Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 10:09:56 Player: FL-IST Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (168) 840 Value Destroyed (3993) 3993 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 7083 Bonus ------- High Alert Combat Kills 163 Follower Combat Kills 60 Friendly Fire -93 Cogmind --------- Core Integrity 0/550 Matter 213/300 Energy 46/100 System Corruption 1% Temperature Cool (9) Movement Flying (35) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Hacking Suite Heavy Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Core Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Gauss Rifle > --- INVENTORY -------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Heat Sink Large Storage Unit Sensor Array Signal Interpreter Seismic Detector Transmission Jammer ECM Suite Hacking Suite Hacking Suite Particle Cannon Heavy Assault Rifle Rocket Launcher Heavy Missile Launcher Heavy Flail [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 70 | 7 8 1 28 2 24 Power 6 | 1 1 . 2 1 1 Engine 6 | 1 1 . 2 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 23 | 2 1 . 12 . 8 Treads 20 | 2 1 . 10 . 7 Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 19 | 2 4 1 3 1 8 Device 7 | 1 2 . . . 4 Storage 4 | 1 2 . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . . 1 2 1 3 Artifact . | . . . . . . Weapon 22 | 2 2 . 11 . 7 Energy Gun 5 | 1 1 . 3 . . Energy Cannon 4 | . . . 3 . 1 Ballistic Gun 9 | 1 . . 4 . 4 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 40 | . 4 4 5 1 26 Power 5 | . 1 1 . 1 2 Propulsion 12 | . 1 1 1 . 9 Utility 9 | . 2 . 2 . 5 Weapon 14 | . . 2 2 . 10 Highest Loss Streak 8 | . 1 2 2 1 8 To Critical Strikes 2 | . . 1 . . 1 Average Backups 15 | 3 8 11 16 24 21 Power . | . 1 1 . . . Propulsion 4 | 1 2 2 4 9 7 Utility 6 | . 2 5 6 8 9 Weapon 4 | . 2 2 5 6 4 Tool/Special . | . . . . . . Unused Backups 22 | 1 . . 11 . 10 Power 1 | 1 . . . . . Propulsion 10 | . . . 6 . 4 Utility 7 | . . . 1 . 6 Weapon 4 | . . . 4 . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 96 88 94 99 84 Engine 10 | . 13 11 10 10 6 Treads 28 | . 28 20 29 33 29 Device 10 | . 10 11 9 11 10 Storage 11 | . 14 14 11 11 9 Protection 7 | . . 2 10 11 7 Energy Gun 5 | . 14 14 1 . . Energy Cannon 6 | . . . 9 11 8 Ballistic Gun 11 | . 13 13 10 11 8 Peak Build Rating 30 | 7 8 9 22 22 30 Average Rating 15 | 5 7 8 17 21 23 On Entrance 10 | . 7 8 7 22 21 Avg Prop Armor Cover (%) 7 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 100 | 12 29 29 100 100 100 Greatest Support 92 | 40 40 40 69 69 92 Greatest Overweight (x) 4 | . . 1 1 1 4 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 18 | 7 10 15 19 25 24 Most Carried 25 | 5 11 12 24 25 25 Average Carried 15 | 3 8 11 16 24 21 Final Capacity 25 | 8 15 15 25 25 5 Final Carried 25 | 5 11 12 24 25 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1962 | 295 200 139 634 96 598 Remotely . | . . . . . . Salvage Created 5521 | 201 697 319 2202 371 1731 Parts 377 | 20 69 18 135 16 119 Haulers Intercepted 8 | . 2 . 6 . . Recyclers Shooed 7 | . 2 1 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 110 | . 17 8 41 7 37 Guns 59 | . 14 7 20 4 14 Cannons 37 | . . . 20 3 14 AOE 13 | . 3 1 . . 9 Classes Destroyed 14 | 3 6 . 2 1 2 Worker 12 | 2 3 . 3 . 4 Builder 7 | . 1 . 1 . 5 Tunneler 10 | 5 3 . . . 2 Hauler 8 | . 2 . 6 . . Recycler 9 | 1 . 2 2 1 3 Mechanic 1 | . . . . . 1 Operator 3 | . 2 . 1 . . Watcher 7 | . 3 . 4 . . Swarmer 32 | . 9 6 8 . 9 Grunt 58 | . 8 2 22 7 19 Duelist 2 | . . . 1 . 1 Sentry 17 | . . . 10 . 7 Specialist 1 | . . . . . 1 Zionite 1 | . . . . 1 . Best Kill Streak 23 | 4 6 3 8 3 23 Combat Bots Only 11 | . 3 3 8 3 11 Max Kills in Single Turn 4 | 1 2 1 1 1 4 Gunslinging 1 | . 1 . . . . Exploded 2 | . 1 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 646 | . 95 50 163 26 312 Missed 152 | . 