Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 17:27:04 Player: Amberulez Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2676) 2676 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5746 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- Gatling Laser Mini Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Large Storage Unit Hardened Medium Armor Plating Cooled Pulse Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle High-powered Shotgun Assault Cannon > --- INVENTORY -------- Nuclear Core Light Treads Light Treads Large Matter Pod Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy EM Shotgun Minigun Enhanced Autogun Assault Cannon Assault Cannon Rocket Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Hardened Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 85 | 8 5 17 28 27 Power 8 | 1 1 2 2 2 Engine 5 | 1 1 2 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 13 | 2 . 4 3 4 Treads 12 | 2 . 4 3 3 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 25 | 2 2 5 9 7 Device 1 | 1 . . . . Storage 2 | 1 . 1 . . Processor 7 | . . 1 3 3 Hackware 3 | . . . 2 1 Protection 12 | . 2 3 4 3 Artifact . | . . . . . Weapon 39 | 3 2 6 14 14 Energy Gun 10 | 2 . 1 3 4 Energy Cannon 1 | . . 1 . . Ballistic Gun 7 | 1 . 2 1 3 Ballistic Cannon 18 | . 2 2 8 6 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 3 4 2 Parts Lost 23 | . . . . 23 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 8 | . . . . 8 Weapon 8 | . . . . 8 Highest Loss Streak 16 | . . . . 16 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 99 99 74 Engine 7 | . 14 11 4 . Core 2 | . . . 4 5 Treads 24 | . 28 21 26 17 Storage 10 | . 14 11 9 5 Processor 6 | . . . 14 9 Hackware 4 | . . . 7 12 Protection 11 | . 12 21 5 2 Ballistic Gun 4 | . . 9 4 2 Ballistic Cannon 22 | . 27 23 22 14 Peak Build Rating 35 | 7 11 20 30 35 Average Rating 20 | 5 10 18 26 27 On Entrance 13 | . 7 11 18 30 Naked Turns . | . . . . . Heaviest Build 60 | 15 23 48 48 60 Greatest Support 80 | 40 40 40 60 80 Greatest Overweight (x) 9 | 1 . 2 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 7 8 11 15 13 Most Carried 15 | 6 8 15 15 15 Average Carried 11 | 3 7 10 14 10 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 6 8 15 15 5 Class Distribution -------------------- 33% | Tank 24% | Mutant 21% | Hacker-Gunner 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3179 | 204 540 826 1122 487 Remotely . | . . . . . Salvage Created 2643 | 102 369 883 907 382 Parts 178 | 3 29 58 73 15 Haulers Intercepted 9 | . 1 3 5 . Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 10 22 26 10 Guns 13 | . . 7 4 2 Cannons 53 | . 10 15 20 8 AOE 2 | . . . 2 . Classes Destroyed 14 | 2 5 5 1 1 Worker 7 | . 1 . 5 1 Builder 3 | . . 2 . 1 Tunneler 2 | 2 . . . . Hauler 9 | . 1 3 5 . Recycler 2 | 1 . . . 1 Mechanic 1 | . . 1 . . Operator 3 | . . 1 2 . Watcher 9 | . 2 3 4 . Swarmer 20 | . 2 7 11 . Grunt 33 | . 8 10 7 8 Duelist 2 | . . 1 1 . Sentry 10 | . . 4 6 . Specialist 2 | . . . . 2 Hunter 1 | . . . 1 . Best Kill Streak 6 | 2 4 6 6 4 Combat Bots Only 4 | . 4 4 4 2 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 508 | . 46 59 98 305 Missed 142 | . 8 15 26 93 Damage Taken 5463 | . 454 586 883 3540 Core 955 | . 84 90 68 713 Absorbed by Shields 24 | . . . . 24 Regen/Repaired (Parts) 61 | . . 61 . . Core Remaining (%) 82 | 100 66 77 87 . Volleys Fired 195 | 8 31 48 66 42 Largest 3 | 2 2 3 3 3 Hottest 136 | 70 78 117 122 136 Shots Fired 528 | 16 63 144 198 107 Gun 93 | 16 . 36 25 16 Cannon 432 | . 63 108 171 90 Launcher 3 | . . . 2 1 Special . | . . . . . Kinetic 515 | 8 63 144 196 104 Thermal 9 | 8 . . . 1 Explosive 3 | . . . 2 1 Electromagnetic 1 | . . . . 1 Robot Hit Streak 16 | 6 6 6 16 11 Robot Miss Streak 6 | 1 4 6 4 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 294 | 10 33 65 118 68 Core Hits 141 | 4 16 37 56 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 3 8 1 Blast 12 | . . 3 8 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7096 | 125 750 1618 2796 1807 Guns 1209 | 125 . 446 354 284 Cannons 5390 | . 738 1076 2228 1348 Explosions 354 | . . . 201 153 Melee . | . . . . . Ramming 143 | . 12 96 13 22 Kinetic 6496 | 62 738 1522 2582 1592 Thermal 83 | 63 . . . 20 Explosive 311 | . . . 158 153 Electromagnetic 63 | . . . 43 20 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 . 1 9 Average Corruption 2 | . 2 . 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . 14 . 1 10 Message Errors 5 | . 2 . . 3 Matter Fused 5 | . 4 . 1 . Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . 3 . . 2 Data Loss (minor) 5 | . 3 . . 2 Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 65 | . 10 15 21 19 Projectiles 63 | . 10 15 21 17 Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 57 | . 12 5 20 20 Impact 2 | . . 1 1 . Kinetic 53 | . 11 4 18 20 Secondary 2 | . 1 . 1 . Self-Inflicted Damage 36 | . . . 36 . Shots 1 | . . . 1 . Rammed 20 | . 1 12 4 3 Targets Rammed 20 | . 1 12 4 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 501 | 36 339 501 264 458 Average Temperature 122 | 15 115 154 63 165 Received Heat Transfer 1581 | . 234 132 225 990 Effects 17 | . 1 9 . 7 Shutdowns 4 | . . 2 . 