Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 11:07:45 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (2429) 2429 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 7157 Bonus ------- High Alert Combat Kills 359 Follower Combat Kills 74 Registered with UFD 300 Cogmind --------- Core Integrity 752/1000 Matter 264/300 Energy 65/170 System Corruption 3% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (5+1) - (None) > --- UTILITY (7+1) ---- Advanced Heat Sink Makeshift Microdissipator Network Medium Storage Unit Energy Filter Advanced Shield Generator A0-MCA's Component Scanner (+) Rainbow Chip > --- WEAPON (3) ------- Neutron Cannon Mass Driver > --- INVENTORY (10) --- Medium Matter Pod (100) Improved Corruption Screen Improved Arc Projector Wave Gun Neutron Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Medium Storage Unit Improved Medium Armor Plating Improved System Shield A0-MCA's Component Scanner Rainbow Chip > --- WEAPON ----------- Advanced Plasma Cannon Neutron Cannon Neutron Cannon Neutron Cannon > --- INVENTORY -------- Medium Matter Pod Energy Filter Advanced Shield Generator Improved Corruption Screen Improved Arc Projector Wave Gun Proton Cannon Neutron Cannon Mass Driver DRS Beacon [Rating: 115] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Rainbow Chip Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 65 | . 13 4 8 5 35 Power 7 | . 2 . . 1 4 Engine 2 | . 1 . . 1 . Core 5 | . 1 . . . 4 Reactor . | . . . . . . Propulsion 17 | . 7 . 5 1 4 Treads 14 | . 4 . 5 1 4 Leg . | . . . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 1 1 3 . 17 Device 9 | . . 1 . . 8 Storage 1 | . . . 1 . . Processor 3 | . 1 . . . 2 Hackware 4 | . . . . . 4 Protection 5 | . . . 2 . 3 Artifact . | . . . . . . Weapon 19 | . 3 3 . 3 10 Energy Gun 3 | . 2 1 . . . Energy Cannon 6 | . . . . . 6 Ballistic Gun . | . . . . . . Ballistic Cannon 9 | . 1 2 . 3 3 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . 2 . . . 18 Power 3 | . . . . . 3 Propulsion 8 | . 2 . . . 6 Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 14 | . 1 . . . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 100 98 99 82 Engine 6 | . 7 . . 13 2 Core 6 | . 6 14 14 . 5 Treads 24 | . 21 28 28 28 18 Device 3 | . . 9 2 . 8 Storage 11 | . 14 14 14 14 4 Processor 4 | . 12 4 . . 9 Hackware 2 | . . . . . 9 Protection 7 | . . . 11 14 3 Energy Gun 5 | . 23 23 . . . Energy Cannon 1 | . . . . . 8 Ballistic Cannon 16 | . 2 4 26 27 7 Peak Build Rating 115 | . 14 16 21 27 115 Average Rating 36 | . 10 14 19 26 92 On Entrance 14 | 6 6 14 16 17 27 Naked Turns . | . . . . . . Heaviest Build 86 | 12 16 19 30 38 86 Greatest Support 124 | 20 46 46 46 50 124 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 Average Capacity 9 | . 8 8 9 10 10 Most Carried 10 | . 8 8 10 10 10 Average Carried 8 | . 7 7 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 6 8 8 10 9 6 Class Distribution -------------------- 77% | Mutant 13% | Scavenger-Tank 5% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1691 | 200 394 45 170 59 823 Remotely . | . . . . . . Salvage Created 2260 | . 544 125 70 . 1521 Parts 85 | . 32 7 2 . 44 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . 16 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 48 | . 12 7 . . 29 Melee 1 | . . . . . 1 Guns 13 | . 7 6 . . . Cannons 26 | . 5 1 . . 20 AOE 8 | . . . . . 8 Classes Destroyed 13 | . 5 2 . . 6 Worker 1 | . . . . . 1 Hauler 2 | . 1 . . . 1 Recycler 4 | . 1 . 1 . 2 Operator 2 | . 2 . . . . Turret 2 | . . 2 . . . Swarmer 6 | . 3 3 . . . Grunt 28 | . 9 . . . 19 Brawler 3 | . . . . . 3 Duelist 2 | . . . . . 2 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Subdweller 4 | . . 4 . . . Best Kill Streak 13 | . 4 6 1 . 13 Combat Bots Only 10 | . 3 4 . . 10 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 397 | . 82 64 . . 251 Missed 116 | . 31 21 . . 64 Damage Taken 4475 | . 590 442 . . 3443 Core 487 | . 162 77 . . 248 Absorbed by Shields 387 | . . . . . 387 Regen/Repaired (Parts) 131 | . . . . . 131 Core Remaining (%) 52 | 100 . . . 4 . Volleys Fired 141 | . 53 25 1 . 62 Largest 4 | . 2 2 2 . 4 Hottest 368 | . 130 130 78 . 368 Shots Fired 362 | . 106 50 3 . 203 Gun 122 | . 88 34 . . . Cannon 234 | . 18 16 3 . 197 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 140 | . 45 16 3 . 76 Thermal 216 | . 61 34 . . 121 Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 10 23 1 . 12 Robot Miss Streak 8 | . 6 8 1 . 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 232 | . 69 40 1 . 122 Core Hits 139 | . 36 32 1 . 70 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 1 . . 3 Burn 2 | . 2 . . . . Blast 4 | . . 1 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7852 | . 913 704 23 . 6212 Guns 1151 | . 