Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 10:39:04 Player: poison Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (389) 389 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1809 Bonus ------- None Cogmind --------- Core Integrity 344/400 Matter 270/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Hovering (116) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Hover Unit Hover Unit > --- UTILITY (3) ------ Visual Processing Unit Shield Generator Hacking Suite > --- WEAPON (2) ------- Autogun Missile Launcher > --- INVENTORY (5) ---- Medium Matter Pod (100) Storm Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Visual Processing Unit Hacking Suite Phasing AFG > --- WEAPON ----------- Autogun Missile Launcher > --- INVENTORY -------- Medium Matter Pod Storm Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Missile Launcher Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 24 | 9 4 8 1 2 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 4 . 4 1 . Treads 2 | 2 . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 5 | . . 4 1 . Flight . | . . . . . Utility 6 | 2 1 2 . 1 Device 3 | 1 . 1 . 1 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 3 1 . 1 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 3 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 4 | . . 3 1 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 3 | 1 4 4 4 3 Power . | . . . . . Propulsion . | 1 1 . . . Utility . | . . . 1 1 Weapon 2 | . 2 2 3 2 Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 98 81 89 86 Engine 11 | . 14 11 11 11 Leg 7 | . 28 8 . . Hover 16 | . . 15 23 22 Device 10 | . 14 7 11 11 Storage 1 | . 6 . . . Processor 10 | . 7 11 11 11 Hackware 7 | . . 5 11 11 Energy Gun 5 | . . 3 11 7 Ballistic Gun 16 | . 26 18 11 11 Peak Build Rating 29 | 7 10 15 16 29 Average Rating 11 | 5 9 12 15 15 On Entrance 9 | . 7 10 15 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 18 | 14 17 15 15 18 Greatest Support 40 | 40 20 20 14 14 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 6 | 3 6 5 4 5 Average Carried 3 | 1 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 3 4 5 4 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 649 | 143 94 383 21 8 Remotely . | . . . . . Salvage Created 690 | 200 19 383 88 . Parts 52 | 20 3 27 2 . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | 1 . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 7 | . . 5 2 . Guns 7 | . . 5 2 . Classes Destroyed 8 | 3 1 4 . . Worker 3 | 1 . 2 . . Tunneler 4 | 4 . . . . Hauler 1 | . . 1 . . Recycler 1 | 1 . . . . Operator 1 | . . 1 . . Watcher 3 | . 1 2 . . Grunt 5 | . . 3 2 . Sentry 2 | . . 2 . . Best Kill Streak 6 | 4 1 6 2 . Combat Bots Only 3 | . . 3 2 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 30 | . . 24 6 . Missed 6 | . . 6 . . Hits 24 | . . 18 6 . Projectile 24 | . . 18 6 . Critical Strikes 2 | . . 2 . . Damage Taken 334 | . . 270 64 . Core 56 | . . 47 9 . Absorbed by Shields 37 | . . 11 26 . Regen/Repaired (Parts) 5 | . . . . 5 Core Remaining (%) 100 | 100 100 . . . Volleys Fired 64 | 21 1 38 4 . Largest 2 | 2 2 2 2 . Hottest 79 | 40 46 79 79 . Shots Fired 127 | 42 2 75 8 . Gun 127 | 42 2 75 8 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 117 | 42 2 69 4 . Thermal 10 | . . 6 4 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 5 1 11 3 . Robot Miss Streak 4 | 3 2 4 1 . Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 65 | 21 1 38 5 . Core Hits 36 | 10 1 21 4 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 977 | 263 17 627 70 . Guns 925 | 263 12 580 70 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 52 | . 5 47 . . Kinetic 866 | 263 12 566 25 . Thermal 59 | . . 14 45 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 4 4 4 Average Corruption 3 | . 2 2 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 1 2 4 1 Matter Fused 2 | . . 1 1 . Heat Flow Errors 3 | . . . 2 1 Data Loss (minor) 1 | . 1 . . . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 18 | . . 18 . . Shots . | . . . . . Rammed 5 | . . 5 . . Targets Rammed 9 | . 1 8 . . Kicked 4 | . 1 3 . . Crushed . | . . . . . Highest Temperature 270 | . 6 59 270 128 Average Temperature 63 | . 4 18 113 74 Received Heat Transfer 148 | . . 114 34 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | . . 37 185 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 75 | 10 7 75 40 . Initial . | . . . . . Average 10 | . . 22 11 . Influence Increases 256 | 30 7 169 50 . Destroy 0b10 Robot/C 140 | . . 100 40 . Destroy 0b10 Robot/NC 65 | 30 5 30 . . Destroy Leader 48 | . 2 36 10 . Successful Hack 3 | . . 3 . . Influence Decreases 256 | 30 7 169 50 . Time Decay 219 | 30 7 142 40 . Lost Part 37 | . . 27 10 . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 2 13 2 . Peak Tracking Total 6 | . 1 6 2 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 6 | . 1 5 . . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 18 | . 3 15 . . Successful 13 | . 2 11 . . Failed 4 | . 1 3 . . Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 14 | . 3 11 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 8 . . Record 8 | . 2 6 . . Emergency Access Points 1 | . . 1 . . Transport Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 6 | . 1 5 . . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 249 | . . 249 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 90 | . . . . 90 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 1420 | 79 206 468 152 515 Optics 1251 | . 116 468 152 515 Seismic 433 | 79 206 148 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 1 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 1718 | 377 206 468 152 515 Spaces Moved 1412 | 257 141 383 121 510 Core 12 | 12 . . . . Treads 6 | 6 . . . . Legs 479 | 239 141 99 . . Wheels . | . . . . . Hover 915 | . . 284 121 510 Flight . | . . . . . Fastest Speed 50 | 50 120 52 116 56 Average Speed 102 | 117 120 85 116 98 Slowest Speed 160 | 160 120 140 116 116 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 6 21 29 27 59 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1569 | 289 178 455 125 522 Wait 32 | . 22 10 . . Move 1408 | 256 140 382 120 510 Hop . | . . . . . Pick Up 11 | 3 2 4 . 2 Fast Attach 18 | 7 4 4 . 3 Attach 3 | . . 2 1 . Detach 4 | . 3 1 . . Swap 4 | 2 . 2 . . Drop 16 | . 5 4 . 7 Fire 64 | 21 1 38 4 . Melee . | . . . . . Ram 5 | . . 5 . . Kick 4 | . 1 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 378 | -11/Scrapyard | Entered Materials 379 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 7) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 5) 984 | -9/Materials | Central database locked down 994 | -9/Materials | Discovered new exit (range 12) 1052 | -9/Materials | Entered Mines 1083 | -9/Mines | Discovered new exit (range 18) 1111 | -9/Mines | Build established: Scavenger-Mutant 1112 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1176 | -9/Mines | Learned Materials terminal intel 1204 | -9/Mines | Entered Zion 1261 | -7/Zion | System corruption cleaned by Quarantine Array 1339 | -7/Zion | Gained Derelict followers 1427 | -7/Zion | Learned Factory stockpile data 1486 | -7/Zion | Learned location of Data Miner (-6) 1541 | -7/Zion | Found Prototype Energy Gun 1694 | -7/Zion | Found Prototype Device 1694 | -7/Zion | Identified Phasing AFG 1719 | -7/Zion | Self-destructed Last Messages --------------- Excellent! You've gotta test out this new gizmo I put together. Well, I can't claim all the credit because we stole an early prototype from MAIN.C, after all. But seriously, this is just... infinitely better than what they're working on. We can totally use this to steal more stuff from Storage and elsewhere without causing a ruckus! I think I'll name the next version the Kleptoattractor. Dropped Shield Generator. Acquired Prototype Device. Identified Phasing AFG. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Dropped Phasing AFG. Acquired Shield Generator. 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"" | | ""#""?????????"?????????????????"" | | """ """ "#?#??????????????????????????##" | | """ """ """#??????????????????????????##"" | | """ """ """"#??????????????????????????#"" | | """" """ """##???????????????????????????#" | | """" "" """#????????????????????????????#"" | | """ " """#???????????????????????????##"" | | """" """#??????????????????????????##""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed BlinkDeflectorCore Manual? 0 Play Time 00:23:28 Cumulative 2.8 hours Start 2026.09.10 @ 10:12:31 End 2026.09.10 @ 10:39:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f9cf654-2d6d-415f-9254-1dc344e5f566