Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 13:30:46 Player: happylisk Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (103) 515 Value Destroyed (4706) 4706 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 12861 Bonus ------- Follower Combat Kills 40 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 138/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Improved Medium Armor Plating Drone Bay (2/2) Latent Energy Streamer Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Energy Filter Advanced Particle Charger Improved Medium Armor Plating Layered Light Armor Plating Hardlight Generator Drone Bay Hacking Drone Bay > --- WEAPON ----------- Compact HERF Cannon Nova Cannon > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Myomer Leg High-capacity Storage Unit Improved Targeting Computer Energy Filter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator Improved Force Field Drone Bay Drone Bay Drone Bay HERF Cannon Latent Energy Streamer Heavy Phase Cannon Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 122] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Layered Light Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . . 1 . . Propulsion 5 | . . 1 . . . 1 . . . . . . 1 . 1 1 Utility 9 | . . 1 . . . . 2 . . . . 2 1 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 150 | 6 7 6 5 7 2 14 7 5 9 3 . 18 12 4 32 13 Power 18 | 1 1 . . 1 . 3 . 1 2 . . 5 1 2 1 . Engine 9 | 1 1 . . 1 . 3 . 1 1 . . 1 . . . . Core 7 | . . . . . . . . . 1 . . 4 1 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 1 . Propulsion 35 | 2 2 4 2 . . 4 2 1 . 1 . 5 6 . 6 . Treads . | . . . . . . . . . . . . . . . . . Leg 35 | 2 2 4 2 . . 4 2 1 . 1 . 5 6 . 6 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 54 | 1 3 2 2 2 . . 5 3 2 . . 7 4 2 13 8 Device 28 | . 1 1 2 1 . . 1 3 1 . . 3 1 1 8 5 Storage 4 | 1 2 . . 1 . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . 1 1 . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 19 | . . 1 . . . . 4 . 1 . . 3 2 1 5 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 43 | 2 1 . 1 4 2 7 . . 5 2 . 1 1 . 12 5 Energy Gun 5 | . . . . . . 5 . . . . . . . . . . Energy Cannon 25 | . . . . 2 1 1 . . 3 1 . 1 1 . 11 4 Ballistic Gun 7 | 2 1 . 1 2 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . 1 . . 2 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 1 . . . . . . 1 . . 1 Corrupted Parts 7 | . . . . . . 1 . . . . . 1 . . 5 . System Corruption 41 | . . . . . . 5 . . . . . 10 . . 26 . Parts Lost 46 | . 2 . 1 . . 2 1 . 2 . . 9 1 . 8 20 Power 5 | . 1 . . . . . . . 1 . . 1 . . . 2 Propulsion 12 | . . . . . . 1 1 . . . . 2 . . 4 4 Utility 21 | . . . . . . . . . . . . 5 . . 4 12 Weapon 8 | . 1 . 1 . . 1 . . 1 . . 1 1 . . 2 Highest Loss Streak 19 | . 1 . 1 . . 2 1 . 2 . . 4 1 . 3 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 93 99 100 99 100 98 100 99 99 99 100 99 99 100 95 76 Engine 8 | . 13 11 11 11 11 18 15 14 8 7 7 5 5 5 1 . Core 3 | . . . . . . . . . 6 7 7 6 4 8 4 2 Reactor 1 | . . . . . . . . . . . . . . 1 7 6 Leg 28 | . 28 33 33 33 33 35 30 30 30 29 30 25 28 26 24 20 Device 13 | . 7 11 11 11 11 9 7 13 14 15 15 16 16 17 18 17 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 5 5 4 3 Processor 2 | . . . . . . . . . . . . 3 10 10 9 6 Protection 13 | . . 10 11 11 11 9 23 16 15 15 15 18 10 12 13 10 Energy Gun 1 | . . . . . . 14 7 7 . . . . . . . . Energy Cannon 8 | . . . . . . . 7 7 13 14 15 13 11 10 8 6 Ballistic Gun 4 | . 28 22 22 20 21 2 . . . . . . . . . . Naked Turns 71 | . . . . . . . . . . . . . . . . 