Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.22 @ 16:22:45 // Winter2019/RPGLIKE Player: stormcleaver5 Result: Destroyed by as-67438 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (232) 1160 Value Destroyed (7207) 7207 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3133) 3133 TOTAL SCORE: 16100 Bonus ------- High Alert Combat Kills 2076 Follower Combat Kills 387 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 1000 Friendly Fire -1430 Cogmind --------- Core Integrity 0/1100 Matter 250/300 Energy 84/100 System Corruption 0% Temperature Cool (63) Movement Flying (29) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine Zionite Light DM Reactor > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Improved Shield Generator Makeshift System Restoration Module > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Protomatter-75 Storm Laser Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Protomatter Weapon Cycler Improved Shield Generator Makeshift System Restoration Module Chainsword [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Xenon Bombardment Thruster Treads Advanced Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Zionite Biocell Processor Visual Processing Unit Protection Zionite Light Carapace Weapon Cooled Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Slots Evolved 12 | . 1 . 4 1 . 2 . 3 . . 1 . Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 . . . . Utility 5 | . 1 . . 1 . 2 . 1 . . . . Weapon 3 | . . . 1 . . . . 1 . . 1 . Parts Attached 143 | 3 4 2 28 1 . 12 5 57 3 1 2 25 Power 15 | 1 . . 9 . . . . 2 . . . 3 Engine 13 | 1 . . 9 . . . . 2 . . . 1 Core . | . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 26 | 1 1 . 6 . . 3 . 13 . . . 2 Treads 1 | . . . . . . 1 . . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 1 1 . 3 . . . . . . . . . Hover 6 | . . . . . . 2 . 3 . . . 1 Flight 14 | . . . 3 . . . . 10 . . . 1 Utility 61 | . 2 . 1 1 . 5 3 31 3 . 1 14 Device 53 | . 1 . 1 1 . 5 3 28 3 . 1 10 Storage 2 | . . . . . . . . . . . . 2 Processor 4 | . 1 . . . . . . 3 . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 41 | 1 1 2 12 . . 4 2 11 . 1 1 6 Energy Gun 15 | 1 . . 5 . . 2 1 2 . . 1 3 Energy Cannon 14 | . . . 4 . . 2 1 6 . 1 . . Ballistic Gun 1 | . . . 1 . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . Launcher 2 | . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . . 2 . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 6 1 . 2 2 5 . . 1 6 Parts Lost 4 | . . . 1 . . . 2 . . . . 1 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 3 | . . . 1 . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . 2 . . . . 1 Average Slot Usage (%) 95 | . 84 100 99 100 100 99 95 92 100 99 86 80 Engine 17 | . 23 20 25 20 20 16 16 14 13 13 12 7 Wheel 7 | . 23 20 13 10 10 8 6 . . . . . Hover 3 | . . . . . . 8 14 6 . . . . Flight 11 | . . . 15 20 20 2 . 10 26 26 25 24 Device 24 | . 5 20 13 17 20 37 39 31 26 26 25 20 Processor 9 | . 7 20 13 10 10 2 . 6 13 13 12 12 Energy Gun 5 | . 3 . 5 20 20 5 . 2 . . 4 5 Energy Cannon 9 | . . . 9 . . 10 16 18 20 19 5 . Ballistic Cannon 2 | . 19 18 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 7 10 10 23 24 24 38 38 46 42 40 42 47 Greatest Support 59 | 10 10 10 12 10 10 22 22 59 59 59 59 59 Greatest Overweight (x) 3 | . . . 3 2 2 3 3 2 . . . 1 Average Overweight (x) . | . . . 1 2 2 1 1 . . . . . Largest Inventory Capacity 5 | . 1 1 2 2 2 3 4 5 5 5 5 5 Average Capacity 2 | . . 1 1 2 2 2 3 4 5 5 5 5 Most Carried 5 | . 1 1 2 2 2 3 4 5 5 5 5 5 Average Carried 2 | . . 1 1 2 2 2 3 4 5 5 5 4 Final Capacity 5 | . 1 1 2 2 2 3 4 5 5 5 5 5 Final Carried 5 | . 1 1 2 2 2 3 4 5 5 5 5 5 Class Distribution -------------------- 60% | Mutant 20% | Scout 9% | Gunner 5% | Commander-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Matter Collected 2091 | 222 300 104 435 30 . 120 20 605 30 10 20 195 Remotely . | . . . . . . . . . . . . . Salvage Created 7640 | . 565 55 2326 128 365 940 . 2793 147 21 49 251 Parts 473 | . 40 22 140 24 23 68 . 128 12 1 4 11 Haulers Intercepted 15 | . 2 . 5 . 1 3 . 4 . . . . Recyclers Shooed 8 | . 2 . 2 . . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 18 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 173 | . 14 16 41 10 3 24 . 48 10 1 . 6 Melee 1 | . . . . . . . . . . . . 1 Guns 26 | . . . 6 10 3 . . 2 . . . 5 Cannons 133 | . 14 15 30 . . 21 . 42 10 1 . . AOE 7 | . . 1 1 . . 3 . 2 . . . . Classes Destroyed 20 | . 6 1 3 1 . 5 . 1 . 1 . 2 Worker 10 | . 2 . 4 . 1 1 . 2 . . . . Builder 2 | . . . 1 . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . Hauler 15 | . 2 . 5 . 1 3 . 4 . . . . Recycler 6 | . . . 4 . . . . 2 . . . . Mechanic 2 | . . . . . . 1 . 1 . . . . Operator 7 | . 2 . 2 . . . . 3 . . . . Watcher 14 | . 3 . 4 . 2 3 . 2 . . . . Swarmer 49 | . 6 12 11 8 . 3 . 4 5 . . . Grunt 78 | . 8 2 21 . 3 15 . 25 4 . . . Brawler 5 | . . . . . . 1 . 4 . . . . Duelist 3 | . . . . . . 1 . 2 . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 20 | . . . 9 2 1 . . 7 1 . . . Hunter 3 | . . . . . . 2 . 1 . . . . Programmer 6 | . . . . . . 2 . 4 . . . . Z-Light 3 | . . . . . . . . . . . . 3 Thief 1 | . . . . . . . . . . 1 . . Assembled 4 | . . 2 . . . . . . . . . 2 Golem 1 | . . . . . . . . . . . . 1 Best Kill Streak 13 | . 13 3 13 4 3 6 . 9 7 1 . 3 Combat Bots Only 12 | . 6 3 12 4 2 5 . 9 7 1 . 3 Max Kills in Single Turn 4 | . 1 1 2 2 2 3 . 4 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . . 1 1 . . 3 . 2 . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Damage Taken 6201 | . 283 461 1215 178 360 631 61 966 276 40 177 1553 Core 4997 | . 237 364 1006 138 290 497 48 759 210 31 153 1264 Absorbed by Shields 920 | . . 185 166 . . 172 12 22 . . . 363 Redirected to Core 3920 | . 147 263 669 115 230 449 48 653 210 31 76 1029 Core Remaining (%) 85 | 100 . 47 . 100 96 . . . . . . . Volleys Fired 505 | . 63 57 140 15 16 61 . 111 15 5 1 21 Largest 3 | . 1 1 2 2 2 2 . 3 3 3 1 1 Hottest 250 | . 35 35 90 90 90 95 . 185 185 185 250 250 Shots Fired 844 | . 63 55 160 30 32 122 . 303 45 12 1 21 Gun 171 | . . . 41 30 32 19 . 27 . . 1 21 Cannon 667 | . 63 49 119 . . 103 . 276 45 12 . . Launcher 6 | . . 6 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 113 | . 63 49 1 . . . . . . . . . Thermal 485 | . . . . . . 103 . 303 45 12 1 21 Explosive 6 | . . 6 . . . . . . . . . . Electromagnetic 240 | . . . 159 30 32 19 . . . . . . Robot Hit Streak 24 | . 9 9 24 11 12 13 . 23 10 6 2 11 Robot Miss Streak 6 | . 2 2 2 4 3 2 . 3 3 2 3 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . . . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . Shots Hit Robots 611 | . 45 35 130 22 29 85 . 205 25 8 1 26 Core Hits 337 | . 24 18 74 15 22 44 . 105 12 1 3 19 Critical Hits 12 | . 2 3 3 . . . . 3 . . . 1 Critical Kills 5 | . . . 2 . . . . 2 . . . 1 Critical Parts Destroyed 6 | . 2 3 1 . . . . . . . . . Melee Attacks 11 | . . . 4 . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing 11 | . . . 4 . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19901 | . 822 708 3185 327 630 3334 . 7430 828 208 156 2273 Guns 4567 | . . . 545 327 469 246 . 767 . . 156 2057 Cannons 13513 | . 822 650 2209 . . 2634 . 6162 828 208 . . Explosions 1594 | . . 58 420 . 161 454 . 501 . . . . Melee 216 | . . . . . . . . . . . . 216 Ramming 11 | . . . 