Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 13:27:48 Player: Corvi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (95) 475 Value Destroyed (2400) 2400 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (2979) 2979 TOTAL SCORE: 14154 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Win 3000 Friendly Fire -332 Cogmind --------- Core Integrity 1554/1600 Matter 74/300 Energy 386/390 System Corruption 0% Temperature Cool (6) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Diametric Drive Q-thruster > --- UTILITY (15) ----- Compact Battery Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite System Shield Authchip [Propulsion] > --- WEAPON (2) ------- Kinetic Spear Kinetic Spear > --- INVENTORY (5) ---- Impulse Thruster Advanced Terrain Scan Processor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Backup Power VII > --- PROPULSION ------- Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Structural Scanner Advanced Melee Analysis Suite Advanced Launcher Guidance Computer ECM Suite Improved Reaction Control System Layered Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Mini Smartbomb Launcher Thunder Hammer > --- INVENTORY -------- Particle Reactor Field Propulsion Drive Diametric Drive Diametric Drive Diametric Drive Diametric Drive Authchip [Propulsion] Gamma Bomb Array [Rating: 135] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Scythe Energy Gun Backup Laser I Ballistic Gun Heavy Assault Rifle Launcher Mini Smartbomb Launcher Special Weapon CPS Tube Impact Weapon Thunder Hammer Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . . 2 1 . 1 . . Utility 13 | . . . . . 4 . . . 2 1 1 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 175 | 6 13 1 2 4 9 8 . 2 45 14 13 19 8 31 Power 22 | 1 3 . . 1 2 1 . . 6 1 . 6 . 1 Engine 12 | 1 3 . . 1 2 1 . . 4 . . . . . Core 5 | . . . . . . . . . 2 1 . 2 . . Reactor 5 | . . . . . . . . . . . . 4 . 1 Propulsion 55 | 2 2 . 2 . 2 . . . 14 3 7 10 4 9 Treads 4 | 2 2 . . . . . . . . . . . . . Leg 3 | . . . 2 . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 48 | . . . . . 1 . . . 14 3 7 10 4 9 Utility 58 | 1 3 . . . 5 3 . 1 17 3 5 2 3 15 Device 8 | . . . . . 2 1 . . 1 . 2 . 1 1 Storage 4 | 1 1 . . . . . . . 1 . . . . 1 Processor 9 | . . . . . 2 . . . 1 . 1 1 . 4 Hackware 23 | . . . . . . . . . 10 2 1 . 2 8 Protection 14 | . 2 . . . 1 2 . 1 4 1 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 5 1 . 3 . 4 . 1 8 7 1 1 1 6 Energy Gun 1 | . . . . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 5 . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . . 1 . 1 . 2 . . 1 3 . . 1 2 Special Weapon 5 | . . . . . . . . 1 3 1 . . . . Impact Weapon 2 | . . . . . . . . . 1 . . 1 . . Slashing Weapon 7 | . . . . . . 1 . . 3 2 1 . . . Piercing Weapon 5 | . . . . . . . . . . 1 . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 3 . . 2 2 2 3 . 2 Parts Lost 32 | . 2 . . 1 1 1 . . 1 1 2 2 16 5 Power 4 | . . . . 1 . . . . . . . 1 1 1 Propulsion 7 | . . . . . . . . . 1 . . . 4 2 Utility 17 | . 1 . . . 1 1 . . . . 1 . 11 2 Weapon 4 | . 1 . . . . . . . . 1 1 1 . . Highest Loss Streak 7 | . 1 . . 1 1 1 . . 1 1 1 1 7 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 100 98 99 90 93 100 91 99 97 92 92 80 84 Engine 6 | . 14 14 14 13 9 9 9 9 2 . 4 2 . 3 Core 2 | . . . . . . . . . 3 5 5 3 3 . Treads 4 | . 