71 Heaviest Build 122 | 12 37 30 30 50 57 71 80 82 82 81 81 90 90 105 116 122 Greatest Support 143 | 20 20 33 33 33 33 63 78 78 76 76 71 76 93 93 143 138 Greatest Overweight (x) 2 | . 1 . . 1 1 2 1 1 1 1 1 1 2 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 . . 1 1 1 . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 15 15 18 20 20 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 2 7 15 15 17 17 20 20 20 20 20 18 18 17 15 20 20 Average Carried 16 | 1 5 12 14 16 17 17 19 19 19 19 18 14 14 14 18 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 6 15 15 17 17 20 20 20 20 18 18 15 16 15 19 5 Class Distribution -------------------- 55% | Mutant 38% | Scavenger-Mutant 6% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 2166 | 166 201 113 94 . . 119 216 100 144 39 . 505 117 . 352 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5436 | . 557 173 148 . . 175 122 274 824 . 55 901 244 . 1546 417 Parts 246 | . 33 9 13 . . 10 8 13 34 . 2 27 8 . 71 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 3 . 1 . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 13 35 2 4 . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 90 | . 15 4 4 . . 5 2 5 17 . 1 7 4 . 20 6 Guns 25 | . 15 4 4 . . 2 . . . . . . . . . . Cannons 36 | . . . . . . . 2 5 9 . 1 7 3 . 7 2 AOE 16 | . . . . . . 3 . . 6 . . . . . 4 3 Classes Destroyed 10 | . 3 1 . . . 2 1 . 1 . . 1 . . 1 . Worker 5 | . . . . . . . . . . . . 3 . . 2 . Recycler 7 | . 3 . . . . . . . . . . 3 . . 1 . Watcher 1 | . . . . . . . . . . . . . . . 1 . Swarmer 14 | . 9 . . . . . . . . . . . . . 4 1 Grunt 38 | . 6 3 4 . . 3 . 3 7 . . 3 1 . 5 3 Brawler 4 | . . . . . . 1 . . 3 . . . . . . . Duelist 5 | . . 1 . . . . . 1 3 . . . . . . . Sentry 10 | . . . . . . 1 1 . 2 . . 1 1 . 4 . Hunter 4 | . . . . . . . . . 1 . 1 . . . 2 . Programmer 15 | . . . . . . . 1 1 1 . . 3 2 . 5 2 Best Kill Streak 12 | . 6 4 2 . . 3 1 2 12 . 1 4 3 . 6 4 Combat Bots Only 12 | . 6 4 2 . . 3 1 2 12 . 1 2 3 . 6 4 Max Kills in Single Turn 4 | . 2 1 1 . . 1 1 1 3 . 1 1 1 . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . 3 . . . . . 3 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Damage Taken 9516 | . 684 238 345 . . 202 217 255 1067 . 67 910 320 . 1527 3684 Core 2141 | . 206 93 35 . . 16 20 . 115 . . 55 41 . 88 1472 Absorbed by Shields 316 | . . . . . . . . . . . . . 32 . 168 116 Redirected to Shielding 408 | . . 21 30 . . 29 . 11 . . . 139 13 . 124 41 Core Remaining (%) 82 | 100 17 . . . 68 97 . . . . 80 93 95 100 93 . Volleys Fired 332 | . 52 13 23 . . 15 9 30 38 . 3 41 11 . 43 54 Largest 2 | . 2 2 2 . . 2 1 1 2 . 2 2 2 . 2 1 Hottest 203 | . 40 40 40 . . 108 80 80 160 . 160 160 160 . 203 113 Shots Fired 522 | . 104 26 46 . . 23 9 30 48 . 6 80 21 . 75 54 Gun 192 | . 104 26 46 . . 16 . . . . . . . . . . Cannon 315 | . . . . . . . 9 30 43 . 6 80 21 . 73 53 Launcher 15 | . . . . . . 7 . . 5 . . . . . 2 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 179 | . 104 26 46 . . 3 . . . . . . . . . . Thermal 271 | . . . . . . 5 9 30 43 . 6 80 21 . 27 50 Explosive 15 | . . . . . . 7 . . 5 . . . . . 2 1 Electromagnetic 57 | . . . . . . 8 . . . . . . . . 46 3 Robot Hit Streak 40 | . 16 12 13 . . 6 3 7 16 . 2 18 16 . 40 13 Robot Miss Streak 4 | . 4 2 3 . . 1 2 2 2 . 1 4 . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 5 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 342 | . 66 19 30 . . 13 5 23 37 . 3 56 15 . 65 10 Core Hits 186 | . 34 10 12 . . 14 3 6 30 . 2 26 7 . 28 14 Critical Kills 4 | . . . 1 . . . . . 2 . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 . 1 . . . . . 2 . . . . . 1 . Meltdown 3 | . . . . . . . . . 2 . . . . . 1 . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . Melee Attacks 13 | . . . . . . . . . . 13 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . 13 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10755 | . 579 156 257 . . 528 145 664 1821 . 91 1747 436 . 3126 1205 Guns 1177 | . 579 156 257 . . 185 . . . . . . . . . . Cannons 7225 | . . . . . . . 145 664 1062 . 91 1658 436 . 2659 510 Explosions 2350 | . . . . . . 343 . . 759 . . 89 . . 467 692 Melee . | . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . . . . 3 Kinetic 1007 | . 579 156 257 . . 15 . . . . . . . . . . Thermal 5607 | . . . . . . 66 145 664 1062 . 91 1658 436 . 983 502 Explosive 1842 | . . . . . . 343 . . 759 . . . . . 467 273 Electromagnetic 2296 | . . . . . . 104 . . . . . 89 . . 1676 427 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . 5 1 1 3 3 . 13 1 . 31 13 Average Corruption 5 | . . . . . . 5 1 1 2 3 . 11 1 . 9 7 Corruption Purged 5 | . . . . . . . . 1 . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 102 | . . . . . . 7 2 4 14 2 . 24 2 . 41 6 Message Errors 27 | . . . . . . 2 1 2 7 . . 5 . . 9 1 Matter Fused 15 | . . . . . . . . . 1 1 . 4 . . 8 1 Heat Flow Errors 15 | . . . . . . 1 . 2 2 . . 3 . . 7 . Energy Discharges 10 | . . . . . . . . . . . . 2 1 . 6 1 Parts Rejected 2 | . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 15 | . . . . . . 3 . . 1 . . 4 . . 6 1 Data Loss (major) 6 | . . . . . . . . . 2 . . 2 . . 2 . Misfires 1 | . . . . . . . . . . . . 1 . . . . Alerts 6 | . . . . . . 1 1 . . 1 . . . . 2 1 Misdirections 3 | . . . . . . . . . . . . 2 . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 283 | . . . . . . . . 25 57 . . 1 7 . 153 40 Projectiles 253 | . . . . . . . . 25 57 . . 1 7 . 153 10 Explosions 30 | . . . . . . . . . . . . . . . . 30 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . . . 16 . . . . . . 1 Shots 1 | . . . . . . . . . 1 . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 24 . . . . 191 12 199 268 . 144 426 1 . 486 406 Average Temperature 115 | . 9 . . . . 34 6 52 97 . 73 96 1 . 153 151 Received Heat Transfer 1473 | . 174 54 195 . . 108 18 72 282 . . 216 14 . 93 247 Effects 14 | . . . . . . . . . 1 . . 3 . . 7 3 Shutdowns 9 | . . . . . . . . . . . . 1 . . 6 2 Energy Bleed 3 | . . . . . . . . . 1 . . . . . 1 1 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . 8 1 Combat Hostiles 9 | . . . . . . . . . . . . . . . 8 1 Parts Fried 23 | . . . . . . 1 . . . . . . . . 17 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . 2 . . . 1 . 1 . Combat Hostiles 4 | . . . . . . . . . 2 . . . 1 . 1 . Parts Melted 37 | . . . . . . . 2 1 4 . 2 11 6 . 11 . Heat Transferred 8373 | . . . . . . 148 250 1150 1750 . 150 2900 750 . 942 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Latent Energy Used 222 | . . . . . . . . . . . . . . . . 222 LE Corruption 5 | . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Peak Influence 226 | . 209 190 163 . . 140 45 . . . . 195 120 7 226 147 Initial 126 | . . 85 73 . . . . . . . . 63 14 7 3 126 Average 59 | . 98 148 55 . . 90 11 . . . . 75 21 7 69 63 Maximum Alert Level 1 | . 1 . . . . . . . . . . . . . 1 . Low Security (%) 96 | 100 87 100 100 . 100 100 100 . . . . 100 100 100 91 100 Level 1 3 | . 12 . . . . . . . . . . . . . 8 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 4 . . . . 1 3 . 1 . . 1 1 . 2 2 Investigation 2 | . 1 . . . . . 1 . . . . . . . . . Extermination 6 | . . . . . . . 1 . . . . 1 1 . 2 1 Reinforcement 6 | . 3 . . . . 1 1 . . . . . . . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 10 | . 1 1 . . . 1 . . . . . 1 . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 146 | . 