Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.06 @ 20:46:34 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2779) 2779 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1985) 1985 TOTAL SCORE: 9144 Bonus ------- High Alert Combat Kills 890 Follower Combat Kills 2403 Friendly Fire -1308 Cogmind --------- Core Integrity 763/1000 Matter 176/300 Energy 160/160 System Corruption 2% Temperature Warning (378) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (7) ------- Wave Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Energy Filter > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Wave Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- (None) [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 1 1 1 . . 2 Weapon 5 | . . 1 1 1 . . 2 Parts Attached 93 | . 3 19 27 14 12 1 17 Power 10 | . . 4 3 1 1 . 1 Engine 5 | . . 4 1 . . . . Core 5 | . . . 2 1 1 . 1 Reactor . | . . . . . . . . Propulsion 10 | . . 2 3 2 2 . 1 Treads 6 | . . 1 3 1 . . 1 Leg 3 | . . 1 . 1 1 . . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 1 4 4 4 3 . 8 Device 15 | . 1 2 3 2 2 . 5 Storage . | . . . . . . . . Processor 8 | . . 2 . 2 1 . 3 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 49 | . 2 9 17 7 6 1 7 Energy Gun 27 | . 2 3 11 4 4 . 3 Energy Cannon 7 | . . 3 1 2 . . 1 Ballistic Gun 8 | . . 3 1 1 2 . 1 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 4 | . . . 4 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Corrupted Parts 7 | . . . 4 2 1 . . System Corruption 37 | . . . 20 9 8 . . Parts Lost 52 | . . 7 11 18 6 . 10 Power 6 | . . 2 1 2 1 . . Propulsion 8 | . . 2 . 3 1 . 2 Utility 11 | . . 1 2 5 . . 3 Weapon 27 | . . 2 8 8 4 . 5 Highest Loss Streak 12 | . . 4 3 12 4 . 5 Average Slot Usage (%) 77 | . 95 86 95 90 42 60 62 Engine 4 | . 14 9 6 3 . . . Core 1 | . . . 2 2 3 . . Treads 5 | . . 2 17 11 . . 1 Leg 5 | . 28 8 . . 4 7 3 Device 12 | . 10 10 13 14 4 15 16 Storage 5 | . 14 11 9 2 . . . Processor 13 | . . 10 9 18 14 15 17 Energy Gun 15 | . 21 16 18 23 9 7 11 Energy Cannon 4 | . . 10 10 6 . . . Ballistic Gun 3 | . 6 6 . 2 3 7 3 Ballistic Cannon 1 | . . . . . . 6 4 Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 15 21 31 36 16 15 39 Greatest Support 56 | 20 20 20 56 56 10 10 20 Greatest Overweight (x) 12 | . . 2 1 . 2 1 12 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 8 8 8 8 6 5 5 5 Most Carried 8 | 6 5 8 8 4 1 . 1 Average Carried 2 | 6 1 6 6 . . . . Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 6 | 6 5 4 2 1 . . . Class Distribution -------------------- 34% | Scavenger-Skirmisher 16% | Skirmisher 13% | Scavenger-Mutant 10% | Mutant 8% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Skirmisher | -7/Recycling Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Matter Collected 1673 | 200 45 246 281 209 162 123 407 Remotely . | . . . . . . . . Salvage Created 3353 | . 297 678 1004 226 186 251 711 Parts 172 | . 15 40 64 10 9 12 22 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 6 | . 1 1 . 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 61 | . 8 17 20 2 2 4 8 Guns 31 | . 8 8 6 1 2 3 3 Cannons 18 | . . 6 5 1 . 1 5 AOE 9 | . . . 9 . . . . Classes Destroyed 18 | . 3 4 6 1 . 1 3 Worker 4 | . . . 2 1 . . 1 Builder 2 | . . . 1 . . 1 . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . . . . . 1 Recycler 6 | . . 1 . 1 1 2 1 Operator 1 | . . 1 . . . . . Drone 4 | . . . . . . 4 . Watcher 9 | . 2 2 2 2 . . 1 Swarmer 13 | . 3 7 2 . . 1 . Grunt 30 | . 5 5 11 1 1 . 7 Brawler 1 | . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 Protector 1 | . . . 