28 28 17 . . . . . . . . . . . Leg 5 | . . . 8 28 17 18 18 18 . . . . . . Flight 11 | . . . . . . . . . 25 27 21 21 17 22 Device 7 | . . . . . 8 9 9 9 12 11 10 9 9 3 Storage 7 | . 14 14 14 14 9 9 9 9 6 5 5 4 3 3 Processor 7 | . . . . . 12 18 18 18 1 . 3 7 6 13 Hackware 13 | . . . . . . . . . 24 29 27 23 22 26 Protection 9 | . 11 14 14 14 14 12 18 18 5 5 5 4 3 . Ballistic Gun 5 | . 26 14 14 26 18 1 . . . . . . . . Launcher 3 | . . 14 14 1 . 8 9 . . 3 5 4 3 1 Slashing Weapon 3 | . . . . . . 8 9 9 6 1 4 . . . Peak Build Rating 135 | 6 11 11 28 29 40 48 48 48 58 82 98 124 135 135 Average Rating 62 | 4 8 10 15 28 36 43 48 44 49 69 89 108 123 117 On Entrance 46 | . 6 11 10 28 29 40 48 48 47 58 82 98 124 68 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 46 | 11 34 34 34 34 42 46 46 46 40 31 32 36 40 34 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 60 31 35 46 46 42 Greatest Overweight (x) 13 | . . . 11 . 13 . . . 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 8 8 8 8 5 Average Capacity 10 | 7 11 15 15 15 15 15 15 15 8 8 8 8 7 5 Most Carried 15 | 2 12 12 12 12 15 15 15 15 15 8 8 8 8 5 Average Carried 9 | 1 7 12 12 11 12 14 15 14 7 7 7 7 7 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 5 5 Final Carried 15 | 2 12 12 12 11 15 15 15 15 8 8 7 8 3 3 Class Distribution -------------------- 33% | Hacker-Sprinter 31% | Mutant 16% | Wizard-Sprinter 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -8/Storage Assassin | -8/Recycling Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 2280 | 209 452 . . 62 114 257 40 80 255 34 251 352 56 118 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3287 | . 672 . . 145 172 426 213 . 354 34 299 395 205 372 Parts 214 | 2 38 . . 10 15 31 9 . 29 4 26 5 18 27 Haulers Intercepted 5 | . 2 . . . 1 . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 51 | . 13 . . 6 2 9 2 . 1 . 8 . 5 5 Melee 12 | . . . . . . 5 2 . 1 . 3 . . 1 Guns 18 | . 13 . . 3 2 . . . . . . . . . AOE 21 | . . . . 3 . 4 . . . . 5 . 5 4 Classes Destroyed 13 | 1 6 . . . 1 . 1 . 1 . 1 . 2 . Worker 6 | 1 1 . . 1 . . . . . . 1 . . 2 Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 7 | . 1 . . . . . . . . . 2 4 . . Hauler 5 | . 2 . . . 1 . . . 2 . . . . . Recycler 4 | . . . . . . . 1 . . . 1 2 . . Operator 13 | . 2 . . . . 1 . . 5 1 . 3 1 . Drone 2 | . . . . . . . . . 1 . 1 . . . Watcher 10 | . 3 . . . . . . . 2 1 . . 1 3 Swarmer 23 | . 5 . . 4 . 2 . . . . 4 . 4 4 Cutter 3 | . . . . . . . . . . . 3 . . . Grunt 11 | . 8 . . 2 . 1 . . . . . . . . Sentry 10 | . . . . . 2 6 2 . . . . . . . Programmer 2 | . . . . . . . . . . . . . 1 1 Best Kill Streak 7 | 1 5 . . 7 2 4 1 . 1 1 4 3 5 6 Combat Bots Only 6 | . 3 . . 6 1 4 1 . 1 . 4 . 4 4 Max Kills in Single Turn 4 | 1 1 . . 3 1 3 1 . 1 1 2 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 3 . . . . 2 . 4 4 Melee 1 | . . . . . . 1 1 . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 307 | . 94 . . 20 19 29 6 . 12 3 18 11 76 19 Missed 127 | . 15 . . 8 6 9 1 . 5 2 10 7 53 11 Damage Taken 4855 | . 820 . . 165 201 256 71 . 175 163 383 129 1962 530 Core 691 | . 170 . . 16 15 14 . . 12 82 124 19 193 46 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 6 | . . . . . . . 6 . . . . . . . Regen/Repaired (Parts) 301 | . . . . . . . . 215 86 . . . . . Core Remaining (%) 86 | 100 . . . 25 . . . 