Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 22:02:05 Player: vera Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2298) 2298 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (603) 603 TOTAL SCORE: 7876 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 267 Aligned with FarCom 300 Cogmind --------- Core Integrity 477/1000 Matter 300/300 Energy 300/300 System Corruption 7% Temperature Cool (0) Movement Walking (210) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Armored Treads Flexi-carbon Leg Advanced Heat Sink Advanced Signal Interpreter Matter Filter Insulated Plating Neutron Cannon Flak Gun AWS/Autocannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Flexi-carbon Leg Advanced Heat Sink Advanced Signal Interpreter Matter Filter Insulated Plating Flak Gun AWS/Autocannon [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Matter Filter Storage High-capacity Storage Unit Hackware Hacking Suite Protection Insulated Plating Weapon Flak Gun Energy Gun Improved Arc Projector Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . 1 . Utility 4 | . . . . . 1 1 . . 1 1 Weapon 2 | . . . . . 1 1 . . . . Parts Attached 81 | 6 5 . 7 5 32 3 . 5 10 8 Power 12 | 1 1 . . 1 2 1 . . 1 5 Engine 3 | 1 1 . . 1 . . . . . . Core 7 | . . . . . 2 1 . . 1 3 Reactor 2 | . . . . . . . . . . 2 Propulsion 27 | 2 1 . . 2 12 . . 1 8 1 Treads 3 | . . . . . 3 . . . . . Leg 24 | 2 1 . . 2 9 . . 1 8 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 1 1 . 4 . 8 2 . 1 1 . Device 5 | . . . . . 2 1 . 1 1 . Storage 8 | 1 . . 4 . 3 . . . . . Processor . | . . . . . . . . . . . Hackware 3 | . 1 . . . 1 1 . . . . Protection 2 | . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 . 3 2 10 . . 3 . 2 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | 2 . . . 2 7 . . 3 . . Ballistic Cannon 9 | . 2 . 3 . 3 . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . . 1 Parts Lost 18 | . . . . 1 4 1 . . . 12 Power 4 | . . . . . 1 1 . . . 2 Propulsion 6 | . . . . 1 1 . . . . 4 Utility 3 | . . . . . 2 . . . . 1 Weapon 5 | . . . . . . . . . . 5 Highest Loss Streak 5 | . . . . 1 3 1 . . . 5 Average Slot Usage (%) 87 | . 98 100 99 99 79 83 84 91 89 77 Engine 3 | . 14 14 14 14 . . . . . . Core 5 | . . . . . 8 6 7 7 6 7 Leg 27 | . 28 28 28 27 28 23 23 29 28 27 Device 3 | . . . . . 1 7 7 7 7 3 Storage 9 | . 14 14 13 14 9 7 7 7 6 5 Hackware 11 | . 12 14 14 14 6 15 15 15 13 11 Protection 1 | . . . . . 6 . . . . . Ballistic Gun 16 | . 17 . . 20 15 23 23 23 26 13 Ballistic Cannon 6 | . 10 28 27 7 3 . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 12 17 17 45 17 101 51 51 56 61 71 Greatest Support 100 | 20 20 20 20 25 60 42 42 60 100 100 Greatest Overweight (x) 4 | 3 . . 2 1 4 1 1 1 1 4 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 14 | 6 6 6 12 6 14 12 12 12 12 12 Average Capacity 10 | 5 6 6 6 6 10 12 12 12 12 12 Most Carried 12 | 1 6 6 7 6 12 12 12 12 12 12 Average Carried 9 | . 4 5 5 6 9 10 12 11 10 11 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 Final Carried 12 | 1 6 6 6 6 11 12 12 11 12 11 Class Distribution -------------------- 34% | Hacker-Skirmisher 27% | Mutant 13% | Skirmisher 13% | Scavenger-Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Matter Collected 1865 | 206 98 . . 305 523 178 . . 302 253 Remotely . | . . . . . . . . . . . Salvage Created 1882 | . 121 . . 121 1029 255 . . 168 188 Parts 92 | . 8 . . 9 47 18 . . 3 7 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 48 | . 5 . . 5 26 6 . . 3 3 Guns 24 | . 1 . . 5 7 6 . . 3 2 Cannons 24 | . 4 . . . 19 . . . . 1 Classes Destroyed 11 | . 3 . . . 7 1 . . . . Builder 1 | . . . . . 1 . . . . . Hauler 2 | . . . . . 2 . . . . . Operator 2 | . 1 . . . . 1 . . . . Watcher 6 | . . . . . 5 1 . . . . Swarmer 9 | . 3 . . 3 . 3 . . . . Grunt 25 | . 2 . . 2 18 1 . . 2 . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 7 | . . . . . 5 . . . 1 1 Hunter 4 | . . . . . 1 1 . . . 2 Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 2 . . 4 7 3 . . 1 2 Combat Bots Only 4 | . 2 . . 4 4 3 . . 1 2 Max Kills in Single Turn 1 | . 1 . . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Damage Taken 4573 | . 237 11 . 252 703 662 . 