Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.22 @ 23:15:58

Player: Geraldon

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (235)     1175
Value Destroyed (8545)     8545
Prototype IDs (106)        2120
Alien Tech Used (2)        400
Bonus (25376)              25376
              TOTAL SCORE: 48516

 Bonus
-------
High Alert Combat Kills    1093
Follower Combat Kills      149
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Friendly Fire              -266

 Cogmind 
---------
Core Integrity             0/1600
Matter                     1105/1200
Energy                     40/1240
System Corruption          15%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
>              --- PROPULSION (6) ---
               Myomer Leg
>              --- UTILITY (13) -----
  Experimental Energy Well
      Advanced Matter Compressor
  Experimental Matter Compressor
  Experimental Target Analyzer
               Propulsion Shielding
      Advanced Force Field
>              --- WEAPON (4) -------
               KE Penetrator
               KE Penetrator
>              --- INVENTORY (4) ----
               Cesium-ion Thruster

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
               Biometal Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Cooling System
               Lightpack 2.0
  Experimental Target Analyzer
  Experimental Armor Integrity Analyzer
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Medium Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
               Ghost Barrier
>              --- WEAPON -----------
               Tri-rail Accelerator
               Tri-rail Accelerator
>              --- INVENTORY --------
               Quantum Reactor
               Biometal Heavy Treads
               Biometal Heavy Treads
               Electron Diverter
  Experimental Thermal Converter
      Advanced Heat Sink
      Improved Cooling System
  Experimental Energy Well
      Advanced Matter Compressor
  Experimental Matter Compressor
  Experimental Cloaking Device
      Advanced Force Field
               Antimissile System
      Improved Hacking Suite
      Improved System Shield
               Vortex Driver
[Rating: 205]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Vibroblade
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Utility                  11   | .   .   .   1   .   .   .   2   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             291  | 7   3   .   35  4   1   5   68  15  18  .   .   7   1   2   .   1   10  1   4   6   2   6   .   1   8   2   3   5   .   10  11  55  
  Power                    33   | 1   .   .   5   1   .   .   7   1   1   .   .   .   .   .   .   .   1   .   2   1   1   1   .   .   1   .   .   .   .   1   2   7   
    Engine                 11   | 1   .   .   5   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   1   .   .   .   .   .   .   1   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   6   
  Propulsion               70   | 2   1   .   11  .   .   1   17  3   5   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   .   2   .   .   1   3   19  
    Treads                 33   | 2   1   .   9   .   .   1   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
    Leg                    19   | .   .   .   2   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 17   | .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   2   .   2   .   .   1   3   1   
  Utility                  91   | 2   1   .   6   1   .   1   15  2   10  .   .   4   .   .   .   .   3   .   2   3   1   4   .   .   3   1   1   2   .   7   3   19  
    Device                 25   | .   .   .   2   1   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   3   8   
    Storage                14   | 2   1   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   
    Processor              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               15   | .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   2   .   2   .   1   2   .   .   1   1   .   .   .   1   .   .   
    Protection             33   | .   .   .   .   .   .   1   9   2   5   .   .   2   .   .   .   .   1   .   .   1   .   2   .   .   1   .   .   2   .   3   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   1   .   13  2   1   3   29  9   2   .   .   2   1   2   .   1   5   1   .   2   .   .   .   1   2   1   .   3   .   1   3   10  
    Energy Gun             33   | 1   .   .   10  2   .   2   12  3   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          24   | 1   .   .   2   .   .   .   11  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Launcher               14   | .   .   .   1   .   .   1   5   1   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   1   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  29   | .   .   .   2   .   .   .   3   3   1   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   5   .   1   2   .   3   1   2   
Parts Lost                 90   | .   .   .   10  1   .   2   19  6   2   .   .   1   .   .   .   1   2   1   .   .   5   .   .   .   1   .   .   3   .   1   2   33  
  Power                    10   | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   
  Propulsion               25   | .   .   .   2   .   .   2   5   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Utility                  30   | .   .   .   .   1   .   .   6   1   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   1   2   13  
  Weapon                   25   | .   .   .   6   .   .   .   5   2   .   .   .   1   .   .   .   1   .   1   .   .   3   .   .   .   .   .   .   1   .   .   .   5   
  Highest Loss Streak      19   | .   .   .   6   1   .   1   9   3   1   .   .   1   .   .   .   1   1   1   .   .   5   .   .   .   1   .   .   2   .   1   1   19  
Average Slot Usage (%)     89   | .   99  100 91  99  100 99  90  98  89  92  92  91  93  92  93  93  92  93  94  91  86  75  78  79  83  88  89  85  .   83  88  72  
  Engine                   4    | .   14  14  10  11  11  11  2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   5   7   6   7   7   6   6   6   6   6   5   5   4   2   .   10  10  10  10  10  9   6   .   4   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   3   4   6   
  Treads                   13   | .   28  28  26  33  33  32  9   25  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Leg                      2    | .   .   .   1   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   .   .   .   20  23  23  26  26  26  26  26  22  23  23  23  23  19  21  21  20  21  23  23  .   24  24  2   
  Device                   5    | .   .   .   10  10  11  6   7   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   9   11  
  Storage                  14   | .   28  28  22  22  22  22  18  18  7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   .   4   4   6   
  Processor                2    | .   .   .   .   .   .   .   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Hackware                 10   | .   .   .   .   .   .   .   .   .   19  23  23  26  26  26  26  26  35  35  35  35  34  30  31  31  30  31  28  28  .   29  28  13  
  Protection               6    | .   .   .   .   .   .   5   9   10  14  15  15  12  13  13  13  13  4   5   5   2   5   9   10  10  9   10  9   9   .   12  5   5   
  Energy Gun               6    | .   3   .   15  22  12  15  10  8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   10  14  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  4   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Launcher                 1    | .   .   .   .   .   .   6   1   1   6   7   7   5   6   6   6   6   5   5   5   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   9   .   .   .   6   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 17  22  22  79  79  79  88  90  89  85  18  18  18  20  20  20  20  20  17  17  24  24  24  24  27  28  31  32  36  26  45  45  131 
  Greatest Support         225  | 40  40  40  66  66  66  66  69  69  60  20  20  20  20  20  20  20  26  22  22  28  28  28  28  28  37  37  38  38  30  57  57  225 
  Greatest Overweight (x)  27   | .   .   .   11  1   1   1   27  2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 8   10  10  20  20  20  20  20  20  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Average Capacity         19   | 5   9   10  16  20  20  20  20  20  23  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  16  
