Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 13:40:16 Player: JuustuToug Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (931) 931 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2046 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 259/300 Energy 73/265 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Structural Scanner Machine Analyzer Experimental Sensor Array Medium Laser Heavy Assault Rifle Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Structural Scanner Machine Analyzer Medium Laser Heavy Assault Rifle Rocket Launcher Mining Claw [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 22 | 8 4 5 . 5 Power 5 | 2 1 1 . 1 Engine 5 | 2 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 . 2 Treads 6 | 2 . 2 . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 1 . . 1 Device 2 | 1 . . . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 2 2 . 1 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 6 | . 1 2 . 3 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . 1 1 . 3 To Critical Strikes . | . . . . . Average Backups 14 | 1 8 18 19 19 Power 1 | . . 1 2 2 Propulsion 6 | . 2 8 8 7 Utility 4 | . 2 5 5 5 Weapon 3 | . 3 3 4 4 Tool/Special . | . . . . . Unused Backups 17 | . 3 . . 14 Power 1 | . . . . 1 Propulsion 6 | . 1 . . 5 Utility 7 | . 1 . . 6 Weapon 3 | . 1 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 100 99 Engine 13 | . 13 14 14 13 Treads 27 | . 27 28 28 28 Device 14 | . 14 14 14 14 Storage 14 | . 14 14 14 14 Ballistic Gun 27 | . 27 27 28 27 Peak Build Rating 21 | 7 11 13 13 21 Average Rating 11 | 5 9 12 13 13 On Entrance 8 | . 7 11 13 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 55 | 14 52 54 54 55 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 11 20 20 20 Most Carried 20 | 3 14 20 19 20 Average Carried 15 | 1 8 18 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 3 14 19 19 17 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1191 | 289 408 335 26 133 Remotely . | . . . . . Salvage Created 1279 | 128 708 256 . 187 Parts 76 | 8 48 12 . 8 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 24 | . 11 7 . 6 Guns 19 | . 11 7 . 1 AOE 5 | . . . . 5 Classes Destroyed 10 | 2 6 2 . . Worker 1 | . 1 . . . Builder 1 | . 1 . . . Tunneler 4 | 3 1 . . . Hauler 1 | . 1 . . . Recycler 2 | 1 1 . . . Mechanic 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 3 | . . 3 . . Grunt 19 | . 11 2 . 6 Sentry 2 | . . 2 . . Best Kill Streak 4 | 4 3 3 . 3 Combat Bots Only 3 | . 3 3 . 3 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 112 | . 48 31 . 33 Missed 24 | . 13 5 . 6 Hits 88 | . 35 26 . 27 Projectile 88 | . 35 26 . 27 AOE 9 | . . . . 9 Critical Strikes 2 | . 1 . . 1 Damage Taken 1543 | . 539 354 . 650 Core 266 | . 62 36 . 168 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 168 | . 168 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 98 | 9 60 15 . 14 Largest 2 | 2 2 2 . 2 Hottest 70 | 70 46 46 . 46 Shots Fired 191 | 18 120 28 . 25 Gun 188 | 18 120 28 . 22 Cannon . | . . . . . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 179 | 9 120 28 . 22 Thermal 9 | 9 . . . . Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 17 | 3 7 7 . 17 Robot Miss Streak 4 | 2 4 2 . 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 112 | 11 62 20 . 19 Core Hits 52 | 6 25 10 . 11 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2006 | 119 953 304 . 630 Guns 1626 | 119 934 304 . 269 Cannons . | . . . . . Explosions 349 | . . . . 349 Melee . | . . . . . Ramming 31 | . 19 . . 12 Kinetic 1550 | 43 934 304 . 269 Thermal 76 | 76 . . . . Explosive 349 | . . . . 349 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 2 13 5 2 Message Errors 5 | . 1 2 1 1 Matter Fused 7 | . 1 4 2 . Heat Flow Errors 4 | . . 4 . . Energy Discharges 1 | . . . 1 . Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . 1 1 . Data Loss (major) 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 99 | . . . . 99 Shots 3 | . . . . 3 Rammed 7 | . 5 1 . 1 Targets Rammed 7 | . 5 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 190 | 90 22 190 . 24 Average Temperature 28 | 40 4 49 . 6 Received Heat Transfer 549 | . 279 123 . 147 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | 222 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 113 | 10 113 62 . 99 Initial . | . . . . . Average 24 | 1 39 7 . 37 Influence Increases 820 | 20 458 160 . 182 Destroy 0b10 Robot/C 480 | . 220 140 . 120 Destroy 0b10 Robot/NC 55 | 20 35 . . . Destroy Leader 104 | . 64 20 . 20 Successful Hack 32 | . 32 . . . Select Force Hacks 60 | . 60 . . . Disable Machine 15 | . . . . 15 Destroy Structure 29 | . 2 . . 27 Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 820 | 20 458 160 . 182 Time Decay 771 | 20 448 150 . 153 Lost Part 49 | . 10 10 . 29 Squads Dispatched 4 | . 4 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 21 7 . 8 Peak Tracking Total 3 | . 2 3 . 3 Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 12 | . 10 . 2 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 34 . 2 . Successful 23 | . 21 . 2 . Failed 13 | . 13 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 27 | . 27 . . . Terminals 28 | . 28 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 8 . 