Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.07 @ 13:54:48 Player: Lux Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2601) 2601 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (932) 932 TOTAL SCORE: 8058 Bonus ------- Follower Combat Kills 570 Met Imprinter 300 Was Imprinted 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/1000 Matter 92/300 Energy 181/430 System Corruption 3% Temperature Cool (936) Movement Hovering (117) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- Fission Core Light Fission Core Light Fission Core > --- PROPULSION (4) --- Compact Wheel Antigrav System Antigrav System Antigrav System > --- UTILITY (5) ------ Experimental Terrain Scan Processor Improved Particle Charger Advanced System Shield > --- WEAPON (4) ------- Tesla Rifle Gauss Rifle Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (4) ---- Compact Wheel Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core Light Fission Core > --- PROPULSION ------- Compact Wheel Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Experimental Terrain Scan Processor Improved Particle Charger Improved Maneuvering Thrusters Advanced System Shield > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Compact Wheel Heavy Assault Rifle Gauss Rifle Hypervelocity Gauss Cannon [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Arc Projector Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power 3 | . . 1 . . . 1 1 . Propulsion 2 | . . 1 . . . . 1 . Utility 3 | . . . . . . 3 . . Weapon 2 | . . . . . . 2 . . Parts Attached 146 | 7 16 25 . 2 5 27 57 7 Power 17 | 1 1 6 . . . 4 5 . Engine 7 | 1 1 2 . . . 2 1 . Core 10 | . . 4 . . . 2 4 . Reactor . | . . . . . . . . . Propulsion 44 | 2 5 10 . . 3 7 16 1 Treads 2 | . . . . . 1 . 1 . Leg 32 | 2 5 9 . . 2 7 7 . Wheel 4 | . . . . . . . 3 1 Hover 4 | . . . . . . . 4 . Flight 2 | . . 1 . . . . 1 . Utility 40 | 2 4 2 . 1 . 10 20 1 Device 24 | . . . . . . 7 16 1 Storage 7 | 2 2 . . 1 . 1 1 . Processor 3 | . 1 1 . . . . 1 . Hackware 2 | . . . . . . . 2 . Protection 4 | . 1 1 . . . 2 . . Artifact . | . . . . . . . . . Weapon 45 | 2 6 7 . 1 2 6 16 5 Energy Gun 14 | 1 4 . . . 1 2 6 . Energy Cannon 4 | . . . . . . . 3 1 Ballistic Gun 14 | 1 2 6 . . 1 . 2 2 Ballistic Cannon 7 | . . 1 . . . 3 1 2 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . Parts Lost 57 | . 2 5 . . . 20 28 2 Power 9 | . . 2 . . . 4 3 . Propulsion 17 | . 1 1 . . . 5 10 . Utility 16 | . . 1 . . . 4 9 2 Weapon 15 | . 1 1 . . . 7 6 . Highest Loss Streak 18 | . 1 2 . . . 6 18 1 Average Slot Usage (%) 90 | . 92 96 100 100 100 82 72 90 Engine 8 | . 14 8 11 11 11 5 3 . Core 8 | . . 11 11 11 11 9 5 17 Leg 23 | . 27 29 33 33 33 18 9 . Hover 1 | . . . . . . . 2 17 Device 5 | . . . . . . 10 18 13 Storage 9 | . 14 11 11 11 11 13 2 . Protection 6 | . 4 8 11 11 11 6 . . Energy Gun 4 | . 11 . . . 10 3 4 5 Ballistic Gun 7 | . 16 18 11 5 3 2 1 5 Ballistic Cannon 4 | . . 2 11 11 . 7 1 9 Launcher 2 | . . . . 5 7 . . . Slashing Weapon 1 | . . . . . . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 26 33 31 35 36 58 69 59 Greatest Support 68 | 20 20 45 35 35 40 68 65 48 Greatest Overweight (x) 15 | 1 1 2 . . 1 10 15 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 12 | 6 12 8 8 8 8 12 12 4 Average Capacity 7 | 5 7 8 8 8 8 11 5 4 Most Carried 12 | 4 7 8 8 8 8 12 9 4 Average Carried 6 | 1 5 7 8 7 7 7 3 3 Final Capacity 12 | 6 8 8 8 8 8 12 4 4 Final Carried 10 | 4 7 8 8 7 7 10 4 3 Class Distribution -------------------- 57% | Mutant 22% | Scavenger-Mutant 14% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 2838 | 199 306 655 . 