  Most Carried             24   | 3   10  9   17  17  19  20  20  20  20  22  22  23  23  24  23  24  24  24  24  24  24  22  21  23  24  24  22  22  19  19  24  24  
  Average Carried          16   | 1   8   9   14  15  17  19  18  18  11  20  22  21  22  23  23  23  21  23  23  22  23  20  21  21  23  23  21  21  19  16  21  11  
  Final Capacity           24   | 8   10  10  20  20  20  20  20  20  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  4   
  Final Carried            24   | 1   9   9   16  17  19  19  20  17  19  22  22  22  23  23  23  23  24  23  24  24  23  21  21  22  24  23  22  19  19  18  24  1   

 Class Distribution 
--------------------
 34% | Hauler-Mutant
 20% | Wizard-Sprinter
 19% | Mutant
 12% | Hacker-Sprinter
  4% | Hacker-Gunner
  3% | Hacker-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -9/Exiles
   Hauler-Mutant | -8/Mines
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -8/Storage
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -5/Upper Caves
 Wizard-Sprinter | -5/Upper Caves
 Wizard-Sprinter | -5/Zhirov
 Hacker-Sprinter | -4/Proximity Caves
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Upper Caves
 Wizard-Sprinter | -4/Warlord
 Wizard-Sprinter | -3/Proximity Caves
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -3/Armory
 Wizard-Sprinter | -3/Lab
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -1/Access
   Hacker-Gunner | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Matter Collected           6400 | 261  239  .    646  40   .    127  1071 341  140  89   .    .    104  67   .    15   100  10   21   .    .    .    29   70   .    38   .    3    .    109  139  2741 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8901 | 100  365  .    1822 275  .    246  3153 1145 57   45   .    47   .    31   .    .    142  .    .    .    94   39   .    .    .    .    .    38   .    109  .    1193 
  Parts                    441  | 1    32   .    105  17   .    16   152  54   2    3    .    4    .    .    .    .    5    .    .    .    8    4    .    .    .    .    .    5    .    1    .    32   
Haulers Intercepted        16   | .    2    .    5    .    .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           5    | 1    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    .    5    .    6    .    .    .    40   .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Combat Hostiles Destroyed  179  | .   8   .   34  7   .   13  54  20  .   4   .   4   .   .   .   .   4   .   .   .   7   1   .   .   .   .   .   6   .   .   .   17  
  Guns                     90   | .   6   .   28  4   .   4   41  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  25   | .   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  AOE                      60   | .   .   .   6   3   .   9   11  5   .   4   .   4   .   .   .   .   4   .   .   .   7   1   .   .   .   .   .   6   .   .   .   .   
Classes Destroyed          17   | 1   5   .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Worker                   10   | .   .   .   3   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   5   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | 1   .   .   1   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   2   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  46   | .   5   .   6   3   .   7   4   1   .   4   .   4   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   5   .   .   .   .   
  Grunt                    92   | .   3   .   19  2   .   5   42  14  .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   9   2   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           13   | 1   2   .   8   3   .   4   13  10  .   4   .   4   .   .   .   .   5   .   .   .   7   1   .   .   .   .   .   5   .   1   .   5   
  Combat Bots Only         10   | .   2   .   6   3   .   4   10  8   .   4   .   4   .   .   .   .   4   .   .   .   7   1   .   .   .   .   .   5   .   .   .   3   
Max Kills in Single Turn   5    | 1   1   .   3   3   .   3   3   2   1   2   .   2   .   .   .   .   5   .   .   .   3   1   .   .   .   .   .   3   .   1   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   3   .   3   2   1   .   2   .   2   .   .   .   .   4   .   .   .   3   1   .   .   .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Damage Taken               20670 | .    505  .    2009 316  .    129  3443 1145 281  53   .    91   12   139  .    114  310  58   .    .    616  24   .    .    87   317  108  462  .    200  441  9810 
  Core                     3074  | .    78   .    305  66   .    7    393  125  57   .    .    .    12   38   .    .    101  .    .    .    138  .    .    .    18   62   28   25   .    .    87   1534 
  Absorbed by Shields      1998  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   1961 
  Reduced by Siege Mode    480   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    480  
Core Remaining (%)         71    | 100  .    68   .    .    .    5    .    5    .    .    91   .    .    .    .    94   .    .    .    .    76   .    .    .    .    93   .    .    86   100  .    .    
Volleys Fired              537   | 3    50   .    123  16   .    14   154  64   5    3    .    4    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    6    .    .    .    91   
  Largest                  3     | 2    2    .    2    2    .    2    2    2    1    1    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    3    
  Hottest                  157   | 60   80   .    126  112  .    90   110  125  30   30   .    30   .    .    .    .    30   .    .    .    30   .    .    .    .    .    .    100  .    .    .    157  
Shots Fired                973   | 6    100  .    224  32   .    18   285  101  5    3    .    4    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    6    .    .    .    185  
  Gun                      750   | 6    67   .    209  32   .    9    276  75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Cannon                   168   | .    33   .    5    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    109  
  Launcher                 55    | .    .    .    10   .    .    9    9    6    5    3    .    4    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    5    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  449   | 3    50   .    77   .    .    .    102  32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    185  
  Thermal                  224   | .    33   .    92   30   .    .    49   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                50    | .    .    .    10   .    .    9    9    6    5    3    .    4    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          244   | 3    17   .    45   2    .    9    125  43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Robot Hit Streak         35    | 4    11   .    12   11   .    9    19   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Robot Miss Streak        12    | 2    8    .    3    2    .    2    8    3    .    1    .    3    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    7    .    .    .    12   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        18    | .    .    .    2    1    .    2    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           738   | 4    47   .    162  24   4    11   238  68   2    .    .    .    .    2    .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    4    4    163  
  Core Hits                525   | 2    23   .    76   10   .    24   179  45   1    7    .    6    .    1    .    .    6    .    .    .    9    1    .    .    .    .    .    10   .    1    .    124  
  Critical Hits            56    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 32    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
Melee Attacks              86    | .    .    .    .    .    5    .    .    .    2    .    .    .    .    2    .    2    11   1    1    3    .    .    .    .    .    3    10   5    .    17   17   7    
  Impact                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    11   1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    4    .    10   .    .    