2 . Record 2 | . . . 2 . Prototype ID Bank 5 | . 5 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 9 . . . Terminals 7 | . 7 . . . Botnet 2 | . 2 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 8 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 4359 | 48 1434 1442 1035 400 Sensors 1 | . . . . 1 Seismic 4358 | 48 1434 1442 1035 399 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 4413 | 98 1434 1442 1035 404 Spaces Moved 1794 | 43 608 566 432 145 Core 10 | 10 . . . . Treads 1784 | 33 608 566 432 145 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 218 | 136 184 240 240 240 Slowest Speed 240 | 160 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 3 93 97 89 38 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 4 | . 2 2 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 21 | . . . . 21 Terrain Destroyed 34 | . . . . 34 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . . . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2087 | 62 800 621 431 173 Wait 122 | . 99 23 . . Move 1790 | 42 607 565 431 145 Hop . | . . . . . Pick Up 29 | 3 16 9 . 1 Fast Attach 11 | 7 2 . . 2 Attach 6 | . 1 2 . 3 Detach 1 | . . . . 1 Swap 12 | 1 4 3 . 4 Drop 11 | . 6 3 . 2 Fire 98 | 9 60 15 . 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . 5 1 . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Discovered new exit (range 10) 653 | -10/Materials | Repaired Lgt. Treads 680 | -10/Materials | Repaired Ion Engine 843 | -10/Materials | Discovered new exit (range 8) 928 | -10/Materials | Identified exit to Mines 956 | -10/Materials | Discovered new exit (range 8) 961 | -10/Materials | Discovered new exit (range 9) 1533 | -10/Materials | Entered Mines 1912 | -10/Mines | Learned location of Zion (-7) 1974 | -10/Mines | Discovered new exit (range 9) 1981 | -10/Mines | Learned 2 Materials zone layouts 2169 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2169 | -10/Mines | Discovered new exit (range 5) 2436 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2600 | -10/Mines | Build established: Scavenger-Mutant 2783 | -10/Mines | Discovered new exit (range 10) 2975 | -10/Mines | Entered Exiles 2975 | -10/Exiles | Found Exiles lab abandoned 3012 | -10/Exiles | Discovered new exit (range 15) 3964 | -10/Exiles | Discovered new exit (range 14) 4010 | -10/Exiles | Entered Mines 4023 | -9/Mines | Core integrity fell below 50% 4106 | -9/Mines | Assembled infested the area 4376 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4381 | -9/Mines | Found Prototype Device 4381 | -9/Mines | Identified Exp. Sensor Array 4406 | -9/Mines | Core integrity fell below 20% 4414 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 04348_ System corrupted: Lgt. Treads fused. 04363_ 2ENSSVA|Q8QSRXKG#366MWZ4V0MC 04376_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 04380_ Dropped Seismic Detector. 04381_ Acquired Prototype Device. 04381_ Identified Exp. Sensor Array. 04385_ Acquired Seismic Detector. 04403_ Imp. Ion Engine destroyed. 04405_ Lgt. Treads destroyed. 04410_ D-53 Grenadier destroyed. 04412_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????######???# #??????????????? | | ????????????????????############ #??????????????? | | ???????????????????## ## ##?????????????? | | ????????# ########## # ##????????????? | | ????????# ## #????????????? | | ????????# % % #????????????? | | ?????????####### ####### ## ##????????????? | | ???????????????# #?????### ## ##?????????????? | | ???????????????# #???????### #??????????????? | | ???????????????# #?????????# #??????????????? | | ###????????????# #?????????# ##??????????????? | | # ############## #????????? #???????????????? | | # # #????????# ##???????????????? | | ###### ###????????##st ### ??????????????? | | =% #????# #???????????# t#?# ???????????????? | | % ####### ###?????????# ## ????????????????? | | # #????????## ????????????????? | | """ """ #???????? ?????????????????? | | #### # """ """ #???????? ??????????????????? | | #??#### """ """ #????###? ##?????????????????? | | #?????# #?#?## # #?????????????????? | | #?????# """ """ #?# # #??????????????????? | | #?????# """ """ #?# ###?????????????????? | | #?????# """ """ ### #??? #????????????? | | #?????# ?? ?? ## ## #????????????? | | ??????##??###??### @ #????????????? | | ????????????????### d #???????????? | | ???????????????## #???????????? | | ####?????????### #???????????? | | #????????## # ##???????????? | | ## #?###???## # ### ##????????????? | | ?# ### ##### ## #??# #?????????????? | | ?# ## #? #??? #?????????????? | | ?# ##? #???? #????????????? | | ?##### ## #?? #????? ???????????? | | ?????########### ###??? ?????? ????????????? | | ???????????????## ##?????##??????? ????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 10% | -10/Materials Ion Engine | 30% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseDispersionScreen Manual? 0 Play Time 00:14:15 Cumulative 424.2 hours Start 2026.04.17 @ 13:27:42 End 2026.04.17 @ 13:40:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type - Total 17 Types 9/1/3/2/1/0/0/1/0/0 Lore% 93 Gallery% 81 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd833eba-79ee-4141-86bb-b33199ca758e