94 98 91 89 98 86 97 Volleys Fired 108 | . 74 . . 10 11 2 . . 2 . 4 . 2 3 Largest 2 | . 2 . . 2 2 1 . . 1 . 1 . 1 1 Hottest 80 | . 46 . . 53 46 36 . . . . 80 . 80 80 Shots Fired 199 | . 144 . . 20 22 2 . . 2 . 4 . 2 3 Gun 184 | . 144 . . 18 22 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 13 | . . . . 2 . 2 . . . . 4 . 2 3 Special 2 | . . . . . . . . . 2 . . . . . Kinetic 184 | . 144 . . 18 22 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 7 | . . . . 2 . . . . . . 4 . 1 . Electromagnetic 6 | . . . . . . 2 . . . . . . 1 3 Robot Hit Streak 13 | . 13 . . 8 11 12 . . 2 . . . . 3 Robot Miss Streak 4 | . 4 . . 2 2 1 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 202 | . 94 . . 15 15 15 6 . 25 4 7 10 2 9 Core Hits 117 | . 33 . . 9 5 8 3 . 10 2 12 2 13 20 Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . 1 . Critical Strikes 10 | . . . . 1 . 2 . . 3 1 1 1 1 . Destroy 1 | . . . . 1 . . . . . . . . . . Smash 2 | . . . . . . . . . . . . 1 1 . Sever 7 | . . . . . . 2 . . 3 1 1 . . . Melee Attacks 285 | . . . . . . 26 7 . 43 17 28 42 92 30 Impact 138 | . . . . . . . . . . . . 42 92 4 Slashing 115 | . . . . . . 26 7 . 43 11 28 . . . Piercing 32 | . . . . . . . . . . 6 . . . 26 Sneak Attacks 26 | . . . . . . 2 2 . 5 2 5 7 . 3 Combat Hostiles 4 | . . . . . . . 1 . 1 . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8208 | 4 1212 . . 363 229 666 298 . 1108 277 1347 1079 699 926 Guns 1647 | . 1209 . . 209 229 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1840 | . . . . 133 . 121 . . . . 653 . 539 394 Melee 4693 | . . . . . . 545 298 . 1108 277 694 1079 160 532 Ramming 28 | 4 3 . . 21 . . . . . . . . . . Kinetic 1647 | . 1209 . . 209 229 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 1217 | . . . . 133 . . . . . . 653 . 431 . Electromagnetic 623 | . . . . . . 121 . . . . . . 108 394 Impact 1332 | . . . . . . . . . . . . 1079 160 93 Slashing 2922 | . . . . . . 545 298 . 1108 277 694 . . . Piercing 439 | . . . . . . . . . . . . . . 439 Highest Corruption 46 | . . . . . 1 1 1 1 . . . . 46 . Average Corruption 3 | . . . . . 1 1 1 1 . . . . 19 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 38 | . . . . . . 4 9 8 . . . . 17 . Message Errors 7 | . . . . . . . 1 3 . . . . 3 . Matter Fused 17 | . . . . . . 3 3 5 . . . . 6 . Heat Flow Errors 5 | . . . . . . . 3 . . . . . 2 . Energy Discharges 4 | . . . . . . 1 . . . . . . 3 . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1445 | . . . . 15 . 55 28 . 131 38 242 675 95 166 Projectiles . | . . . . . . . . . . . . . . . Explosions 73 | . . . . 15 . . . . . . 36 . . 22 Melee 1372 | . . . . . . 55 28 . 131 38 206 675 95 144 Knockbacks 4 | . . . . . . . . . . . . 4 . . Impact 4 | . . . . . . . . . . . . 4 . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 208 | . . . . . . . . . . . 68 . 11 129 Shots 5 | . . . . . . . . . . . 1 . 1 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 3 | 1 1 . . 1 . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . Crushed 2 | 1 1 . . . . . . . . . . . . . Highest Temperature 380 | . 73 . . 58 12 12 244 . . 7 126 380 195 54 Average Temperature 37 | . 24 . . 28 5 5 111 . . 4 51 35 48 15 Received Heat Transfer 669 | . 342 . . 105 54 72 27 . 6 9 . . 54 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 4 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . . . . . 8 2 8 Impact Corruptions 24 | . . . . . . . . . . . . 19 4 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Peak Influence 423 | . 183 49 . 160 176 423 301 . 171 100 143 83 221 266 Initial 121 | . 3 49 . . 62 74 121 . . 35 35 31 21 10 Average 83 | . 69 49 . 142 110 234 91 . 52 63 42 42 98 99 Maximum Alert Level 2 | . . . . . . 2 1 . . . . . 1 1 Low Security (%) 89 | 100 100 100 . 100 100 26 77 . 100 100 100 100 81 86 Level 1 10 | . . . . . . 65 22 . . . . . 18 13 Level 2 . | . . . . . . 8 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . . . 3 4 . . 4 5 4 6 5 4 Investigation 7 | . . . . . 1 1 . . 1 1 1 1 . 1 Extermination 8 | . . . . . . . . . 1 2 1 . 3 1 Reinforcement 18 | . 2 . . . . 1 . . 2 2 2 5 2 2 Assault 2 | . . . . . . 2 . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 14 | . 1 . . . 3 2 . . . . 2 2 3 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 23 . . 6 7 17 2 . 13 12 11 7 39 12 Peak Tracking Total 9 | . 3 . . 4 6 5 2 . 3 6 3 4 9 7 Tactical Retreats 36 | . 2 . . . . 2 1 . 2 2 8 6 11 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 14 | . 1 . . . 1 1 . . 2 1 2 3 2 1 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . . . . 3 . . . . . . 1 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . 1 1 Garrison Access 9 | . . . . . . . . . 1 2 2 2 2 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 107 | . 4 . 1 . 2 6 12 1 19 17 14 14 12 5 Terminals 65 | . 4 . . . 2 6 6 . 11 11 7 6 8 4 Fabricators 5 | . . . . . . . . . 2 1 2 . . . Repair Stations 6 | . . . . . . . . . 1 . 1 3 1 . Recycling Units 14 | . . . . . . . 6 . 2 1 2 2 . 1 Scanalyzers 6 | . . . . . . . . . 2 2 . 1 1 . Garrison Access 9 | . . . . . . . . . 1 2 2 2 2 . Total Hacks 263 | . 9 . 1 . 9 11 37 1 42 55 36 25 26 11 Successful 179 | . 6 . 1 . 5 5 21 1 31 38 28 20 17 6 Failed 84 | . 3 . . . 4 6 16 . 11 17 8 5 9 5 Catastrophic 14 | . . . . . . 1 3 . 5 2 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 116 | . 7 . 1 . 6 3 19 . 24 26 10 5 8 7 Terminals 175 | . 9 . . . 9 11 23 . 28 39 20 12 15 9 Fabricators 9 | . . . . . . . . . 4 2 3 . . . Repair Stations 14 | . . . . . . . . . 3 . 2 4 5 . Recycling Units 33 | . . . . . . . 14 . 3 1 8 5 . 2 Scanalyzers 19 | . . . . . . . . . 3 11 . 1 4 . Garrison Access 11 | . . . . . . . . . 1 2 3 3 2 . Terminal Hacks 88 | . 3 . 1 . 3 5 7 1 14 20 13 8 9 4 Record 2 | . . . . . . . 1 1 . . . . . . Part Schematic 3 | . . . . . . . . . 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . 1 . 3 . . 2 1 . . . Open Door 4 | . . . . . . 3 . . . . . . . 1 Level Access Points 4 | . . . . . . . . . 1 1 . . 1 1 Branch Access Points 2 | . . . . . . . . . . 1 . 1 . . Machine Index 5 | . . . . . . . . . . 1 1 1 1 1 Terminal Index 4 | . . . . . . . . . 1 1 . 1 1 . Fabricator Index 1 | . . . . . . . . . 1 . . . . . Alert Level 20 | . 1 . . . 1 1 2 . 3 3 4 2 2 1 Unreport Threat 6 | . . . . . . . 1 . 1 1 . 2 1 . Locate Traps 5 | . . . . . . 1 . . 1 1 2 . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . Assault Status 1 | . . . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . Recall Extermination 5 | . . . . . . . . . 1 2 1 . 1 . Recall Reinforcements 3 | . . . . . . . . . . 2 . 1 . . Hauler Manifests 5 | . 1 . . . 1 . . . 1 1 1 . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Zone Layout 5 | . . . . . . . . . 2 . 1 . 