Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 21:23:06 Player: Singularius Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1347) 1347 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3407 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 335/335 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Medium Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Minigun Katana > --- INVENTORY (10) --- Light Ion Engine Flight Unit Flight Unit Heavy Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Minigun Katana > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Heavy Armor Plating Light Assault Rifle [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 46 | 6 2 12 5 21 Power 11 | 1 . 2 2 6 Engine 6 | 1 . 1 1 3 Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 6 | 2 . . . 4 Treads . | . . . . . Leg 3 | . . . . 3 Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 4 . 2 Device 4 | . . 3 . 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 21 | 2 1 6 3 9 Energy Gun 8 | 2 1 2 . 3 Energy Cannon 5 | . . 4 . 1 Ballistic Gun 3 | . . . . 3 Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . . 2 System Corruption 4 | . . . . 4 Parts Lost 22 | . . 3 1 18 Power 5 | . . 1 1 3 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 11 | . . 2 . 9 Highest Loss Streak 11 | . . 2 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 85 99 100 80 Engine 6 | . 14 7 . 3 Core 7 | . . 3 10 11 Leg 4 | . . . . 10 Wheel 17 | . 28 22 22 7 Device 6 | . . 12 11 7 Storage 10 | . 14 11 11 9 Processor 5 | . . 9 11 5 Protection 1 | . . . . 3 Energy Gun 17 | . 28 21 15 10 Energy Cannon 5 | . . 11 11 3 Ballistic Gun 1 | . . . . 3 Special Weapon 1 | . . . 6 1 Peak Build Rating 25 | 6 8 18 20 25 Average Rating 14 | 4 6 13 18 19 On Entrance 10 | . 6 8 18 20 Naked Turns . | . . . . . Heaviest Build 40 | 10 17 26 28 40 Greatest Support 42 | 26 26 26 26 42 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 2 10 10 10 10 Average Carried 6 | 1 6 9 9 4 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 10 10 10 6 Class Distribution -------------------- 40% | Gunner 37% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 708 | 192 88 105 49 274 Remotely . | . . . . . Salvage Created 1391 | . 150 417 183 641 Parts 76 | . 8 23 11 34 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 30 | . 4 8 4 14 Melee 2 | . . . . 2 Guns 13 | . 4 3 . 6 Cannons 11 | . . 5 4 2 AOE 2 | . . . . 2 Classes Destroyed 9 | . 1 3 . 5 Builder 2 | . . . . 2 Recycler 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 3 | . . 2 . 1 Swarmer 3 | . . . . 3 Grunt 17 | . 4 5 2 6 Sentry 7 | . . 3 2 2 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 6 | . 1 5 2 6 Combat Bots Only 4 | . 1 4 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 221 | . 19 34 15 153 Missed 60 | . 8 8 5 39 Damage Taken 2720 | . 143 375 144 2058 Core 729 | . 35 91 43 560 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 86 . 66 . Volleys Fired 81 | . 12 20 5 44 Largest 3 | . 2 3 3 3 Hottest 204 | . 105 193 189 204 Shots Fired 205 | . 24 60 15 106 Gun 134 | . 24 38 8 64 Cannon 51 | . . 22 5 24 Launcher 10 | . . . 2 8 Special 10 | . . . . 10 Kinetic 14 | . . . . 14 Thermal 147 | . 24 60 13 50 Explosive 10 | . . . 2 8 Electromagnetic 34 | . . . . 34 Robot Hit Streak 16 | . 5 16 12 11 Robot Miss Streak 3 | . 1 1 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 166 | . 17 47 12 90 Core Hits 73 | . 9 19 8 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Burn 3 | . . 1 . 2 Melee Attacks 8 | . . . . 8 Impact . | . . . . . Slashing 8 | . . . . 8 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3352 | . 204 741 229 2178 Guns 1555 | . 204 459 102 790 Cannons 787 | . . 282 102 403 Explosions 741 | . . . 21 720 Melee 188 | . . . . 188 Ramming 4 | . . . 4 . Kinetic 118 | . . . . 118 Thermal 1864 | . 204 741 204 715 Explosive 676 | . . . 21 655 Electromagnetic 502 | . . . . 502 Impact . | . . . . . Slashing 188 | . . . . 188 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 46 | . . . . 46 Projectiles 12 | . . . . 12 Explosions . | . . . . . Melee 34 | . . . . 34 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 89 | . . . 1 88 Shots 4 | . . . . 4 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 475 | . 153 372 204 475 Average Temperature 141 | . 61 142 78 183 Received Heat Transfer 834 | . 78 156 51 549 Effects 7 | . . 2 . 5 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . 1 . 1 Short Circuit 2 | . . 1 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 13 | . 1 9 2 1 Heat Transferred 4591 | . 485 1633 444 2029 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 400 | . 133 349 241 400 Initial 135 | . . 27 135 93 Average 163 | . 66 151 187 231 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 59 | 100 100 67 69 22 Level 1 40 | . . 32 30 75 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 3 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 9 14 4 25 Peak Tracking Total 6 | . 