Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 11:26:55 // Halloween2019/Abominations Player: Daniexpert Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (4100) 4100 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7455 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 5/100 System Corruption 4% Temperature Cool (1549) Location -6/Factory Parts ------- Power (2) Propulsion (4) Light Treads Armored Treads Armored Treads Utility (6) Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Targeting Computer Core Analyzer Weapon (3) Gauss Rifle Flak Gun Magnetic Acceleration Cannon Inventory (16) Advanced Treads High-capacity Matter Pod (200) Target Analyzer Core Analyzer Improved Power Shielding EM Shield Improved Hardlight Generator Heavy Plasma Cannon Ion Burst Cannon Faulty Mini Assault Cannon Shock Bomb Launcher Shock Bomb Launcher Missile Launcher Missile Launcher Heavy Missile Launcher Peak State ------------ Power Light Ion Engine Light Ion Engine Propulsion Light Treads Light Treads Armored Treads Armored Treads Utility Improved Heat Sink Large Storage Unit Large Storage Unit Core Analyzer Improved Light Armor Plating EM Shield Weapon High-powered Shock Rifle Gauss Rifle Flak Gun Inventory Advanced Treads Improved Heat Sink High-capacity Matter Pod Advanced Sensor Array Target Analyzer Core Analyzer Improved Power Shielding Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Mini Grenade Launcher Missile Launcher Missile Launcher Heavy Missile Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 73 | 7 7 10 11 27 11 Power 11 | 1 1 1 2 4 2 Engine 10 | 1 1 1 1 4 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 18 | 2 1 4 3 6 2 Treads 16 | 2 1 4 1 6 2 Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 20 | 2 1 2 3 7 5 Device 8 | 1 . . 1 3 3 Storage 4 | 1 1 2 . . . Processor 4 | . . . 1 2 1 Hackware . | . . . . . . Protection 4 | . . . 1 2 1 Artifact . | . . . . . . Weapon 24 | 2 4 3 3 10 2 Energy Gun 5 | 1 2 . . 1 1 Energy Cannon 6 | . 1 1 1 3 . Ballistic Gun 3 | 1 . . . 2 . Ballistic Cannon 3 | . 1 . 1 . 1 Launcher 5 | . . 2 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 27 | . 4 . 5 11 7 Power 9 | . 2 . 1 3 3 Propulsion 6 | . . . 1 4 1 Utility 4 | . . . 1 1 2 Weapon 8 | . 2 . 2 3 1 Highest Loss Streak 5 | . 1 . 5 5 2 Average Slot Usage (%) 87 | . 92 87 84 88 85 Engine 3 | . 6 . 4 3 3 Treads 28 | . 28 43 26 23 24 Hover 1 | . . . 3 2 . Device 5 | . 3 . 7 5 10 Storage 17 | . 24 22 18 15 13 Processor 6 | . . . 1 12 9 Protection 2 | . . . 3 2 4 Energy Gun 2 | . 7 . . 3 1 Energy Cannon 4 | . 3 10 8 4 . Ballistic Gun 6 | . 10 . . 5 13 Ballistic Cannon 3 | . 5 1 5 3 4 Launcher 2 | . . 9 3 1 . Naked Turns . | . . . . . . Heaviest Build 57 | 12 17 45 55 57 56 Greatest Support 84 | 40 40 84 84 80 80 Greatest Overweight (x) 2 | 1 . 1 2 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 8 16 16 16 16 Average Capacity 14 | 5 7 14 16 16 16 Most Carried 16 | 6 8 16 16 16 16 Average Carried 13 | 4 6 13 15 15 15 Final Capacity 16 | . . . . . 16 Final Carried 15 | . . . . . 15 Class Distribution -------------------- 59% | Mutant 13% | Scavenger-Mutant 12% | Gunner 9% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3597 | 288 282 379 598 932 1118 Remotely . | . . . . . . Salvage Created 2811 | 173 405 319 232 794 888 Parts 158 | 13 30 16 13 59 27 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 10 7 5 16 17 Melee 3 | . . . . 3 . Guns 22 | . 5 . . 3 14 Cannons 20 | . 4 3 4 9 . AOE 9 | . . 4 1 1 3 Classes Destroyed 9 | 2 2 2 2 1 . Worker 1 | . . 1 . . . Tunneler 4 | 4 . . . . . Hauler 1 | . . . 1 . . Recycler 1 | 1 . . . . . Grunt 7 | . 1 . . . 6 Sentry 3 | . . 1 . 1 1 Demolisher 1 | . . . . 1 . Abomination 44 | . 9 6 5 14 10 Anomaly 5 | . . . 2 2 1 Best Kill Streak 6 | 4 1 4 2 6 3 Combat Bots Only 5 | . 2 4 1 5 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9219 | . 861 273 873 3567 3645 Core 1736 | . 164 22 65 634 851 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 34 94 88 9 . Volleys Fired 359 | 18 87 31 43 97 83 Largest 3 | 2 2 2 2 3 3 Hottest 162 | 60 100 93 99 162 116 Shots Fired 767 | 36 159 56 82 197 237 Gun 400 | 36 99 . . 81 184 Cannon 303 | . 60 31 66 93 53 Launcher 64 | . . 25 16 23 . Special . | . . . . . . Kinetic 464 | 18 100 . 25 105 216 Thermal 211 | 18 59 31 41 62 . Explosive 50 | . . 25 16 9 . Electromagnetic 42 | . . . . 21 21 Robot Hit Streak 23 | 4 23 7 13 20 19 Robot Miss Streak 19 | 2 7 5 9 19 16 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 527 | 22 102 20 49 148 186 Core Hits 275 | 7 38 17 22 71 120 Critical Hits 9 | . 