  Entropic                 20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    .    7    3    3    
  Sneak Attacks            14    | .    .    .    .    .    4    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    4    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           25155 | 64   825  .    3218 469  .    854  6322 2440 85   267  .    244  .    180  .    .    931  .    .    .    491  82   .    .    .    .    .    1292 .    237  .    7154 
  Guns                     9197  | 64   456  .    2356 370  .    119  4270 1014 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    548  
  Cannons                  7345  | .    279  .    53   .    .    .    .    637  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6376 
  Explosions               7753  | .    71   .    809  98   .    688  1996 766  85   267  .    244  .    .    .    .    864  .    .    .    491  82   .    .    .    .    .    1292 .    .    .    .    
  Melee                    651   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    180  .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    237  .    167  
  Ramming                  209   | .    19   .    .    1    .    47   56   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Kinetic                  10093 | 26   284  .    766  .    .    .    1771 322  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6924 
  Thermal                  5161  | .    279  .    1332 450  .    169  1327 700  84   .    .    .    .    .    .    .    820  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4267  | .    71   .    510  .    .    519  1335 703  1    267  .    244  .    .    .    .    44   .    .    .    491  82   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3482  | 38   172  .    610  18   .    119  1833 692  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   247   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    180  .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Piercing                 237   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    237  .    .    
  Entropic                 1406  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1292 .    .    .    114  
Highest Corruption         15    | .    5    5    .    .    .    .    3    5    .    .    .    2    2    2    2    2    4    4    4    4    8    .    .    .    .    3    3    4    4    .    1    15   
  Average Corruption       4     | .    4    5    .    .    .    .    2    4    .    .    .    1    2    2    2    2    4    4    4    4    6    .    .    .    .    1    3    3    4    .    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  158   | .    36   .    .    .    .    .    7    32   .    .    .    .    3    .    .    1    6    4    2    2    1    .    .    .    .    .    .    3    .    .    .    61   
    Message Errors         36    | .    6    .    .    .    .    .    1    7    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    16   
    Matter Fused           24    | .    9    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    8    
    Heat Flow Errors       22    | .    6    .    .    .    .    .    1    2    .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Energy Discharges      10    | .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      22    | .    5    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    2    1    .    2    .    .    .    .    .    .    .    1    .    .    .    7    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               5     | .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       24    | .    5    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
    Weapon Failures        6     | .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            580   | .    .    .    .    .    .    .    79   45   .    43   .    .    .    54   .    .    86   .    .    .    12   .    .    .    .    .    .    20   .    21   .    220  
  Projectiles              162   | .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  
  Explosions               251   | .    .    .    .    .    .    .    79   13   .    43   .    .    .    .    .    .    84   .    .    .    12   .    .    .    .    .    .    20   .    .    .    .    
  Melee                    167   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    21   .    90   
Knockbacks                 32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      575   | .    99   .    58   .    .    11   152  58   .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    169  .    .    .    .    
  Shots                    12    | .    1    .    2    .    .    1    3    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   22    | .    5    .    .    .    .    2    7    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             24    | .    5    .    .    1    .    2    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | .    224  .    66   162  .    15   247  238  456  .    .    .    90   3    .    90   218  .    .    21   .    .    .    .    1    .    .    14   .    12   1    232  
  Average Temperature      53    | .    54   .    14   84   .    9    42   22   175  .    .    .    62   3    .    49   103  .    .    12   .    .    .    .    1    .    .    10   .    4    1    92   
  Received Heat Transfer   4436  | .    87   .    849  108  .    27   1647 513  60   .    .    .    .    39   .    12   120  9    .    .    18   9    .    .    42   30   18   18   .    36   .    794  
  Effects                  3     | .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Total Turns              113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
  Longest Duration         50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Robots Corrupted           5     | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    1    .    .    1    10   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    1    .    7    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7689  | .    592  .    2549 977  .    200  1871 850  50   .    .    .    .    .    .    .    600  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    3    1    .    .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Peak Influence             1161 | 5    206  .    632  303  .    260  1161 1131 670  .    .    726  .    .    .    .    750  .    .    .    .    266  .    .    .    .    92   374  .    143  460  408  
  Initial                  514  | .    3    .    .    213  .    .    78   490  514  .    .    290  .    .    .    .    23   .    .    .    .    97   .    .    .    .    .    48   .    .    79   294  
  Average                  306  | 2    54   .    205  207  .    155  489  750  418  .    .    571  .    .    .    .    243  .    .    .    .    129  .    .    .    .    51   179  .    57   177  282  
Maximum Alert Level        4    | .    1    .    2    1    .    1    4    4    2    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    .    .    2    2    
  Low Security (%)         41   | 100  97   100  55   36   .    66   24   .    2    .    .    .    .    .    .    .    54   .    .    .    .    88   .    .    .    .    100  47   .    100  84   17   
  Level 1                  32   | .    2    .    26   63   .    33   28   .    49   .    .    3    .    .    .    .    24   .    .    .    .    11   .    .    .    .    .    52   .    .    7    80   
  Level 2                  15   | .    .    .    17   .    .    .    15   55   48   .    .    81   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    
  Level 3                  7    | .    .    .    .    .    .    .    27   24   .    .    .    14   .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    3    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    .    4    .    .    .    9    4    5    .    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    2    .    .    1    2    6    
  Investigation            11   | .    .    .    1    .    .    .    1    1    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
  Extermination            7    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    4    
  Reinforcement            15   | .    1    .    3    .    .    .    6    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Assault                  3    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Distress Signals           47   | .   1   .   2   .   .   .   9   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   8   1   21  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              462  | .   20  .   50  9   .   9   99  26  14  8   3   11  1   9   .   4   24  8   2   .   18  11  4   .   13  5   5   10  .   7   20  72  
