Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.21 @ 10:37:55 Player: ChrisTheThinMint Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (135) 675 Value Destroyed (6351) 6351 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2546) 2546 TOTAL SCORE: 14112 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 117 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 11% Temperature Cool (11) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Trap Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Trap Scanner Advanced Signal Interpreter Improved Light Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- (None) [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 . . 2 . . . 2 . Power 2 | . . . . 1 . . . . . . 1 . Propulsion 2 | . . . . 1 . . . . . . 1 . Utility 3 | . . 2 . . . . 1 . . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 105 | 7 5 11 6 5 13 8 3 8 . 8 4 27 Power 22 | 1 1 1 1 2 2 2 . 3 . 2 1 6 Engine 12 | 1 1 1 1 . . 2 . . . . 1 5 Core 10 | . . . . 2 2 . . 3 . 2 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 . 4 . . 5 4 1 2 . 1 . 9 Treads 5 | 2 . 2 . . . . . . . . . 1 Leg 12 | . . . . . 5 1 . . . . . 6 Wheel 9 | . . 2 . . . 3 1 2 . 1 . . Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 33 | 2 2 3 4 2 5 2 2 2 . 2 3 4 Device 12 | 1 1 2 2 . 2 . 1 . . . 2 1 Storage 3 | 1 1 . . . 1 . . . . . . . Processor 4 | . . . 1 . . . 1 . . . 1 1 Hackware 2 | . . . . . . . . 1 . . . 1 Protection 12 | . . 1 1 2 2 2 . 1 . 2 . 1 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 2 3 1 1 1 . . 1 . 3 . 8 Energy Gun 9 | 1 1 1 . . . . . . . . . 6 Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 7 | 1 . 1 . . 1 . . . . 2 . 2 Ballistic Cannon 1 | . 1 . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . . . . . Corrupted Parts 4 | . . . . . 1 . . . . . . 3 System Corruption 12 | . . . . . 1 . . . . . . 11 Parts Lost 68 | . . 4 1 2 8 2 . 10 . 8 . 33 Power 17 | . . . . . 3 2 . 3 . 2 . 7 Propulsion 19 | . . 1 . 1 3 . . 3 . 2 . 9 Utility 20 | . . 3 1 1 2 . . 3 . 3 . 7 Weapon 12 | . . . . . . . . 1 . 1 . 10 Highest Loss Streak 11 | . . 2 1 1 7 1 . 8 . 8 . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 1 4 7 8 8 7 8 8 7 5 4 3 2 Power . | . . . 1 1 1 . . . . . . . Propulsion . | 1 2 1 1 . . 1 3 1 . . 1 . Utility 3 | . 2 4 2 3 4 4 3 3 3 2 2 2 Weapon 1 | . . 1 2 3 2 1 1 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 4 | . . 1 1 1 . 1 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . Utility 2 | . . . 1 . . 1 . . . . . . Weapon 1 | . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 95 99 87 80 95 92 87 92 79 86 65 Engine 7 | . 14 11 11 1 2 12 15 3 . . 6 6 Core 5 | . . . . 14 9 4 . 9 15 11 13 5 Treads 7 | . 28 21 21 14 . . . . . . . . Leg 4 | . . . . . 18 15 . . . . . 5 Wheel 6 | . . . . 3 1 9 23 22 23 17 13 2 Device 9 | . 14 26 15 . 4 8 14 7 . . 4 8 Storage 10 | . 14 11 11 9 11 18 15 10 7 7 6 2 Processor 5 | . . . 10 9 4 . 6 7 7 7 6 6 Protection 7 | . . 3 6 16 9 9 1 8 15 11 14 5 Energy Gun 1 | . 14 4 . . . . . . . . . 4 Energy Cannon 2 | . . . 10 5 4 . . . . . . . Ballistic Gun 4 | . 6 6 . . 2 6 . . . 7 13 7 Ballistic Cannon 1 | . 7 5 . . 1 6 . . . . . . Impact Weapon 5 | . . 5 11 9 7 3 7 7 7 3 . . Slashing Weapon 2 | . . . . 3 2 2 7 7 7 5 . . Peak Build Rating 62 | 9 9 17 17 23 26 29 31 34 34 40 47 62 Average Rating 24 | 5 7 13 16 20 20 25 29 30 33 31 43 37 On Entrance 23 | . 9 8 14 17 22 26 26 29 33 34 40 47 Avg Prop Armor Cover (%) 3 | . . . . 6 4 . . . . . 2 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 12 21 27 33 44 42 39 42 40 34 43 48 47 Greatest Support 65 | 40 40 40 40 40 30 47 36 36 36 40 49 65 Greatest Overweight (x) 11 | . . 1 . 3 11 1 1 2 . 2 1 10 Average Overweight (x) . | . . . . 2 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 4 8 10 10 10 10 10 9 10 7 7 6 6 Average Carried 6 | 2 4 7 8 8 7 8 8 7 5 4 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 10 9 7 9 9 5 7 3 6 4 Class Distribution -------------------- 65% | Mutant 19% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/DSF Tank | -6/Factory Tank | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Matter Collected 2335 | 272 65 228 70 55 271 368 80 85 . 45 67 729 Remotely 48 | . . 48 . . . . . . . . . . Salvage Created 6255 | 112 174 652 195 309 1061 969 47 650 . 425 67 1594 Parts 227 | 7 7 32 8 15 28 38 1 15 . 16 1 59 Haulers Intercepted 1 | . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Combat Hostiles Destroyed 115 | . 5 15 4 6 14 18 1 14 . 9 1 28 Melee 29 | . . 6 . 1 8 7 . 6 . 1 . . