Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.13 @ 11:39:42 Player: viper Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2056) 2056 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5556 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 120/300 Energy 66/100 System Corruption 1% Temperature Cool (222) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Power Shielding > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (10) --- Aluminum Leg Large Matter Pod (150) Targeting Computer Core Shielding Weapon Shielding Gauss Rifle Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Power Shielding Propulsion Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Large Matter Pod Targeting Computer Core Shielding Weapon Shielding Minigun High-powered Shotgun High-powered Shotgun Light Cannon Mining Claw [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Storage Large Storage Unit Protection Propulsion Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Gar Slots Evolved 5 | . 1 2 2 . . . Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 2 | . . 2 . . . . Weapon 2 | . . . 2 . . . Parts Attached 38 | 7 6 7 7 1 4 6 Power 5 | 1 2 1 . . 1 . Engine 4 | 1 2 1 . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 1 1 1 . 2 . Treads . | . . . . . . . Leg 7 | 2 1 1 1 . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 2 1 2 . . . . Device . | . . . . . . . Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | 1 . 1 . . . . Artifact . | . . . . . . . Weapon 21 | 2 2 3 6 1 1 6 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 2 3 6 . 1 5 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . . . 8 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . . . . . . 8 Average Slot Usage (%) 99 | . 99 100 99 100 100 92 Engine 19 | . 25 20 16 16 8 6 Leg 19 | . 24 20 16 16 16 15 Storage 15 | . 12 20 16 16 16 15 Protection 15 | . 12 20 16 16 16 15 Ballistic Gun 27 | . 24 20 32 30 33 29 Naked Turns . | . . . . . . . Heaviest Build 52 | 16 29 40 50 50 52 52 Greatest Support 30 | 20 20 20 25 25 30 30 Greatest Overweight (x) 11 | 3 2 1 2 1 3 11 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 10 Average Carried 8 | 2 7 8 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 9 10 10 10 10 7 Class Distribution -------------------- 57% | Hacker-Mutant 42% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Tank | -8/Storage Hacker-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Sto Gar Matter Collected 1748 | 245 367 472 294 170 176 24 Remotely . | . . . . . . . Salvage Created 2526 | . 401 712 501 251 254 407 Parts 167 | . 35 42 39 11 21 19 Haulers Intercepted 3 | . 1 . 1 . 1 . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Gar Combat Hostiles Destroyed 50 | . 8 16 6 7 4 9 Guns 50 | . 8 16 6 7 4 9 Classes Destroyed 11 | . 6 2 1 . 2 . Worker 3 | . . . 1 . 2 . Builder 1 | . . . . . 1 . Tunneler 1 | . 1 . . . . . Hauler 3 | . 1 . 1 . 1 . Recycler 4 | . 1 2 1 . . . Watcher 6 | . 3 1 2 . . . Swarmer 16 | . 6 7 . 3 . . Grunt 17 | . 2 4 1 3 1 6 Brawler 1 | . . 1 . . . . Sentry 12 | . . 4 5 1 . 2 Hunter 4 | . . . . . 3 1 Best Kill Streak 7 | . 3 4 2 4 2 7 Combat Bots Only 7 | . 2 3 2 4 2 7 Max Kills in Single Turn 2 | . 2 1 1 2 2 1 Gunslinging 1 | . 1 . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Gar Damage Taken 2221 | . 36 318 78 105 85 1599 Core 615 | . 11 49 18 33 42 462 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 95 87 . . . . Volleys Fired 119 | . 20 40 14 10 10 25 Largest 4 | . 2 2 4 4 4 4 Hottest 113 | . 40 43 112 112 112 113 Shots Fired 327 | . 38 80 56 40 40 73 Gun 325 | . 38 80 56 40 40 71 Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 327 | . 38 80 56 40 40 73 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 54 | . 11 45 54 29 16 14 Robot Miss Streak 3 | . 3 1 2 1 2 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 9 | . 2 1 . 2 1 3 Max Gunslinging Chain 2 | . 1 1 . 