17 299 2392 Core 860 | . 73 . . 55 88 83 . . 38 523 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . . . 48 84 . . 88 95 . Volleys Fired 97 | . 12 . . 15 18 23 . 1 10 18 Largest 4 | . 2 . . 2 3 3 . 3 4 3 Hottest 113 | . 78 . . 56 81 81 . 81 109 113 Shots Fired 327 | . 24 . . 30 130 69 . 3 36 35 Gun 216 | . 8 . . 30 50 69 . 3 36 20 Cannon 111 | . 16 . . . 80 . . . . 15 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 326 | . 24 . . 30 130 69 . 3 36 34 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 10 | . 3 . . 3 9 6 . 3 10 4 Robot Miss Streak 9 | . 3 . . 2 6 9 . 4 5 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 4 | . . . . 2 . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Autonomous 81 | . . . . . 81 . . . . . Shots Hit Robots 223 | . 12 . . 14 99 54 . 3 20 21 Core Hits 130 | . 6 . . 7 60 36 . . 13 8 Critical Hits 5 | . 1 . . . 4 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . 4 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7742 | . 169 . . 332 5491 708 . 15 503 524 Guns 2437 | . 45 . . 319 663 708 . 15 503 184 Cannons 5282 | . 124 . . . 4818 . . . . 340 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 23 | . . . . 13 10 . . . . . Kinetic 7716 | . 169 . . 319 5481 708 . 15 503 521 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 4 4 4 2 6 Average Corruption 2 | . . . . . . 2 4 4 1 3 Corruption Purged . | . . . . . . . . . . . Effects 23 | . . . . . . 3 6 9 5 . Message Errors 6 | . . . . . . 1 2 2 1 . Matter Fused 3 | . . . . . . . 1 2 . . Heat Flow Errors 1 | . . . . . . . 1 . . . Energy Discharges 9 | . . . . . . 1 1 3 4 . Data Loss (minor) 3 | . . . . . . . 1 2 . . Targeting Errors 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 848 | . . . . . 840 . . . . 8 Projectiles 848 | . . . . . 840 . . . . 8 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . 1 . . . 16 . . . . 2 Impact . | . . . . . . . . . . . Kinetic 18 | . 1 . . . 15 . . . . 2 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 230 | . . . . . . 142 . . . 88 Shots 5 | . . . . . . 4 . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 5 | . . . . 4 1 . . . . . Kicked 5 | . . . . 4 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 227 | . 54 . . 57 113 136 227 32 61 126 Average Temperature 42 | . 27 . . 28 44 45 120 18 24 52 Received Heat Transfer 786 | . 54 6 . 117 306 45 . . 129 129 Effects 1 | . . . . . . . 1 . . . Interference 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Peak Influence 640 | . 190 73 . 125 432 242 47 137 640 319 Initial 313 | . . 73 . . . 133 47 32 66 313 Average 190 | . 76 73 . 19 294 102 47 70 256 286 Maximum Alert Level 2 | . . . . . 2 1 . . 2 1 Low Security (%) 53 | 100 100 100 . 100 9 98 100 100 49 4 Level 1 40 | . . . . . 86 1 . . 18 95 Level 2 5 | . . . . . 4 . . . 31 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 2 . . 1 3 5 . 5 4 4 Investigation 8 | . . . . 1 2 1 . 1 2 1 Extermination 4 | . . . . . . 1 . 1 1 1 Reinforcement 9 | . 2 . . . 1 3 . 2 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Distress Signals 6 | . 1 . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 9 2 . 5 28 13 6 7 12 11 Peak Tracking Total 6 | . 3 2 . 5 3 4 5 6 3 6 Tactical Retreats 6 | . 1 . . . 1 . 1 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Traps Triggered 3 | . . . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Disabled 9 | . 1 . . 1 . 4 . . . 3 Max in Single Turn 4 | . 1 . . 1 . 4 . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Accessed 25 | . 1 . 4 1 8 3 . 2 4 2 Terminals 11 | . 1 . . . 5 1 . 1 2 1 Fabricators 4 | . . . . . . 1 . 1 1 1 Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 102 | . 2 . 49 1 19 9 . 4 11 7 Successful 82 | . 2 . 49 1 14 5 . 1 5 5 Failed 20 | . . . . . 5 4 . 3 6 2 Catastrophic 2 | . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals 27 | . 2 . . . 8 5 . 3 5 4 Fabricators 12 | . . . . . . 3 . 1 5 3 Repair Stations 6 | . . . . . 6 . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . Scanalyzers 5 | . . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 66 | . 2 . 49 1 5 3 . . 2 4 Record 54 | . . . 49 . 1 1 . . 1 2 Part Schematic 2 | . . . . . . . . . 