  Peak Tracking Total      16   | .   5   .   6   4   .   4   7   4   8   6   3   7   1   8   .   3   13  9   3   .   14  9   5   .   13  5   5   5   .   4   16  11  
  Tactical Retreats        41   | .   1   .   3   .   .   .   9   .   5   2   .   1   .   1   .   .   3   4   .   .   1   .   1   .   .   .   1   1   .   1   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Traps Triggered            18   | .   3   .   .   .   .   .   6   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         120  | .   .   .   .   .   .   .   .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reprogrammed             33   | .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   
  Reused                   6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   6   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Machines Disabled          32   | .   4   .   .   1   .   3   3   5   2   .   .   2   .   .   .   1   5   .   1   .   .   1   .   .   .   .   .   3   .   .   .   1   
  Max in Single Turn       5    | .   1   .   .   1   .   3   1   1   2   .   .   2   .   .   .   1   5   .   1   .   .   1   .   .   .   .   .   3   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Machines Accessed          121  | .   5   .   8   .   2   .   4   6   11  .   .   6   .   1   4   1   16  .   2   4   .   8   1   1   10  .   5   .   .   4   8   14  
  Terminals                68   | .   5   .   7   .   .   .   3   6   5   .   .   3   .   .   .   .   12  .   .   .   .   4   1   .   .   .   3   .   .   2   4   13  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              9    | .   .   .   1   .   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Total Hacks                389  | .   18  .   24  .   3   .   17  18  46  .   .   16  .   1   21  1   60  .   2   17  .   26  1   1   20  .   20  .   .   14  26  37  
  Successful               300  | .   9   .   14  .   3   .   8   7   31  .   .   10  .   1   21  1   48  .   2   17  .   24  1   1   20  .   16  .   .   12  25  29  
  Failed                   87   | .   9   .   10  .   .   .   9   11  15  .   .   6   .   .   .   .   11  .   .   .   .   2   .   .   .   .   4   .   .   2   .   8   
    Catastrophic           4    | .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   158  | .   11  .   14  .   1   .   11  6   14  .   .   7   .   .   .   .   22  .   .   .   .   10  .   .   1   .   11  .   .   7   18  25  
  Terminals                238  | .   18  .   20  .   .   .   13  18  21  .   .   8   .   .   .   .   50  .   .   .   .   15  1   .   .   .   15  .   .   9   16  34  
  Fabricators              20   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   3   
  Scanalyzers              32   | .   .   .   4   .   .   .   4   .   8   .   .   4   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             170  | .   5   .   5   .   3   .   3   5   8   .   .   3   .   1   21  1   25  .   2   17  .   8   1   1   20  .   10  .   .   5   11  15  
  Record                   35   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   11  1   1   .   .   5   .   1   1   .   13  .   .   .   .   .   .   .   
  Part Schematic           26   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   7   .   .   4   .   .   .   .   .   .   5   .   .   1   .   1   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           19   | .   .   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   7   1   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     7    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Machine Index            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   1   1   1   
  Terminal Index           3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzer Index         3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Unreport Threat          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              13   | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   1   2   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           17   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 26   | .   .   .   4   .   .   .   1   .   6   .   .   4   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   
  Insert Component         15   | .   .   .   2   .   .   .   1   .   4   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Analyze                  11   | .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         71   | .   4   .   5   .   .   .   4   2   7   .   .   3   .   .   .   .   14  .   .   .   .   7   .   .   .   .   1   .   .   2   9   13  
  Terminals                56   | .   4   .   5   .   .   .   4   2   3   .   .   1   .   .   .   .   14  .   .   .   .   5   .   .   .   .   1   .   .   2   4   11  
    Track                  4    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   1   .   5   
    Botnet                 27   | .   2   .   3   .   .   .   3   1   2   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   1   2   5   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Disrupt                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Operators              6    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   
    Broadcast              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Reprogram              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         75   | .   4   .   6   .   .   .   4   6   9   .   .   6   .   .   .   .   13  .   .   .   .   5   .   .   .   .   3   .   .   3   5   11  
  Full Trace Events        5    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 513  | .   .   .   .   .   .   .   .   .   228 .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   238  | .   .   .   .   .   .   .   .   .   162 .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 17   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   .   .   2   .   .   .   .   .   7   .   .   2   .   .   7   .   10  .   .   4   .   1   .   .   .   .   5   .   .   2   .   1   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Matter                 1281 | .   .   .   .   .   .   .   .   .   327 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   954 .   
    Time                   313  | .   .   .   .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   168 .   
  Total Part Build Rating  27   | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Time                     127  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   89  .   .   .   .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          142  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   88  .   .   .   .   .   
  Retrieved Matter         142  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   88  .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Scanalyzed           11   | .   .   .   2   .   .   .   1   .   1   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 11   | .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   
  Non-combat               6    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        13   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   
  parse_system             11   | .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Total Allies               28   | .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   1   6   .   .   .   .   2   .   .   5   .   .   2   .   1   .   4   
  Largest Group            5    | .   .   .   .   2   2   .   .   .   3   .   .   .   .   .   .   1   4   .   .   .   .   1   1   .   5   .   .   1   .   1   .   2   
  Highest-Rated Group      285  | .   .   .   .   41  41  .   .   .   93  .   .   .   .   .   .   94  113 .   .   .   .   26  19  .   285 .   .   50  .   26  .   88  
  Highest-Rated Ally       94   | .   .   .   .   31  31  .   .   .   31  .   .   .   .   .   .   94  29  .   .   .   .   26  19  .   60  .   .   50  .   26  .   44  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   11  21  .   .   .   .   .   .   .   6   .   .   1   .   .   .   .   
  Total Damage             1210 | .   .   .   .   20  .   .   .   .   100 .   .   .   .   .   .   351 361 .   .   .   .   .   .   .   358 .   .   20  .   .   .   .   
  Kills                    6    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Com 
Robot Analysis Total       19   | .   .   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   7   1   
Derelict Logs Recovered    11   | .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   1   2   .   1   .   1   2   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Turns Passed               13767 | 82   1232 52   1648 695  392  441  2156 770  983  104  31   277  89   149  24   111  528  136  100  63   72   255  82   109  408  121  125  125  3    204  432  1768 
Spaces Moved               15977 | 43   663  33   741  384  231  242  761  312  1287 328  107  711  296  480  82   347  1419 453  301  152  240  553  287  406  916  431  384  298  9    436  1094 1550 
  Core                     188   | 10   .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  
  Treads                   3642  | 33   663  33   676  384  231  242  373  312  45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    650  
  Legs                     495   | .    .    .    63   .    .    .    385  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11652 | .    .    .    .    .    .    .    .    .    1242 328  107  711  296  480  82   347  1419 453  301  152  240  553  287  406  916  431  384  298  9    436  1094 680  
  Fastest Speed            19    | 50   160  160  145  165  165  165  150  180  29   29   29   29   29   29   29   29   26   29   29   26   26   26   26   26   26   26   24   24   27   19   19   19   
  Average Speed            63    | 134  160  160  162  165  165  165  187  181  35   29   29   29   29   29   29   29   28   29   29   27   26   26   26   26   27   26   25   24   27   21   20   81   
  Slowest Speed            1400  | 160  160  160  600  165  165  165  1400 200  180  29   29   29   29   29   29   29   29   29   29   29   26   26   26   26   95   26   26   27   27   27   22   190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            46    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    15   1    .    .    .    4    .    1    3    1    4    .    .    1    8    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       47    | 4    93   24   70   79   64   65   62   52   36   60   13   18   59   59   71   56   43   70   41   60   62   17   55   52   94   67   17   13   5    9    29   47   
  Regions Visited          32
    Branch Regions         22
  Pre-discovered Areas     9     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    1    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      22    | 1    1    1    1    1    1    1    .    1    1    .    1    .    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    1    .    .    .    .    
Scrap Searched             27    | .    .    .    .    2    .    1    .    .    .    8    .    .    3    1    .    2    .    2    1    .    1    .    1    3    .    2    .    .    .    .    .    .    
Spaces Dug                 135   | .    .    .    .    .    .    46   .    .    7    .    .    6    .    .    .    .    6    1    .    .    .    .    .    .    .    2    9    38   .    10   10   .    
Terrain Destroyed          754   | .    22   .    59   2    .    104  87   31   85   30   .    25   .    .    .    .    115  1    .    .    24   16   .    .    .    2    9    109  .    10   10   13   
  Melee                    41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    2    9    3    .    10   10   .    
  Projectile               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    13   
  AOE                      698   | .    22   .    59   2    .    104  87   31   85   30   .    25   .    .    .    .    109  .    .    .    24   16   .    .    .    .    .    104  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Arm  Lab  Res  Acc  Com  
Total                      18551 | 62   733  32   972  414  237  263  1203 412  1810 333  106  777  298  487  81   353  1513 453  310  176  245  659  293  407  1073 434  394  337  8    519  1279 1878 
  Wait                     1121  | .    .    .    14   2    .    .    139  8    321  .    .    48   .    .    .    3    64   .    .    .    .    100  7    .    116  .    .    8    .    48   141  102  
  Move                     15859 | 42   662  32   740  383  230  241  760  311  1280 327  106  710  295  479  81   346  1389 450  300  151  239  545  286  403  911  428  375  297  8    433  1079 1540 
  Hop                      40    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    14   1    .    .    .    3    .    1    1    1    4    .    .    1    6    5    
  Pick Up                  256   | 9    9    .    33   5    1    1    38   8    36   3    .    5    2    2    .    1    15   .    1    8    .    4    .    2    12   1    2    .    .    8    10   40   
  Fast Attach              40    | .    1    .    5    .    .    .    17   .    2    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    3    .    .    .    .    .    1    6    
  Attach                   204   | 7    .    .    19   4    .    1    32   11   16   .    .    5    1    2    .    1    10   1    .    6    1    6    .    1    5    2    3    5    .    8    9    48   
  Detach                   13    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    1    .    7    
  Swap                     49    | .    2    .    11   .    1    4    19   4    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    2    1    1    
  Drop                     162   | 1    4    .    27   3    .    .    35   4    7    .    .    3    .    2    .    .    10   .    4    7    1    1    .    .    15   .    1    .    .    2    7    28   
  Fire                     537   | 3    50   .    123  16   .    14   154  64   5    3    .    4    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    6    .    .    .    91   
  Melee                    75    | .    .    .    .    .    5    .    .    .    2    .    .    .    .    2    .    2    10   1    1    3    .    .    .    .    .    2    9    4    .    16   14   4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    5    .    .    1    .    2    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Escape Stasis            29    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Rewire                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    13   .    .    .    .    
  Trap                     120   | .    .    .    .    .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Arm)
-3/Armory
-3/Lab
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    83 | -11/Scrapyard      | Entered Materials
    83 | -10/Materials      | Discovered new exit (range 15)
   208 | -10/Materials      | Discovered new exit (range 14)
   312 | -10/Materials      | Build established: Mutant
   617 | -10/Materials      | Discovered new exit (range 15)
   894 | -10/Materials      | Discovered new exit (range 16)
  1156 | -10/Materials      | Discovered new exit (range 16)