2 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 4 2 2 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Load Schematic 4 | . . . . . . . . . 2 1 1 . . . Build 3 | . . . . . . . . . 2 1 . . . . Repair Station Hacks 7 | . . . . . . . . . 2 . 1 3 1 . Scan Component 2 | . . . . . . . . . 1 . . 1 . . Repair 1 | . . . . . . . . . 1 . . . . . Refit 4 | . . . . . . . . . . . 1 2 1 . Recycling Unit Hacks 24 | . . . . . . . 7 . 3 1 7 5 . 1 Recycle Component 2 | . . . . . . . . . . . 1 1 . . Process 3 | . . . . . . . . . . . 2 1 . . Report Inventory 14 | . . . . . . . 6 . 2 1 2 2 . 1 Retrieve Matter 5 | . . . . . . . 1 . 1 . 2 1 . . Scanalyzer 18 | . . . . . . . . . 2 11 . 1 4 . Insert Component 8 | . . . . . . . . . 1 5 . 1 1 . Analyze 10 | . . . . . . . . . 1 6 . . 3 . Garrison Access Hacks 10 | . . . . . . . . . 1 2 3 2 2 . Seal Access 9 | . . . . . . . . . 1 2 2 2 2 . Coupler Status 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 24 | . 3 . . . 2 . 7 . 5 2 2 1 1 1 Terminals 17 | . 3 . . . 2 . 2 . 4 2 1 1 1 1 Assimilate 4 | . . . . . . . . . 2 1 . . . 1 Botnet 9 | . 2 . . . 1 . 2 . 1 1 1 1 . . Detonate 1 | . . . . . . . . . . . . . 1 . Operators 3 | . 1 . . . 1 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . Tunnel 5 | . . . . . . . 5 . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Extract 1 | . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 1 . . 2 1 . Used 2 | . . . . . . . . . 1 . . . 1 . Hacking Detections 67 | . 2 . . . 2 2 7 . 12 13 8 8 9 4 Full Trace Events 5 | . . . . . . . 3 . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 4 5 1 . 1 . Parts Built 3 | . . . . . . . . . 2 1 . . . . Authchips 2 | . . . . . . . . . 2 . . . . . Time 354 | . . . . . . . . . 304 50 . . . . Total Part Build Rating 15 | . . . . . . . . . 10 5 . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . . 19 . . . . . Parts Recycled 2 | . . . . . . . . . . . 1 1 . . Recycled Matter 103 | . . . . . . . . . . . 79 24 . . Retrieved Matter 103 | . . . . . . . . . . . 79 24 . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . 1 5 . . 1 . Part Schematics Acquired 7 | . . . . . . . . . 1 5 . . 1 . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . . 2 . . 2 1 . . . 1 Largest Group 2 | . . . . . . 2 . . 1 1 . . . 1 Highest-Rated Group 62 | . . . . . . 62 . . 26 9 . . . 41 Highest-Rated Ally 41 | . . . . . . 31 . . 26 9 . . . 41 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . . . . . . . Total Damage 151 | . . . . . . 151 . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 11361 | 100 1594 24 382 324 275 726 1128 853 1135 779 1549 706 1259 527 Spaces Moved 17783 | 58 816 15 286 320 200 504 930 941 2621 2278 3086 1687 2802 1239 Core 8 | 4 . . 3 . 1 . . . . . . . . . Treads 1035 | 54 816 15 150 . . . . . . . . . . . Legs 3041 | . . . 133 320 199 504 930 941 14 . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13699 | . . . . . . . . . 2607 2278 3086 1687 2802 1239 Fastest Speed 15 | 50 160 160 90 90 90 90 90 90 26 26 18 15 21 19 Average Speed 45 | 152 160 160 132 90 93 90 90 90 28 26 28 24 27 20 Slowest Speed 700 | 160 160 160 600 90 700 90 90 90 103 28 107 103 107 26 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . . . . . . 14 19 18 12 8 5 Cave-ins Triggered 6 | . . . . . . . . . . . . . 6 . Exploration Rate (%) 46 | 4 78 5 62 69 13 63 99 59 54 35 51 40 43 26 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 6 | . . . . 