23 9 4 . . 9 3 6 17 . 4 14 9 . 28 20 Peak Tracking Total 10 | . 7 5 2 . . 3 2 4 8 . 2 4 3 . 7 10 Tactical Retreats 6 | . 1 1 . . . . . . . . 1 1 1 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 7 | . 1 . . . . . 2 . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 4 | . . . . . . . . . . . . 2 1 . . 1 Max in Single Turn 2 | . . . . . . . . . . . . 2 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 13 | . 3 . . . . 1 1 1 . . . . 2 1 1 3 Terminals 12 | . 3 . . . . 1 1 . . . . . 2 1 1 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 19 | . 3 . . . . 2 2 1 . . . . 2 1 4 4 Successful 7 | . 2 . . . . 1 . 1 . . . . 1 . 1 1 Failed 12 | . 1 . . . . 1 2 . . . . . 1 1 3 3 Catastrophic 2 | . . . . . . . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 8 | . 2 . . 1 . 2 . . . . . . 2 . . 1 Terminals 18 | . 3 . . . . 2 2 . . . . . 2 1 4 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . . . 1 . 1 . . . . 1 . 1 1 Open Door 1 | . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . . . . 1 . . . . . 2 1 1 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 8 | . . . . . . . . . 2 6 . . . . . . Largest Group 6 | . . . . . . . . . 2 6 6 . . . . . Highest-Rated Group 136 | . . . . . . . . . 46 136 136 . . . . . Highest-Rated Ally 31 | . . . . . . . . . 30 31 31 . . . . . Total Orders 16 | . . . . . . . . . . . . . . . 9 7 ROAM 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 10 | . . . . . . . . . . . . . . . 4 6 RETURN 5 | . . . . . . . . . . . . . . . 4 1 Ally Attacks 28 | . . . . . . . . . 1 . 27 . . . . . Total Damage 533 | . . . . . . . . . . . 533 . . . . . Kills 4 | . . . . . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . 1 . 1 2 . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . 2 8 Drone Recoveries 6 | . . . . . . . . . . . . . . . 2 4 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 12629 | 56 731 183 897 511 112 450 718 1425 750 2101 671 893 843 184 1487 617 Spaces Moved 6562 | 42 333 104 681 299 55 186 338 666 316 1070 338 365 436 93 791 449 Core 182 | 7 . . . . . . . . . . . . . . . 175 Treads . | . . . . . . . . . . . . . . . . . Legs 6380 | 35 333 104 681 299 55 186 338 666 316 1070 338 365 436 93 791 274 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 195 125 125 192 192 190 120 190 121 50 Average Speed 167 | 108 164 120 120 166 190 190 195 194 194 192 192 191 169 190 146 93 Slowest Speed 260 | 120 190 120 120 190 190 260 197 197 195 195 192 192 260 190 192 193 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 80 18 99 70 12 20 14 81 50 82 58 10 11 3 21 19 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 11 | . . . 1 . . . . 4 2 3 1 . . . . . Spaces Dug 34 | . . . . . . . . . . . . . . . . 34 Terrain Destroyed 150 | . . . . . . 17 . 2 47 . 3 11 . . 2 68 Melee . | . . . . . . . . . . . . . . . . . Projectile 64 | . . . . . . . . 2 6 . 3 11 . . 1 41 AOE 86 | . . . . . . 17 . . 41 . . . . . 1 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total 7715 | 49 432 140 725 311 62 261 387 765 402 1096 354 477 513 102 1041 598 Wait 478 | . 35 6 11 . 6 21 22 61 4 4 14 46 48 . 142 58 Move 6546 | 41 332 103 680 298 54 185 337 665 315 1069 337 364 435 92 790 449 Hop . | . . . . . . . . . . . . . . . . . Pick Up 75 | 2 4 9 2 1 . 12 5 2 4 1 . 5 4 2 20 2 Fast Attach 58 | 6 3 1 . 4 . 9 3 2 3 3 . 2 8 2 10 2 Attach 45 | . 2 1 2 . . 3 3 1 2 . . 11 4 2 6 8 Detach 6 | . . . . 1 . . 1 . . . . . 1 1 . 2 Swap 47 | . 2 4 3 3 2 2 1 2 4 . . 5 . . 16 3 Drop 85 | . 2 3 4 4 . 14 6 2 4 6 . 2 2 3 14 19 Fire 332 | . 52 13 23 . . 15 9 30 38 . 3 41 11 . 43 54 Melee 13 | . . . . . . . . . . 