60 445 462 575 136 Remotely . | . . . . . . . . . Salvage Created 2747 | . 523 887 . . 159 533 540 105 Parts 152 | . 37 65 . . 6 15 22 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 24 | . . . . . 21 . . 3 Prevented 10 | . . . . . 7 . . 3 Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 61 | . 15 18 . . 4 12 8 4 Melee 6 | . . . . . . 4 2 . Guns 39 | . 15 18 . . 2 . 2 2 Cannons 13 | . . . . . . 8 4 1 AOE 2 | . . . . . 2 . . . Classes Destroyed 8 | . 3 3 . . . 1 1 . Builder 1 | . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . Watcher 6 | . 1 5 . . . . . . Swarmer 10 | . 4 3 . . . . . 3 Grunt 38 | . 11 10 . . 4 10 3 . Brawler 3 | . . . . . . 2 1 . Sentry 7 | . . 5 . . . . 2 . Hunter 3 | . . . . . . . 2 1 Best Kill Streak 8 | . 5 8 . . 2 4 2 3 Combat Bots Only 7 | . 5 7 . . 2 4 2 3 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Damage Taken 9050 | . 714 1062 . . 434 3320 2666 854 Core 1968 | . 151 138 . . 74 587 529 489 Absorbed by Shields 245 | . . . . . . . 245 . Core Remaining (%) 54 | 100 39 . . . 47 30 . . Volleys Fired 261 | . 67 70 . . 18 67 28 11 Largest 4 | . 2 2 . . 2 3 4 4 Hottest 248 | . 85 90 . . 94 108 248 247 Shots Fired 483 | . 134 126 . . 28 98 53 44 Gun 343 | . 134 122 . . 16 20 29 22 Cannon 130 | . . 4 . . 2 78 24 22 Launcher 10 | . . . . . 10 . . . Special . | . . . . . . . . . Kinetic 335 | . 87 119 . . 2 90 8 29 Thermal 98 | . 39 7 . . . 6 42 4 Explosive 10 | . . . . . 10 . . . Electromagnetic 40 | . 8 . . . 16 2 3 11 Robot Hit Streak 23 | . 23 17 . . 14 22 12 5 Robot Miss Streak 5 | . 4 5 . . 2 2 3 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 362 | . 96 82 . . 23 93 51 17 Core Hits 142 | . 27 34 . . 18 34 23 6 Critical Hits 11 | . . 1 . . . 4 1 5 Critical Kills 3 | . . . . . . 2 . 1 Critical Parts Destroyed 8 | . . 1 . . . 2 1 4 Melee Attacks 22 | . . . . . . 11 11 . Impact . | . . . . . . . . . Slashing 11 | . . . . . . . 11 . Piercing 11 | . . . . . . 11 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7122 | . 806 1309 . . 1253 2057 1310 387 Guns 3311 | . 806 1260 . . 140 435 468 202 Cannons 2045 | . . 49 . . 23 1257 531 185 Explosions 1090 | . . . . . 1090 . . . Melee 582 | . . . . . . 271 311 . Ramming 94 | . . . . . . 94 . . Kinetic 3588 | . 473 1220 . . 23 1567 73 232 Thermal 1335 | . 262 89 . . . 121 863 . Explosive 1090 | . . . . . 1090 . . . Electromagnetic 433 | . 71 . . . 140 4 63 155 Impact . | . . . . . . . . . Slashing 311 | . . . . . . . 311 . Piercing 271 | . . . . . . 271 . . Highest Corruption 8 | . . . . . . 8 6 3 Average Corruption 3 | . . . . . . 3 2 3 Corruption Purged 6 | . . . . . . . 6 . Effects 29 | . . . . . . 3 13 13 Message Errors 7 | . . . . . . 1 3 3 Matter Fused 7 | . . . . . . 1 2 4 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 2 | . . . . . . 1 1 . Data Loss (minor) 5 | . . . . . . . 3 2 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . . 8 4 1 . Projectiles . | . . . . . . . . . Explosions 8 | . . . . . 8 . . . Melee 5 | . . . . . . 4 1 . Knockbacks 16 | . . . . . . 15 . 1 Impact 1 | . . . . . . 1 . . Kinetic 15 | . . . . . . 14 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 33 | . . . . . 23 10 . . Shots 1 | . . . . . 1 . . . Rammed 6 | . . . . . . 6 . . Targets Rammed 16 | . . . . . . 16 . . Kicked 10 | . . . . . . 