Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.05 @ 08:47:23 Player: biogoob Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3670) 3670 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1295) 1295 TOTAL SCORE: 7615 Bonus ------- High Alert Combat Kills 95 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 265/265 System Corruption 1% Temperature Hot (201) Movement Rolling (245) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Titanium Leg Wheel > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Huge Storage Unit Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Autogun > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Titanium Leg Wheel Heat Sink Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Reflective Plating Authchip [R/NC] Authchip [R/Combat] Particle Gun Particle Gun Particle Gun Spread Laser Field Laser Field Laser Light Assault Rifle Heavy Assault Rifle Flak Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Huge Storage Unit > --- WEAPON ----------- Spread Laser Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Wheel Heat Sink Heat Sink Heat Sink Improved Heat Sink Improved Signal Interpreter Beam Rifle Beam Rifle Beam Rifle Particle Gun Field Laser Field Laser Light Assault Rifle Autogun Flak Cannon [Rating: 28] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 95 | . 11 23 28 24 9 Power 7 | . 2 1 1 3 . Engine 7 | . 2 1 1 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 33 | . 3 11 8 6 5 Treads 25 | . . 10 8 5 2 Leg 6 | . 3 1 . . 2 Wheel 2 | . . . . 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | . 3 5 12 5 2 Device 9 | . . 1 4 4 . Storage 3 | . 1 1 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 13 | . 1 3 6 1 2 Artifact . | . . . . . . Weapon 28 | . 3 6 7 10 2 Energy Gun 9 | . . 1 2 5 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 12 | . 2 2 5 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . . 2 . Special Weapon 2 | . 1 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 34 | . . 1 14 16 3 Power 4 | . . . 1 3 . Propulsion 12 | . . . 4 6 2 Utility 7 | . . . 6 1 . Weapon 11 | . . 1 3 6 1 Highest Loss Streak 5 | . . 1 5 4 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 97 99 99 98 Engine 9 | . 14 11 9 8 9 Treads 24 | . . 32 26 25 13 Leg 2 | . 28 . . . 3 Wheel 1 | . . . . 1 9 Device 12 | . . 6 14 17 11 Storage 14 | . 14 11 12 18 18 Protection 4 | . 11 4 7 . 6 Energy Gun 8 | . 4 2 5 15 17 Energy Cannon 3 | . . 10 4 . . Ballistic Gun 12 | . 21 16 17 3 7 Ballistic Cannon 1 | . . . . 3 . Launcher 1 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 114 | 11 19 102 107 114 114 Greatest Support 60 | 20 20 60 60 60 10 Greatest Overweight (x) 11 | . . 1 2 11 11 Average Overweight (x) 2 | . . . 1 2 10 Largest Inventory Capacity 25 | . 10 25 25 25 25 Average Capacity 22 | . 8 21 25 25 25 Most Carried 25 | . 10 25 25 24 25 Average Carried 19 | . 7 15 24 21 22 Final Capacity 25 | 8 10 25 25 25 25 Final Carried 25 | 6 10 25 24 19 25 Class Distribution -------------------- 61% | Scavenger-Gunner 22% | Scavenger-Tank 9% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 2415 | 200 231 497 637 578 272 Remotely . | . . . . . . Salvage Created 3922 | . 292 1240 1264 709 417 Parts 210 | . 26 82 62 22 18 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 93 | . 10 27 25 23 8 Guns 59 | . 10 12 17 12 8 Cannons 28 | . . 15 8 5 . AOE 6 | . . . . 6 . Classes Destroyed 12 | . 3 6 3 . . Worker 5 | . 2 1 2 . . Builder 4 | . . 2 1 . 1 Hauler 2 | . . 1 1 . . Recycler 3 | . . 1 2 . . Operator 2 | . . 1 1 . . Watcher 1 | . . . 1 . . Swarmer 22 | . 6 6 4 6 . Grunt 47 | . 4 11 14 13 5 Brawler 5 | . . 2 . 2 1 Duelist 1 | . . . 1 . . Sentry 16 | . . 8 5 2 1 Hunter 2 | . . . 1 . 1 Best Kill Streak 7 | . 7 4 6 7 3 Combat Bots Only 7 | . 5 4 5 7 2 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 5534 | . 277 881 1895 1944 537 Core 722 | . 52 112 221 238 99 Absorbed by Shields 33 | . . . . 33 . Redirected to Shielding 57 | . 3 . 54 . . Ignored by Resistances 8 | . . . . . 8 Regen/Repaired (Parts) 68 | . . . . . 68 Core Remaining (%) 83 | 100 79 72 . . . Volleys Fired 257 | . 29 64 85 49 30 Largest 3 | . 2 3 3 3 3 Hottest 188 | . 100 188 156 174 135 Shots Fired 700 | . 57 158 248 146 91 Gun 551 | . 55 90 202 113 91 Cannon 134 | . . 64 46 24 . Launcher 9 | . . . . 9 . Special 6 | . 2 4 . . . Kinetic 378 | . 47 84 136 81 30 Thermal 309 | . 6 74 112 56 61 Explosive 9 | . . . . 9 . Electromagnetic 4 | . 4 . . . . Robot Hit Streak 24 | . 6 11 24 10 17 Robot Miss Streak 6 | . 