1 . . . . Sentry 9 | . . 4 4 . 1 . . Demolisher 1 | . . . 1 . . . . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 3 5 7 3 2 3 4 Combat Bots Only 5 | . 3 5 4 1 2 2 4 Max Kills in Single Turn 3 | . 1 2 3 2 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Damage Taken 5482 | . 275 1153 1261 1489 468 7 829 Core 810 | . 16 153 109 331 104 . 97 Absorbed by Shields 303 | . . . . . . 7 296 Core Remaining (%) 60 | 100 84 42 56 . . 19 . Volleys Fired 186 | . 27 39 40 14 20 8 38 Largest 6 | . 2 3 4 5 2 3 6 Hottest 361 | . 100 180 231 281 115 137 361 Shots Fired 506 | . 53 111 119 58 34 25 106 Gun 369 | . 53 71 80 45 34 17 69 Cannon 128 | . . 40 30 13 . 8 37 Launcher 9 | . . . 9 . . . . Special . | . . . . . . . . Kinetic 149 | . 19 26 3 6 13 17 65 Thermal 273 | . 34 85 79 20 8 8 39 Explosive 6 | . . . 6 . . . . Electromagnetic 78 | . . . 31 32 13 . 2 Robot Hit Streak 11 | . 8 10 11 7 10 8 11 Robot Miss Streak 10 | . 5 3 5 2 3 8 10 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 296 | . 27 65 72 26 24 15 67 Core Hits 197 | . 17 29 45 14 18 23 51 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 1 2 4 . 1 1 5 Burn 8 | . 1 1 4 . 1 1 . Meltdown 1 | . . 1 . . . . . Destroy 2 | . . . . . . . 2 Blast 3 | . . . . . . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7434 | . 336 1094 2150 1077 497 375 1905 Guns 3710 | . 314 592 677 363 391 257 1116 Cannons 1862 | . . 473 262 222 . 116 789 Explosions 1765 | . . 29 1210 420 106 . . Melee . | . . . . . . . . Ramming 97 | . 22 . 1 72 . 2 . Kinetic 2223 | . 65 231 32 57 170 266 1402 Thermal 3057 | . 249 834 917 381 89 107 480 Explosive 1045 | . . . 691 248 106 . . Electromagnetic 1012 | . . 29 509 319 132 . 23 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . 3 21 9 21 21 2 Average Corruption 10 | . . 2 19 8 11 21 1 Corruption Purged . | . . . . . . . . Effects 90 | . . 9 32 7 15 24 3 Message Errors 16 | . . 3 5 . 5 3 . Matter Fused 14 | . . 1 3 1 2 7 . Heat Flow Errors 11 | . . . 6 1 4 . . Energy Discharges 14 | . . 3 5 2 . 4 . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 13 | . . 1 1 2 1 6 2 Data Loss (major) 5 | . . . 3 . 1 1 . Misfires 4 | . . . 1 1 . 2 . Alerts 2 | . . . . . 2 . . Misdirections 3 | . . . 2 . . 1 . Weapon Failures 7 | . . 1 5 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 155 | . . 14 33 33 67 . 8 Projectiles 22 | . . 14 . . . . 8 Explosions 133 | . . . 33 33 67 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 1 6 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 1 6 Secondary . | . . . . . . . . Self-Inflicted Damage 204 | . . 20 57 . 127 . . Shots 5 | . . 1 2 . 2 . . Rammed 21 | . . . 1 20 . . . Targets Rammed 26 | . 3 . 1 20 . 2 . Kicked 5 | . 3 . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 378 | . 72 201 274 226 253 . 378 Average Temperature 70 | . 24 54 93 64 79 . 87 Received Heat Transfer 1478 | . 132 249 306 474 126 4 187 Effects 2 | . . . 1 . . . 1 Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . 3 . . . . . Combat Hostiles 3 | . . 3 . . . . . Parts Melted 11 | . 1 5 4 . . . 1 Heat Transferred 6898 | . 814 1964 2089 670 296 333 732 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 3 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Peak Influence 1646 | . 402 772 1528 1113 861 663 1646 Initial 1135 | . . 169 262 695 451 335 1135 Average 772 | . 217 440 869 933 652 528 1228 Maximum Alert Level 5 | . 2 3 4 4 3 2 5 Low Security (%) 5 | 100 53 6 . . . . . Level 1 15 | . 21 45 22 . . 7 . Level 2 24 | . 24 27 10 2 59 92 . Level 3 29 | . . 19 30 94 40 . 