  1315 | -10/Materials      | Entered Mines
  1320 | -10/Mines          | Met a Derelict bent on vengeance
  1349 | -10/Mines          | Discovered new exit (range 10)
  1367 | -10/Mines          | Entered Materials
  1367 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1560 | -9/Materials       | Lost 6 parts (1p2n3w)
  2138 | -9/Materials       | Discovered new exit (range 16)
  2376 | -9/Materials       | Core integrity fell below 50%
  2575 | -9/Materials       | Discovered new exit (range 8)
  2888 | -9/Materials       | Discovered new exit (range 15)
  2957 | -9/Materials       | Discovered new exit (range 15)
  3015 | -9/Materials       | Entered Mines
  3087 | -9/Mines           | Build established: Hauler-Mutant
  3120 | -9/Mines           | Learned location of 1 exit from Lower Caves
  3134 | -9/Mines           | Discovered new exit (range 15)
  3235 | -9/Mines           | Core integrity fell below 20%
  3332 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3387 | -9/Mines           | Discovered new exit (range 14)
  3696 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3698 | -9/Mines           | Discovered new exit (range 5)
  3710 | -9/Mines           | Entered Exiles
  3710 | -9/Exiles          | Accompanied by 2 allies
  3740 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3752 | -9/Exiles          | Met 8R-AWN
  3785 | -9/Exiles          | Met EX-HEX
  3833 | -9/Exiles          | Met EX-BIN
  3859 | -9/Exiles          | Aligned with FarCom system
  3860 | -9/Exiles          | Given EX-Vault access code
  3898 | -9/Exiles          | Opened EX-Vault
  3911 | -9/Exiles          | Found Lightpack 2.0
  3947 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3995 | -9/Exiles          | Met EX-DEC
  4040 | -9/Exiles          | Learned location of Zion (-7)
  4089 | -9/Exiles          | Discovered new exit (range 10)
  4102 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
  4102 | -9/Exiles          | Entered Mines
  4501 | -8/Mines           | Discovered new exit (range 9)
  4543 | -8/Mines           | Entered Materials
  4543 | -8/Materials       | Evolved 2 slots: Utility x2
  5232 | -8/Materials       | Lost 3 parts (1p2u)
  5431 | -8/Materials       | Identified exit to Storage
  5866 | -8/Materials       | Core integrity fell below 50%
  5916 | -8/Materials       | Destroyed 10 combat bots
  5924 | -8/Materials       | Lost 9 parts (1p3n2u3w)
  6143 | -8/Materials       | First assault squad dispatched
  6699 | -8/Materials       | Entered Storage
  6719 | -8/Storage         | Identified exit to Recycling
  6930 | -8/Storage         | Door terminal overloaded
  7162 | -8/Storage         | Garrison activated, responded to threat
  7204 | -8/Storage         | Lost 3 parts (2n1w)
  7285 | -8/Storage         | Core integrity fell below 20%
  7332 | -8/Storage         | Destroyed 8 combat bots
  7453 | -8/Storage         | Discovered new exit (range 7)
  7469 | -8/Storage         | Entered Factory
  7469 | -7/Factory         | Evolved 2 slots: Utility x2
  7551 | -7/Factory         | Released all parts (11)
  7691 | -7/Factory         | Fabricated O-16 Technician (x1)
  7772 | -7/Factory         | Fabricated O-16 Technician (x1)
  7808 | -7/Factory         | Fabricated Hacking Suite (x1)
  7845 | -7/Factory         | Fabricated Hacking Suite (x1)
  7846 | -7/Factory         | Build established: Hacker-Sprinter
  7883 | -7/Factory         | Fabricated Hacking Suite (x1)
  8130 | -7/Factory         | Discovered new exit (range 8)
  8175 | -7/Factory         | Discovered new exit (range 8)
  8304 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8428 | -7/Factory         | Discovered new exit (range 15)
  8452 | -7/Factory         | Entered Lower Caves
  8453 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8453 | -7/Lower Caves     | Identified exit to Lower Caves
  8453 | -7/Lower Caves     | Spotted B-75 Beast
  8556 | -7/Lower Caves     | Entered another Lower Caves area
  8563 | -7/Lower Caves     | Discovered new exit (range 3)
  8587 | -7/Lower Caves     | Entered Factory
  8587 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8838 | -6/Factory         | Identified exit to Factory
  8838 | -6/Factory         | Identified exit to Lower Caves
  8864 | -6/Factory         | Entered Lower Caves
  8930 | -6/Lower Caves     | Learned Factory trap positions
  8950 | -6/Lower Caves     | Discovered new exit (range 10)
  8953 | -6/Lower Caves     | Entered another Lower Caves area
  8955 | -6/Lower Caves     | Discovered exit to Factory (range 14)
  8976 | -6/Lower Caves     | Spotted B-75 Beast
  9100 | -6/Lower Caves     | Discovered new exit (range 6)
  9102 | -6/Lower Caves     | Entered Data Miner
  9102 | -6/Data Miner      | Discovered new exit (range 6)
  9108 | -6/Data Miner      | Met Data Miner
  9115 | -6/Data Miner      | Learned location of Section 7 (-2)
  9115 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9119 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9126 | -6/Data Miner      | Entered Proximity Caves
  9169 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9190 | -5/Proximity Caves | Spotted B-75 Beast
  9231 | -5/Proximity Caves | Discovered exit to Factory (range 9)
  9237 | -5/Proximity Caves | Entered Factory
  9237 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  9238 | -5/Factory         | Loaded intel: 91 trap records
  9434 | -5/Factory         | Identified exit to Upper Caves
  9434 | -5/Factory         | Identified exit to Extension
  9531 | -5/Factory         | Build established: Wizard-Sprinter
  9552 | -5/Factory         | Fabricated G-50 Soldier?
  9564 | -5/Factory         | Discovered new exit (range 9)
  9653 | -5/Factory         | Local fabrication network quarantined
  9725 | -5/Factory         | Central database locked down
  9765 | -5/Factory         | Entered Upper Caves
  9776 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9825 | -5/Upper Caves     | Learned location of Armory (-3)
  9896 | -5/Upper Caves     | Discovered new exit (range 4)
  9901 | -5/Upper Caves     | Entered another Upper Caves area
  9929 | -5/Upper Caves     | Learned Factory security intel
  9949 | -5/Upper Caves     | Learned Factory garrison access intel
  9989 | -5/Upper Caves     | Discovered new exit (range 8)
  9996 | -5/Upper Caves     | Ambushed by wild Derelicts
 10001 | -5/Upper Caves     | Entered Zhirov
 10001 | -5/Zhirov          | Discovered new exit (range 3)
 10007 | -5/Zhirov          | Met Zhirov
 10023 | -5/Zhirov          | Learned location of Quarantine (-2)
 10023 | -5/Zhirov          | Learned location of Testing (-3)
 10023 | -5/Zhirov          | Learned location of Command (-1)
 10025 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10030 | -5/Zhirov          | Found Alien Artifact
 10031 | -5/Zhirov          | Identified Integrated Dissipator