678 473 . . . Cannons 4848 | . 222 231 23 . 4372 Explosions 1827 | . . . . . 1827 Melee . | . . . . . . Ramming 26 | . 13 . . . 13 Kinetic 2221 | . 483 231 23 . 1484 Thermal 4494 | . 417 473 . . 3604 Explosive 1111 | . . . . . 1111 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 2 2 . 3 Average Corruption 2 | . 2 2 2 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 10 6 11 . 1 Message Errors 5 | . 3 1 1 . . Matter Fused 9 | . 4 1 3 . 1 Heat Flow Errors 3 | . 2 . 1 . . Energy Discharges 3 | . . 1 2 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 5 | . 1 3 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 62 | . . . . . 62 Projectiles 59 | . . . . . 59 Explosions 3 | . . . . . 3 Melee . | . . . . . . Knockbacks 8 | . 4 1 . . 3 Impact . | . . . . . . Kinetic 8 | . 4 1 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 124 | . . . . . 124 Shots 3 | . . . . . 3 Rammed 4 | . 3 . . . 1 Targets Rammed 5 | . 3 . . . 2 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 386 | . 351 102 188 . 386 Average Temperature 123 | . 137 40 68 . 132 Received Heat Transfer 1265 | . 309 114 . . 842 Effects 8 | . 2 . . . 6 Energy Bleed 4 | . 2 . . . 2 Interference 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 1 . . 2 Heat Transferred 3533 | . 1176 605 . . 1752 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . . 5 Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 864 | . 250 . 65 . 864 Initial 60 | . . . 60 . . Average 147 | . 96 . 28 . 285 Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 74 | . 79 . 100 . 50 Level 1 10 | . 20 . . . 10 Level 2 11 | . . . . . 30 Level 3 3 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 . . . 10 Investigation 5 | . 1 . . . 4 Extermination 2 | . . . . . 2 Reinforcement 3 | . 1 . . . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 21 12 . . 48 Peak Tracking Total 8 | . 5 3 . . 8 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . 5 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 12 | . . . . . 12 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 18 | . 4 . 7 . 7 Terminals 12 | . 3 . 5 . 4 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units 4 | . 1 . 2 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 72 | . 22 . 22 . 28 Successful 40 | . 16 . 8 . 16 Failed 31 | . 5 . 14 . 12 Catastrophic 8 | . 1 . 4 . 3 Database Lockouts 1 | . 1 . . . . Manual 29 | . 12 . 5 . 12 Terminals 57 | . 19 . 18 . 20 Fabricators 5 | . . . . . 5 Repair Stations 2 | . . . . . 2 Recycling Units 8 | . 3 . 4 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 10 . 5 . 10 Record 1 | . 1 . . . . Part Schematic 1 | . . . 1 . . Robot Schematic 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 2 . 1 . . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Terminal Index 3 | . 1 . 1 . 1 Fabricator Index 1 | . . . . . 1 Recycling Unit Index 1 | . . . . . 1 Alert Level 6 | . 1 . 2 . 3 Unreport Threat 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . Report Inventory 3 | . 1 . 2 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . . . 5 Terminals 7 | . 4 . . . 3 Track 1 | . . . . . 1 Botnet 3 | . 2 . . . 1 Operators 2 | . 1 . . . 1 Skim 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Patch 1 | . . . . . 1 Recycling Units . | . . . . . . Scrapoids 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 15 | . 4 . 6 . 5 Full Trace Events 5 | . 1 . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 2 . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 5 | . . . . . 5 Largest Group 5 | . . . . . 5 Highest-Rated Group 238 | . . . . . 238 Highest-Rated Ally 50 | . . . . . 50 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 1187 | . . . . . 1187 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 4707 | . 801 375 898 1569 1064 Spaces Moved 2651 | 1 383 179 580 1019 489 Core . | . . . . . . Treads 2565 | . 298 179 580 1019 489 Legs 1 | 1 . . . . . Wheels 85 | . 85 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 160 145 145 152 Average Speed 151 | 120 144 160 149 151 157 Slowest Speed 250 | 120 160 160 160 152 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 47 15 88 76 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 10 | . . 5 . 5 . Spaces Dug . | . . . . . . Terrain Destroyed 132 | . . . 1 . 131 Melee . | . . . . . . Projectile 44 | . . . 1 . 43 AOE 88 | . . . . . 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3022 | . 529 218 614 1045 616 Wait 79 | . 47 7 12 6 7 Move 2646 | . 382 178 579 1018 489 Hop . | . . . . . . Pick Up 36 | . 14 1 4 8 9 Fast Attach 21 | . 3 1 . 1 16 Attach 16 | . 1 . . 2 13 Detach 10 | . 1 1 2 . 6 Swap 28 | . 9 3 8 2 6 Drop 40 | . 16 2 8 8 6 Fire 141 | . 53 25 1 . 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 3 . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 254 | -10/Materials | Core integrity fell below 50% 302 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 453 | -10/Materials | Central database locked down 604 | -10/Materials | Discovered new exit (range 12) 802 | -10/Materials | Entered Subcaves 835 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 884 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 978 | -10/Subcaves | Disturbed a concealed Subdweller 1090 | -10/Subcaves | Core integrity fell below 20% 1112 | -10/Subcaves | A Subdweller sparked back to life 1112 | -10/Subcaves | A Subdweller sparked back to life 1112 | -10/Subcaves | A Subdweller sparked back to life 1126 | -10/Subcaves | Discovered new exit (range 11) 1147 | -10/Subcaves | Found Prototype Processor 1148 | -10/Subcaves | Discovered new exit (range 14) 1177 | -10/Subcaves | Entered Recycling 1465 | -7/Recycling | Discovered new exit (range 6) 2040 | -7/Recycling | Scanned before Scraplab entrance 2060 | -7/Recycling | Entered Scraplab 2072 | -7/Recycling | Discovered new exit (range 3) 2075 | -7/Recycling | Entered Scraptown 2075 | -7/Scraptown | System corruption cleaned by C-Scrubber 2278 | -7/Scraptown | Visited UFD Registry 2278 | -7/Scraptown | Registered with UFD as "Macegunner" 2308 | -7/Scraptown | Visited Symbiants 2380 | -7/Scraptown | Visited Bundlers 2554 | -7/Scraptown | Visited Curators Association 2607 | -7/Scraptown | Visited Scrapoid Research Area 2637 | -7/Scraptown | Visited Supply Room 2687 | -7/Scraptown | Visited Derelict Rescue Squad 2696 | -7/Scraptown | Found DRS Beacon 2717 | -7/Scraptown | Visited Modified Component R&D 2739 | -7/Scraptown | Visited Botcube Research 2766 | -7/Scraptown | Visited A0-MCA Data Center 2775 | -7/Scraptown | Given an A- rating by A0-MCA 2779 | -7/Scraptown | Found A0-MCA's Component Scanner 2918 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3170 | -7/Scraptown | Discovered new exit (range 11) 3201 | -7/Scraptown | Guru changed UFD alias to "Nanofunk" 3305 | -7/Scraptown | Visited Cyclists 3636 | -7/Scraptown | Discovered new exit (range 5) 3644 | -7/Scraptown | Entered Factory 3644 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1 3644 | -5/Factory | Identified Rainbow Chip 3645 | -5/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3739 | -5/Factory | Identified exit to Upper Caves 4097 | -5/Factory | Scrapoids reinforcements arrived? 4225 | -5/Factory | Lost 3 allies 4235 | -5/Factory | Identified exit to Factory 4364 | -5/Factory | Build established: Scavenger-Tank 4373 | -5/Factory | Lost 3 parts (1n2u) 4377 | -5/Factory | Destroyed 10 combat bots 4544 | -5/Factory | First assault squad dispatched 4708 | -5/Factory | Self-destructed Last Messages --------------- 04700_ U-05 Engineer builds a Wall. 04700_ U-05 Engineer lays Concrete. 04700_ Acquired 29 matter. 04701_ U-05 Engineer lays Concrete. 04702_ K-01 Serf collects debris. 04702_ U-05 Engineer lays Concrete. 04703_ U-05 Engineer builds a Wall. 04703_ U-05 Engineer lays Concrete. 04704_ U-05 Engineer builds a Wall. 04705_ U-05 Engineer lays Concrete. 04705_ Penetrated by Slug. 04705_ U-05 Engineer destroyed. 04705_ K-01 Serf collects debris. 04705_ U-05 Engineer lays Concrete. 04705_ K-01 Serf collects debris. 04705_ Acquired 8 matter. 04706_ U-05 Engineer lays Concrete. 04708_ Slug penetrates Wall. 04708_ Arm. Medium Treads destroyed. 04708_ Slug penetrates Wall. 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"% % = | | ????????????? % % #### | | ????????????? * ##??# | | ?????????????? #??# | | ??????????????########### # # #####+##+########## | | ??????????????????????###### # #? | | ???????????????????????????### # ] #? | | ?????????????????????????????# # #? | | ?????????????????????????????# # #? | | ????????????????????????????? + #? | | ?????????????????????????????### #? | | ???????????????????????????????# / #? | | ???????????????????????????????# ## | | ???????????????????????????????# * # | | ???????????????????????????????########## ## | | ????????????????????????????????????### # | | ????????????????????????????????????# % %| | | ????????????????????????????? + """ * = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 47 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 36 Item Schematics ----------------- Phase Shifter | -7/Recycling | Hacked Robot Schematics ------------------ S-27 Virus | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponHellfireAmplifier Manual? 0 Play Time 00:24:23 Cumulative 855.7 hours Start 2024.08.12 @ 10:43:43 End 2024.08.12 @ 11:07:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1024 Rogue 745 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 74 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95b8bbad-40cf-4028-839f-4280ad4df314