Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.05 @ 19:37:26 Player: Mordroc Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1985) 1985 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 4887 Bonus ------- Follower Combat Kills 52 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 38/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Proton Missile Launcher > --- INVENTORY (4) ---- Cooling System Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Electrolaser Plasma Cannon Rocket Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Weapon Shielding Light Armor Plating Autogun [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 50 | 8 3 15 1 8 15 Power 10 | 1 . 5 . 1 3 Engine 8 | 1 . 5 . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 11 | 4 1 4 . . 2 Treads 2 | 2 . . . . . Leg 9 | 2 1 4 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 1 2 1 5 4 Device 5 | . 1 . . 3 1 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . . 2 1 2 2 Artifact . | . . . . . . Weapon 15 | 2 1 4 . 2 6 Energy Gun 4 | 1 . 1 . . 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 6 | 1 1 2 . 1 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 2 4 . 3 23 Power 7 | . . 2 . . 5 Propulsion 5 | . 1 . . . 4 Utility 9 | . . 1 . 2 6 Weapon 11 | . 1 1 . 1 8 Highest Loss Streak 8 | . 2 3 . 2 8 Average Slot Usage (%) 89 | . 88 91 100 91 86 Engine 13 | . 14 19 22 16 7 Core 2 | . . . . . 7 Leg 18 | . 27 22 22 18 13 Device 9 | . 4 1 . 9 16 Storage 1 | . 14 . . . . Processor 1 | . . . . . 5 Protection 11 | . . 17 22 13 6 Energy Gun 9 | . 8 7 11 9 10 Energy Cannon 3 | . . . . 8 4 Ballistic Gun 10 | . 19 21 11 7 3 Launcher 5 | . . . 11 9 6 Naked Turns 3 | . . . . . 3 Heaviest Build 41 | 11 12 28 26 41 38 Greatest Support 40 | 40 20 20 20 20 28 Greatest Overweight (x) 3 | 1 1 2 1 2 3 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 6 | 6 6 6 4 4 4 Average Capacity 4 | 4 6 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 Average Carried 2 | . 2 2 3 2 2 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 4 | . 4 3 3 3 2 Class Distribution -------------------- 32% | Scavenger-Tank 27% | Scavenger-Gunner 19% | Mutant 13% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1260 | 234 104 230 31 271 390 Remotely . | . . . . . . Salvage Created 1976 | . 272 441 15 438 810 Parts 136 | . 15 28 5 29 59 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 7 12 3 13 14 Guns 27 | . 7 12 . 2 6 Cannons 4 | . . . . 3 1 AOE 18 | . . . 3 8 7 Classes Destroyed 11 | . 2 2 . 2 5 Worker 6 | . . 1 . 1 4 Builder 9 | . . . . 2 7 Hauler 1 | . . . . . 1 Recycler 3 | . . . . 1 2 Operator 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 14 | . 2 3 3 3 3 Grunt 24 | . 5 6 . 6 7 Duelist 1 | . . . . . 1 Sentry 8 | . . 3 . 4 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 3 3 3 4 9 Combat Bots Only 3 | . 3 3 3 3 3 Max Kills in Single Turn 4 | . 1 1 3 2 4 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3929 | . 324 713 56 566 2270 Core 878 | . 56 103 . 17 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 77 . 74 96 . Volleys Fired 177 | . 30 59 1 35 52 Largest 4 | . 2 3 2 4 4 Hottest 231 | . 60 105 50 180 231 Shots Fired 394 | . 55 118 2 83 136 Gun 311 | . 55 118 1 43 94 Cannon 43 | . . . . 20 23 Launcher 40 | . . . 1 20 19 Special . | . . . . . . Kinetic 208 | . 38 110 1 29 30 Thermal 122 | . 17 8 . 34 63 Explosive 39 | . . . 1 20 18 Electromagnetic 25 | . . . . . 25 Robot Hit Streak 15 | . 10 15 . 6 6 Robot Miss Streak 7 | . 3 5 1 5 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 208 | . 38 74 . 27 69 Core Hits 153 | . 13 30 3 41 66 Critical Hits 2 | . 1 1 . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5676 | . 340 576 103 1490 3167 Guns 1948 | . 340 576 . 204 828 Cannons 565 | . . . . 216 349 Explosions 3163 | . . . 103 1070 1990 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1152 | . 217 496 . 115 324 Thermal 1995 | . 123 80 . 305 1487 Explosive 2305 | . . . 103 1070 1132 Electromagnetic 224 | . . . . . 224 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 13 | . . . . . 13 Message Errors 2 | . . . . . 