19 Level 4 24 | . . . 36 3 . . 76 Level 5 . | . . . . . . . 4 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 37 | . 1 4 11 7 5 . 9 Investigation 10 | . 1 2 3 1 2 . 1 Extermination 1 | . . . . . . . 1 Reinforcement 18 | . . 2 5 5 3 . 3 Assault 4 | . . . 1 1 . . 2 Garrison 4 | . . . 2 . . . 2 Intercept . | . . . . . . . . Construction Impeded 8 | . . . 3 2 2 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Distress Signals 12 | . 1 3 5 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 201 | . 13 28 52 24 15 22 47 Peak Tracking Total 11 | . 4 6 9 6 6 4 11 Tactical Retreats 4 | . 1 . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Traps Triggered 3 | . . 2 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Disabled 31 | . . 3 13 3 2 5 5 Max in Single Turn 3 | . . 3 3 2 2 . . Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Machines Accessed 19 | . 4 4 3 1 3 2 2 Terminals 14 | . 4 2 2 1 3 1 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 59 | . 11 15 12 5 7 4 5 Successful 26 | . 5 7 5 1 3 3 2 Failed 33 | . 6 8 7 4 4 1 3 Catastrophic 11 | . 3 2 2 1 . 1 2 Database Lockouts . | . . . . . . . . Manual 42 | . 9 7 8 5 8 3 2 Terminals 44 | . 11 7 9 5 7 2 3 Fabricators . | . . . . . . . . Repair Stations 10 | . . 8 . . . . 2 Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 3 | . 1 . 2 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . 1 Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Refit 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 16 | . 4 3 2 1 3 2 1 Terminals 15 | . 4 3 2 1 3 1 1 Botnet 13 | . 4 2 2 1 2 1 1 Sabotage 1 | . . . . . 1 . . Search 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Tunnel 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 17 | . 3 4 3 1 2 2 2 Full Trace Events 8 | . 1 1 2 1 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 39 | . . 39 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 8 | . . . . . . 8 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total Allies 9 | . 1 . . . . 8 . Largest Group 9 | . 1 1 1 1 1 9 6 Highest-Rated Group 235 | . 58 62 88 92 92 235 193 Highest-Rated Ally 125 | . 58 62 88 92 92 77 125 Total Orders . | . . . . . . . . Ally Attacks 347 | . 22 40 51 39 26 78 91 Total Damage 9919 | . 149 545 2358 1811 1193 1232 2631 Kills 123 | . 4 8 27 19 13 30 22 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Turns Passed 4295 | 3 323 811 748 600 326 511 973 Spaces Moved 1915 | 3 185 331 349 310 211 182 344 Core 73 | . . . . 2 64 . 7 Treads 820 | . . 104 349 308 . . 59 Legs 962 | 3 185 227 . . 87 182 278 Wheels 60 | . . . . . 60 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 160 50 50 120 120 Average Speed 172 | 120 120 183 162 159 120 186 238 Slowest Speed 650 | 120 120 280 260 160 200 200 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 2 34 32 36 8 40 52 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 142 | . . . 89 22 26 . 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 137 | . . . 89 22 26 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Total 2476 | 2 237 445 437 368 243 334 410 Wait 143 | . 10 45 11 3 . 70 4 Move 1908 | 2 184 330 348 309 210 181 344 Hop . | . . . . . . . . Pick Up 14 | . 4 6 4 . . . . Fast Attach 59 | . 1 7 13 9 11 1 17 Attach 20 | . . 7 9 3 1 . . Detach 11 | . . 1 2 4 . . 4 Swap 14 | . 2 5 5 2 . . . Drop 22 | . 6 5 4 4 . . 3 Fire 186 | . 27 39 40 14 20 8 38 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 3 . . . . 2 . Crush 21 | . . . 1 20 . . . Escape Stasis . | . . . . . . . . Rewire 73 | . . . . . 