 10031 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10053 | -5/Zhirov          | Found Alien Artifact
 10064 | -5/Zhirov          | Entered Proximity Caves
 10119 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10134 | -4/Proximity Caves | Discovered new exit (range 6)
 10136 | -4/Proximity Caves | Entered Factory
 10136 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10138 | -4/Factory         | Loaded intel: 4 garrison access locations
 10145 | -4/Factory         | Destroyed 7 combat bots
 10155 | -4/Factory         | Lost 5 parts (1p1u3w)
 10209 | -4/Factory         | Repaired Imp. Flight Unit
 10249 | -4/Factory         | Repaired Imp. Propulsion Shielding
 10351 | -4/Factory         | Identified exit to Upper Caves
 10391 | -4/Factory         | Entered Upper Caves
 10391 | -4/Upper Caves     | Accompanied by 1 ally
 10443 | -4/Upper Caves     | Learned location of 1 exit from Research
 10462 | -4/Upper Caves     | Discovered new exit (range 15)
 10473 | -4/Upper Caves     | Entered another Upper Caves area
 10476 | -4/Upper Caves     | Learned 12 Research zone layouts
 10483 | -4/Upper Caves     | Learned Research terminal intel
 10574 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10581 | -4/Upper Caves     | Discovered new exit (range 4)
 10582 | -4/Upper Caves     | Entered Warlord
 10653 | -4/Warlord         | Visited the Vortex Lab
 10655 | -4/Warlord         | Found Prototype Piercing Weapon
 10656 | -4/Warlord         | Identified Vortex Lance
 10657 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10657 | -4/Warlord         | Found Vortex Lance
 10660 | -4/Warlord         | Found Prototype Launcher
 10662 | -4/Warlord         | Found Prototype Energy Cannon
 10763 | -4/Warlord         | Met Warlord
 10766 | -4/Warlord         | Opened Warlord's prototype stash
 10768 | -4/Warlord         | Found Prototype Hackware
 10768 | -4/Warlord         | Identified Ghost Barrier
 10779 | -4/Warlord         | Found Prototype Device
 10779 | -4/Warlord         | Identified Exp. Cloaking Device
 10786 | -4/Warlord         | Found Prototype Reactor
 10789 | -4/Warlord         | Found Prototype Processor
 10835 | -4/Warlord         | Identified Vortex Catalyst Activator
 10861 | -4/Warlord         | Opened side exit
 10977 | -4/Warlord         | Spotted Executioner
 10986 | -4/Warlord         | Spotted Striker
 10988 | -4/Warlord         | Discovered new exit (range 8)
 10990 | -4/Warlord         | Entered Proximity Caves
 11100 | -3/Proximity Caves | Discovered new exit (range 11)
 11111 | -3/Proximity Caves | Entered Research
 11111 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11112 | -3/Research        | Identified exit to Armory
 11113 | -3/Research        | Identified exit to Research
 11114 | -3/Research        | Loaded intel: 18 terminal locations
 11186 | -3/Research        | Incoming investigation squad redirected
 11236 | -3/Research        | Entered Armory
 11327 | -3/Armory          | Identified Vortex Driver
 11358 | -3/Armory          | Identified Transdimensional Reconstructor
 11358 | -3/Armory          | Warped through subspace to slip node
 11358 | -3/Armory          | Discovered new exit (range 1)
 11361 | -3/Armory          | Entered Lab
 11361 | -3/Lab             | Discovered exit to Research (range 9)
 11364 | -3/Lab             | Entered Research
 11364 | -2/Research        | Warlord forces began assault on 0b10
 11364 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11385 | -2/Research        | Identified exit to Quarantine
 11385 | -2/Research        | Identified exit to Access
 11397 | -2/Research        | Identified Exp. Armor Integrity Analyzer
 11397 | -2/Research        | Identified Vortex Chain Reactor
 11474 | -2/Research        | Research machine network offline
 11490 | -2/Research        | Repaired Imp. Propulsion Shielding
 11559 | -2/Research        | Found Prototype Processor
 11568 | -2/Research        | Entered Access
 11568 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 11626 | -1/Access          | Found Antimissile System
 11653 | -1/Access          | Identified exit to Command
 11685 | -1/Access          | Found Prototype Slashing Weapon
 11686 | -1/Access          | Identified Vibroblade
 11729 | -1/Access          | Spotted B-99 Colossus
 11820 | -1/Access          | Fabricated Tri-rail Accelerator (x1)
 11820 | -1/Access          | Fabricated Tri-rail Accelerator?
 11848 | -1/Access          | Fabricated Tri-rail Accelerator (x1)
 11967 | -1/Access          | Local fabrication network quarantined
 11995 | -1/Access          | Central database locked down
 12000 | -1/Access          | Entered Command
 12052 | -1/Command         | Incoming investigation squad redirected
 12132 | -1/Command         | Disengaged cave seal
 12132 | -1/Command         | Derelicts emerged from the dark tunnel
 12132 | -1/Command         | Welcomed Warlord to Command
 12162 | -1/Command         | Spotted B-99 Colossus
 12193 | -1/Command         | Identified Exp. Target Analyzer
 12481 | -1/Command         | Build established: Hacker-Gunner
 12669 | -1/Command         | Incoming investigation squad redirected
 12714 | -1/Command         | Spotted B-99 Colossus
 12726 | -1/Command         | Destroyed B-99 Colossus
 12905 | -1/Command         | Spotted Alpha 7
 13062 | -1/Command         | Disengaged cave seal
 13062 | -1/Command         | Derelicts emerged from the dark tunnel
 13141 | -1/Command         | Warlord commented on Warlord statues
 13143 | -1/Command         | Spotted M Guard
 13143 | -1/Command         | Spotted M Guard
 13146 | -1/Command         | Spotted Combat Programmer
 13147 | -1/Command         | Spotted Combat Programmer
 13151 | -1/Command         | Combat Programmer assimilated allied 19-DLD(g)
 13153 | -1/Command         | Combat Programmer assimilated allied SM-8EU(K)
 13154 | -1/Command         | Spotted SM-8EU(K)
 13164 | -1/Command         | Destroyed SM-8EU(K)
 13175 | -1/Command         | Build established: Hacker-Tank
 13194 | -1/Command         | Destroyed M Guard
 13194 | -1/Command         | All MAIN.C guards destroyed
 13372 | -1/Command         | Met MAIN.C
 13374 | -1/Command         | Warlord shut down involuntarily
 13379 | -1/Command         | 0b10 Conduit disabled
 13394 | -1/Command         | Destroyed MAIN.C Shell
 13397 | -1/Command         | MAIN.C activated Command garrisons
 13454 | -1/Command         | Destroyed MAIN.C
 13474 | -1/Command         | Found Prototype Reactor
 13479 | -1/Command         | Identified Zero-point Reactor
 13551 | -1/Command         | Lost 19 parts (2p6n6u5w)
 13592 | -1/Command         | Core integrity fell below 50%
 13602 | -1/Command         | System corruption reached 10%
 13611 | -1/Command         | Core integrity fell below 20%
 13655 | -1/Command         | Lost 5 parts (3n2u)
 13768 | -1/Command         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
13755_ Adv. Hacking Suite destroyed.