1 1 Prototype ID Bank 3 | . 1 . . . 1 1 . . . . Open Door 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Machine Index 1 | . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 1 . 1 2 1 Network Status 2 | . . . . . . 1 . 1 . . Load Schematic 1 | . . . . . . . . . . 1 Build 2 | . . . . . . . . . 2 . Repair Station Hacks 5 | . . . . . 5 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . Report Inventory 2 | . . . . . . 1 . . 1 . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 3 2 . 1 3 2 Full Trace Events 6 | . . . . . 1 1 . 1 2 1 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 6 | . . . . . . . . . 6 . Matter 570 | . . . . . . . . . 570 . Time 304 | . . . . . . . . . 304 . Total Robot Build Rating 30 | . . . . . . . . . 30 . Part Schematics Acquired 2 | . . . . . . . . . 1 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 64 | . . . . . 64 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Total Allies 6 | . . . . . . . . . 6 . Largest Group 5 | . . . . . . . . . 5 . Highest-Rated Group 145 | . . . . . . . . . 145 . Highest-Rated Ally 29 | . . . . . . . . . 29 . Total Orders . | . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . 83 . Total Damage 1211 | . . . . . . . . . 1211 . Kills 8 | . . . . . . . . . 8 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Turns Passed 6465 | 68 251 39 878 549 1762 989 176 357 787 609 Spaces Moved 3936 | 49 165 31 706 405 990 459 116 259 377 379 Core 8 | 8 . . . . . . . . . . Treads 7 | . . . . . 7 . . . . . Legs 3921 | 41 165 31 706 405 983 459 116 259 377 379 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 153 153 122 120 120 Average Speed 133 | 119 120 120 120 120 151 153 153 124 123 121 Slowest Speed 240 | 200 120 120 180 150 240 153 153 153 152 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 27 11 91 83 56 16 74 10 9 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 44 | . . . . 1 21 . . . . 22 Melee . | . . . . . . . . . . . Projectile 26 | . . . . 1 21 . . . . 4 AOE 18 | . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Total 4957 | 55 194 36 735 435 1220 704 115 290 679 494 Wait 748 | . 2 . 5 3 140 216 . 26 273 83 Move 3927 | 48 164 30 705 404 989 459 115 258 376 379 Hop . | . . . . . . . . . . . Pick Up 43 | 1 7 3 8 . 18 3 . . 1 2 Fast Attach 46 | 6 3 . 5 5 13 . . 1 8 5 Attach 22 | . . . 1 . 14 2 . 1 1 3 Detach 5 | . . . . . 4 . . . 1 . Swap 13 | . 2 . 1 . 5 1 . 3 1 . Drop 50 | . 4 3 10 4 18 . . . 7 4 Fire 97 | . 12 . . 15 18 23 . 1 10 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . . . . 4 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Met 8R-AWN 181 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 322 | -10/Mines | Followed 8R-AWN into the Mines 354 | -10/Mines | Discovered new exit (range 5) 359 | -10/Mines | Entered Exiles 388 | -10/Exiles | Welcomed by 8R-AWN 416 | -10/Exiles | Met EX-HEX 462 | -10/Exiles | Met EX-DEC 517 | -10/Exiles | Visited The Gauntlet 668 | -10/Exiles | Learned location of Zion (-7) 716 | -10/Exiles | Discovered new exit (range 12) 839 | -10/Exiles | Met EX-BIN 961 | -10/Exiles | Aligned with FarCom system 962 | -10/Exiles | Given EX-Vault access code 994 | -10/Exiles | Opened EX-Vault 999 | -10/Exiles | Found Prototype Storage 1000 | -10/Exiles | Identified Superbattery 1019 | -10/Exiles | Found Prototype Ballistic Cannon 1145 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1237 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1237 | -10/Exiles | Entered Mines 1372 | -9/Mines | Met a Derelict shopkeep closing up shop 1581 | -9/Mines | Core integrity fell below 50% 1770 | -9/Mines | Discovered new exit (range 4) 1786 | -9/Mines | Entered Materials 1786 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1792 | -8/Materials | Identified AWS/Autocannon 2063 | -8/Materials | Build established: Scavenger-Skirmisher 2318 | -8/Materials | Discovered new exit (range 10) 2711 | -8/Materials | Lost 3 parts (1p1n1u) 2977 | -8/Materials | Build established: Skirmisher 3057 | -8/Materials | Repaired Aluminum Leg 3108 | -8/Materials | Repaired Carbon-fiber Leg 3511 | -8/Materials | Discovered new exit (range 16) 3548 | -8/Materials | Entered Factory 