3 . . 1 5 Critical Kills 3 | . 1 . . 1 1 Critical Parts Destroyed 6 | . 2 . . . 4 Melee Attacks 46 | . . . . 46 . Impact . | . . . . . . Slashing . | . . . . . . Piercing 46 | . . . . 46 . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12814 | 175 1458 889 1889 3625 4778 Guns 4849 | 175 754 . . 835 3085 Cannons 4762 | . 704 354 977 1426 1301 Explosions 2304 | . . 535 912 485 372 Melee 879 | . . . . 879 . Ramming 20 | . . . . . 20 Kinetic 6930 | 100 811 . 359 1549 4111 Thermal 2662 | 75 647 354 618 694 274 Explosive 1903 | . . 535 912 358 98 Electromagnetic 420 | . . . . 145 275 Impact . | . . . . . . Slashing . | . . . . . . Piercing 879 | . . . . 879 . Highest Corruption 23 | . 10 4 9 23 4 Average Corruption 8 | . 5 2 7 13 3 Corruption Purged . | . . . . . . Effects 137 | . 14 4 15 87 17 Message Errors 18 | . 4 1 . 11 2 Matter Fused 18 | . 1 . 1 11 5 Heat Flow Errors 11 | . . 3 2 5 1 Energy Discharges 7 | . . . 2 4 1 Parts Rejected 2 | . . . 1 1 . Data Loss (minor) 10 | . 1 . 2 6 1 Data Loss (major) 6 | . 1 . 2 3 . Misfires 3 | . . . 1 2 . Alerts 3 | . 1 . . 2 . Misdirections 9 | . . . . 9 . Targeting Errors 41 | . 4 . 3 27 7 Weapon Failures 9 | . 2 . 1 6 . Overload Shots . | . . . . . . Overflow Damage 233 | . 15 29 79 28 82 Projectiles 73 | . 15 3 43 . 12 Explosions 152 | . . 26 36 20 70 Melee 8 | . . . . 8 . Knockbacks 31 | . 6 . 4 3 18 Impact . | . . . . . . Kinetic 30 | . 6 . 4 3 17 Secondary 1 | . . . . . 1 Self-Inflicted Damage 411 | . . 71 78 169 93 Shots 10 | . . 2 3 4 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1795 | 80 276 249 166 718 1795 Average Temperature 151 | 36 81 32 34 146 321 Received Heat Transfer 1365 | . 102 51 72 384 756 Effects 32 | . . . . 4 28 Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . . . 1 2 Interference 8 | . . . . . 8 Matter Decay 4 | . . . . 1 3 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (major) 8 | . . . . . 8 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2159 | 175 453 322 375 622 212 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 184 | 25 30 75 184 113 175 Average Influence 36 | 9 6 25 75 19 77 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . . . . . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 114 | . 11 5 9 64 25 Investigation 12 | . 1 3 1 5 2 Extermination . | . . . . . . Reinforcement 22 | . 2 2 5 7 6 Assault 38 | . 8 . 1 21 8 Garrison 42 | . . . 2 31 9 Intercept . | . . . . . . Construction Impeded 3 | . . 1 . 2 . Haulers Reinforced 5 | . . . . 3 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 41 | . 3 5 9 13 11 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 17 7 6 17 24 Peak Tracking Total 5 | . 5 5 2 4 4 Tactical Retreats 4 | . 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . 1 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 19 | . . 1 5 5 8 Max in Single Turn 5 | . . 1 2 5 4 Garrison Access 4 | . . . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 4 | . 1 . . 1 2 Terminals 3 | . 1 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 10 | . 2 . . 4 4 Successful 3 | . . . . 2 1 Failed 7 | . 2 . . 2 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 4 | . 2 . . 1 1 Terminals 8 | . 2 . . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 2 | . . . . 2 . Unreport Threat 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 1 2 Full Trace Events 3 | . 1 . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . 2 4 1 Machine Destruction 3 | . . . 2 . 1 Programmers 4 | . . . . 4 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5546 | 139 754 980 550 1948 1175 Spaces Moved 2399 | 54 268 528 231 869 449 Core 13 | 13 . . . . . Treads 2386 | 41 268 528 231 869 449 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 150 157 165 Average Speed 159 | 135 160 145 165 165 166 Slowest Speed 210 | 160 160 165 210 210 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 47 42 29 20 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 21 | . . 13 . 8 . Terrain Destroyed 434 | . 1 208 93 48 84 Melee 8 | . . . . 8 . Projectile 23 | . 1 7 6 1 8 AOE 403 | . . 201 87 39 76 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3257 | 84 416 659 317 1104 677 Wait 301 | . 39 69 21 50 122 Move 2394 | 53 267 527 230 868 449 Hop . | . . . . . . Pick Up 48 | 6 8 14 6 8 6 Fast Attach 44 | 7 3 7 7 16 4 Attach 16 | . 3 . 3 6 4 Detach 1 | . . . . 1 . Swap 13 | . 1 3 1 5 3 Drop 34 | . 8 8 6 7 5 Fire 359 | 18 87 31 43 97 83 Melee 46 | . . . . 