Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.04 @ 09:46:44 Player: EyeSayUgh Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1688) 1688 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-15) -15 TOTAL SCORE: 6018 Bonus ------- Follower Combat Kills 262 Friendly Fire -277 Cogmind --------- Core Integrity 643/1000 Matter 144/300 Energy 76/100 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Antigrav System > --- UTILITY (7) ------ Improved Heat Sink Small Storage Unit Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (8) ---- Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Microactuators Force Field Improved System Shield Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced ECM Suite Improved Light Armor Plating Focal Shield Hardlight Generator Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Microactuators Force Field Improved System Shield Flak Gun Heavy Machine Gun Plasma Cutter [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . Utility 5 | . . . . . 2 1 . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 74 | 6 3 8 1 11 9 14 6 16 Power 13 | 1 1 1 . 1 4 2 1 2 Engine 8 | 1 1 1 . 1 2 1 1 . Core 5 | . . . . . 2 1 . 2 Reactor . | . . . . . . . . . Propulsion 25 | 2 . 4 1 4 . 6 2 6 Treads 2 | 2 . . . . . . . . Leg 22 | . . 4 1 4 . 6 2 5 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 16 | 1 . 1 . . 4 6 1 3 Device 11 | . . 1 . . 2 5 1 2 Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . 1 . . . Protection 3 | . . . . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 2 2 . 6 1 . 2 5 Energy Gun 8 | 1 1 2 . 1 . . 1 2 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | 1 . . . . . . 1 3 Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 1 | . 1 . . . . . . . Special Weapon 3 | . . . . 3 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 9 | . . . . . . . . 9 Parts Lost 24 | . . 1 . . . 4 . 19 Power 5 | . . 1 . . . 1 . 3 Propulsion 7 | . . . . . . 2 . 5 Utility 5 | . . . . . . 1 . 4 Weapon 7 | . . . . . . . . 7 Highest Loss Streak 11 | . . 1 . . . 4 . 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 92 100 99 99 96 100 85 Engine 11 | . 14 11 11 18 8 11 13 6 Core 1 | . . . . . 5 . . 2 Treads 4 | . 28 12 . . . . . . Leg 28 | . . 30 44 36 30 31 33 20 Device 12 | . . 4 11 9 18 13 15 19 Storage 8 | . 14 11 11 9 7 6 6 5 Hackware 3 | . . . . . 3 6 6 5 Protection 2 | . . . . . . 5 3 3 Energy Gun 6 | . 6 20 22 8 . . . 4 Energy Cannon 2 | . . . . 6 7 6 3 . Ballistic Gun 2 | . 14 1 . . . . 2 7 Ballistic Cannon 6 | . . . . 6 9 13 12 2 Special Weapon 1 | . . . . 5 4 . . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 13 14 17 17 39 54 57 55 53 Greatest Support 92 | 40 40 40 45 72 72 92 80 80 Greatest Overweight (x) 14 | 3 . . . . . 14 . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 7 7 8 8 8 8 8 7 Class Distribution -------------------- 44% | Mutant 22% | Scavenger-Tank 20% | Tank 6% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Matter Collected 1914 | 205 58 119 10 100 42 448 395 537 Remotely . | . . . . . . . . . Salvage Created 1718 | . 58 266 7 56 75 338 333 585 Parts 88 | . 9 18 1 . 7 8 21 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Combat Hostiles Destroyed 35 | . 3 9 1 1 2 5 5 9 Guns 20 | . 3 9 1 1 . . . 6 Cannons 13 | . . . . . 2 5 5 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 2 1 . . 2 1 2 2 Worker 2 | . . . . . . . . 2 Builder 2 | . . . . . . . 2 . Recycler 2 | . . . . . . 1 . 1 Watcher 4 | . 1 1 . . . . 1 1 Swarmer 8 | . 3 4 1 . . . . . Grunt 13 | . . 5 . 1 . 4 1 2 Sentry 6 | . . . . . 1 1 3 1 Hunter 3 | . . . . . . . . 3 Programmer 4 | . . . . . 