10 . . Crushed . | . . . . . . . . . Highest Temperature 1030 | . 398 393 . . 379 51 419 1030 Average Temperature 125 | . 99 89 . . 120 18 158 186 Received Heat Transfer 2832 | . 351 447 . . 165 1422 447 . Effects 46 | . 4 6 . . 2 . 4 30 Shutdowns 20 | . 1 1 . . 1 . 2 15 Energy Bleed 5 | . 1 3 . . . . . 1 Interference 4 | . 1 2 . . . . . 1 Matter Decay 4 | . 1 . . . . . 1 2 Short Circuit 3 | . . . . . 1 . . 2 Damage (minor) 4 | . . . . . . . 1 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2176 | . 631 222 . . . 222 1101 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Peak Influence 397 | . 260 397 79 . . 170 140 . Initial 79 | . . 7 79 . . 65 9 . Average 110 | . 121 249 79 . . 68 32 . Maximum Alert Level 1 | . 1 1 . . . . . . Low Security (%) 79 | 100 81 30 100 . . 100 100 . Level 1 20 | . 18 69 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 4 3 . . 1 5 3 . Investigation 10 | . 4 2 . . 1 2 1 . Extermination 3 | . . . . . . 2 1 . Reinforcement 3 | . . 1 . . . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 3 | . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 21 31 . . 19 31 21 6 Peak Tracking Total 7 | . 5 7 . . 7 7 6 4 Tactical Retreats 16 | . 2 1 . . 2 9 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 7 | . 2 2 . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 5 | . . 2 . . 3 . . . Max in Single Turn 2 | . . 1 . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 11 | . 4 3 . 1 1 1 1 . Terminals 6 | . 2 3 . . 1 . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 15 7 . 3 3 3 2 . Successful 31 | . 14 6 . 3 3 3 2 . Failed 2 | . 1 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 1 . 5 . 1 . . Terminals 16 | . 6 7 . . 3 . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 5 | . 5 . . . . . . . Recycling Units 7 | . 4 . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 5 6 . 3 3 . . . Record 8 | . 2 3 . . 3 . . . Part Schematic 3 | . . . . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 5 | . 5 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 7 | . 4 . . . . 3 . . Recycle Component 3 | . 2 . . . . 1 . . Process 2 | . 1 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 3 2 . . 1 1 . . Full Trace Events 4 | . 2 . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . Parts Built 2 | . . . . . . . 2 . Matter 212 | . . . . . . . 212 . Time 106 | . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . 12 . Parts Repaired 2 | . 2 . . . . . . . Time 58 | . 58 . . . . . . . Parts Recycled 3 | . 2 . . . . 1 . . Recycled Matter 278 | . 163 . . . . 115 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Total Allies 6 | . . . . 6 . . . . Largest Group 6 | . . . . 6 3 1 . . Highest-Rated Group 337 | . . . . 337 229 94 . . Highest-Rated Ally 94 | . . . . 94 94 94 . . Total Orders . | . . . . . . . . . Ally Attacks 63 | . . . . . 63 . . . Total Damage 2207 | . . . . . 2207 . . . Kills 15 | . . . . . 15 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 7444 | 156 833 1133 81 1556 871 1044 1326 444 Spaces Moved 4905 | 166 456 723 68 1283 616 571 701 321 Core 95 | 85 . . . . . 3 7 . Treads 150 | . . . . . . . 150 . Legs 4014 | 81 456 723 68 1283 616 568 219 . Wheels 132 | . . . . . . . 132 . Hover 514 | . . . . . . . 193 321 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 57 117 Average Speed 125 | 84 122 123 120 120 130 134 141 117 Slowest Speed 800 | 120 150 180 120 120 150 550 800 117 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 6 75 61 23 88 69 14 20 37 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 2 3 . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 118 | . . . . . 101 3 4 10 Melee . | . . . . . . . . . Projectile 17 | . . . . . . 3 4 10 AOE 101 | . . . . . 101 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Total 5730 | 181 600 862 67 1301 653 739 963 364 Wait 246 | 1 48 10 . 14 . 27 127 19 Move 4897 | 165 455 722 67 1282 615 570 700 321 Hop . | . . . . . . . . . Pick Up 63 | 7 7 12 . 1 7 12 16 1 Fast Attach 58 | 3 5 10 . . . 4 36 . Attach 43 | 4 2 . . 1 2 14 18 2 Detach 14 | 1 1 . . . . 3 8 1 Swap 45 | . 9 15 . 1 3 9 3 5 Drop 62 | . 6 23 . 2 7 6 14 4 Fire 261 | . 67 70 . . 18 67 28 11 Melee 22 | . . . . . . 11 11 . Ram . | . . . . . . . . . Kick 16 | . . . . . . 16 . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Identified exit to Mines 596 | -10/Materials | Repaired Particle Gun 622 | -10/Materials | Repaired Aluminum Leg 637 | -10/Materials | Core integrity fell below 50% 734 | -10/Materials | Discovered new exit (range 16) 922 | -10/Materials | Build established: Scavenger-Mutant 956 | -10/Materials | Discovered new exit (range 12) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1108 | -9/Materials | Destroyed 7 combat bots 1309 | -9/Materials | Build established: Mutant 1639 | -9/Materials | Discovered new exit (range 12) 2076 | -9/Materials | Discovered new exit (range 16) 2123 | -9/Materials | Entered Mines 2140 | -9/Mines | Learned Materials security intel 2151 | -9/Mines | Discovered new exit (range 8) 2184 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2204 | -9/Mines | Entered Zion 2231 | -7/Zion | Given A8's code to call for help 2614 | -7/Zion | Received a hallucinogenic algorithm 2621 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2624 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2730 | -7/Zion | Imprinted 2732 | -7/Zion | Declared Zion's savior 3604 | -7/Zion | Discovered new exit (range 8) 3760 | -7/Zion | Entered Proximity Caves 3760 | -6/Proximity Caves | Accompanied by 3 allies 3787 | -6/Proximity Caves | Learned 4 Factory zone layouts 3945 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4056 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 4056 | -6/Proximity Caves | Learned Armory stockpile data 4249 | -6/Proximity Caves | Core integrity fell below 50% 4479 | -6/Proximity Caves | Learned Factory interactive machine intel 4606 | -6/Proximity Caves | Discovered new exit (range 9) 4631 | -6/Proximity Caves | Entered Factory 4631 | -6/Factory | Accompanied by 1 ally 4631 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4633 | -6/Factory | Loaded intel: 48 interactive machine locations 4939 | -6/Factory | Build established: Scavenger-Tank 5068 | -6/Factory | Lost 6 parts (1p2n1u2w) 5130 | -6/Factory | Found Launcher Loader 5241 | -6/Factory | Spotted B-75 Beast 5271 | -6/Factory | Build established: Scavenger-Mutant 5517 | -6/Factory | Lost 4 parts (1p1u2w) 5571 | -6/Factory | Lost 3 parts (1p1n1u) 5585 | -6/Factory | Core integrity fell below 50% 5658 | -6/Factory | Discovered new exit (range 7) 5675 | -6/Factory | Entered another Factory area 5675 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5695 | -5/Factory | Lost 3 parts (2n1u) 6101 | -5/Factory | Lost 7 parts (3n3u1w) 6316 | -5/Factory | Fabricated Adv. Plasma Cannon (x2) 6611 | -5/Factory | Lost 18 parts (3p5n5u5w) 6638 | -5/Factory | Core integrity fell below 