4 5 5 6 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 . 2 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 437 | . 30 86 175 82 64 Core Hits 270 | . 16 41 113 77 23 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 16 | . . 2 2 2 10 Burn 11 | . . 1 1 . 9 Destroy 3 | . . 1 1 . 1 Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7800 | . 373 1642 2769 2082 934 Guns 5147 | . 373 722 2114 1004 934 Cannons 1836 | . . 894 655 287 . Explosions 791 | . . . . 791 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3406 | . 341 661 1278 766 360 Thermal 3581 | . 10 981 1491 525 574 Explosive 791 | . . . . 791 . Electromagnetic 22 | . 22 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . 1 1 1 Average Corruption 1 | . 1 . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . 1 . 6 19 4 Message Errors 8 | . . . 2 4 2 Matter Fused 8 | . . . 1 7 . Heat Flow Errors 3 | . . . 1 1 1 Energy Discharges 4 | . . . 1 3 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 3 | . 1 . . 1 1 Alerts 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 46 | . . 9 . 37 . Projectiles 9 | . . 9 . . . Explosions 37 | . . . . 37 . Melee . | . . . . . . Knockbacks 4 | . . . . 4 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 253 | . . . . 253 . Shots 6 | . . . . 6 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 619 | . 72 406 619 54 463 Average Temperature 128 | . 23 132 145 12 123 Received Heat Transfer 2163 | . 102 249 657 903 252 Effects 17 | . . 4 13 . . Shutdowns 3 | . . 1 2 . . Energy Bleed 3 | . . 2 1 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . 1 1 . . Damage (major) 3 | . . . 3 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . . 2 5 1 9 Heat Transferred 7353 | . 25 1826 2637 719 2146 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 822 | . 319 396 392 822 523 Initial 400 | . . 50 118 87 400 Average 292 | . 221 190 221 414 383 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 31 | . 29 54 27 24 . Level 1 45 | . 70 45 72 24 41 Level 2 16 | . . . . 33 58 Level 3 6 | . . . . 18 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 3 4 . 2 Investigation 5 | . 1 . 3 . 1 Extermination . | . . . . . . Reinforcement 4 | . . 3 . . 1 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 8 | . 1 5 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 12 36 40 26 10 Peak Tracking Total 9 | . 4 8 6 9 3 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 9 | . . 2 . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 7 | . . 1 . 6 . Max in Single Turn 2 | . . 1 . 2 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 18 | . 5 5 4 1 3 Terminals 13 | . 4 4 2 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 1 1 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 54 | . 18 15 12 2 7 Successful 28 | . 12 6 7 . 3 Failed 25 | . 5 9 5 2 4 Catastrophic 3 | . 1 1 . . 1 Database Lockouts 1 | . 1 . . . . Manual 25 | . 7 12 2 . 4 Terminals 46 | . 17 14 9 2 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 4 | . 1 1 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 17 | . 9 3 4 . 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 1 1 . . Unreport Threat 3 | . . 1 1 . 1 Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . 1 1 1 . . Report Inventory 3 | . 1 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 5 | . 2 2 1 . . Terminals 4 | . 2 2 . . . Track 1 | . . 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 4 3 1 2 Full Trace Events 5 | . 2 1 2 . . Feedback Events 2 | . 1 . 1 . . Corruption 2 | . 1 . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer 2 | . . . . 2 . Zone Cloak 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 5609 | . 403 1594 1212 1878 522 Spaces Moved 2051 | 1 240 603 367 689 151 Core . | . . . . . . Treads 1504 | . . 581 367 556 . Legs 263 | 1 240 22 . . . Wheels 284 | . . . . 133 151 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 240 240 230 Average Speed 221 | 120 120 219 240 242 243 Slowest Speed 320 | 120 120 240 320 320 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 33 67 25 74 16 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 60 | . 2 1 . 57 . Melee . | . . . . . . Projectile 3 | . 2 1 . . . AOE 57 | . . . . 57 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 2574 | . 298 741 506 784 245 Wait 78 | . . 19 10 8 41 Move 2045 | . 239 602 366 687 151 Hop . | . . . . . . Pick Up 48 | . 6 16 10 8 8 Fast Attach 22 | . 5 11 3 . 3 Attach 35 | . . 1 14 17 3 Detach 6 | . 2 2 . . 2 Swap 38 | . 6 11 11 7 3 Drop 37 | . 11 15 7 . 4 Fire 257 | . 