Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 10:05:42

Player: BrainTooSmol

Result: Destroyed self with EMP Blaster

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (737)      737
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-371)               -371
              TOTAL SCORE: 1921

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      89
Friendly Fire              -462

 Cogmind 
---------
Core Integrity             0/400
Matter                     155/300
Energy                     8/250
System Corruption          7%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
>        --- UTILITY (3) ------
         Cooling System
   Large Storage Unit
>        --- WEAPON (3) -------
         EMP Blaster
>        --- INVENTORY (15) ---
         Cryofiber Web
         Cryofiber Web
         Heat Sink
  Medium Storage Unit
         Targeting Computer
   Light Armor Plating
         Grenade Launcher
         Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
           Beam Cannon
           EMP Blaster
>          --- INVENTORY --------
           Ion Engine
     Light Treads
           Cryofiber Web
           Cryofiber Web
           Heat Sink
    Medium Storage Unit
           Targeting Computer
     Light Armor Plating
           Beam Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             48   | 6   26  .   7   9   
  Power                    4    | 1   1   .   1   1   
    Engine                 4    | 1   1   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   .   2   1   
    Treads                 5    | 2   .   .   2   1   
    Leg                    1    | .   1   .   .   .   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   5   .   2   .   
    Device                 4    | .   3   .   1   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   18  .   2   7   
    Energy Gun             5    | 2   2   .   1   .   
    Energy Cannon          10   | .   8   .   1   1   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       6    | .   4   .   .   2   
    Launcher               4    | .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   3   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      6    | .   6   .   .   .   
Parts Lost                 13   | .   4   .   1   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   2   .   .   2   
  Utility                  2    | .   1   .   .   1   
  Weapon                   6    | .   1   .   1   4   
  Highest Loss Streak      4    | .   2   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   90  100 100 82  
  Engine                   12   | .   14  14  11  7   
  Treads                   13   | .   12  .   20  20  
  Leg                      6    | .   7   14  .   .   
  Wheel                    4    | .   4   14  .   .   
  Device                   10   | .   9   14  11  11  
  Storage                  13   | .   14  14  11  11  
  Processor                2    | .   .   .   11  4   
  Energy Gun               7    | .   5   14  11  6   
  Energy Cannon            15   | .   14  14  22  13  
  Ballistic Cannon         4    | .   6   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 13  30  29  36  36  
  Greatest Support         46   | 40  40  10  46  46  
  Greatest Overweight (x)  7    | .   7   2   3   .   
  Average Overweight (x)   1    | .   1   2   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 7   11  15  15  15  
  Most Carried             13   | 2   10  9   13  13  
  Average Carried          7    | 1   6   9   10  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            12   | 2   9   9   12  8   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           708  | 218 415 .   70  5   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1158 | .   545 .   549 64  
  Parts                    58   | .   28  .   30  .   
Haulers Intercepted        3    | .   2   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  37   | .   13  .   8   16  
  Guns                     2    | .   .   .   2   .   
  Cannons                  19   | .   13  .   5   1   
  AOE                      16   | .   .   .   1   15  
Classes Destroyed          10   | .   7   .   2   1   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   3    | .   2   .   1   .   
  Operator                 2    | .   1   .   1   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  8    | .   5   .   3   .   
  Grunt                    14   | .   8   .   6   .   
  Sentry                   2    | .   .   .   2   .   
  Assembled                16   | .   .   .   .   16  
Best Kill Streak           16   | .   4   .   4   16  
  Combat Bots Only         16   | .   4   .   2   16  
Max Kills in Single Turn   5    | .   1   .   5   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   1   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        155  | .    97   .    14   44   
  Missed                   31   | .    18   .    6    7    
Damage Taken               2187 | .    821  .    111  1255 
  Core                     517  | .    117  .    9    391  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         76   | 100  .    53   .    .    
Volleys Fired              73   | .    46   .    15   12   
  Largest                  3    | .    2    .    3    2    
  Hottest                  176  | .    120  .    176  70   
Shots Fired                148  | .    91   .    44   13   
  Gun                      19   | .    5    .    14   .    
  Cannon                   118  | .    86   .    30   2    
  Launcher                 11   | .    .    .    .    11   
  Special                  .    | .    .    .    .    .    
  Kinetic                  34   | .    32   .    .    2    
  Thermal                  85   | .    54   .    31   .    
  Explosive                8    | .    .    .    .    8    
  Electromagnetic          21   | .    5    .    13   3    
  Robot Hit Streak         13   | .    7    .    13   11   
  Robot Miss Streak        2    | .    2    .    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           102  | .    63   .    29   10   
  Core Hits                73   | .    22   .    18   33   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Blast                  1    | .    1    .    .    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              6    | .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    5    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2970 | .    1097 .    805  1068 
  Guns                     214  | .    63   .    151  .    
  Cannons                  1345 | .    941  .    368  36   
  Explosions               1411 | .    93   .    286  1032 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  434  | .    398  .    .    36   
  Thermal                  1150 | .    636  .    514  .    
  Explosive                852  | .    .    .    .    852  
  Electromagnetic          534  | .    63   .    291  180  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    6    6    .    7    
  Average Corruption       5    | .    6    6    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  8    | .    3    2    .    3    
    Message Errors         4    | .    2    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            57   | .    .    .    13   44   
  Projectiles              2    | .    .    .    .    2    
  Explosions               55   | .    .    .    13   42   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    4    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    .    84   
  Shots                    6    | .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        338  | .    338  .    120  96   
  Average Temperature      103  | .    120  .    33   71   
  Received Heat Transfer   362  | .    309  .    33   20   
  Effects                  1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             9    | .    4    .    5    .    
  Heat Transferred         2261 | .    1297 .    964  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             434  | .   191 43  434 107 
  Initial                  91   | .   .   43  16  91  
  Average                  87   | .   68  43  198 86  
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         93   | 100 100 100 62  100 
  Level 1                  4    | .   .   .   28  .   
  Level 2                  1    | .   .   .   8   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           4    | .   3   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   22  .   13  20  
  Peak Tracking Total      16   | .   5   .   5   16  
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          7    | .   3   .   4   .   
  Max in Single Turn       2    | .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          11   | .   7   .   4   .   
  Terminals                10   | .   6   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   14  .   10  .   
  Successful               8    | .   6   .   2   .   
  Failed                   15   | .   7   .   8   .   
    Catastrophic           4    | .   2   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   13   | .   10  .   3   .   
  Terminals                23   | .   13  .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   5   .   2   .   
  Part Schematic           3    | .   3   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Recycling Unit Index     1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   5   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   3   .   .   .   
  Non-combat               3    | .   3   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   .   
  parse_system             3    | .   3   .   .   .   
  find_recycling           1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               4    | .   .   3   .   1   
  Largest Group            3    | .   .   3   3   1   
  Highest-Rated Group      40   | .   .   40  40  31  
  Highest-Rated Ally       31   | .   .   16  16  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               32   | .   .   .   23  9   
  Total Damage             461  | .   .   .   317 144 
  Kills                    4    | .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2339 | 80   1467 212  406  174  
Spaces Moved               1330 | 47   815  188  208  72   
  Core                     8    | 5    3    .    .    .    
  Treads                   618  | 42   321  .    183  72   
  Legs                     99   | .    99   .    .    .    
  Wheels                   605  | .    392  188  25   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   95   110  125  160  
  Average Speed            143  | 148  146  110  156  160  
  Slowest Speed            400  | 160  400  110  240  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       42   | 4    98   64   30   17   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          55   | .    .    .    4    51   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      55   | .    .    .    4    51   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1606 | 54  987 193 255 117 
  Wait                     125  | .   78  6   18  23  
  Move                     1326 | 46  814 187 207 72  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 2   8   .   5   1   
  Fast Attach              15   | 6   7   .   2   .   
  Attach                   12   | .   4   .   3   5   
  Detach                   4    | .   4   .   .   .   
  Swap                     21   | .   15  .   2   4   
  Drop                     8    | .   5   .   3   .   
  Fire                     73   | .   46  .   15  12  
  Melee                    6    | .   6   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 1 exit: [*Zio])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 15)
  305 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 16)
  402 | -10/Materials | Discovered new exit (range 8)
 1044 | -10/Materials | Discovered new exit (range 6)
 1462 | -10/Materials | Discovered new exit (range 11)
 1539 | -10/Materials | Central database locked down
 1548 | -10/Materials | Entered Mines
 1551 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1614 | -10/Mines     | Met a Derelict bent on vengeance
 1695 | -10/Mines     | Learned Materials non-interactive machine intel
 1746 | -10/Mines     | Discovered new exit (range 7)
 1760 | -10/Mines     | Entered Materials
 1760 | -9/Materials  | Accompanied by 3 allies
 1760 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1761 | -9/Materials  | Loaded intel: 37 non-interactive machine locations
 2062 | -9/Materials  | Build established: Gunner
 2062 | -9/Materials  | Lost 3 allies
 2147 | -9/Materials  | Discovered new exit (range 13)
 2166 | -9/Materials  | Entered Mines
 2219 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2227 | -9/Mines      | Assembled infested the area
 2232 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2296 | -9/Mines      | Destroyed 16 combat bots
 2297 | -9/Mines      | Lost 4 parts (1p1u2w)
 2316 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2328 | -9/Mines      | Core integrity fell below 50%
 2332 | -9/Mines      | Core integrity fell below 20%
 2340 | -9/Mines      | Destroyed self with EMP Blaster