2 1 1 Shots Hit Robots 244 | . 28 72 32 25 26 61 Core Hits 101 | . 17 29 16 10 11 18 Critical Hits 6 | . . 1 . 1 1 3 Critical Kills 3 | . . 1 . 1 1 . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks 2 | . . . . 2 . . Impact . | . . . . . . . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4157 | . 368 968 564 548 502 1207 Guns 4125 | . 368 968 564 548 502 1175 Cannons 32 | . . . . . . 32 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4157 | . 368 968 564 548 502 1207 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . 1 1 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Effects 5 | . 2 . . . 1 2 Message Errors 2 | . 1 . . . 1 . Energy Discharges 1 | . 1 . . . . . Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 547 | . 4 28 82 160 210 547 Average Temperature 149 | . 3 6 29 58 79 377 Received Heat Transfer 996 | . 12 174 27 63 . 720 Effects 31 | . . . . . . 31 Shutdowns 8 | . . . . . . 8 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 7 | . . . . . . 7 Damage (minor) 5 | . . . . . . 5 Damage (major) 2 | . . . . . . 2 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Gar Peak Influence 372 | . 154 372 176 332 274 305 Initial 135 | . . . 56 17 118 135 Average 98 | . 52 165 73 138 169 196 Maximum Alert Level 1 | . . 1 . 1 1 1 Low Security (%) 87 | 100 100 69 100 69 71 55 Level 1 12 | . . 30 . 30 28 44 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 . . 1 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Gar Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 13 20 9 7 4 11 Peak Tracking Total 5 | . 4 5 2 4 3 5 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Gar Traps Triggered 6 | . 3 . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Sto Gar Machines Disabled 3 | . . . . 1 2 . Max in Single Turn 1 | . . . . 1 1 . Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Gar Machines Accessed 15 | . 8 1 4 . 2 . Terminals 13 | . 8 1 3 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 41 | . 31 1 5 . 4 . Successful 32 | . 23 1 5 . 3 . Failed 9 | . 8 . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 31 1 4 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 30 | . 23 1 4 . 2 . Robot Schematic 1 | . . . . . 1 . Prototype ID Bank 2 | . 2 . . . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 4 | . 3 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Investigation Status 3 | . 3 . . . . . Assault Status 1 | . . . 1 . . . Recall Investigation 2 | . 2 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 5 | . 4 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 8 . 3 . 2 . Full Trace Events 4 | . 3 . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Sto Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Sto Gar Turns Passed 3438 | 82 1207 589 843 338 202 177 Spaces Moved 1967 | 48 808 295 477 191 90 58 Core 15 | 14 . . . . . 1 Treads . | . . . . . . . Legs 1952 | 34 808 295 477 191 90 57 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 Average Speed 147 | 139 136 150 160 150 175 158 Slowest Speed 600 | 200 180 150 180 150 210 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 93 34 35 45 17 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . 2 3 5 5 Melee . | . . . . . . . Projectile 15 | . . . 2 3 5 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Gar Total 2234 | 60 876 360 522 213 110 93 Wait 72 | . 38 18 16 . . . Move 1961 | 47 807 294 476 190 89 58 Hop . | . . . . . . . Pick Up 15 | 6 4 . 3 . 2 . Fast Attach 15 | 6 3 1 4 . 1 . Attach 9 | 1 1 2 2 . . 3 Detach . | . . . . . . . Swap 14 | . 2 4 1 1 3 3 Drop 17 | . 1 1 6 . 5 4 Fire 119 | . 