2 Energy Bleed 2 | . 1 . . 1 Interference 3 | . . 3 . . Matter Decay 5 | . . 3 . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . 1 . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 222 | 185 . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 563 | 15 186 406 563 255 Initial 255 | . 9 29 101 255 Average 232 | 3 81 255 356 125 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 42 | 100 100 24 7 82 Level 1 44 | . . 64 64 17 Level 2 12 | . . 10 27 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 2 8 Investigation 5 | . . 1 1 3 Extermination 1 | . . . . 1 Reinforcement 6 | . 1 . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 2 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 17 33 42 31 Peak Tracking Total 8 | . 5 6 5 8 Tactical Retreats 12 | . . 5 4 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed 7 | . . 6 1 . Reused 6 | . . 5 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 6 | . . 5 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 2 6 1 Max in Single Turn 3 | . . 1 3 1 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 4 5 10 4 Terminals 17 | . 4 4 7 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 2 | . . . 1 1 Total Hacks 58 | . 9 11 24 14 Successful 32 | . 2 8 13 9 Failed 24 | . 6 3 11 4 Catastrophic 5 | . 1 1 2 1 Database Lockouts 2 | . 1 . . 1 Manual 30 | . 9 3 10 8 Terminals 46 | . 9 8 19 10 Fabricators 3 | . . . . 3 Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access 2 | . . . 1 1 Terminal Hacks 22 | . 2 5 8 7 Part Schematic 2 | . . . . 2 Robot Analysis 3 | . 1 1 1 . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . 1 . . Fabricator Index 1 | . . . . 1 Alert Level 3 | . . . 1 2 Unreport Threat 3 | . . 1 1 1 Locate Traps 1 | . . . . 1 Disarm Traps 1 | . . . 1 . Reprogram Traps 2 | . . 1 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Botnet 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 14 | . 3 3 5 3 Full Trace Events 9 | . 1 2 3 3 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 1 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5965 | 154 1080 1901 1988 842 Spaces Moved 2925 | 75 599 809 994 448 Core 60 | 10 . . . 50 Treads 2754 | 65 599 809 994 287 Legs . | . . . . . Wheels . | . . . . . Hover 111 | . . . . 111 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 167 | 151 160 196 162 140 Slowest Speed 500 | 160 160 320 163 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 39 | 5 76 42 59 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . 1 . 4 Terrain Destroyed 53 | . 3 9 32 9 Melee . | . . . . . Projectile 39 | . 3 9 21 6 AOE 14 | . . . 11 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3575 | 96 663 1014 1232 570 Wait 218 | . 3 95 94 26 Move 2921 | 74 598 808 993 448 Hop . | . . . . . Pick Up 51 | 6 11 17 14 3 Fast Attach 34 | 7 4 7 10 6 Attach 23 | . . 2 5 16 Detach 12 | . 2 1 4 5 Swap 28 | 1 1 8 13 5 Drop 61 | . 12 16 29 4 Fire 195 | 8 31 48 66 42 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 19 | . 1 12 4 2 Escape Stasis 11 | . . . . 11 Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 991 | -10/Materials | Discovered new exit (range 15) 1138 | -10/Materials | Identified exit to Mines 1235 | -10/Materials | Entered another Materials area 1235 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1356 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Build established: Tank 1750 | -9/Materials | Repaired Hrd. Light Armor Plating 3136 | -9/Materials | Entered another Materials area 3136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3439 | -8/Materials | Build established: Gunner 3701 | -8/Materials | Discovered new exit (range 16) 4591 | -8/Materials | Build established: Hacker-Gunner 5073 | -8/Materials | Discovered new exit (range 16) 5124 | -8/Materials | Entered Factory 5124 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5174 | -7/Factory | Central database locked down 5556 | -7/Factory | Crushed by falling debris 5628 | -7/Factory | Lost 5 parts (1n3u1w) 5804 | -7/Factory | Core integrity fell below 50% 5850 | -7/Factory | Lost 16 parts (1p4n4u7w) 5923 | -7/Factory | Core integrity fell below 20% 5966 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05940_ System corrupted: Component data lost. 05947_ Triggered Stasis Trap. 05947_ A bubble of rippling energy engulfs the area. 05947_ Field strength at 94. 05948_ Field strength at 88. 05949_ Field strength at 82. 05950_ Field strength at 76. 05951_ Field strength at 62. 05952_ Field strength at 56. 05953_ Field strength at 50. 05954_ Field strength at 36. 05955_ Field strength at 30. 05956_ Field strength at 24. 05957_ Field strength at 10. 05958_ Field strength at 4. 05959_ Stasis field depleted. 05960_ Terminal disabled. 05962_ Acquired Gatling Laser. 05964_ Penetrated by Slug. 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Medium Armor Plating | -8/Materials | Scanalyzed Gatling Laser | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalLongswordCyclogen Manual? 0 Play Time 00:57:57 Cumulative 59.1 hours Start 2025.03.27 @ 16:11:34 End 2025.03.27 @ 17:27:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4392ea52-540b-42dd-816e-9c3bf17f2493