1 72 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto x2) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Accompanied by 1 ally 327 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 457 | -9/Materials | Repaired Heat Sink 617 | -9/Materials | Repaired Aluminum Leg 638 | -9/Materials | Build established: Gunner 724 | -9/Materials | Discovered new exit (range 13) 946 | -9/Materials | Core integrity fell below 50% 979 | -9/Materials | Lost 4 parts (1p1n1u1w) 1091 | -9/Materials | Build established: Skirmisher 1107 | -9/Materials | Discovered new exit (range 17) 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Accompanied by 1 ally 1138 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1274 | -8/Materials | Garrison activated, responded to threat 1350 | -8/Materials | System corruption reached 10% 1538 | -8/Materials | First assault squad dispatched 1840 | -8/Materials | Lost 3 parts (3w) 1841 | -8/Materials | Discovered new exit (range 17) 1886 | -8/Materials | Entered Factory 1886 | -7/Factory | Accompanied by 1 ally 1886 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2214 | -7/Factory | Discovered new exit (range 7) 2233 | -7/Factory | Identified exit to Storage 2265 | -7/Factory | Lost 5 parts (1p1n1u2w) 2286 | -7/Factory | First assault squad dispatched 2466 | -7/Factory | Discovered exit to Storage (range 9) 2486 | -7/Factory | Core integrity fell below 50% 2486 | -7/Factory | Entered Storage 2486 | -7/Storage | Accompanied by 1 ally 2513 | -7/Storage | Lost 12 parts (1p2n4u5w) 2615 | -7/Storage | System corruption reached 10% 2645 | -7/Storage | Lost 4 parts (1n3w) 2785 | -7/Storage | Core integrity fell below 20% 2808 | -7/Storage | Used back door to open Recycling access 2808 | -7/Storage | Discovered new exit (range 4) 2812 | -7/Storage | Entered Recycling 2812 | -7/Recycling | Accompanied by 1 ally 2844 | -7/Recycling | Spotter reported a threat 2844 | -7/Recycling | Spotter reported a threat 2844 | -7/Recycling | Spotter reported a threat 2847 | -7/Recycling | Spotter reported a threat 2863 | -7/Recycling | Spotter reported a threat 2889 | -7/Recycling | Spotter reported a threat 2905 | -7/Recycling | Spotter reported a threat 2926 | -7/Recycling | Spotter reported a threat 2959 | -7/Recycling | Spotter reported a threat 2973 | -7/Recycling | Spotter reported a threat 2973 | -7/Recycling | Spotter reported a threat 2986 | -7/Recycling | Spotter reported a threat 3024 | -7/Recycling | Spotter reported a threat 3024 | -7/Recycling | Spotter reported a threat 3024 | -7/Recycling | Spotter reported a threat 3024 | -7/Recycling | Spotter reported a threat 3078 | -7/Recycling | Spotter reported a threat 3078 | -7/Recycling | Spotter reported a threat 3090 | -7/Recycling | Spotter reported a threat 3130 | -7/Recycling | Spotter reported a threat 3134 | -7/Recycling | Spotter reported a threat 3163 | -7/Recycling | Spotter reported a threat 3169 | -7/Recycling | Spotter reported a threat 3169 | -7/Recycling | Spotter reported a threat 3183 | -7/Recycling | Spotter reported a threat 3212 | -7/Recycling | Discovered new exit (range 18) 3214 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3214 | -7/Recycling | Spotter reported a threat 3265 | -7/Recycling | Spotter reported a threat 3265 | -7/Recycling | Spotter reported a threat 3265 | -7/Recycling | Spotter reported a threat 3316 | -7/Recycling | Spotter reported a threat 3318 | -7/Recycling | Spotter reported a threat 3323 | -7/Recycling | Entered Factory 3323 | -5/Factory | Accompanied by 6 allies 3323 | -5/Factory | Evolved 4 slots: Utility x2, Weapon x2 3623 | -5/Factory | First assault squad dispatched 3727 | -5/Factory | Build established: Scavenger-Mutant 4121 | -5/Factory | Garrison activated, responded to threat 4285 | -5/Factory | Cargo convoy interrupted 4296 | -5/Factory | Self-destructed Last Messages --------------- 04290_ A-27 Freighter Deuterium Engine blasted off. 04290_ Assembly Bed disabled. 