Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 16:08:13 Player: Ischenous Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (1116) 1116 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4711 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Target Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Advanced Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Backup Power I > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Targeting Computer Target Analyzer Target Analyzer ECM Suite Hacking Suite > --- WEAPON ----------- Shock Rifle Magnetic Acceleration Cannon Improved Datajack > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Signal Interpreter Heavy Laser Proton Cannon Remote Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Utility Target Analyzer Device Improved Heat Sink Processor Target Analyzer Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 45 | 2 2 10 2 4 3 1 21 Power 7 | 1 . 2 1 . 1 . 2 Engine 7 | 1 . 2 1 . 1 . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 1 . 3 . . . . 7 Treads . | . . . . . . . . Leg 6 | . . . . . . . 6 Wheel 5 | 1 . 3 . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . 1 2 1 2 . . 4 Device 6 | . 1 1 . 2 . . 2 Storage . | . . . . . . . . Processor 3 | . . 1 . . . . 2 Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | . 1 3 . 2 2 1 8 Energy Gun 8 | . 1 2 . 1 1 . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon 2 | . . 1 . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 1 1 . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . 2 4 . . 2 11 21 Power 9 | . 1 1 . . 1 2 4 Propulsion 11 | . . 1 . . . 3 7 Utility 8 | . 1 . . . . 3 4 Weapon 12 | . . 2 . . 1 3 6 Highest Loss Streak 11 | . 2 4 . . 2 11 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 52 54 87 87 98 59 69 Engine 12 | . 12 10 16 15 15 3 10 Leg 2 | . . . . . . . 6 Wheel 12 | . 14 17 27 23 23 12 1 Hover 2 | . . . . . . . 4 Device 12 | . 11 6 9 10 23 13 6 Processor 10 | . . . 9 7 7 7 16 Hackware 5 | . . . 7 7 7 7 6 Energy Gun 11 | . 14 16 18 15 18 3 5 Ballistic Cannon 1 | . . . . . . . 3 Special Melee Weapon 3 | . . . . 7 2 7 5 Naked Turns 4 | . . 4 . . . . . Heaviest Build 29 | 3 6 10 13 18 23 23 29 Greatest Support 36 | 10 10 36 36 36 36 36 35 Greatest Overweight (x) 5 | . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 Average Carried 4 | 1 4 3 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 3 Class Distribution -------------------- 49% | Scavenger-Mutant 33% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Matter Collected 811 | 89 13 193 35 . 50 . 431 Remotely . | . . . . . . . . Salvage Created 1078 | . 43 221 67 . 155 44 548 Parts 65 | . 3 21 7 . 5 1 28 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 2 3 . Prevented 11 | . . . . . 11 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 25 | . 3 6 1 . 3 1 11 Guns 12 | . 3 4 1 . 2 . 2 Cannons 10 | . . 2 . . . . 8 AOE 1 | . . . . . . . 1 Classes Destroyed 11 | . 1 2 2 . 2 . 4 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 2 | . . 1 . . . . 1 Swarmer 6 | . 3 3 . . . . . Grunt 10 | . . 3 . . 1 . 6 Duelist 1 | . . . . . 1 . . Sentry 4 | . . . 1 . . 1 2 Hunter 2 | . . . . . 1 . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 4 | . 2 4 1 . 2 1 3 Combat Bots Only 3 | . 2 3 1 . 2 1 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Damage Taken 4243 | . 221 209 115 . 365 527 2806 Core 1228 | . 54 37 42 . 49 183 863 Absorbed by Shields 61 | . 61 . . . . . . Regen/Repaired (Parts) 17 | . . . . . . . 17 Core Remaining (%) 85 | 100 78 90 92 . . 66 . Volleys Fired 116 | . 8 26 7 . 12 9 54 Largest 3 | . 1 2 2 . 3 2 2 Hottest 160 | . 40 105 105 . 160 145 103 Shots Fired 205 | . 8 39 14 . 33 13 98 Gun 139 | . 8 24 14 . 33 8 52 Cannon 46 | . . . . . . . 46 Launcher . | . . . . . . . . Special 20 | . . 15 . . . 5 . Kinetic 45 | . . . . . . . 45 Thermal 130 | . 8 39 14 . 24 10 35 Explosive . | . . . . . . . . Electromagnetic 30 | . . . . . 9 3 18 Robot Hit Streak 13 | . 4 6 5 . 7 13 12 Robot Miss Streak 3 | . 1 2 3 . 2 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 143 | . 6 22 11 . 15 13 76 Core Hits 55 | . 4 10 3 . 4 4 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 1 . . . 1 5 Burn 1 | . . . . . . 1 . Blast 4 | . . . . . . . 4 Corrupt 1 | . . . . . . . 1 Sever 1 | . . 1 . . . . . Melee Attacks 13 | . . . . . 1 3 9 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . 1 . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2629 | . 66 298 144 . 217 193 1711 Guns 1335 | . 66 233 144 . 217 126 549 Cannons 903 | . . . . . . . 903 Explosions 228 | . . . . . . . 228 Melee . | . . . . . . . . Ramming 54 | . . . . . . 23 31 Kinetic 877 | . . . . . . . 877 Thermal 1101 | . 66 298 144 . 121 110 362 Explosive 182 | . . . . . . . 182 Electromagnetic 415 | . . . . . 96 60 259 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . . 20 Message Errors 3 | . . . . . . . 3 Matter Fused 9 | . . . . . . . 9 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . 2 Misfires 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 61 | . . . . . . . 61 Projectiles 42 | . . . . . . . 42 Explosions 19 | . . . . . . . 19 Melee . | . . . . . . . . Knockbacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Kinetic 11 | . . . . . . . 11 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 161 | . . . . . . 10 151 Shots 2 | . . . . . . . 2 Rammed 17 | . . . . . . 8 9 Targets Rammed 17 | . . . . . . 8 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 220 | . 27 22 27 . 220 66 187 Average Temperature 62 | . 17 10 16 . 82 34 68 Received Heat Transfer 1200 | . 90 84 27 . 63 102 834 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . 4 1 . . . . Heat Transferred 3029 | . 150 767 335 . 285 628 864 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Peak Influence 219 | . 138 171 137 62 . . 219 Initial 72 | . . 49 72 62 . . . Average 47 | . 40 93 89 62 . . 36 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . 99 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . . 1 . . 11 Investigation 2 | . . . . . . . 2 Extermination 4 | . . . . 1 . . 3 Reinforcement 5 | . 1 . . . . . 4 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 9 10 3 . 14 7 33 Peak Tracking Total 9 | . 6 5 2 1 5 4 9 Tactical Retreats 13 | . 2 . . . 5 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . 1 . 2 2 2 . 5 Terminals 6 | . 1 . 2 2 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . . 3 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 3 . 6 3 7 . 9 Successful 22 | . 3 . 4 1 7 . 7 Failed 6 | . . . 2 2 . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 3 . 6 3 . . 2 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 3 . 4 1 7 . 1 Record 8 | . 1 . 1 . 6 . . Robot Schematic 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . . . 5 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Refit 3 | . . . . . . . 3 Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 7 | . . . 2 1 . . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . 1 1 2 Non-combat 3 | . . . . . 1 . 2 Combat 1 | . . . . . . 1 . Robot Hacks Applied 10 | . . . . . 1 1 8 parse_system 4 | . . . . . 1 1 2 no_distress 3 | . . . . . . . 3 find_fabricator 1 | . . . . . . . 1 find_dsf 1 | . . . . . . . 1 find_station 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Turns Passed 4875 | 31 151 346 168 261 1724 61 2133 Spaces Moved 3341 | 32 137 263 146 244 1570 28 921 Core 240 | 1 . 9 . . . 8 222 Treads . | . . . . . . . . Legs 237 | . . . . . . . 237 Wheels 2731 | 31 137 254 146 244 1570 20 329 Hover 133 | . . . . . . . 133 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 50 90 90 90 50 50 Average Speed 103 | 79 80 86 90 90 90 78 141 Slowest Speed 320 | 80 80 100 90 90 90 90 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 26 19 13 4 94 4 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 11 | . . . . . 11 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . . . . . . . 22 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 17 | . . . . . . . 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Total 4558 | 37 170 329 169 286 1855 49 1663 Wait 960 | . 19 19 9 30 262 1 620 Move 3334 | 31 136 262 145 243 1569 27 921 Hop . | . . . . . . . . Pick Up 57 | 4 5 11 4 6 5 . 22 Fast Attach . | . . . . . . . . Attach 39 | 2 2 10 2 3 2 1 17 Detach . | . . . . . . . . Swap 6 | . . . . 1 1 . 4 Drop 16 | . . 1 2 3 3 . 7 Fire 116 | . 8 26 7 . 12 9 54 Melee 13 | . . . . . 1 3 9 Ram 17 | . . . . . . 