1 . . 5 . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 6 | . . . . 2 . . . 4 . . . . . . Spaces Dug 180 | . . . . . . 5 . . 12 9 16 31 88 19 Terrain Destroyed 280 | . . . . 15 . 16 . . 12 9 42 31 116 39 Melee 180 | . . . . . . 5 . . 12 9 16 31 88 19 Projectile . | . . . . . . . . . . . . . . . AOE 100 | . . . . 15 . 11 . . . . 26 . 28 20 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 20323 | 66 966 15 289 334 265 739 1210 948 2926 2413 3701 1893 3110 1448 Wait 1828 | . 41 . . . 33 181 274 . 188 101 549 140 191 130 Move 17621 | 58 815 14 285 319 199 503 929 940 2594 2239 3053 1664 2781 1228 Hop 66 | . . . . . . . . . 12 19 14 10 6 5 Pick Up 59 | 2 13 . . . 6 6 . 2 8 6 7 2 . 7 Fast Attach 117 | 6 8 . 2 . 7 5 . 1 27 8 10 15 4 24 Attach 36 | . 1 . . 1 . 3 . 1 13 5 3 1 3 5 Detach 22 | . . . . . 1 3 . 1 4 4 3 4 1 1 Swap 23 | . 4 1 . 3 2 . . . 5 1 . 4 1 2 Drop 111 | . 9 . 2 . 6 10 . 3 30 13 12 11 1 14 Fire 108 | . 74 . . 10 11 2 . . 2 . 4 . 2 3 Melee 284 | . . . . . . 26 7 . 43 17 28 42 92 29 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis 46 | . . . . . . . . . . . 18 . 28 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -4/Factory (discovered 4 exits: *Res x3 / [*Upp]) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 7) 437 | -10/Materials | Discovered new exit (range 4) 473 | -10/Materials | Discovered new exit (range 14) 952 | -10/Materials | Discovered new exit (range 8) 1013 | -10/Materials | Core integrity fell below 50% 1695 | -10/Materials | Entered Mines 1696 | -10/Mines | Assembled infested the area 1708 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1710 | -10/Mines | Discovered new exit (range 5) 1719 | -10/Mines | Entered Exiles 1775 | -10/Exiles | Met 8R-AWN 1809 | -10/Exiles | Met EX-HEX 1875 | -10/Exiles | Met EX-BIN 1902 | -10/Exiles | Aligned with FarCom system 1903 | -10/Exiles | Given EX-Vault access code 1951 | -10/Exiles | Opened EX-Vault 1978 | -10/Exiles | Found Potential Leg 1982 | -10/Exiles | Found Potential Leg 2001 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2033 | -10/Exiles | Met EX-DEC 2085 | -10/Exiles | Discovered new exit (range 14) 2101 | -10/Exiles | Left Exiles lab with Potential Leg 2101 | -10/Exiles | Entered Mines 2400 | -9/Mines | Learned location of Zion (-6) 2415 | -9/Mines | Discovered new exit (range 7) 2425 | -9/Mines | Entered Materials 2425 | -8/Materials | Evolved 4 slots: Utility x4 2587 | -8/Materials | Garrison activated, responded to threat 2588 | -8/Materials | Discovered new exit (range 18) 2700 | -8/Materials | Entered Storage 2706 | -8/Storage | Met a pair of Derelict thieves 3083 | -8/Storage | Build established: Assassin 3424 | -8/Storage | Used back door to open Recycling access 3424 | -8/Storage | Discovered new exit (range 4) 3426 | -8/Storage | Entered Recycling 4105 | -8/Recycling | Discovered new exit (range 4) 4528 | -8/Recycling | Scanned before Scraplab entrance 4539 | -8/Recycling | Discovered new exit (range 11) 4542 | -8/Recycling | Entered Scraplab 4554 | -8/Recycling | Entered Scraptown 4864 | -8/Scraptown | Build established: Mutant 4870 | -8/Scraptown | Discovered new exit (range 7) 4975 | -8/Scraptown | Visited Shadow of the Wyrm 4985 | -8/Scraptown | Visited SPCMW 5039 | -8/Scraptown | Turned away by UFD