50% 6680 | -5/Factory | Lost 3 parts (2n1u) 6826 | -5/Factory | Discovered new exit (range 16) 6858 | -5/Factory | Build established: Scavenger-Tank 6915 | -5/Factory | Found Prototype Processor 6915 | -5/Factory | Identified Exp. Terrain Scan Processor 7001 | -5/Factory | Entered Upper Caves 7401 | -5/Upper Caves | Build established: Scavenger-Gunner 7444 | -5/Upper Caves | Core integrity fell below 20% 7446 | -5/Upper Caves | Core destroyed Last Messages --------------- S-27 Virus destroyed. Slug penetrates Wall. VTOL Module fries itself beyond repair. Imp. Particle Charger permanently disabled. Overheating: Short circuit. VTOL Module fries itself beyond repair. HV Slug penetrates S-27 Virus. S-27 Virus suffers critical hit. Destroyed Autogun. Power failure, Fission Core shutdown. Power failure, Lgt. Fission Core shutdown. Overheating: Core damaged (-150). Power failure, Lgt. Fission Core shutdown. Overheating: Core damaged (-130). Autogun self-destruct mechanism malfunctions. Power failure, Fission Core shutdown. Overheating: Broken Imp. Particle Charger damaged (-1). Power failure, Lgt. Fission Core shutdown. Overheating: Core damaged (-200). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????? ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ???????????????## ###????????????????????????????? | | ???????????????? #????????????????????????????? | | ????????????????? ###??????????????????????????? | | ?????????????????# # ##?????????????????????????? | | ?????????????????# # ##????????????????????????? | | ????????????????## ##???????????????????????? | | ????????????????# ##??#######?????????????? | | ????????????????# #### ## ##????????????? | | ????????????????# #;; #????????????? | | ???###??????????## #; ###??????????? | | ??## #???????????### ##?????????? | | ?## #?????????????## % #?????????? | | ## #??????????????#### #?????##### | | # #?????????????????# [ #????## # | | ##????????????????# %= ## ###??# | | #????????????????##% ;##### #### # | | ##???????????????## ###??## ## #? | | #???????????????#; #???# ## | | #????????######?#; ##???# ! # | | ##?####??# #??#@ #????# | | ### #??# #??# # ##????# | | ### #??# #???# ######### | | ??# #?## #????# #?## ## | | ### ### #????# #?# ### | | ## ##???# ### ### ### | | ###?# ## ##?# ### | | ## ### # ##?## ## | | ##### ### #??# #? | | #???## ## ##?# ##??# ## | | #????# ### ####??# ##???# | | ##???## #?## ##?????## ####?## | | #????## ###??# #######?????###### ##### | | #????## #?#### ##???????????# #### | | #?##### ### ############### | | ?## ### """ """ | | ?# ### """ """##### | | ?# #?# ################# """ """#???## | | ?#########?# ###???????????????# " " #????#### | | ???????????###??????????????????# """"" #???????? | | ????????????????????????????????# """"" #???????? | | ????????????????????????????????# """ #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????#########????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 44 Energy Capacity 500 Matter Stores 343 Matter Capacity 450 Sight Range 18 Terrain Scan Density 1010 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 68 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Robot Respite Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed AnalysisCatalystBarrier Manual? 0 Play Time 02:11:37 Cumulative 5.9 hours Start 2021.08.06 @ 18:52:55 End 2021.08.07 @ 13:54:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19153845-0e66-47e0-aa86-d61c1474ba9a