13755_ Penetrated by Slug.
13757_ P-80 Master heat damages Sml. Battery.
13757_ Slug penetrates Earth.
13757_ System corrupted: KE Penetrator targeting data glitched.
13757_ Slug penetrates Wall.
13758_ P-80 Master heat damages Sml. Battery, Unknown Special Weapon, Sml.
  Battery.
13758_ Penetrated by Slug.
13760_ Flexi-carbon Leg destroyed.
13760_ Slug penetrates Wall.
13761_ Penetrated by Slug. <x2>
13763_ P-80 Master heat damages core (-10).
13763_ Slug penetrates Wall.
13764_ P-80 Master heat spikes uncontrollably.
13764_ Penetrated by Slug. <x2>
13764_ Flexi-carbon Leg destroyed.
13765_ P-80 Master heat spikes uncontrollably.
13766_ P-80 Master heat short circuits Imp. Antigrav System.
13768_ P-80 Master heat damages Prototype Energy Gun.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????## #??#  ##  |
| ??????????????????????????????????????# ????#  ##  |
| ??????????????????????????????????????#?????#  ##+ |
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| ??????????????????????????????????????????###+###  |
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| ??????????????????????????  ??????????????#     #  |
| ??????????????????????????  ??????????????#     #  |
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| ???????????????# #??# #??[#???????????????#     #? |
| ???????????????# #??# #??%#???????????????#     #? |
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| ???????????????#       = /[%!% #??????????#######? |
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| ??????????????????# # #* %###????????????????????? |
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| ??????????????????##   %!]!   #??????????????????? |
| ##????????????????#     !=   ###?????????????????? |
| "################### ##%=%]    #?????????????????? |
|  !  |              # ##  =# #  #?????????????????? |
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| ???????????????###### # !%#     #     #?#   #??#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Energy Generation          57
Energy Capacity            1600
Matter Stores              1156
Matter Capacity            1200
Sight Range                16
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        50
Armor Coverage             1350
Resistance: KI             20
Resistance: EM             15
Propulsion Shielding       66
Weapon Shielding           66
Point Defense Rating       240
Evasion (%)                80
Targeting Accuracy         8
Target Analysis            12
Armor Integrity Analysis   90
Recoil Reduction           6
Offensive Hacking          70
Defensive Hacking          32

 Item Schematics 
-----------------
              Imp. Flight Unit | -9/Materials  | Scanalyzed
                 Hacking Suite | -9/Materials  | Scanalyzed
     Imp. Propulsion Shielding | -7/Factory    | Scanalyzed
              Imp. VTOL Module | -7/Factory    | Scanalyzed
                    Hvy. Laser | -7/Factory    | Extracted
                Core Shielding | -7/Factory    | Extracted
               Hvy. Ion Cannon | -7/Factory    | Extracted
                Kinecellerator | -7/Factory    | Extracted
      Imp. Hardlight Generator | -7/Factory    | Hacked
      Imp. Cesium-ion Thruster | -6/Factory    | Scanalyzed
                    Power Maul | -6/Factory    | Scanalyzed
       Mni. Smartbomb Launcher | -6/Data Miner | Free
               Cloaking Device | -6/Data Miner | Free
       Exp. Targeting Computer | -6/Data Miner | Free
           Cmb. Gravmag System | -6/Data Miner | Free
         Exp. Flexi-carbon Leg | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
              Combat Drone Bay | -6/Data Miner | Free
               Power Amplifier | -5/Factory    | Scanalyzed
            Adv. Hacking Suite | -5/Factory    | Hacked
            Adv. System Shield | -5/Factory    | Hacked
               Hardcell Cannon | -5/Factory    | Hacked
              Impulse Thruster | -5/Factory    | Hacked
 Adv. Armor Integrity Analyzer | -5/Factory    | Hacked
            Linear Accelerator | -5/Factory    | Hacked
        Adv. Thermal Generator | -5/Factory    | Hacked
            Prc. Energy Filter | -5/Factory    | Scanalyzed
            Imp. Hacking Suite | -5/Factory    | Scanalyzed
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
        Adv. Matter Compressor | -4/Factory    | Scanalyzed
          Tri-rail Accelerator | -3/Research   | Hacked
          Exp. Terrain Scanner | -3/Research   | Hacked
   Exp. Terrain Scan Processor | -3/Research   | Hacked
         Hvy. Reactive Plating | -3/Research   | Hacked
        Hvy. Insulated Plating | -3/Research   | Hacked
       Adv. Heavy Siege Treads | -2/Research   | Hacked
          Vortex Chain Reactor | -2/Research   | Scanalyzed
            Adv. Phase Shifter | -1/Command    | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
      S-27 Virus | -6/Data Miner | Free
    G-50 Soldier | -6/Data Miner | Free
      I-36 Angel | -6/Data Miner | Free
     H-66 Slayer | -5/Factory    | Hacked

 Fabricated
------------
      O-16 Technician | x1 | -7/Factory 
      O-16 Technician | x1 | -7/Factory 
        Hacking Suite | x1 | -7/Factory 
        Hacking Suite | x1 | -7/Factory 
        Hacking Suite | x1 | -7/Factory 
         G-50 Soldier | x3 | -5/Factory 
 Tri-rail Accelerator | x1 | -1/Access  
 Tri-rail Accelerator | x1 | -1/Access  
 Tri-rail Accelerator | x1 | -1/Access  

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictDisposableStripper
  Manual?         0
Play Time         02:43:31
  Cumulative      647.0 hours
  Start           2021.11.22 @ 15:14:49
  End             2021.11.22 @ 23:15:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          647
  Rogue           606
  Adventurer      41
  Explorer        0
Win Type          -
  Total           31
  Types           23/0/6/1/0/0/0/1/0
Lore%             92
Gallery%          93
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc8ed0bd-430c-4391-a956-55f1445ecab6