27 13 46 6 60 Hits 494 | . 68 37 117 20 252 Projectile 494 | . 68 37 117 20 252 Critical Strikes 13 | . . 1 1 . 11 Damage Taken 6340 | . 658 429 1331 240 3682 Core 977 | . 121 84 199 11 562 Absorbed by Shields 147 | . . . . . 147 Core Remaining (%) 55 | 100 . 18 . 47 . Volleys Fired 435 | 25 102 30 140 27 111 Largest 2 | 2 2 2 2 2 2 Hottest 107 | 70 80 70 91 91 107 Shots Fired 807 | 50 198 56 264 54 185 Gun 601 | 50 193 52 189 27 90 Cannon 179 | . . . 74 27 78 Launcher 27 | . 5 4 1 . 17 Special . | . . . . . . Kinetic 402 | 25 97 26 137 27 90 Thermal 378 | 25 96 26 126 27 78 Explosive 27 | . 5 4 1 . 17 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 6 8 9 13 9 13 Robot Miss Streak 5 | 3 3 3 4 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 1 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 502 | 29 118 37 170 32 116 Core Hits 259 | 12 51 17 80 13 86 Critical Kills 3 | . . . 2 . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . 1 . 6 . 2 Burn 5 | . 1 . 4 . . Meltdown 1 | . . . 1 . . Destroy 3 | . . . 1 . 2 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9649 | 302 1606 579 2864 622 3676 Guns 4872 | 302 1245 399 1693 250 983 Cannons 2698 | . . . 1171 372 1155 Explosions 2070 | . 361 180 . . 1529 Melee . | . . . . . . Ramming 9 | . . . . . 9 Kinetic 3064 | 105 478 125 1123 250 983 Thermal 4542 | 197 767 274 1741 372 1191 Explosive 1804 | . 361 180 . . 1263 Electromagnetic 230 | . . . . . 230 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . 10 2 2 . 29 Projectiles 5 | . . . 2 . 3 Explosions 38 | . 10 2 . . 26 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 365 | . . 53 28 . 284 Shots 11 | . . 3 1 . 7 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 342 | 210 272 146 285 291 342 Average Temperature 74 | 71 66 41 59 74 125 Received Heat Transfer 2522 | . 240 120 534 120 1508 Effects 6 | . 1 . . . 5 Energy Bleed 3 | . . . . . 3 Interference 3 | . 1 . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 15 | 1 4 . 8 . 2 Heat Transferred 9959 | 592 2294 777 3619 629 2048 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 69 | 100 100 100 25 97 73 Level 1 8 | . . . 21 2 2 Level 2 21 | . . . 52 . 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 676 | 10 190 81 574 219 676 Initial 219 | . . 36 3 219 4 Average 182 | 1 83 21 359 46 213 Influence Increases 3683 | 40 666 220 1296 227 1234 Destroy 0b10 Robot/C 2240 | . 340 160 820 180 740 Destroy 0b10 Robot/NC 285 | 40 70 10 85 5 75 Destroy Leader 500 | . 80 30 210 20 160 Allied During Kill 7 | . . . . 7 . Successful Hack 54 | . 16 5 33 . . Select Force Hacks 150 | . 60 . 60 . 30 Disable Machine 120 | . 15 . 45 . 60 Destroy Structure 147 | . 25 15 13 . 94 Lose Combat Pursuer 180 | . 60 . 30 15 75 Influence Decreases 3091 | 40 572 304 742 779 654 Entered New Map 418 | . . 58 7 345 8 Time Decay 2293 | 40 532 236 695 404 386 Lost Part 360 | . 40 10 40 10 260 Lost Ally 20 | . . . . 20 . Squads Dispatched 15 | . 3 . 4 . 8 Investigation 8 | . 2 . 3 . 3 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 8 | . 1 . 4 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 32 8 52 12 51 Peak Tracking Total 11 | . 4 3 6 3 11 Tactical Retreats 9 | . 2 . 2 2 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 9 | . 1 . 4 . 4 Max in Single Turn 3 | . 1 . 1 . 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 31 | . 9 1 15 2 4 Terminals 22 | . 7 1 11 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 2 . 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access . | . . . . . . Total Hacks 84 | . 24 3 43 2 12 Successful 48 | . 14 1 23 1 9 Failed 36 | . 10 2 20 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 63 | . 22 . 34 1 6 Terminals 64 | . 21 3 34 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 3 . 4 . 2 Scanalyzers 10 | . . . 5 . 5 Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 1 2 1 1 Record 1 | . 