registrar 5050 | -8/Scraptown | Visited CR-KLE's Repair Center 5057 | -8/Scraptown | CR-KLE repaired 3 parts 5080 | -8/Scraptown | Visited The Evicted 5115 | -8/Scraptown | Visited Fellowship of the Rings 5165 | -8/Scraptown | Visited Cyclists 5198 | -8/Scraptown | Visited IN-MT5's Study 5407 | -8/Scraptown | Entered Factory 5407 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5771 | -6/Factory | Build established: Hacker-Sprinter 5783 | -6/Factory | Discovered new exit (range 16) 6207 | -6/Factory | Repaired Imp. Light Armor Plating 6243 | -6/Factory | Identified exit to Factory 6260 | -6/Factory | Discovered new exit (range 6) 6434 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 6462 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6542 | -6/Factory | Entered another Factory area 6542 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6616 | -5/Factory | Discovered new exit (range 16) 6693 | -5/Factory | Discovered new exit (range 13) 6736 | -5/Factory | Found Prototype Launcher 6736 | -5/Factory | Identified Mni. Smartbomb Launcher 7082 | -5/Factory | Discovered new exit (range 11) 7127 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 7199 | -5/Factory | Identified exit to Factory 7199 | -5/Factory | Identified exit to Upper Caves 7199 | -5/Factory | Identified exit to Extension 7321 | -5/Factory | Entered another Factory area 7321 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7628 | -4/Factory | Build established: Wizard-Sprinter 7704 | -4/Factory | Discovered new exit (range 4) 7869 | -4/Factory | Discovered new exit (range 15) 7876 | -4/Factory | Spotted B-86 Titan 8097 | -4/Factory | Discovered new exit (range 12) 8101 | -4/Factory | Discovered new exit (range 15) 8215 | -4/Factory | Build established: Hacker-Sprinter 8870 | -4/Factory | Entered Research 8870 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8902 | -3/Research | Spotted B-86 Titan 9152 | -3/Research | Identified exit to Testing 9293 | -3/Research | Found Gamma Bomb Array 9447 | -3/Research | Discovered new exit (range 4) 9576 | -3/Research | Entered another Research area 9576 | -2/Research | Evolved 2 slots: Utility x2 9800 | -2/Research | Spotted B-90 Cyclops 9961 | -2/Research | Discovered new exit (range 9) 10058 | -2/Research | Build established: Wizard-Sprinter 10060 | -2/Research | Identified exit to Access 10400 | -2/Research | Crushed by falling debris 10629 | -2/Research | Crushed by falling debris 10630 | -2/Research | System corruption reached 10% 10655 | -2/Research | Crushed by falling debris 10686 | -2/Research | Lost 6 parts (1n5u) 10728 | -2/Research | Crushed by falling debris 10729 | -2/Research | System corruption reached 30% 10733 | -2/Research | Crushed by falling debris 10757 | -2/Research | Crushed by falling debris 10788 | -2/Research | Lost 7 parts (1p3n3u) 10835 | -2/Research | Entered Access 10835 | -1/Access | Evolved 2 slots: Utility x2 10882 | -1/Access | Spotted B-99 Colossus 11043 | -1/Access | Spotted B-99 Colossus 11256 | -1/Access | Identified exit to Surface 11257 | -1/Access | Energy Cycler disabled 11362 | *** | Escaped! Last Messages --------------- 11257_ Energy Cycler explodes. 11257_ Backup Power I destroyed. 11257_ Destroyed Backup Power I. 11260_ Connecting with Terminal... 11332_ Wave Collapse Detector explodes. 