11 . . . . . . . . . Kinetic 1488 | . 822 650 16 . . . . . . . . . Thermal 13466 | . . . 39 . 161 3088 . 6929 828 208 156 2057 Explosive 439 | . . 58 381 . . . . . . . . . Electromagnetic 4281 | . . . 2738 327 469 246 . 501 . . . . Impact . | . . . . . . . . . . . . . Slashing 216 | . . . . . . . . . . . . 216 Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . 1 1 3 . . 1 1 Average Corruption 1 | . 2 2 . . . 1 1 1 . . 1 1 Corruption Purged 4 | . . . . . . . . 3 . . . 1 Effects 27 | . 3 3 . . . 1 . 18 . . . 2 Message Errors 5 | . 1 1 . . . . . 2 . . . 1 Matter Fused 1 | . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . Energy Discharges 3 | . . . . . . . . 3 . . . . Data Loss (minor) 6 | . 2 . . . . 1 . 2 . . . 1 Targeting Errors 7 | . . . . . . . . 7 . . . . Weapon Failures 4 | . . 2 . . . . . 2 . . . . Overload Shots 1 | . . . . . . . . 1 . . . . Overflow Damage 625 | . 6 . 80 . . 224 . 278 14 . . 23 Projectiles 482 | . 6 . 35 . . 149 . 278 14 . . . Explosions 120 | . . . 45 . . 75 . . . . . . Melee 23 | . . . . . . . . . . . . 23 Knockbacks 21 | . 7 13 1 . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . Kinetic 19 | . 6 13 . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . Self-Inflicted Damage 257 | . . 84 5 . 30 98 . 40 . . . . Shots 9 | . . 4 . . 1 2 . 2 . . . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 752 | . 14 14 312 12 21 195 . 564 252 204 200 752 Average Temperature 111 | . 5 6 61 7 9 85 . 128 100 119 111 151 Received Heat Transfer 1948 | . 93 44 481 45 210 158 . 370 93 . 147 307 Effects 22 | . . . 2 . . . . 3 . . . 17 Shutdowns 4 | . . . . . . . . 2 . . . 2 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 5 | . . . 2 . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 1 . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . 6 . . . . . . . . . Combat Hostiles 4 | . . . 4 . . . . . . . . . Parts Fried 22 | . . . 17 1 . 1 . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Melted 31 | . . . . 1 . 2 . 20 4 . . 4 Heat Transferred 15520 | . . . 50 . 150 3151 . 8126 1079 285 42 2637 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 2 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Peak Influence 1497 | . 378 408 957 532 556 902 315 1497 . . . . Average Influence 551 | . 151 236 690 406 421 558 311 757 . . . . Maximum Alert Level 4 | . 1 2 3 2 2 3 1 4 . . . . Low Security (%) 8 | 100 57 37 4 . 6 . . . . . . . Level 1 27 | . 42 57 7 30 25 27 100 18 . . . . Level 2 32 | . . 5 26 69 68 44 . 31 . . . . Level 3 24 | . . . 61 . . 27 . 23 . . . . Level 4 6 | . . . . . . . . 26 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 4 . 1 7 . 13 . . . . Investigation 9 | . 1 . 2 . . 2 . 4 . . . . Extermination 5 | . . . . . . 2 . 3 . . . . Reinforcement 9 | . 2 . 2 . 1 2 . 2 . . . . Assault 4 | . . . . . . 1 . 3 . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Distress Signals 15 | . 6 . 3 . . 2 . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 314 | . 25 15 66 10 18 33 1 72 10 2 20 42 Peak Tracking Total 39 | . 6 3 11 4 5 5 1 6 5 2 20 39 Tactical Retreats 13 | . 2 1 3 . . 1 . 4 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Traps Triggered 7 | . 1 . . . . 3 . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Machines Disabled 37 | . . . 4 2 . 13 . 14 . . 2 2 Max in Single Turn 9 | . . . 1 1 . 9 . 4 . . 2 1 Garrison Access 2 | . . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Machines Accessed 42 | . 2 . 11 . 4 6 . 19 . . . . Terminals 32 | . 2 . 9 . 4 5 . 12 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . 2 . . . . Garrison Access 3 | . . . . . . 1 . 2 . . . . Total Hacks 104 | . 6 . 29 . 13 13 . 43 . . . . Successful 45 | . 3 . 17 . 8 3 . 14 . . . . Failed 58 | . 3 . 11 . 5 10 . 29 . . . . Catastrophic 10 | . . . 1 . 1 5 . 3 . . . . Database Lockouts 4 | . . . 4 . . . . . . . . . Manual 62 | . 3 . 26 . 3 7 . 19 . . 4 . Terminals 83 | . 6 . 26 . 13 11 . 27 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . 3 . . . . 6 . . . . Garrison Access 6 | . . . . . . 2 . 4 . . . . Terminal Hacks 25 | . 3 . 7 . 8 2 . 5 . . . . Record 4 | . . . . . 3 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 6 | . . . 1 . 2 . . 3 . . . . Branch Access Points 5 | . 1 . 2 . 1 1 . . . . . . Alert Level 3 | . . . 1 . 1 . . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . Scan Component 3 | . . . . . . . . 3 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . 1 . . . . Insert Component 2 | . . . 1 . . . . 1 . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . Unauthorized Hacks 37 | . . . 19 . . 4 . 14 . . . . Terminals 10 | . . . 7 . . . . 3 . . . . Track 2 | . . . 2 . . . . . . . . . Assimilate 3 | . . . 3 . . . . . . . . . Botnet 4 | . . . 1 . . . . 3 . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 3 . . . . Used 3 | . . . . . . . . 3 . . . . Hacking Detections 39 | . 1 . 10 . 4 6 . 18 . . . . Full Trace Events 7 | . 1 . . . . 2 . 4 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 50 | . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Total Allies 19 | . . . 2 4 . 1 . . . . 11 1 Largest Group 11 | . . . 1 5 5 2 . . . . 11 1 Highest-Rated Group 350 | . . . 10 80 80 44 . . . . 350 118 Highest-Rated Ally 118 | . . . 10 31 31 28 . . . . 39 118 Total Orders 1 | . . . 1 . . . . . . . . . GOTO 1 | . . . 1 . . . . . . . . . Ally Attacks 76 | . . . . 1 50 10 . . . . . 15 Total Damage 1536 | . . . . 13 667 166 . . . . . 690 Kills 18 | . . . . . 9 3 . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Turns Passed 8918 | 36 517 535 1593 749 259 1486 348 1898 315 99 400 683 Spaces Moved 9065 | 42 454 505 1113 645 199 859 291 2456 706 291 896 608 Core 8 | 6 . . . . . . . 1 . . . 1 Treads 499 | . . . . . . 499 . . . . . . Legs . | . . . . . . . . . . . . . Wheels 3194 | 36 454 505 1102 645 199 253 . . . . . . Hover 1206 | . . . . . . 107 291 802 . . . 6 Flight 4158 | . . . 11 . . . . 1653 706 291 896 601 Fastest Speed 20 | 50 80 80 35 100 100 100 110 20 29 29 29 29 Average Speed 68 | 75 80 80 93 100 100 140 115 48 29 29 32 31 Slowest Speed 245 | 80 80 80 245 100 100 165 235 165 29 29 37 100 Overloaded Moves 114 | . . . . . . . . 114 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . 9 . 1 6 6 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 65 | 3 74 83 87 98 23 24 96 70 77 55 86 71 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 . . . . 1 . . . Known Exits Taken 7 | . 1 . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . Scrap Searched 9 | . . 2 . 1 . . . . 3 1 2 . Spaces Dug 12 | . . . 4 . . 4 . 4 . . . . Terrain Destroyed 257 | . . 28 46 . 4 100 . 61 14 4 . . Melee 4 | . . . 4 . . . . . . . . . Projectile 103 | . . . . . . 24 . 61 14 4 . . AOE 150 | . . 28 42 . 4 76 . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Total 11015 | 44 544 577 1502 718 227 1047 301 2957 789 295 993 1021 Wait 920 | . 19 . 135 38 . 33 2 226 44 . 98 325 Move 9017 | 41 453 504 1112 644 198 859 290 2441 705 288 883 599 Hop 15 | . . . . . . . . 5 . 1 6 3 Pick Up 18 | . 1 . 1 . . 6 . 5 2 . . 3 Fast Attach 85 | 3 3 . 21 1 . 12 5 26 . 1 1 12 Attach 10 | . . . . . . . . 3 . . . 7 Detach 11 | . . . . . . 1 1 5 . . . 4 Swap 48 | . 1 2 7 . . . . 28 3 . 1 6 Drop 85 | . 2 . 21 . . 14 3 24 2 . 3 16 Fire 505 | . 63 57 140 15 16 61 . 111 15 5 1 21 Melee 11 | . . . 4 . . . . . . . . 