04290_ Arm. Treads destroyed. 04291_ C-30 ARC bursts open, deploying its payload. 04291_ X-72 Disruptor unfolds itself. 04291_ P-70 Sage unfolds itself. 04291_ X-77 Beamer unfolds itself. 04291_ H-66 Slayer unfolds itself. 04291_ M-28 Smith unfolds itself. 04292_ K-01 Serf collects debris. 04293_ Adv. Sensor Array destroyed. 04293_ Hpw. Shock Rifle destroyed. 04293_ Energy Filter destroyed. 04293_ Slug penetrates X-77 Beamer. 04293_ A-27 Freighter suffers critical hit (Destroy). 04293_ A-27 Freighter destroyed. 04293_ X-77 Beamer knocked back. 04293_ K-01 Serf collects debris. 04296_ Overheating: Matter decay (-21). 04296_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????? ? ????????###????? ?????????? | | ??????????????# ######## ??? ????????? | | ??????????????# t ????????? | | ??????????????# ?????????? | | ??????????????# k % w ??????????? | | ??????????????# """" """" """" ???????????? | | ??????????????# """" """" """" #????????????? | | ??????????????# """" """"="""" k #????????????? | | ??????????????# """" """"!"""" i #????????????? | | ??????????????# """" """"x""""% ##???????????? | | ??????????????# """" "|""!x!"" m +???????????? | | ??????????????# k p|@x%h]|!% ##???????????? | | ??????????????# x=]x*m!p! #????????????? | | ??????????????#^^ [!###########????????????? | | ??????????????#% ^ [!############???????????? | | ??????????????#^^" """"" ## #???????????? | | ?????########## % """""" ## """ #???????????? | | ?????# """" *## "R= """ #???????????? | | ?????# % " # """ """ #???????????? | | ###### %% + """ #???????????? | | # * % # #???????????? | | # ! ### ##! ! ! #???????????? | | # [@==%#####?# ########+###???????????? | | " =!=%=+#?????#+#??????????????????????? | | # [ %#! ?????????????????????? | | # # """ """ ????????????????????? | | += # """"" """"" ????????????????????? | | ! # # """"" ""????????????????????????? | | %[% #% # ????????????????????????? | | ! %# # """ "???????????????????????? | | # # """"" """???????????????????????? | | # ### """"" """???????????????????????? | | # #?# ?? ????????????????????????? | | % # % #??####?????????????????????????????? | | #""""# *!%% #???????????????????????????????????? | | ## # =%% #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . 2 2 2 . . 4 . Power 1 | . 1 . . . . . . Propulsion 3 | . 1 1 . . . 1 . Utility 4 | . . . 2 . . 2 . Weapon 2 | . . 1 . . . 1 . Parts Attached 126 | . 8 25 28 14 15 . 36 Parts Lost 42 | . . 5 8 5 9 1 14 Damage Taken 5253 | . 98 678 1166 817 1076 66 1352 Core 501 | . 24 76 132 39 90 . 140 Player 2/Cogmind (%) 38 | . 60 33 54 10 46 . 59 Absorbed by Shields 555 | . 42 139 . . . . 374 Damage Inflicted 9153 | . 149 545 2358 1811 1193 813 2284 Player 2/Cogmind (%) 55 | . 30 33 52 62 70 68 54 Combat Hostiles Destroyed 88 | . 3 8 19 14 11 15 18 Player 2/Cogmind (%) 59 | . 27 32 48 87 84 78 69 Game ------ Seed IntegrityLightImmobilizer Manual? 0 Play Time 00:36:45 Cumulative 346.2 hours Start 2021.10.05 @ 20:30:21 End 2021.10.06 @ 20:46:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 243 Rogue 72 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2700e728-0b1d-42f2-b738-a828b7db319f