2 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 274 | . . . . 13 261 Projectiles 21 | . . . . . 21 Explosions 253 | . . . . 13 240 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 154 | . . . 40 67 47 Shots 6 | . . . 1 4 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 522 | . 108 436 24 522 504 Average Temperature 164 | . 44 194 15 196 152 Received Heat Transfer 1302 | . 174 297 . 252 579 Effects 25 | . . 4 . 16 5 Shutdowns 10 | . . 1 . 7 2 Energy Bleed 6 | . . . . 5 1 Interference 2 | . . . . 2 . Matter Decay 2 | . . 1 . 1 . Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 2499 | . 275 105 . 411 1708 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 444 | . 140 254 151 353 444 Average Influence 164 | . 71 129 101 206 207 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 63 | 100 100 86 100 32 49 Level 1 33 | . . 13 . 67 44 Level 2 2 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 3 . 2 5 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 9 | . 2 2 . 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 12 16 3 15 32 Peak Tracking Total 15 | . 4 5 3 4 15 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 5 | . . 1 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 15 | . . . . 3 12 Max in Single Turn 6 | . . . . 1 6 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 7 | . 1 2 . 2 2 Terminals 6 | . 1 2 . 2 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 2 4 . 5 3 Successful 6 | . 2 2 . 2 . Failed 8 | . . 2 . 3 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 2 4 . 5 1 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 2 . 2 . Emergency Access Points 1 | . 1 . . . . Unreport Threat 2 | . . 1 . 1 . Disarm Traps 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 4 | . . 2 . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 43 | . . . 43 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 83 | . . . 83 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3098 | 75 306 682 211 620 1204 Spaces Moved 1731 | 52 180 353 137 313 696 Core 68 | 18 . . . . 50 Treads 9 | 9 . . . . . Legs 1654 | 25 180 353 137 313 646 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 120 50 Average Speed 143 | 113 120 141 150 159 144 Slowest Speed 210 | 160 150 180 150 180 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 37 25 42 28 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 284 | . . . 7 122 155 Melee . | . . . . . . Projectile 8 | . . . . 4 4 AOE 276 | . . . 7 118 151 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2053 | 69 221 450 142 377 794 Wait 22 | . 2 1 . 9 10 Move 1726 | 51 179 352 136 312 696 Hop . | . . . . . . Pick Up 55 | 8 7 14 2 10 14 Fast Attach . | . . . . . . Attach 49 | 8 3 14 1 8 15 Detach . | . . . . . . Swap 1 | . . 1 . . . Drop 18 | 2 . 9 2 3 2 Fire 177 | . 30 59 1 35 52 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 519 | -9/Materials | Lost 3 parts (2p1u) 843 | -9/Materials | Build established: Scavenger-Tank 1037 | -9/Materials | Discovered new exit (range 13) 1064 | -9/Materials | Entered Mines 1218 | -9/Mines | Discovered new exit (range 5) 1275 | -9/Mines | Entered Materials 1275 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1668 | -8/Materials | Discovered new exit (range 16) 1895 | -8/Materials | Entered Factory 1895 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2187 | -7/Factory | Build established: Scavenger-Gunner 2262 | -7/Factory | Lost 4 parts (1p1u2w) 2976 | -7/Factory | Lost 8 parts (2p1n1u4w) 3054 | -7/Factory | Discovered new exit (range 14) 3068 | -7/Factory | Core integrity fell below 50% 3089 | -7/Factory | Core integrity fell below 20% 3099 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. Lgt. Deuterium Engine destroyed. EXIT=FOUND Imp. Heat Sink destroyed. Aluminum Leg destroyed. Imp. Heat Sink destroyed. Imp. Carbon-fiber Leg destroyed. Imp. Weapon Shielding destroyed. Autogun destroyed. System corrupted: Energy discharge (-21). Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Core Analyzer destroyed. Acquired Proton Missile Launcher. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 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