Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.23 @ 09:17:19

Player: Liferake

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (327)      327
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 877

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     450/450
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Location                   -10/Mines

 Parts 
-------
Power (1)
Propulsion (3)
Utility (2)
  Large Matter Pod
Weapon (2)
  Hammer
  Mining Claw
Inventory (4)
  Light Ion Engine
  Aluminum Leg
  Improved Aluminum Leg

 Peak State 
------------
Power
  Light Ion Engine
Propulsion
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
Utility
  Large Matter Pod
  Signal Interpreter
Weapon
  Small Laser
  Small Laser
Inventory
  Light Ion Engine
  Aluminum Leg
  Aluminum Leg
  Improved Aluminum Leg
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Signal Interpreter
  Device                   Tractor Beam
  Storage                  Large Matter Pod
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   16  1   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   6   .   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   6   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | 1   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   7   1   
    Energy Gun             5    | .   5   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   1   1   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      6    | .   2   6   
Average Slot Usage (%)     89   | .   89  90  
  Engine                   9    | .   9   9   
  Leg                      33   | .   33  32  
  Device                   4    | .   4   9   
  Storage                  7    | .   6   12  
  Processor                7    | .   7   .   
  Protection               1    | .   1   .   
  Energy Gun               16   | .   17  9   
  Ballistic Gun            5    | .   5   .   
  Slashing Weapon          1    | .   .   12  
Naked Turns                .    | .   .   .   
Heaviest Build             10   | 5   10  10  
  Greatest Support         39   | 20  39  39  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          2    | 1   2   3   
  Final Capacity           4    | .   .   4   
  Final Carried            3    | .   .   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           582  | 197 376 9   
  Remotely                 40   | .   31  9   
Salvage Created            486  | .   420 66  
  Parts                    31   | .   25  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  9    | .   7   2   
  Melee                    2    | .   .   2   
  Guns                     7    | .   7   .   
Classes Destroyed          9    | .   6   3   
  Worker                   2    | .   2   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | .   .   2   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  2    | .   2   .   
  Grunt                    5    | .   5   .   
  Demolisher               1    | .   .   1   
  Assembled                1    | .   .   1   
Best Kill Streak           7    | .   7   2   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1153 | .   514 639 
  Core                     257  | .   128 129 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              54   | .   50  4   
  Largest                  2    | .   2   1   
  Hottest                  80   | .   80  40  
Shots Fired                103  | .   99  4   
  Gun                      103  | .   99  4   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  65   | .   65  .   
  Thermal                  38   | .   34  4   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         56   | .   54  56  
  Robot Miss Streak        1    | .   1   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           100  | .   92  8   
  Core Hits                30   | .   26  4   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              6    | .   .   6   
  Impact                   3    | .   .   3   
  Slashing                 3    | .   .   3   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           747  | .   591 156 
  Guns                     611  | .   591 20  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    136  | .   .   136 
  Ramming                  .    | .   .   .   
  Kinetic                  287  | .   287 .   
  Thermal                  324  | .   304 20  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   46   | .   .   46  
  Slashing                 90   | .   .   90  
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Effects                  2    | .   1   1   
    Message Errors         1    | .   1   .   
    Data Loss (minor)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        64   | .   64  .   
  Average Temperature      15   | .   15  .   
  Received Heat Transfer   393  | .   393 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         750  | .   700 50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             182  | .   182 20  
  Average Influence        49   | .   57  7   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   .   .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   11  8   
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             12   | .   12  .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   27  .   
  Successful               22   | .   22  .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   14  .   
  Record                   3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Reprogram Traps          2    | .   2   .   
  Assault Status           1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          43   | .   43  .   
  Retrieved Matter         43   | .   43  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1002 | 68  849 85  
Spaces Moved               661  | 51  560 50  
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     653  | 43  560 50  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            119  | 109 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       34   | 4   81  18  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      775  | 63  651 61  
  Wait                     .    | .   .   .   
  Move                     659  | 50  559 50  
  Hop                      .    | .   .   .   
  Pick Up                  24   | 7   17  .   
  Fast Attach              1    | .   1   .   
  Attach                   14   | 6   7   1   
  Detach                   1    | .   1   .   
  Swap                     8    | .   8   .   
  Drop                     8    | .   8   .   
  Fire                     54   | .   50  4   
  Melee                    6    | .   .   6   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
   69 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Evolved 1 slot: Propulsion x1
  331 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Repaired Aluminum Leg
  422 | -10/Materials | Identified exit to Materials
  422 | -10/Materials | Discovered exit to Materials (range 16)
  424 | -10/Materials | Repaired Sml. Laser?
  736 | -10/Materials | Core integrity fell below 50%
  873 | -10/Materials | Identified exit to Mines
  873 | -10/Materials | Discovered exit to Mines (range 15)
  918 | -10/Materials | Entered Mines
  924 | -10/Mines     | Met a Derelict bent on vengeance
  957 | -10/Mines     | Assembled infested the area
 1000 | -10/Mines     | Core integrity fell below 20%
 1003 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
ALERT: Infestation in the mines, dispatching Demolisher response squad.
as-57632 destroyed.
Knocked back.
Lgt. Ion Engine destroyed.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
Tractor Beam destroyed.
as-02334 destroyed.
as-14614 destroyed.
as-41247 destroyed.
Sml. Laser destroyed.
as-07478 destroyed.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x3>
Imp. Aluminum Leg destroyed.
D-53 Grenadier knocked back.
Imp. Aluminum Leg destroyed. <x2>
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
D-53 Grenadier destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              Wanwan
  Manual?         1
Play Time         00:23:25
  Cumulative      16.0 hours
  Start           2019.10.23 @ 08:53:16
  End             2019.10.23 @ 09:17:19
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          23
  Rogue           19
  Adventurer      2
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0e42173-acb8-4bfe-80a0-7973d3ad859a