13 . . . . . . Ram 2 | . . . . . . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . . 28 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 9) 518 | -10/Materials | Core integrity fell below 50% 674 | -10/Materials | Core integrity fell below 20% 731 | -10/Materials | Discovered new exit (range 13) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 950 | -9/Materials | Discovered new exit (range 15) 971 | -9/Materials | Entered Mines 984 | -9/Mines | Discovered new exit (range 4) 1184 | -9/Mines | Build established: Scavenger-Mutant 1406 | -9/Mines | Discovered new exit (range 10) 1418 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1548 | -9/Mines | Learned location of 1 exit from Materials 1862 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1863 | -9/Mines | Discovered new exit (range 5) 1868 | -9/Mines | Entered Exiles 1897 | -9/Exiles | Met 8R-AWN 1919 | -9/Exiles | Met EX-HEX 2024 | -9/Exiles | Met EX-DEC 2090 | -9/Exiles | Met EX-BIN 2113 | -9/Exiles | Aligned with FarCom system 2115 | -9/Exiles | Given EX-Vault access code 2159 | -9/Exiles | Opened EX-Vault 2169 | -9/Exiles | Found Prototype Energy Cannon 2169 | -9/Exiles | Identified Gui. Plasma Cannon 2177 | -9/Exiles | Found Prototype Energy Cannon 2177 | -9/Exiles | Identified Latent Energy Streamer 2236 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2358 | -9/Exiles | Discovered new exit (range 14) 2379 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2379 | -9/Exiles | Entered Mines 2465 | -8/Mines | Build established: Mutant 2480 | -8/Mines | Discovered new exit (range 6) 2491 | -8/Mines | Entered Materials 2491 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2492 | -8/Materials | Identified exit to Factory 2597 | -8/Materials | Identified exit to Storage 2788 | -8/Materials | Build established: Scavenger-Mutant 2941 | -8/Materials | Entered Factory 2941 | -7/Factory | Evolved 2 slots: Utility x2 3467 | -7/Factory | Build established: Mutant 3603 | -7/Factory | Discovered new exit (range 7) 3659 | -7/Factory | Entered Lower Caves 3682 | -7/Lower Caves | Imp. Titanium Leg stolen by Master Thief 4767 | -7/Lower Caves | Learned Factory garrison access intel 5065 | -7/Lower Caves | Discovered new exit (range 7) 5084 | -7/Lower Caves | Entered another Lower Caves area 5112 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5194 | -7/Lower Caves | Destroyed 12 combat bots 5657 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5805 | -7/Lower Caves | Discovered new exit (range 15) 5834 | -7/Lower Caves | Entered Zion 5912 | -7/Zion | System corruption cleaned by Quarantine Array 5957 | -7/Zion | Discovered new exit (range 10) 6412 | -7/Zion | Gained Derelict followers 6759 | -7/Zion | Given the Hacking Drone Bay 7665 | -7/Zion | Found Prototype Device 7935 | -7/Zion | Entered Proximity Caves 7935 | -6/Proximity Caves | Accompanied by 6 allies 8577 | -6/Proximity Caves | Discovered new exit (range 15) 8604 | -6/Proximity Caves | Learned Factory emergency access door positions 8606 | -6/Proximity Caves | Entered Factory 8606 | -6/Factory | Evolved 2 slots: Utility x2 8607 | -6/Factory | Identified exit to Lower Caves 8609 | -6/Factory | Loaded intel: 4 garrison access locations 8863 | -6/Factory | System corruption reached 10% 8965 | -6/Factory | Lost 4 parts (1n3u) 9096 | -6/Factory | Lost 3 parts (1p1n1u) 9394 | -6/Factory | Build established: Scavenger-Mutant 9398 | -6/Factory | Discovered new exit (range 7) 9499 | -6/Factory | Entered another Factory area 9499 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9788 | -5/Factory | Identified exit