3548 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3855 | -7/Factory | Build established: Hacker-Skirmisher 4537 | -7/Factory | Sucked down chute 4537 | -7/Factory | Entered Waste 4547 | -7/Waste | Spotted C-40 Crusher 4559 | -7/Waste | Spotted C-40 Crusher 4661 | -7/Waste | Spotted C-40 Crusher 4672 | -7/Waste | Spotted C-40 Crusher 4684 | -7/Waste | Spotted C-40 Crusher 4690 | -7/Waste | Discovered new exit (range 16) 4713 | -7/Waste | Entered Factory 4906 | -7/Factory | Garrison activated, responded to threat 5006 | -7/Factory | Discovered new exit (range 13) 5070 | -7/Factory | Entered another Factory area 5070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5409 | -6/Factory | Fabricated G-50 Soldier (x3) 5460 | -6/Factory | Local fabrication network quarantined 5566 | -6/Factory | Fabricated G-50 Soldier (x3) 5664 | -6/Factory | Discovered new exit (range 13) 5857 | -6/Factory | Entered another Factory area 5857 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6338 | -5/Factory | Garrison activated, responded to threat 6437 | -5/Factory | Lost 3 parts (1p1n1w) 6466 | -5/Factory | Core integrity fell below 50% 6466 | -5/Factory | Self-destructed Last Messages --------------- 06455_ U-05 Engineer builds a Wall. 06455_ R-10 Processor collects Com. Wheel. 06456_ Acquired Imp. Arc Projector. 06456_ Slug penetrates P-70 Sage. 06458_ Penetrated by Slug. 06458_ R-10 Processor collects Flexi-carbon Leg. 06458_ Slug penetrates H-66 Slayer. 06459_ Penetrated by Slug. 06459_ Imp. Arc Projector destroyed. 06459_ R-10 Processor suffers critical hit. 06459_ R-10 Processor destroyed. 06459_ U-05 Engineer builds a Wall. 06460_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06461_ Penetrated by Slug. 06462_ R-10 Processor collects Hpw. Tractor Beam. 06463_ U-05 Engineer builds a Door. 06464_ Acquired 116 matter. 06465_ Penetrated by Slug. 06465_ R-10 Processor collects Med. Storage Unit. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ??????????????????????# #????##+###??????????????? | | ?????????????????????## ###?? ?????????????? | | ???????????????####### # #?? ?????????????? | | ?????????????###;;;# ## ?????????????? | | ?????????????#;;; ;;;;# ?????????????? | | ????????????##; # ??????????????? | | ????????????# ; ; #???????????????? | | ????????????# ; =; #???????????????? | | ????????????##; Y # #???????????????? | | ????????????# ; # #???????????????? | | ?????????????#; + #???????????????? | | ?????????????#; =pR# #???????????????? | | ?????????????#; =*@!#?????????????????????? | | ?????????????## * ] =*=#?????????????????????? | | ??????????????# ! *% p ! #?????????????????????? | | ??????????????# !#?????????????????????? | | ??????????????# * ! #?????????????????????? | | ??????????????#######;#;#;##?????????????????????? | | ????????????????????#h#####??????????????????????? | | ????????????????????#Y#??????????????????????????? | | ?????????????????#### ####???????????????????????? | | ?????????????????# #?????# ###?????????????? | | ?????????????????# Y ##### #?????????????? | | ?????????????????# "" "" ??????????????? | | ?????????????????+ "T T" ??????????????? | | ?????????????????# #?????????????? | | ?????????????????# ##### !#?????????????? | | ?????????????????# #?????#+###?????????????? | | ?????????????????## ##???###?????????????????? | | ??????????????????# #?? #?????????????????? | | ????????????????### # "" #?????????????????? | | ????????????????? + + "" #?????????????????? | | ??????????????????# # """ #?????????????????? | | ??????????????????# #??"" #?????????????????? | | ??????????????????# #???? #?????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -6/Factory | Hacked Mni. Drone Bay | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club More Dakka Please My Command Is Your Wish Please Form A Line Safety First Serviceable Loadout The More The Merrier Tourist Troublemaker Challenges ------------ None Game ------ Seed TargetingVariableWand Manual? 0 Play Time 01:30:08 Cumulative 9.5 hours Start 2021.07.20 @ 19:53:45 End 2021.07.20 @ 22:02:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c857acc-ab9a-4d4c-a291-d9e97d0cd4de