7 Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . 16 . 18 . . . . Rewire 9 | . . . . . . 9 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 246 | . 2 14 60 20 13 36 . 65 18 . . 18 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 12) 180 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Reached level 2 404 | -10/Materials | Discovered new exit (range 18) 414 | -10/Materials | Upgraded with Utility slot (x1) 554 | -10/Materials | Entered Mines 674 | -10/Mines | Reached level 3 773 | -10/Mines | Discovered new exit (range 7) 983 | -10/Mines | Excavation squad dispatched 983 | -10/Mines | A large section of the Mines collapsed 1019 | -10/Mines | Core integrity fell below 50% 1089 | -10/Mines | Entered Materials 1090 | -9/Materials | Core integrity fell below 50% 1091 | -9/Materials | Reached level 4 1123 | -9/Materials | Identified exit to Mines 1166 | -9/Materials | Reached level 5 1239 | -9/Materials | Destroyed 7 combat bots 1250 | -9/Materials | Central database locked down 1294 | -9/Materials | Upgraded with Power slot (x1) 1352 | -9/Materials | Reached level 6 1428 | -9/Materials | Destroyed 12 combat bots 1488 | -9/Materials | Reached level 7 1665 | -9/Materials | Upgraded with Propulsion slot (x2) 1701 | -9/Materials | Discovered new exit (range 5) 1998 | -9/Materials | Discovered new exit (range 8) 2169 | -9/Materials | Reached level 8 2260 | -9/Materials | Discovered new exit (range 4) 2263 | -9/Materials | Upgraded with Weapon slot (x1) 2682 | -9/Materials | Entered Mines 2682 | -9/Mines | Accompanied by 1 ally 2705 | -9/Mines | Met a Derelict bent on vengeance 2772 | -9/Mines | Discovered new exit (range 11) 2806 | -9/Mines | Found a hidden stash of uninstalled traps 2858 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2873 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2883 | -9/Mines | Upgraded with Utility slot (x1) 2883 | -9/Mines | Found Prototype Device 2883 | -9/Mines | Identified Exp. Sensor Array 3030 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3045 | -9/Mines | Learned Materials trap positions 3058 | -9/Mines | Discovered new exit (range 9) 3061 | -9/Mines | Reached level 9 3141 | -9/Mines | Learned location of 1 exit from Materials 3322 | -9/Mines | Build established: Commander-Mutant 3362 | -9/Mines | Escorted by a lone wolf Derelict 3382 | -9/Mines | Learned location of Storage (-8) 3431 | -9/Mines | Entered Materials 3431 | -8/Materials | Accompanied by 5 allies 3432 | -8/Materials | Identified exit to Factory 3433 | -8/Materials | Loaded intel: 25 trap records 3433 | -8/Materials | Reached level 10 3469 | -8/Materials | Discovered new exit (range 7) 3500 | -8/Materials | Discovered exit to Factory (range 18) 3512 | -8/Materials | Reached level 11 3576 | -8/Materials | Identified exit to Storage 3641 | -8/Materials | Discovered exit to Factory (range 13) 3690 | -8/Materials | Entered Factory 3690 | -7/Factory | Accompanied by 1 ally 3692 | -7/Factory | Reached level 12 3776 | -7/Factory | Upgraded with Utility slot (x1) 3797 | -7/Factory | Build established: Mutant 3849 | -7/Factory | Reached level 13 4095 | -7/Factory | Discovered new exit (range 15) 4118 | -7/Factory | Upgraded with Utility slot (x1) 4612 | -7/Factory | Reached level 14 4890 | -7/Factory | First assault squad dispatched 5025 | -7/Factory | Reached level 15 5089 | -7/Factory | Discovered new exit (range 12) 5130 | -7/Factory | Identified exit to Lower Caves 5176 | -7/Factory | Sucked down chute 5176 | -7/Factory | Entered Waste 5176 | -7/Waste | The area was eerily silent 5187 | -7/Waste | Found Prototype Device 5187 | -7/Waste | Identified