Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 17:13:44 Player: Cyurio Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (334) 334 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 804 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (4) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Improved Treads Improved Treads Compact Wheel Small Storage Unit High-capacity Matter Pod (169) Sensor Array Experimental Sensor Array EM Pulse Gun Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Improved Treads Improved Treads Compact Wheel Small Storage Unit High-capacity Matter Pod EM Pulse Gun Light Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 11 | . 9 2 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 4 | . 4 . Treads 4 | . 4 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | . 3 2 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | . 1 1 Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 93 100 Engine 14 | . 14 14 Treads 26 | . 24 28 Leg 2 | . 3 . Storage 14 | . 14 14 Processor 10 | . 7 14 Energy Gun 2 | . 3 . Ballistic Gun 20 | . 24 14 Ballistic Cannon 5 | . . 14 Naked Turns . | . . . Heaviest Build 29 | 14 29 29 Greatest Support 46 | 20 46 46 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 11 | . 8 15 Most Carried 12 | . 9 12 Average Carried 8 | . 7 9 Final Capacity 15 | 8 15 15 Final Carried 12 | 6 9 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 626 | 200 342 84 Remotely . | . . . Salvage Created 418 | . 383 35 Parts 19 | . 15 4 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 14 | . 10 4 Guns 11 | . 10 1 AOE 3 | . . 3 Classes Destroyed 2 | . 2 . Swarmer 7 | . 3 4 Grunt 7 | . 7 . Best Kill Streak 5 | . 5 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 3 | . . 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 745 | . 626 119 Core 255 | . 213 42 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 42 | . 37 5 Largest 2 | . 2 2 Hottest 60 | . 60 55 Shots Fired 83 | . 74 9 Gun 78 | . 74 4 Cannon 4 | . . 4 Launcher 1 | . . 1 Special . | . . . Kinetic 80 | . 72 8 Thermal . | . . . Explosive 1 | . . 1 Electromagnetic 2 | . 2 . Robot Hit Streak 23 | . 23 4 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 60 | . 57 3 Core Hits 25 | . 21 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 817 | . 607 210 Guns 615 | . 607 8 Cannons 33 | . . 33 Explosions 169 | . . 169 Melee . | . . . Ramming . | . . . Kinetic 635 | . 594 41 Thermal . | . . . Explosive 169 | . . 169 Electromagnetic 13 | . 13 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 52 | . 52 14 Average Temperature 13 | . 14 6 Received Heat Transfer 288 | . 288 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 164 | . 130 164 Initial 50 | . . 50 Average 94 | . 65 143 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 13 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful . | . . . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 985 | . 622 363 Spaces Moved 525 | 1 309 215 Core . | . . . Treads 467 | . 252 215 Legs 58 | 1 57 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 155 | 120 152 160 Slowest Speed 160 | 120 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 2 47 65 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . . 8 Melee . | . . . Projectile . | . . . AOE 8 | . . 8 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 618 | . 393 225 Wait 26 | . 26 . Move 523 | . 308 215 Hop . | . . . Pick Up 9 | . 6 3 Fast Attach 2 | . 2 . Attach 1 | . 1 . Detach 1 | . 1 . Swap 8 | . 6 2 Drop 6 | . 6 . Fire 42 | . 37 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 11) 223 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 10) 569 | -10/Materials | Core integrity fell below 20% 584 | -10/Materials | Discovered new exit (range 10) 623 | -10/Materials | Entered Mines 896 | -10/Mines | Discovered new exit (range 14) 949 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 952 | -10/Mines | Found Prototype Device 972 | -10/Mines | Discovered new exit (range 11) 986 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00817_ Acquired Sensor Array. 00818_ K-01 Serf collects debris. 00849_ Acquired Lgt. Cannon. 00853_ Acquired 66 matter. 00871_ K-01 Serf collects debris. 00896_ EXIT=FOUND 00912_ K-01 Serf collects debris. 00933_ Acquired derelict log, extracted data. Data stored: Storage entrances (x1). 00949_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00952_ Acquired Prototype Device. 00972_ EXIT=FOUND 00980_ Ion Engine destroyed. 00981_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????########?????????????????? | | ????????????????????????# # #?????????????????? | | ?????????????# ######$ ???#??????????????? | | ?????????????# %s%@s#?????? ??????????????? | | ?????????????# < ######* #??????? ??##?????????? | | ???????????????????????## #??????? ?? ?????????? | | ??????????????????????## #??????? #? #?????????? | | ?????##??????????????## r #???????? #^#?????????? | | ????? ###???????????# #????????^ ??????????? | | ????? ???????????# #????????# #??????????? | | ????? ???????###### ########## #??????????? | | ????? ??? ## ## ##?????????? | | ?????# ?? #?????????? | | ?????# #??? ########## #?????????? | | ????## #?????????????# ## ### #?????????? | | ????? #?????????# ### ##?# #?????????? | | ?????# #?????????# ### ###?# #??# #?????????? | | ?????# #?????#####???# #????# #??# ##????????? | | ?????# #?????# ????###?????# #### ##???????? | | ????## ####### #?????????????# #???????? | | ???##! #?????????????# #???????? | | ??## ###### #?????????????###### #???????? | | ### ##????# #???????####???????# #???????? | | ##????# #??????# ##?????## #???????? | | ##???# #####?# #????## ##??????? | | ##### ## ##! #????# < ##?????? | | # !! ! #?????# #?????? | | ###### #????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftNeutronExoskeleton Manual? 0 Play Time 00:06:39 Cumulative 65.8 hours Start 2022.07.04 @ 17:08:11 End 2022.07.04 @ 17:13:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 150756ef-a621-4697-88b6-9d1ee2783057