 Last Messages 
---------------
02314_ A derelict emerges from the shadows: "What are you doing alone down
  here?"
02315_ System corrupted: Beam Cannon rejected.
02316_ P6-MKI(g): "And why aren't you carrying a mining laser?! Certainly
  you don't want THEM to uncover you when the ceiling comes crashing down?
  Here, take my spare."
02319_ P6-MKI(g): "You're apparently new around these parts, I'll cover
  you."
02319_ The unstable cave ceiling collapses.
02319_ Lgt. Cannon destroyed.
02320_ The unstable cave ceiling collapses. <x2>
02322_ D-53 Grenadier suffers critical hit (Burn).
02325_ Imp. Treads destroyed.
02327_ P6-MKI(g): "Mining lasers are a lot more useful than you might
  think..."
02329_ Lgt. Cannon destroyed.
02332_ Imp. Treads destroyed.
02333_ The unstable cave ceiling collapses. <x3>
02338_ D-53 Grenadier suffers critical hit (Burn).
02339_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
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|               ???????????????????? ?#??# #???????# |
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|               ?????###       !%           #?????#  |
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|               ????#      @#             ##???????? |
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|               ?????????????????   ?    ??????????? |
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|               ?????????????????????#  #??????????? |
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|               ??????????????????????  #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
       Beam Cannon | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked
        Ion Engine | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedNeutronCompactor
  Manual?         0
Play Time         00:27:29
  Cumulative      21.5 hours
  Start           2024.04.04 @ 09:38:53
  End             2024.04.04 @ 10:05:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          24
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e98e6326-228d-406d-a634-88bd39953930