8 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low / DSF) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 12) 32 | -11/Junkyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 15) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 356 | -9/Materials | Lost 4 parts (1p1n2w) 509 | -9/Materials | Discovered new exit (range 5) 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 625 | -8/Materials | Build established: Scavenger-Mutant 678 | -8/Materials | Discovered new exit (range 16) 697 | -8/Materials | Entered Factory 697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 714 | -7/Factory | Identified exit to DSF 819 | -7/Factory | Discovered new exit (range 12) 958 | -7/Factory | Entered Lower Caves 2108 | -7/Lower Caves | Build established: Scavenger-Gunner 2293 | -7/Lower Caves | Identified exit to Lower Caves 2495 | -7/Lower Caves | Learned Armory stockpile data 2495 | -7/Lower Caves | Learned Extension garrison access intel 2547 | -7/Lower Caves | Learned 4 Factory zone layouts 2574 | -7/Lower Caves | Encountered a Warlord checkpoint 2682 | -7/Lower Caves | Entered another Lower Caves area 2694 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2738 | -7/Lower Caves | Discovered new exit (range 8) 2743 | -7/Lower Caves | Entered Factory 2743 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2767 | -6/Factory | Lost 11 parts (2p3n3u3w) 2998 | -6/Factory | Build established: Mutant 4199 | -6/Factory | Repaired Imp. Datajack 4221 | -6/Factory | Build established: Scavenger-Mutant 4616 | -6/Factory | Garrison activated, responded to threat 4820 | -6/Factory | Core integrity fell below 50% 4822 | -6/Factory | Garrison activated, responded to threat 4854 | -6/Factory | Lost 8 parts (2p2n1u3w) 4873 | -6/Factory | Core integrity fell below 20% 4875 | -6/Factory | System corruption reached 10% 4876 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04869_ System corrupted: Component data lost. 04869_ Slammed into H-61 Shepherd. 04869_ Target Analyzer broken. 04869_ Destabilizing: Short circuit. 04869_ H-61 Shepherd calls for reinforcements. 04869_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04869_ Target Analyzer destroyed. 04869_ Knocked back. 04870_ Critical hit (Burn: +37). 04870_ Slammed into H-61 Shepherd. 04870_ Imp. Datajack destroyed. 04871_ Slammed into G-50 Soldier. 04871_ Destabilizing: System interference. 04871_ Imp. Targeting Computer temporarily disabled. 04872_ Slammed into G-50 Soldier. 04873_ Critical hit (Burn: +37). 04873_ Slammed into G-50 Soldier. 04874_ Imp. Targeting Computer destroyed. 04874_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#############???????????????????? | | ?????????????????# #???????????????????? | | ##???????????????# """ #???????????????????? | | #???????????????# "T" #???????????????????? | | #???????????????# """ #???????????????????? | | #???????????????# """ [ #???????????????????? | | #???????????????# """ #???????????????????? | | +???????????????# #???????????????????? | | #????????????#######+###+####???????????????????? | | #????????????# """ # #?????????????????????? | | #????????????# """ # g #?????????????????????? | | #????????????# """ /H%%g #?????????????????????? | | #????????????# #### #?????????????????????? | | #????????????# % [#??# g #?????????????????????? | | #????????????# #??#u@ #?????????????????????? | | #????????????# % #### ###???????????????????? | | #????????????######## #????""?????????????? | | ##################### #??""""?????????????? | | !! u # """" ????????????? | | !! ^ + """" ????????????? | | ! # """" ????????????? | | ############### #?? #???????????? | | #?????????????# k #???? #???????????? | | !! #?????????????## ##########???????????? | | !! ##?????????????# # ???????????? | | !! ^#?????????????# #""" " " "???????????? | | +?????????????# #"T " " " ??????????? | | #?????????????#u % #""" " " " ??????????? | | ####### #?????????????# # " " " ??????????? | | ??????# #?????????????# + " " " ??????????? | | ####### #?????????????# # " " " ??????????? | | # #????????????## # " " " ??????????? | | """ # ####?????????# # " " " ??????????? | | %""" / #?????????# # " " " " ????????? | | =""" #+##/#####?????# / #???????? | | # #?????# ## % #???????? | | % # """" #?????# ###############???????? | | ####### """" #?????# ##########????????????? | | ??????# """" #?????# # ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 7 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ R-10 Processor | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatFireInitializer Manual? 0 Play Time 01:12:59 Cumulative 110.9 hours Start 2023.12.23 @ 14:10:57 End 2023.12.23 @ 16:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ee7c320-ecdb-4690-8ae4-0bcf47e3f83f