2 6 2 5 Tactical Retreats 10 | . 2 2 . 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 14 | . 7 4 . 3 Terminals 9 | . 5 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 27 | . 9 11 . 7 Successful 22 | . 7 8 . 7 Failed 5 | . 2 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 7 10 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 1 . 2 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 13 | . 5 7 . 1 Record 1 | . . 1 . . Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Emergency Access Points 2 | . 1 1 . . Locate Traps 2 | . 1 1 . . Reinforcement Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 2 1 . 2 Report Inventory 4 | . 2 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 9 | . 5 3 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2041 | 45 522 375 308 791 Spaces Moved 1443 | 41 475 293 290 344 Core 30 | 3 . . . 27 Treads . | . . . . . Legs 160 | . . . . 160 Wheels 1253 | 38 475 293 290 157 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 93 Average Speed 106 | 84 90 90 90 158 Slowest Speed 500 | 90 90 90 105 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 80 32 72 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . . . 11 81 Melee . | . . . . . Projectile . | . . . . . AOE 92 | . . . 11 81 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1758 | 48 545 359 325 481 Wait 137 | . 46 22 13 56 Move 1439 | 40 474 292 289 344 Hop . | . . . . . Pick Up 32 | 2 9 8 6 7 Fast Attach 14 | 6 . . . 8 Attach 20 | . 1 6 1 12 Detach . | . . . . . Swap 12 | . 1 6 4 1 Drop 13 | . 2 5 5 1 Fire 81 | . 12 20 5 44 Melee 8 | . . . . 8 Ram 2 | . . . 2 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 3) 297 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 9) 520 | -10/Materials | Discovered new exit (range 3) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 824 | -9/Materials | Discovered new exit (range 16) 874 | -9/Materials | Build established: Gunner 943 | -9/Materials | Entered Mines 1025 | -9/Mines | Discovered new exit (range 8) 1075 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1111 | -9/Mines | Discovered new exit (range 10) 1152 | -9/Mines | Learned location of Zion (-6) 1218 | -9/Mines | Learned Materials emergency access door positions 1251 | -9/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1567 | -8/Materials | Core integrity fell below 50% 1613 | -8/Materials | Core integrity fell below 20% 1655 | -8/Materials | Lost 11 parts (2p2n7w) 1736 | -8/Materials | Lost 4 parts (1p2u1w) 2042 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Destroyed Lgt. Assault Rifle. S-10 Pest destroyed. Acquired 18 matter. S-10 Pest destroyed. Acquired Lgt. Assault Rifle. Acquired Lgt. Ion Engine. Acquired Flight Unit. System corrupted: Matter fused (-7). Acquired Hvy. Armor Plating. Penetrated by Slug. Aluminum Leg destroyed. Slug penetrates Wall. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). U-05 Engineer lays Concrete. Slug penetrates Wall. SLNYEU R,0H9F KNKML857V=2 Y-45 Defender misfires. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????+????????????? ???????????????????????? | | ????????????????????## ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????+ ??????????????????????? | | ?????????????+??????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #??????????????????????? | | ?????????????######## u#??????????????????????? | | ?????????????# # +??????????????????? ??? | | ?????????????# # #??????#???????????? ??? | | ?????????????# # #????? #???????????? ??? | | ?????????????# # #????? #???????????# #?? | | ?????????????# # k #????? #???????????# #?? | | ?????????????# # ^ ######/####????????# ##? | | ?????????????####+### # ]+????????# ## | | ??????????????# # @# !!! #????????# ## | | ??????????????# # Y# !!! #????????# ## | | ??????????????# + !! #????????# ## | | ??????????????# ###+#####+# ###??+?????# #? | | ??????????????# # ?????##???????#### ##? | | ????????######## ## ????????????# ## | | ????????# *# ## ???# ?????# | | ????????# %k ## #??# ????# | | ????????# # ############??# ????# | | ????????# # + #??# ??? # ## | | ????????# # #### #??# """ ## ##? | | ????????# # #??# #??# """ ## #?? | | ????????######## #??# ! #??# ## #?? | | ???????????????# #??# #??# """ ## #?? | | ???????????????# #??# """ """ #??# """ ## #?? | | ???????????????# #??# """ """ #??#! """ ## #?? | | ???????????????# #??# """ """ #??# ## ##? | | ???????????????? ?#######+###########+### #? | | ??????????? #? | | ??????????? #? | | ??????????? #? | | ???????????? ###+#######^ ##########+### #? | | ???????????????????????#^ #???# #######? | | ???????????????????????# #???# ######## | | ???????????????????????# #???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActivePotentialStorm Manual? 0 Play Time 00:33:57 Cumulative 17.6 hours Start 2025.03.27 @ 20:48:10 End 2025.03.27 @ 21:23:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 50df2a96-3f48-4c77-8be7-85b6b04043d3