46 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 754 | -10/Materials | Core integrity fell below 50% 769 | -10/Materials | System corruption reached 10% 888 | -10/Materials | Discovered new exit (range 5) 894 | -10/Materials | Entered another Materials area 894 | -9/Materials | Evolved 2 slots: Propulsion x2 1413 | -9/Materials | Discovered new exit (range 16) 1584 | -9/Materials | Discovered new exit (range 6) 1693 | -9/Materials | Discovered new exit (range 15) 1874 | -9/Materials | Entered another Materials area 1874 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Garrison activated, responded to threat 2145 | -8/Materials | Lost 5 parts (1p1n1u2w) 2333 | -8/Materials | Discovered new exit (range 13) 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2434 | -7/Factory | Garrison activated, responded to threat 2463 | -7/Factory | Garrison activated, responded to threat 2493 | -7/Factory | Discovered new exit (range 15) 2587 | -7/Factory | Garrison activated, responded to threat 2685 | -7/Factory | Garrison activated, responded to threat 2687 | -7/Factory | Garrison activated, responded to threat 2777 | -7/Factory | Garrison activated, responded to threat 2815 | -7/Factory | Lost 5 parts (1p3n1w) 3182 | -7/Factory | Garrison activated, responded to threat 3209 | -7/Factory | Garrison activated, responded to threat 3343 | -7/Factory | Core integrity fell below 50% 3362 | -7/Factory | System corruption reached 10% 3407 | -7/Factory | Garrison activated, responded to threat 3528 | -7/Factory | Garrison activated, responded to threat 3591 | -7/Factory | Core integrity fell below 20% 3707 | -7/Factory | Garrison activated, responded to threat 3799 | -7/Factory | Build established: Scavenger-Mutant 3918 | -7/Factory | Garrison activated, responded to threat 4025 | -7/Factory | Garrison activated, responded to threat 4336 | -7/Factory | Discovered new exit (range 7) 4372 | -7/Factory | Entered another Factory area 4372 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4390 | -6/Factory | Garrison activated, responded to threat 4412 | -6/Factory | Garrison activated, responded to threat 4416 | -6/Factory | Garrison activated, responded to threat 4453 | -6/Factory | Garrison activated, responded to threat 4491 | -6/Factory | Garrison activated, responded to threat 4536 | -6/Factory | Garrison activated, responded to threat 5132 | -6/Factory | Core integrity fell below 50% 5469 | -6/Factory | Build established: Gunner 5531 | -6/Factory | Core integrity fell below 20% 5548 | -6/Factory | Core destroyed Last Messages --------------- 05528_ Adv. Sensor Array temporarily disabled. 05528_ Gauss Rifle temporarily disabled. 05531_ Overheating: Core damaged (-153). 05531_ Hungry Anomaly eats Unknown Hackware. 05532_ Hungry Anomaly eats Com. Wheel. 05533_ Hungry Anomaly eats Terrain Scan Processor. 05535_ Overheating: Short circuit. 05535_ Arm. Treads permanently disabled. 05535_ Door malfunctions. 05536_ Overheating: Adv. Sensor Array damaged (-13). 05537_ Door malfunctions. 05538_ System corrupted: Energy discharge (-17). 05539_ Door malfunctions. 05540_ Overheating: System interference. 05540_ Imp. Targeting Computer temporarily disabled. 05544_ Overheating: System interference. 05544_ Imp. Heat Sink temporarily disabled. 05545_ Acquired 21 matter. 05547_ Overheating: Matter decay (-64). 05548_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"???????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? %S???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ????????????????????????###/###??????????????????? | | ????????????????????????# % %%#??????????????????? | | ????????????????????????# %%%#??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????/% #??????????????????? | | ????????????????????????#% #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????############# % #??????????????????? | | ???????????? % # # #??????????????????? | | ??????????? ?% % # % # #??????????????????? | | ?????? ???? ?"" # % # % /%% ???????????? | | ?????# ??? 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T | | % #?? | | % #?? % | | % % ## | | % % % % % ## % | | % % % # # % | | % % ## ## " | | % """" ## [ ### # "T | | % % # """" ## " " "" ##### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseImpulseMinigun Manual? 0 Play Time 01:03:03 Cumulative 122.5 hours Start 2019.10.26 @ 10:06:45 End 2019.10.26 @ 11:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 51 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4fbe670e-5af6-4ea5-bd36-d0be35ecf690