Exp. Terrain Scanner 5460 | -7/Waste | A Compactor rumbled back to life 5460 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5462 | -7/Waste | Discovered new exit (range 13) 5462 | -7/Waste | Spotted C-40 Crusher 5467 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5524 | -7/Waste | Entered Factory 5792 | -7/Factory | Upgraded with Weapon slot (x1) 6048 | -7/Factory | Discovered exit to Lower Caves (range 13) 6084 | -7/Factory | Build established: Gunner 6268 | -7/Factory | Repaired Broken Exp. Terrain Scanner 6383 | -7/Factory | Reached level 16 6555 | -7/Factory | Garrison activated, responded to threat 6560 | -7/Factory | Found Prototype Launcher 6561 | -7/Factory | Identified Rocket Array 6609 | -7/Factory | Upgraded with Utility slot (x1) 6657 | -7/Factory | Discovered new exit (range 12) 6668 | -7/Factory | Identified exit to Factory 6703 | -7/Factory | Upgraded with Propulsion slot (x1) 6724 | -7/Factory | First assault squad dispatched 6965 | -7/Factory | Discovered exit to Factory (range 15) 7051 | -7/Factory | Discovered exit to Lower Caves (range 16) 7227 | -7/Factory | Discovered exit to Factory (range 21) 7314 | -7/Factory | Reached level 17 7344 | -7/Factory | Destroyed 9 combat bots 7422 | -7/Factory | Entered Lower Caves 7458 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7600 | -7/Lower Caves | Destroyed 7 combat bots 7674 | -7/Lower Caves | Learned 4 Factory zone layouts 7714 | -7/Lower Caves | Build established: Scout 7733 | -7/Lower Caves | Discovered new exit (range 12) 7736 | -7/Lower Caves | Identified exit to Lower Caves 7737 | -7/Lower Caves | Entered another Lower Caves area 7760 | -7/Lower Caves | Encountered a Warlord checkpoint 7773 | -7/Lower Caves | Identified exit to Zion 7796 | -7/Lower Caves | Cld. Particle Cannon stolen by Master Thief 7836 | -7/Lower Caves | Entered Zion 7845 | -7/Zion | Gained Derelict followers 7865 | -7/Zion | Discovered new exit (range 16) 7884 | -7/Zion | Gained Derelict followers 7941 | -7/Zion | Upgraded with Weapon slot (x1) 7943 | -7/Zion | Found Prototype Energy Gun 7943 | -7/Zion | Identified Storm Laser 7991 | -7/Zion | Learned Factory terminal intel 8029 | -7/Zion | Learned location of 1 exit from Proximity Caves 8116 | -7/Zion | Discovered new exit (range 12) 8194 | -7/Zion | Imprinted 8196 | -7/Zion | Declared Zion's savior 8198 | -7/Zion | Destroyed Imprinter 8199 | -7/Zion | Attacked by Zionites 8202 | -7/Zion | Extracted access codes from Imprinter's data core 8231 | -7/Zion | Opened final containment barrier to the Deep Caves 8235 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8235 | -7/Zion | Identified exit to Deep Caves 8236 | -7/Zion | Entered Deep Caves 8237 | -7/Deep Caves | Met 5H-AD0 8322 | -7/Deep Caves | Z-Facility disabled 8466 | -7/Deep Caves | Found Prototype Protection 8466 | -7/Deep Caves | Identified Zio. Weapon Casing 8593 | -7/Deep Caves | Discovered new exit (range 6) 8594 | -7/Deep Caves | Identified exit to Proximity Caves 8797 | -7/Deep Caves | Spotted as-32667 8826 | -7/Deep Caves | Core integrity fell below 50% 8828 | -7/Deep Caves | Exposed GOLEM chamber 8846 | -7/Deep Caves | Core integrity fell below 20% 8866 | -7/Deep Caves | Destroyed as-32667 8875 | -7/Deep Caves | Triggered Deep Caves wall 8919 | -7/Deep Caves | Destroyed by as-67438 with Assembled F-torch Last Messages --------------- 08863_ Adv. Terrain Scan Processor temporarily disabled. 08863_ Adv. Signal Interpreter temporarily disabled. 08863_ Chainsword temporarily disabled. 08864_ Acquired Ripper. 08866_ Overheating: Short circuit. 08866_ Broken Cld. Ion Engine permanently disabled. 