    "@    #??????????????????? |
|           #  #?????#          #??????????????????? |
| ###########  #?????#          #?????????????????## |
| #########?#  #?????#          #?????????????????#  |
| #         #  #????##          ##????????????????#  |
| #      %  #  #????#            #????????????????#  |
| #         +  #????##""        ##????????????????#  |
| #         #  #?????#""        #?????????????????#  |
| #  ! [    #  #?????#""        #?????????????????#  |
| #        ?#  #?????#T         #?????????????????#  |
| #        ?#  #?????#""        #?????????????????#  |
| #   !   ??#  #?????#""        #?????????????????#  |
| #######+###  #######""        #################### |
|                                                    |
|                                                    |
| #########   ##+##############;#####++#########???? |
| ???#            #???????????# #??????????????????? |
| ???#            #???????????# #??????????????????? |
| ???#            #???????????# ##?????????????????? |
| ???#      %     ##############;##????????????????? |
| ???#            "               #????????????????? |
| ???#            ############### #????????????????? |
| ???#      %!    "#????????????# #????????????????? |
| ???#            ##????????????# #????????????????? |
| ???#            #?????????????# #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          33
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: TH             10
Evasion (%)                78
Melee Accuracy             24
Launcher Accuracy          40
Recoil Reduction           2
Offensive Hacking          72
Defensive Hacking          22
Authchip Count             2

 Item Schematics 
-----------------
                   Coil Gun | -6/Factory  | Extracted
 Xenon Bombardment Thruster | -6/Factory  | Scanalyzed
         Imp. Hacking Suite | -6/Factory  | Hacked
   Cld. Cesium-ion Thruster | -6/Factory  | Hacked
           Adv. EMP Blaster | -5/Factory  | Scanalyzed
    Mni. Smartbomb Launcher | -5/Factory  | Scanalyzed
        Nuclear Pulse Array | -5/Factory  | Scanalyzed
                   CPS Tube | -5/Factory  | Scanalyzed
 Launcher Guidance Computer | -5/Factory  | Scanalyzed
        Cmb. Linear Gravjet | -4/Factory  | Hacked
            Diametric Drive | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip
 Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip
 Cld. Cesium-ion Thruster | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Epsilon Run
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              NavigationCompanionUnit
  Manual?         0
Play Time         04:08:02
  Cumulative      65.3 hours
  Start           2025.01.15 @ 21:20:13
  End             2025.01.16 @ 13:27:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          46
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6aaca201-4410-40f6-a477-dcc26238d325