11332_ Impulse Thruster destroyed. 11332_ Adv. Reaction Control System destroyed. 11332_ K-01 Serf destroyed. 11334_ H-81 Overseer calls for reinforcements. 11334_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11334_ Impulse Thruster destroyed. 11334_ Knocked back. 11337_ Lyr. Light Armor Plating destroyed. 11337_ Knocked back. 11359_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11360_ Connecting with Terminal... 11361_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ????????############### #############"### # | | ????????#####?????????# ############"#### # | | ????? #?????????# %%=# """ ##?#" # | | ??! #?????????# # ""T"" #??## # | | #?????????# # "" "" #???# # | | #?????????# # #???# + | | #?????????+ / #???# # | | #?????????# # #???## ## | | #?????????# # #????# ## | | ##################????# ?################## ## | | ??# #??? ?????????????# ## | | ??# #?? ??????????????# = ### | | ???? #?# ??????????????#+####+###? | | ?????? #?# ???????????????# #? | | ???????? ??# BB ???BB??????????# #? | | ?????????? ????# BB????BB??????????# " #? | | ############+#?????# ????????????????# """ #? | | + #?????#""?????????????????# """ #? | | # #?????????????????????????# " #? | | # #?????????????????????????# #? | | # #?????#""""""""""#????????# #? | | # #?????# #????????# #? | | # #?????# #????????##########? | | # #?????# #??????????????????? | | # #?????# "" #??????????????????? | | # #?????# "@ #??????????????????? | | # #?????# #??????????????????? | | ########### #?????# #?????????????????## | | #########?# #?????# #?????????????????# | | # # #????## ##????????????????# | | # % # #????# #????????????????# | | # + #????##"" ##????????????????# | | # # #?????#"" #?????????????????# | | # ! [ # #?????#"" #?????????????????# | | # ?# #?????#T #?????????????????# | | # ?# #?????#"" #?????????????????# | | # ! ??# #?????#"" #?????????????????# | | #######+### #######"" #################### | | | | | | ######### ##+##############;#####++#########???? | | ???# #???????????# #??????????????????? | | ???# #???????????# #??????????????????? | | ???# #???????????# ##?????????????????? | | ???# % ##############;##????????????????? | | ???# " #????????????????? | | ???# ############### #????????????????? | | ???# %! "#????????????# #????????????????? | | ???# ##????????????# #????????????????? | | ???# #?????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: TH 10 Evasion (%) 78 Melee Accuracy 24 Launcher Accuracy 40 Recoil Reduction 2 Offensive Hacking 72 Defensive Hacking 22 Authchip Count 2 Item Schematics ----------------- Coil Gun | -6/Factory | Extracted Xenon Bombardment Thruster | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Cld. Cesium-ion Thruster | -6/Factory | Hacked Adv. EMP Blaster | -5/Factory | Scanalyzed Mni. Smartbomb Launcher | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed CPS Tube | -5/Factory | Scanalyzed Launcher Guidance Computer | -5/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Hacked Diametric Drive | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Epsilon Run Watch This! Challenges ------------ None Game ------ Seed NavigationCompanionUnit Manual? 0 Play Time 04:08:02 Cumulative 65.3 hours Start 2025.01.15 @ 21:20:13 End 2025.01.16 @ 13:27:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6aaca201-4410-40f6-a477-dcc26238d325