1 . . 3 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 5 | . 2 4 1 1 1 5 2 4 Combat Bots Only 4 | . 2 4 1 1 1 4 2 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Damage Taken 4402 | . 126 236 18 62 57 1306 203 2394 Core 944 | . 22 46 . . 38 455 26 357 Absorbed by Shields 399 | . . . . . 28 100 119 152 Redirected to Shielding 106 | . . . . . . 106 . . Regen/Repaired (Parts) 88 | . . . . 14 . . . 74 Core Remaining (%) 86 | 100 91 . 88 100 94 . 43 . Volleys Fired 164 | . 12 22 2 9 8 23 27 61 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 230 | . 70 130 130 230 161 161 161 136 Shots Fired 390 | . 24 44 4 15 16 53 74 160 Gun 237 | . 24 44 4 10 . . 13 142 Cannon 144 | . . . . . 12 53 61 18 Launcher . | . . . . . . . . . Special 9 | . . . . 5 4 . . . Kinetic 230 | . 12 . . . 8 40 62 108 Thermal 116 | . 12 44 4 15 8 13 12 8 Explosive . | . . . . . . . . . Electromagnetic 44 | . . . . . . . . 44 Robot Hit Streak 16 | . 4 10 2 2 4 5 6 16 Robot Miss Streak 8 | . 4 5 2 1 1 8 7 8 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 4 | . 1 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 214 | . 11 26 2 4 10 23 39 99 Core Hits 103 | . 5 14 1 1 3 14 14 51 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 17 | . . 2 1 . . 5 7 2 Burn 3 | . . 2 1 . . . . . Destroy 1 | . . . . . . . 1 . Blast 12 | . . . . . . 5 6 1 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5297 | . 120 393 30 63 293 932 1357 2109 Guns 2299 | . 120 393 30 63 . . 156 1537 Cannons 2862 | . . . . . 293 932 1201 436 Explosions 136 | . . . . . . . . 136 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3475 | . 57 . . . 207 688 1083 1440 Thermal 1413 | . 63 393 30 63 86 244 274 260 Explosive . | . . . . . . . . . Electromagnetic 409 | . . . . . . . . 409 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 Average Corruption 8 | . . . . . . . . 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 2 | . . . . . . . . 2 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . . . . . 42 Projectiles 20 | . . . . . . . . 20 Explosions 22 | . . . . . . . . 22 Melee . | . . . . . . . . . Knockbacks 21 | . . . . . 1 12 2 6 Impact . | . . . . . . . . . Kinetic 21 | . . . . . 1 12 2 6 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 803 | . 170 294 60 153 147 803 588 182 Average Temperature 200 | . 85 104 30 62 64 507 212 62 Received Heat Transfer 658 | . . 96 . 27 10 331 32 162 Effects 55 | . . . . . . 40 15 . Shutdowns 15 | . . . . . . 11 4 . Energy Bleed 8 | . . . . . . 6 2 . Interference 13 | . . . . . . 6 7 . Matter Decay 5 | . . . . . . 4 1 . Short Circuit 5 | . . . . . . 4 1 . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 5 | . . . . . . 5 . . Damage (core) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 2 . 1 . . 1 1 Heat Transferred 2677 | . 185 1110 148 148 111 333 370 272 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Peak Influence 324 | . 107 282 55 64 108 76 324 195 Initial 80 | . . 44 34 21 28 . 37 80 Average 72 | . 27 120 34 45 38 25 173 92 Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 91 | 100 100 70 100 100 100 100 63 100 Level 1 8 | . . 29 . . . . 36 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 . . 1 . 1 4 Investigation 1 | . . . . . . . 1 . Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . . 1 . . . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Distress Signals 2 | . . . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 5 12 1 5 2 6 13 14 Peak Tracking Total 5 | . 3 4 1 2 1 5 3 3 Tactical Retreats 2 | . . 1 . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Machines Disabled 2 | . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Machines Accessed 27 | . 2 4 1 1 2 4 11 2 Terminals 18 | . . 3 . . . 3 11 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 5 | . 2 1 . . 1 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 3 9 1 2 7 5 18 6 Successful 30 | . 2 7 1 2 6 3 4 5 Failed 21 | . 1 2 . . 1 2 14 1 Catastrophic 4 | . 1 . . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . . 8 . . . 4 18 1 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . 2 . . . 5 Recycling Units 6 | . 3 1 . . 1 1 . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 6 1 . . 2 4 1 Record 5 | . . 4 . . . 1 . . Open Door 6 | . . . 1 . . 1 4 . Open DSF 1 | . . . . . . . . 1 Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . . . 4 Scan Component 3 | . . . . 1 . . . 2 Repair 3 | . . . . 1 . . . 2 Recycling Unit Hacks 5 | . 2 1 . . 1 1 . . Report Inventory 4 | . 2 1 . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 5 | . . . . . 5 . . . Insert Component 2 | . . . . . 2 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 2 . . 2 2 9 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . 2 Time 102 | . . . . 26 . . . 76 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Total Allies 7 | . . . 1 . . . 6 . Largest Group 6 | . . . 1 . . . 6 1 Highest-Rated Group 297 | . . . 31 . . . 297 31 Highest-Rated Ally 159 | . . . 31 . . . 159 31 Total Orders . | . . . . . . . . . Ally Attacks 96 | . . . 2 . . . 79 15 Total Damage 1948 | . . . . . . . 1737 211 Kills 8 | . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Turns Passed 3785 | 115 343 454 330 328 416 633 553 613 Spaces Moved 2169 | 62 182 236 253 164 299 379 360 234 Core 22 | 13 . . . . . 4 . 5 Treads 342 | 49 182 111 . . . . . . Legs 1783 | . . 125 253 164 299 375 360 207 Wheels . | . . . . . . . . . Hover 22 | . . . . . . . . 22 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 120 120 Average Speed 129 | 147 160 138 120 120 120 132 120 134 Slowest Speed 750 | 200 160 160 120 120 120 750 120 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 30 25 65 17 7 8 52 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 5 | . . . . 5 . . . . Terrain Destroyed 41 | . . . . 5 4 15 8 9 Melee . | . . . . . . . . . Projectile 36 | . . . . 5 4 15 8 4 AOE 5 | . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Ext Fac Total 2789 | 83 211 319 278 271 335 465 423 404 Wait 293 | 12 11 43 11 73 5 27 23 88 Move 2161 | 61 181 235 252 163 298 378 359 234 Hop . | . . . . . . . . . Pick Up 49 | 4 3 5 6 6 6 13 2 4 Fast Attach 39 | 6 . 4 1 5 5 3 4 11 Attach 18 | . . 3 . 2 1 7 . 5 Detach 1 | . . . . 1 . . . . Swap 17 | . 3 1 . 4 3 4 2 . Drop 47 | . 1 6 6 8 9 10 6 1 Fire 164 | . 12 22 2 9 8 23 27 61 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 116 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 9) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 898 | -9/Materials | Discovered new exit (range 11) 913 | -9/Materials | Entered Mines 964 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1022 | -9/Mines | Learned Materials terminal intel 1029 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1165 | -9/Mines | Received a Mining Laser from a helpful Derelict 1175 | -9/Mines | Assembled infested the area 1180 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1201 | -9/Mines | Found a hidden stash of uninstalled traps 1239 | -9/Mines | Discovered new exit (range 5) 1243 | -9/Mines | Entered Materials 1243 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1244 | -8/Materials | Loaded intel: 12 terminal locations 1428 | -8/Materials | Repaired Mining Laser 1562 | -8/Materials | Discovered new exit (range 9) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Utility x2 1913 | -7/Factory | Discovered new exit (range 16) 1987 | -7/Factory | Entered another Factory area 1987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -6/Factory | Build established: Tank 2393 | -6/Factory | Core integrity fell below 50% 2434 | -6/Factory | Lost 4 parts (1p2n1u) 2616 | -6/Factory | Discovered new exit (range 5) 2620 | -6/Factory | Entered Extension 2721 | -6/Extension | Rescued A7 2735 | -6/Extension | Rescued a captive Derelict 2737 | -6/Extension | Rescued a captive Derelict 2771 | -6/Extension | Rescued a captive Derelict 2772 | -6/Extension | Rescued a captive Derelict 2879 | -6/Extension | Rescued a captive Derelict 2928 | -6/Extension | Spotted B-75 Beast 2944 | -6/Extension | Spotted B-75 Beast 2966 | -6/Extension | Allies destroyed B-75 Beast 2991 | -6/Extension | Destroyed B-75 Beast 3153 | -6/Extension | Discovered new exit (range 16) 3153 | -6/Extension | Discovered new exit (range 16) 3173 | -6/Extension | Entered Factory 3173 | -5/Factory | Accompanied by 1 ally 3173 | -5/Factory | Evolved 2 slots: Utility x2 3347 | -5/Factory | Build established: Scavenger-Tank 3388 | -5/Factory | Repaired Carbon-fiber Leg 3427 | -5/Factory | Repaired Carbon-fiber Leg 3566 | -5/Factory | Lost 4 parts (2n2w) 3696 | -5/Factory | System corruption reached 10% 3723 | -5/Factory | Lost 11 parts (2p3n4u2w) 3786 | -5/Factory | Self-destructed Last Messages --------------- 03771_ G-50 Soldier destroyed. 03771_ Switching to secondary target: G-50 Soldier. 03771_ Slug penetrates G-50 Soldier. 03772_ System corrupted: Energy discharge (-30). 03774_ R-10 Processor collects Wheel. 03774_ Penetrated by Slug. 03774_ Beamcaster destroyed. 03776_ Acquired Carbon-fiber Leg. 03776_ Lgt. Fission Core destroyed. 03777_ K-01 Serf collects debris. 03777_ R-10 Processor collects Terrain Scanner. 03778_ Penetrated by Slug. 03778_ K-01 Serf collects debris. 03780_ Acquired Carbon-fiber Leg. 03781_ Slug penetrates K-01 Serf. 03781_ R-10 Processor collects Lgt. Ion Engine. 03781_ K-01 Serf collects debris. 03782_ Acquired 11 matter. 03784_ Acquired Carbon-fiber Leg. 03786_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###########???? | | ???????????????????????????"""?????#[ #???? | | ???????????????????????? ? # #???? | | ?????????????????????? """"""""" # """ ""##### | | ?????????????????????# # """ ""## | | ?????????????????????# """"""""" ?# """ T"## "" | | ??????????????????????? ??# ""## "" | | ????????????????????????""""""""???# ""## "" | | ?????????????????????????? ????# ## "" | | ??????????????????##########+##########+####### | | ??????????????????# = !! % + | | ??????????????????# = ############## # | | ??????????????????# != ##???????????# #### | | ??????????????????# g = #????????????# ??? | | ??????????????????# [%@!=[ #????????????####?? | | ??????????????????# ########?????????????????? | | ??????????????????# k #%=??????????????????????? | | ??????????????????# # #??????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????#%* ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ????????????????? ?????????????????????????? | | ???????????????????"" ![?????????????????????????? | | ????????????????????? [[?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed DimensionalEtherialHumpback Manual? 0 Play Time 01:25:19 Cumulative 28.5 hours Start 2023.06.27 @ 08:46:24 End 2023.07.04 @ 09:46:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5b6f1fd-6c37-4bab-a846-e48f3f2ef903