1 . . . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 9 | . . . 4 . 5 Insert Component 4 | . . . 2 . 2 Analyze 4 | . . . 2 . 2 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 29 | . 10 . 16 . 3 Terminals 24 | . 8 . 14 . 2 Botnet 10 | . 4 . 5 . 1 Skim 14 | . 4 . 9 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 2 . 1 Tunnel 5 | . 2 . 2 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 23 | . 5 1 13 1 3 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed 4 | . . . 2 . 2 Part Schematics Acquired 4 | . . . 2 . 2 Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 45 | . . . . 45 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 11 | . . . . 11 . Total Damage 168 | . . . . 168 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 6911 | 57 1384 797 2673 1651 349 Seismic 6911 | 57 1384 797 2673 1651 349 Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 8945 | 255 1773 998 3234 1651 1034 Spaces Moved 3600 | 112 895 450 1349 544 250 Core 9 | 9 . . . . . Treads 3531 | 103 895 450 1289 544 250 Legs 60 | . . . 60 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 195 | 151 160 199 194 240 247 Slowest Speed 480 | 160 160 240 240 240 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 6 99 75 98 98 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . 2 1 2 . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 34 | . 8 . 6 . 20 Terrain Destroyed 193 | . 22 18 6 . 147 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 192 | . 22 18 6 . 146 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4731 | 150 1054 500 1719 838 470 Wait 514 | . 40 14 135 259 66 Move 3595 | 111 894 449 1348 543 250 Hop . | . . . . . . Pick Up 59 | 6 6 3 34 4 6 Fast Attach 23 | 7 2 . 6 1 7 Attach 32 | . 2 2 8 1 19 Detach 3 | . . . 2 . 1 Swap 30 | . 7 2 16 . 5 Drop 36 | 1 1 . 29 3 2 Fire 435 | 25 102 30 140 27 111 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 256 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 12) 838 | -10/Materials | Discovered new exit (range 14) 998 | -10/Materials | Discovered new exit (range 8) 1559 | -10/Materials | Discovered new exit (range 16) 2029 | -10/Materials | Entered Mines 2032 | -10/Mines | Core integrity fell below 50% 2119 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2129 | -10/Mines | Found Prototype Device 2162 | -10/Mines | Learned Materials terminal intel 2175 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2510 | -10/Mines | Discovered new exit (range 5) 2755 | -10/Mines | Discovered new exit (range 13) 2833 | -10/Mines | Core integrity fell below 20% 2876 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2876 | -10/Mines | Discovered new exit (range 5) 3027 | -10/Mines | Entered Materials 3027 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3028 | -9/Materials | Loaded intel: 12 terminal locations 3203 | -9/Materials | Destroyed 8 combat bots 3580 | -9/Materials | Discovered new exit (range 15) 3839 | -9/Materials | Build established: Scavenger-Mutant 4176 | -9/Materials | Learned Storage emergency access door positions 4260 | -9/Materials | Discovered new exit (range 5) 4264 | -9/Materials | Learned 4 Recycling zone layouts 4310 | -9/Materials | Identified exit to Mines 4337 | -9/Materials | Learned location of 1 exit from Recycling 4372 | -9/Materials | Learned Storage terminal intel 4528 | -9/Materials | Build established: Mutant 5425 | -9/Materials | Discovered new exit (range 16) 5523 | -9/Materials | Identified Exp. Sensor Array 6261 | -9/Materials | Entered Mines 6423 | -9/Mines | Learned Materials non-interactive machine intel 6543 | -9/Mines | Found a hidden stash of uninstalled traps 6574 | -9/Mines | Discovered new exit (range 8) 6672 | -9/Mines | Discovered new exit (range 8) 6906 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7193 | -9/Mines | Excavation squad dispatched 7193 | -9/Mines | A large section of the Mines collapsed 7335 | -9/Mines | Core integrity fell below 50% 7912 | -9/Mines | Entered Materials 7912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7913 | -8/Materials | Loaded intel: 30 non-interactive machine locations 8404 | -8/Materials | Lost 5 parts (3n1u1w) 8675 | -8/Materials | Garrison activated, responded to threat 8679 | -8/Materials | Core integrity fell below 50% 8731 | -8/Materials | Destroyed 11 combat bots 8734 | -8/Materials | Lost 8 parts (1p3n1u3w) 8845 | -8/Materials | Core integrity fell below 20% 8886 | -8/Materials | Destroyed 7 combat bots 8887 | -8/Materials | Lost 4 parts (2n1u1w) 8945 | -8/Materials | Released all parts (5) 8946 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08911_ K-01 Serf collects debris. 08912_ U-05 Engineer lays Concrete. 08919_ D3BA%P|C1TBOT 8D7R#M:J# 08919_ U-05 Engineer lays Concrete. 08924_ U-05 Engineer builds a Wall. 08928_ Hvy. Assault Rifle destroyed. 08933_ Critical hit (Destroy). 08933_ Rocket Launcher destroyed. 08933_ U-05 Engineer lays Concrete. 08938_ Critical hit (Burn: +37). 08938_ Lgt. Treads destroyed. 08940_ Shield Generator destroyed. 08940_ U-05 Engineer lays Concrete. 08943_ U-05 Engineer builds a Wall. 08944_ Hvy. Assault Rifle destroyed. 08945_ Released Lgt. Treads. 08945_ Released Huge Storage Unit. 08945_ Released Core Analyzer. 08945_ Released Lgt. Treads. 08945_ Released Lgt. Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????"""?????????????????????????????????????? | | ?????????"""?????????? ??????????????????"""???? | | ?????????"""?????????# #????????????????"""""??? | | ?????????????????????# #????????????????"""""??? | | ?????????"""????????## ##???????????????"""""??? | | ?????????"""????????# #????????????????"""???? | | ?????????"""????????# #??????????????????????? | | ????????????????????# /??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????? ????????????"""????????? | | ?????????#######?????# #????????????"""????????? | | ????????## # # ###???# #????????????"""?????"""? | | ???????## # #### #???# ! #????????????????????"""? | | ######## ####### !!#????????????????????"""? | | !!!#########???????????????? | | ! =g=*@g!!= a ????????? | | us g==#########???????????????? | | ######## # ########s#####????????????????????? | | ### ### # ## =[u! * #????????????????????? | | /!! # * ###[ ===[= #????????????????????? | | "" / [ ##![*!%== #????????????????????? | | " ] ### %*[[ #????????????????????? | | "" ## =* * ! #???????????????????? | | * ! ! ## !%! ##???????????????????? | | ##### *### = + Y #????????????????????? | | #######*==## ### """ #????????????????????? | | *= =% = [ ###########????????????????????? | | ### #[ #??????????????????????????????? | | ????# #??????????????????????????????? | | ????## "#?????????????????????????"""?? | | ?????# # "#?????????????????????????"""?? | | ?????### " "#?????????????????????????"""?? | | ???????# " "#?????????????????????????"""?? | | ???????##" "#?????????????????????????????? | | ????????#" ###????????????????????????????? | | "???????#"""" """"# ##???????????????????????????? | | "???????### #"# # # ##??????????????????????????? | | "?????????#### ### #??????????????????????????? | | ???????????## ## #??????????????????????????? | | ?????????### ##### # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Cesium-ion Thruster | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronOmegaMediator Manual? 0 Play Time 00:42:41 Cumulative 345.8 hours Start 2026.03.19 @ 21:43:54 End 2026.03.22 @ 10:09:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 271 Adventurer 0 Explorer 0 Win Type - Total 19 Types 10/0/7/2/0/0/0/0/0/0 Lore% 86 Gallery% 76 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7053f463-54be-474f-bf08-0f97275572c2