Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.02 @ 17:30:59 Player: Eric Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (557) 557 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2447 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 293/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Utility Shielding > --- WEAPON (3) ------- Beam Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY (12) --- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved VTOL Module Small Storage Unit Weight Redist. System Shield Generator High-powered Tractor Beam Light EM Pulse Cannon Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Utility Shielding > --- WEAPON ----------- Beam Cannon Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved VTOL Module Small Storage Unit Shield Generator High-powered Tractor Beam Light EM Pulse Cannon Heavy Assault Rifle [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 37 | 6 13 9 6 3 Power 5 | 1 2 2 . . Engine 5 | 1 2 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 6 4 3 . Treads 5 | 2 3 . . . Leg 10 | . 3 4 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 1 1 Device . | . . . . . Storage 2 | 1 . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 12 | 2 3 3 2 2 Energy Gun . | . . . . . Energy Cannon 2 | . . 1 1 . Ballistic Gun 6 | 2 2 1 . 1 Ballistic Cannon 2 | . . 1 1 . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . . 1 1 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 1 . Highest Loss Streak 1 | . . 1 1 . Average Slot Usage (%) 98 | . 94 99 99 100 Engine 11 | . 14 11 11 9 Treads 3 | . 17 . . . Leg 35 | . 10 44 44 36 Storage 11 | . 14 11 11 9 Processor 10 | . 7 11 11 9 Protection 1 | . 2 . . 9 Energy Cannon 7 | . . 6 10 9 Ballistic Gun 6 | . 18 8 . 2 Ballistic Cannon 6 | . . 2 11 9 Launcher 3 | . 8 4 . 6 Naked Turns . | . . . . . Heaviest Build 51 | 12 18 17 46 51 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | 2 1 . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 12 | 6 6 6 12 12 Average Capacity 9 | 5 6 6 11 12 Most Carried 12 | 6 6 6 11 12 Average Carried 6 | 3 5 5 7 10 Final Capacity 12 | 6 6 6 12 12 Final Carried 12 | 6 6 6 11 12 Class Distribution -------------------- 45% | Scavenger-Mutant 41% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 730 | 198 62 199 206 65 Remotely . | . . . . . Salvage Created 720 | . 97 254 251 118 Parts 53 | . 6 22 18 7 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 2 6 6 1 Guns 3 | . . 2 . 1 Cannons 8 | . . 2 6 . AOE 4 | . 2 2 . . Classes Destroyed 7 | . 1 4 1 1 Hauler 1 | . . 1 . . Recycler 1 | . . . . 1 Operator 1 | . . 1 . . Swarmer 3 | . . 3 . . Grunt 7 | . 2 1 4 . Duelist 2 | . . . 2 . Sentry 3 | . . 2 . 1 Best Kill Streak 3 | . 2 3 2 2 Combat Bots Only 3 | . 2 3 2 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 795 | . 209 348 111 127 Core 46 | . 38 8 . . Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 84 . 98 . Volleys Fired 39 | 2 4 17 10 6 Largest 3 | 2 2 2 2 3 Hottest 122 | 40 53 95 99 122 Shots Fired 83 | 4 8 34 19 18 Gun 27 | 4 4 13 . 6 Cannon 47 | . . 16 19 12 Launcher 9 | . 4 5 . . Special . | . . . . . Kinetic 47 | 4 4 17 10 12 Thermal 27 | . . 12 9 6 Explosive . | . . . . . Electromagnetic 9 | . 4 5 . . Robot Hit Streak 13 | 2 6 13 11 5 Robot Miss Streak 4 | 2 4 1 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 58 | 2 6 24 14 12 Core Hits 28 | . 4 13 8 3 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 978 | 18 132 407 265 156 Guns 209 | 18 37 94 . 60 Cannons 569 | . . 208 265 96 Explosions 200 | . 95 105 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 374 | 18 37 109 106 104 Thermal 404 | . . 193 159 52 Explosive . | . . . . . Electromagnetic 200 | . 95 105 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 34 | . . 34 . . Projectiles . | . . . . . Explosions 34 | . . 34 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 207 | . 105 102 . . Shots 10 | . 5 5 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 188 | . 49 135 140 188 Average Temperature 59 | . 26 46 62 92 Received Heat Transfer 243 | . 63 66 69 45 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 851 | . . 407 333 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 212 | . 65 212 114 65 Average Influence 37 | . 24 84 31 14 Maximum Alert Level 1 | . . 1 . . Low Security (%) 97 | 100 100 88 100 100 Level 1 2 | . . 11 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 6 8 7 6 Peak Tracking Total 5 | . 2 3 3 5 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . 1 . . Successful . | . . . . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2097 | 110 417 423 875 272 Spaces Moved 1265 | 60 257 256 530 162 Core 24 | 23 1 . . . Treads 163 | 37 126 . . . Legs 1078 | . 130 256 530 162 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 120 150 Average Speed 141 | 145 139 120 149 150 Slowest Speed 160 | 160 160 120 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 39 22 91 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 12 | . 7 4 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 11 | . 7 4 . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1497 | 79 305 340 596 177 Wait 98 | . 19 44 32 3 Move 1261 | 59 256 255 529 162 Hop . | . . . . . Pick Up 39 | 12 4 8 12 3 Fast Attach 14 | . 11 2 1 . Attach 16 | 6 1 4 3 2 Detach 1 | . 1 . . . Swap 7 | . 1 3 2 1 Drop 22 | . 8 7 7 . Fire 39 | 2 4 17 10 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 4) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Propulsion x2 926 | -9/Materials | Discovered new exit (range 14) 951 | -9/Materials | Entered Mines 971 | -9/Mines | Met a Derelict bent on vengeance 1001 | -9/Mines | Learned 4 Materials zone layouts 1063 | -9/Mines | Discovered new exit (range 5) 1185 | -9/Mines | Build established: Scavenger-Mutant 1238 | -9/Mines | Discovered new exit (range 10) 1523 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1826 | -9/Mines | Entered Materials 1826 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2098 | -8/Materials | Self-destructed Last Messages --------------- 01679_ L-31 Rogue destroyed. 01679_ K-01 Serf collects debris. 01700_ Acquired Imp. Aluminum Leg. 01701_ Acquired 4 matter. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE [A new version of Cogmind is available, see F1 News page.] Loading 4 Materials zones... 01891_ Acquired Prototype Flight Unit. 01975_ Acquired Weight Redist. System. 02034_ Y-45 Defender destroyed. 02034_ R-06 Scavenger collects Lgt. Treads. 02037_ R-06 Scavenger collects Hvy. Assault Rifle. 02038_ R-06 Scavenger destroyed. 02042_ Acquired 44 matter. 02045_ Acquired 21 matter. 02052_ Acquired Hvy. Assault Rifle. 02060_ K-01 Serf collects debris. 02082_ W-25 Informer sends out distress signal. 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