Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.26 @ 17:36:32

Player: btmk16

Result: Destroyed by 8C-G1G(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (633)      633
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (-43)                -43
              TOTAL SCORE: 1385

 Bonus
-------
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     216/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
             Cooling System
       Large Storage Unit
>            --- WEAPON (2) -------
    Improved Medium Laser
  Subdweller Laser
>            --- INVENTORY (15) ---
       Light Treads
       Light Treads
             Arachnoskeleton
             Wheel
     Compact Wheel
       Small Storage Unit
  Subdweller Optics
    Improved Medium Laser
    Improved Medium Laser
    Improved Medium Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
             Scrap Shield Fragment (48)

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Cooling System
       Large Storage Unit
>            --- WEAPON -----------
    Improved Medium Laser
    Improved Medium Laser
>            --- INVENTORY --------
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Wheel
     Compact Wheel
     Compact Wheel
       Small Storage Unit
  Subdweller Optics
    Improved Medium Laser
    Improved Medium Laser
  Subdweller Beam Cannon
             Scrap Shield Fragment
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Subdweller Machine Gun

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   12  5   
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 6    | 2   4   .   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             4    | .   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 4    | .   1   3   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   13   | .   13  13  
  Treads                   27   | .   26  27  
  Device                   10   | .   6   14  
  Storage                  14   | .   14  14  
  Processor                3    | .   7   .   
  Energy Gun               22   | .   26  18  
  Ballistic Gun            5    | .   1   9   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 12  31  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   13  15  
  Most Carried             15   | 6   11  15  
  Average Carried          11   | 2   9   13  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   10  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Sub 
Matter Collected           436  | 180 200 56  
  Remotely                 .    | .   .   .   
Salvage Created            1033 | .   727 306 
  Parts                    48   | .   35  13  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      5    | .   .   5   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Combat Hostiles Destroyed  20   | .   14  6   
  Guns                     19   | .   14  5   
Classes Destroyed          11   | .   8   3   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   8   .   
  Artisan                  1    | .   .   1   
  Cobbler                  1    | .   .   1   
  Subdweller               6    | .   .   6   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Sub  
Damage Taken               1009 | .    287  722  
  Core                     270  | .    44   226  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              67   | .    37   30   
  Largest                  2    | .    2    2    
  Hottest                  116  | .    112  116  
Shots Fired                129  | .    74   55   
  Gun                      129  | .    74   55   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  15   | .    .    15   
  Thermal                  114  | .    74   40   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | .    12   11   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           84   | .    48   36   
  Core Hits                33   | .    22   11   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         7    | .    4    3    
    Burn                   6    | .    4    2    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1501 | .    821  680  
  Guns                     1501 | .    821  680  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  147  | .    .    147  
  Thermal                  1354 | .    821  533  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        336  | .    336  .    
  Average Temperature      127  | .    127  .    
  Received Heat Transfer   174  | .    78   96   
  Effects                  3    | .    3    .    
    Interference           3    | .    3    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             8    | .    7    1    
  Heat Transferred         3173 | .    2072 1101 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Peak Influence             253  | .   253 .   
  Initial                  .    | .   .   .   
  Average                  92   | .   98  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 90  .   
  Level 1                  9    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   20  8   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Machines Accessed          7    | .   5   2   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   10  11  
  Successful               15   | .   4   11  
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   2   11  
  Record                   10   | .   .   10  
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     1    | .   1   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Sub  
Turns Passed               2742 | 78   1245 1419 
Spaces Moved               1555 | 42   707  806  
  Core                     3    | 3    .    .    
  Treads                   1449 | 39   604  806  
  Legs                     .    | .    .    .    
  Wheels                   103  | .    103  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   95   160  
  Average Speed            156  | 152  152  160  
  Slowest Speed            240  | 160  240  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       52   | 4    98   54   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Total                      1733 | 53  796 884 
  Wait                     60   | .   31  29  
  Move                     1553 | 41  706 806 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 6   5   7   
  Fast Attach              14   | 6   5   3   
  Attach                   3    | .   3   .   
  Detach                   3    | .   2   1   
  Swap                     6    | .   4   2   
  Drop                     9    | .   3   6   
  Fire                     67   | .   37  30  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   79 | -11/Junkyard  | Entered Materials
  261 | -10/Materials | Discovered new exit (range 9)
  301 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 16)
  500 | -10/Materials | Derelicts attacked the area
  593 | -10/Materials | Discovered new exit (range 16)
  838 | -10/Materials | Identified exit to Mines
  867 | -10/Materials | Discovered new exit (range 16)
 1295 | -10/Materials | Discovered new exit (range 9)
 1324 | -10/Materials | Entered Subcaves
 1328 | -10/Subcaves  | Learned location of Mines (-9)
 1341 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1374 | -10/Subcaves  | Learned Materials terminal intel
 1617 | -10/Subcaves  | Core integrity fell below 50%
 1694 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1708 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Restoration Module
 1839 | -10/Subcaves  | Learned Materials emergency access door positions
 1873 | -10/Subcaves  | Learned location of Zion (-7)
 1873 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1992 | -10/Subcaves  | Visited Clippyterm
 2401 | -10/Subcaves  | Visited 4L-MR0's lab
 2441 | -10/Subcaves  | Found Arachnoskeleton
 2735 | -10/Subcaves  | Core integrity fell below 20%
 2736 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2743 | -10/Subcaves  | Destroyed by 8C-G1G(R) with Subdweller Machine Gun

 Last Messages 
---------------
02433_ Testing Chamber breached.
02440_ Dropped Aluminum Leg. <x2>
02441_ Dropped Wheel.
02441_ Acquired Arachnoskeleton.
02482_ Searching scrap...
02482_ Found Mak. System Restoration Module.
02482_ Found Sub. Beam Cannon.
02482_ Found 18 Matter.
02483_ Acquired 4 matter.
02485_ Dropped Sub. Beam Cannon.
02485_ Acquired Sub. Beam Cannon.
02541_ 3C-Q0R(R) destroyed.
02547_ LN-DU2(R) destroyed.
02715_ Sub. Machine Gun shoots sparks and powers down.
1Q-SP2(R) emerges from concealment.
02734_ Lgt. Treads destroyed.
02737_ 8C-G1G(R): "FREEEEDUMB!"
02739_ LR-B00(R) suffers critical hit (Destroy).
02739_ LR-B00(R) destroyed.
02742_ Lgt. Treads destroyed.

 Map 
-----
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|    ## #             ## #####            ###        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                41
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingDispersionCannon
  Manual?         0
Play Time         00:17:08
  Cumulative      660.8 hours
  Start           2023.06.26 @ 17:16:24
  End             2023.06.26 @ 17:36:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          663
  Rogue           662
  Adventurer      0
  Explorer        1
Win Type          -
  Total           31
  Types           22/0/6/3/0/0/0/0/0
Lore%             84
Gallery%          90
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49add681-4120-436f-a9b6-9e08e1e1e82c