08866_ Particle Charger destroyed. 08866_ as-32667 suffers critical hit. 08866_ as-32667 destroyed. 08869_ Acquired 135 matter. 08871_ Dropped Ripper. 08871_ Acquired Broken Storm Laser. 08875_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 08880_ Overheating: Matter decay (-42). 08880_ Dropped Broken Storm Laser. 08883_ Dropped Zio. Biocell. 08885_ Acquired Broken Storm Laser. 08894_ as-08039 destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????####???####???????????????????????? | | ??????????????## ##?## ###?????????????????????? | | ?????????????## #?# ########???????????????? | | ??????????#?### ### ##??????????????? | | ?????????#?#?# ## #?##???????????? | | ??????????#??# ##??#??????????? | | ??????#?##???## ##??? ????????? | | ?????## ####### ## ###? ????????? | | ?? ## ####### a ## ## ?? ??? | | ? ? ## ####### ### ?#? ? # | | ?? ## ######## ####a #?## ?# | | ? # ######### ####aa ## #### ?# | | ? ##?##########aaaa ###? #### ? ## | | ###############aaa ####? ## ?? | | ? ################@aa #####??? | | ##################aaa a ###?# ? ? | | ################ a ###### ? | | ?################## aa ######## | | ##? ############# ########### | | ### ############ ########### ## | | ? # ####### a ########### ?### | | ######### ######## ## #?## | | * ? ######## #### a###### ##??### | | * ####### ####### ### ###### | | ########## ######### a ### | | ######?############### a | | ###########################a | | * ########################### | | * ############### aaa aa | | *** ############ ### | | * ########### #### ##### # | | * ############ #### ##### ## | | ############# #### ############ | | ] ####### #### ### ############ | | ##### ## ######### | | ] ## #### | | # ##> # # | | # ######## | | ##### ####?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 54 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 210 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 64 Armor Integrity Analysis 33 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Axe | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Achiever Brute Force Collateral Damage Cya! Everything Is Under Control Omniscient Cartographer Ooh, Shiny! Power Corrupts That's One Door That Should Stay Closed The One Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Levels Raised 16 | . 1 1 5 1 2 4 . 2 . . . . XP Earned 28256 | 3000 1910 2151 7261 1091 3176 5532 97 2941 380 118 186 413 XP Spent 26370 | . 1650 . 4360 800 . 8250 1300 7950 . . 1100 960 Upgrades 54 | . 4 . 12 1 . 11 3 10 . . 1 12 Power Slot 1 | . . . 1 . . . . . . . . . Propulsion Slot 3 | . . . 2 . . . . 1 . . . . Utility Slot 5 | . 1 . . 1 . 2 . 1 . . . . Weapon Slot 3 | . . . 1 . . . . 1 . . 1 . Core Integrity 10 | . . . 2 . . . . . . . . 8 Heat Dissipation 4 | . . . . . . . . . . . . 4 Energy Generation 1 | . . . 1 . . . . . . . . . Mass Support 6 | . . . . . . . 2 4 . . . . Inventory Capacity 5 | . 1 . 1 . . 1 1 1 . . . . Ranged Accuracy 4 | . 2 . . . . . . 2 . . . . KI Resistance % 4 | . . . 1 . . 3 . . . . . . TH Resistance % 4 | . . . 3 . . 1 . . . . . . TH Damage % 4 | . . . . . . 4 . . . . . . Protomatter Created 2801 | . 21 90 489 174 59 634 . 902 308 . . 124 Integrity Restored 4854 | . 42 246 1298 344 284 666 . 1256 348 . . 370 Core 3893 | . 42 246 1196 261 262 525 . 807 210 . . 344 Parts 961 | . . . 102 83 22 141 . 449 138 . . 26 Protomatter Decayed 1335 | . 7 8 52 64 51 357 100 433 263 . . . Game ------ Seed DisruptorBurstShredder Manual? 0 Play Time 03:25:53 Cumulative 12.7 hours Start 2019.12.21 @ 18:42:38 End 2019.12.22 @ 16:22:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 71341439-02f1-410a-93af-04b014fe31bb