20 40 14 10 10 25 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 360 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Discovered exit to Materials (range 5) 494 | -10/Materials | Discovered exit to Materials (range 14) 552 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Discovered exit to Mines (range 14) 670 | -10/Materials | Discovered exit to Materials (range 16) 1290 | -10/Materials | Entered another Materials area 1290 | -9/Materials | Evolved 2 slots: Utility x2 1468 | -9/Materials | Identified exit to Materials 1879 | -9/Materials | Entered another Materials area 1879 | -8/Materials | Evolved 2 slots: Weapon x2 2189 | -8/Materials | Build established: Hacker-Tank 2656 | -8/Materials | Identified exit to Storage 2717 | -8/Materials | Identified exit to Garrison 2722 | -8/Materials | Entered Garrison 2786 | -8/Garrison | Triggered checkpoint 2854 | -8/Garrison | Triggered checkpoint 2892 | -8/Garrison | Garrison Relay disabled 3046 | -8/Garrison | Discovered exit to Storage (range 8) 3060 | -8/Garrison | Entered Storage 3097 | -8/Storage | Identified exit to Recycling 3260 | -8/Storage | Identified exit to Garrison 3262 | -8/Storage | Entered Garrison 3270 | -8/Garrison | Installed Relay Interface Framework 3342 | -8/Garrison | Triggered checkpoint 3360 | -8/Garrison | Triggered checkpoint 3364 | -8/Garrison | Triggered checkpoint 3403 | -8/Garrison | Core integrity fell below 50% 3422 | -8/Garrison | Core integrity fell below 20% 3425 | -8/Garrison | Destroyed 7 combat bots 3439 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03416_ Gauss Rifle permanently disabled. 03416_ Overheating: Short circuit. 03418_ Hpw. Shotgun permanently disabled. 03418_ Overheating: Short circuit. 03418_ Dropped Broken Hpw. Shotgun. 03419_ Dropped Broken Gauss Rifle. 03420_ Overheating: Energy bleed (-20). 03420_ Dropped Broken Lgt. Cannon. 03423_ Broken Carbon-fiber Leg destroyed. 03424_ Gauss Rifle destroyed. 03426_ Slug penetrates L-31 Rogue. 03428_ Broken Carbon-fiber Leg destroyed. 03428_ Hcp. Matter Pod destroyed. 03429_ Slug penetrates Wall. 03430_ L-31 Rogue destroyed. 03431_ Minigun destroyed. 03436_ Slug penetrates Y-45 Defender. 03436_ Y-45 Defender destroyed. 03438_ Slug penetrates G-47 Trooper. 03438_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | #""""# #??????????????????????????????????????? | | #" #??????????????????????????????????????? | | #""""# #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ?####### #??????????????????????????????????????? | | ?# ##############?????????????????????????? | | ?# ##### #?????????????????????????? | | ?# #???# #?????????????????????????? | | ?# #???############## #?????????????????????????? | | ?# #????????????????# #?????????????????????????? | | ?# #????????????????# #?????????????????????????? | | ?" #????????????????# #?????????????????????????? | | ?" #????????????????# #?????????????????????????? | | ?" #????????????????# #######???#???????????????? | | ?? ?????????????????# ##=%*%#?? #???????????????? | | ?? ????????????????## ##%! !## ##??????????????? | | ?? ????????????????# * ######?????????? | | ?? ????????????????# ????????? | | ?? ????????????????# ][%[= ?????????? | | ?? ????????????????# ##@[[=## ###????????????? | | ??#????????????????# ##[!=%#??? #??????????????? | | ?????????????????? %^%=[Y #????????????? | | ?????????????????# ^=[! Y #????????????? | | ?????????????????# ^ #????????????? | | ?????????????????# ^^ #????????????? | | ?????????????????### ## ## ###????????????? | | ???????????????????# ## #? #??????????????? | | ??????????????????? ?? ?????????????? | | ?????????????????? =% ?? ????????????? | | ?????????????????### ???####???????????? | | ???????????????????###### *[## ?????????????????? | | ????????????????????????? =%#? ?????????????????? | | ?????????????????????????#####?? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredAssaultFlail Manual? 0 Play Time 00:27:19 Cumulative 989.5 hours Start 2022.03.13 @ 11:14:34 End 2022.03.13 @ 11:39:42 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 748 Rogue 62 Adventurer 0 Explorer 686 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be462d3b-d06b-48c9-b2f6-aa173dfdb818