to Factory 10272 | -5/Factory | Spotted B-75 Beast 10342 | -5/Factory | Entered another Factory area 10342 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10494 | -4/Factory | Discovered new exit (range 7) 10526 | -4/Factory | Entered Research 10526 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10761 | -3/Research | Build established: Generator-Mutant 10774 | -3/Research | Lost 3 parts (2n1u) 11502 | -3/Research | System corruption reached 10% 11621 | -3/Research | Found Fusion Bomb Launcher 11799 | -3/Research | Build established: Scavenger-Mutant 11817 | -3/Research | Lost 3 parts (1n2u) 11860 | -3/Research | Identified exit to Quarantine 11955 | -3/Research | Discovered new exit (range 26) 12011 | -3/Research | System corruption reached 30% 12013 | -3/Research | Entered another Research area 12013 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12476 | -2/Research | Identified Hacking Drone Bay 12538 | -2/Research | System corruption reached 10% 12563 | -2/Research | Lost 19 parts (2p4n11u2w) 12589 | -2/Research | Core integrity fell below 50% 12623 | -2/Research | Core integrity fell below 20% 12630 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- Dropped Seismic Detector. System corrupted: Component data lost. Door malfunctions. Slug penetrates Wall. Penetrated by Slug. System corrupted: IFF burst signal emitted. K-01 Serf cleans the Garrison Access. Acquired Hacking Suite. Slammed into K-01 Serf. K-01 Serf cleans the Garrison Access. Slug penetrates Garrison Access. Penetrated by Slug. Slug penetrates K-01 Serf. Hacking Suite destroyed. W-44 Eye sends out distress signal. #%GG/ Triggered Segregator Trap. Arcs of energy rise from the floor. S-43 Plague destroyed. Destroyed Xenon Bombardment Thruster. Map ----- +----------------------------------------------------+ | ???????????????# # #??????? | | ???????????????# # #??????? | | ???????????????# ] # #??????? | | ???????????????#""" " ######## | | ???????????????#""" # # # | | ???????????????#""" # | | ???########????# # | | ??! #????# s # | | ?? #????# = # | | ?#""" ############# s%[ # | | ?#""" # # | | ?#"S # # | | ?#""" # w # | | ?# "" # h p # | | ??? # g###### ###### # | | ????? # h #????# #????### # | | #######+### #????# #???????* # | | #????# #???????####### | | #????#s#?????????????? | | # ??#p#?????????????? | | # # #?????????????? | | +######+######## + ########??????? | | [ #?????????#] # ####???? | | #?????????###### #???? | | #????????+ % #???? | | """ #????????########## @ ##+#???? | | """ #?????????????????# #??????? | | """ #?????????????????# #??????? | | """ #?????????????????# #??????? | | #?????????????????# #??????? | | ??? #?????????????????# #??????? | | ????##?????????????????# #??????? | | ???????????????????????+ +??????? | | ####???????????????????# #??????? | | #?????????????# #??????? | | #???????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????? #??????? | | ???????????????????????? #??????? | | ???????????????????????? ????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 45 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Energy Filtering 30 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Drone Bay | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicDeuteriumArray Manual? 0 Play Time 01:23:44 Cumulative 131.1 hours Start 2022.03.26 @ 19:33:28 End 2022.03.27 @ 13:30:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 110 Adventurer 0 Explorer 42 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0 Lore% 54 Gallery% 65 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a843d7d3-648b-459a-8068-b1b2aa95f39c