29 64 85 49 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 6 exits: *Mat x2 / Min x2 / *Sto x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 280 | -10/Materials | Central database locked down 284 | -10/Materials | Discovered new exit (range 16) 325 | -10/Materials | Build established: Mutant 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 405 | -9/Materials | Discovered new exit (range 8) 591 | -9/Materials | Discovered new exit (range 12) 934 | -9/Materials | Build established: Scavenger-Tank 1320 | -9/Materials | Build established: Scavenger-Gunner 1483 | -9/Materials | Discovered new exit (range 13) 1697 | -9/Materials | Identified exit to Mines 1697 | -9/Materials | Identified exit to Storage 1959 | -9/Materials | Discovered new exit (range 16) 1998 | -9/Materials | Entered another Materials area 1998 | -8/Materials | Evolved 2 slots: Utility x2 2269 | -8/Materials | Lost 5 parts (2n2u1w) 2622 | -8/Materials | Garrison activated, responded to threat 2628 | -8/Materials | Lost 3 parts (2n1w) 3207 | -8/Materials | Identified exit to Garrison 3210 | -8/Materials | Entered Garrison 3266 | -8/Garrison | Installed Relay Interface Framework 3417 | -8/Garrison | Core integrity fell below 50% 3418 | -8/Garrison | Lost 3 parts (1p1n1u) 3458 | -8/Garrison | Lost 3 parts (3w) 3552 | -8/Garrison | Triggered checkpoint 3648 | -8/Garrison | Triggered checkpoint 3800 | -8/Garrison | Discovered new exit (range 10) 3916 | -8/Garrison | Triggered checkpoint 4045 | -8/Garrison | Discovered new exit (range 8) 4104 | -8/Garrison | Triggered checkpoint 4138 | -8/Garrison | Core integrity fell below 20% 4146 | -8/Garrison | Destroyed 7 combat bots 4172 | -8/Garrison | Lost 4 parts (2n2w) 4618 | -8/Garrison | Triggered checkpoint 4745 | -8/Garrison | Garrison Relay disabled 4804 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 5088 | -8/Garrison | Entered Materials 5151 | -8/Materials | Repaired Imp. Grenade Launcher 5573 | -8/Materials | Build established: Scavenger-Tank 5610 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05520_ Dropped Aluminum Leg. 05546_ G-47 Trooper suffers critical hit (Burn). 05546_ Imp. Heat Sink melted. 05546_ Particle Gun melted. 05546_ Aluminum Leg melted. 05546_ G-47 Trooper destroyed. 05552_ Dropped Aluminum Leg. 05552_ Acquired Aluminum Leg. 05555_ Acquired 18 matter. 05565_ K-01 Serf collects debris. 05595_ G-47 Trooper suffers critical hit (Burn). 05597_ G-47 Trooper heat damages Imp. Heat Sink. 05601_ Destroyed Imp. Heat Sink. 05603_ G-47 Trooper overheating. 05606_ G-47 Trooper heat damages Aluminum Leg. 05607_ G-47 Trooper overheating. 05607_ G-47 Trooper suffers critical hit (Burn). 05607_ Aluminum Leg melted. 05607_ Lgt. Nuclear Core melted. 05607_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????#= """ #???????????? | | ??????????????????????????????# """ #???????????? | | ???????????????###????????????# """ ########????? | | ??????????????? ??????????# ##= #????? | | ????????????????? ?????????? ?# #????? | | ?????????????????"" """ ##########+#### """ #????? | | ?????????????????"" """ /@ [g # """ #????? | | ?????????????????"" """ ########;#### #=""" #????? | | ????????????????? ???????? ?#%/ #????? | | ????????????????#+##???????? """"" ## # #????? | | ???????????????????????????# """"" ## ####### | | ???????????????????????????# """"" # | | ???????????????????????????# # ###### | | ???????????????????????????######### # #????? | | ???????????????????????????????????# + #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????# # #????? | | ???????????????????????????????????# #? #????? | | ???????????????????????????????????# #? #????? | | ???????????????????????????????????# #?? #????? | | ???????????????????????????????????# #?? #????? | | ???????????????????????????????????# #??? #?#### | | ???????????????????????????????????# #???##?# | | ???????????????????????????????????# #??????# | | ??????????????????????????# #### ######## = | | ????????????????????????^ !# | | ???????????????????????? !+ | | ???????????????????????? /* %# | | ????????????????????????### ###########%% # | | ??????????????????????????## ???# """ ##*[!# | | ???????????????????????????# ????# "R" ## * # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpGrenadeChronowheel Manual? 0 Play Time 00:37:33 Cumulative 126.0 hours Start 2023.07.04 @ 23:07:14 End 2023.07.05 @ 08:47:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 123 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: fa3e1892-98a4-42cd-9f60-2ba28072847c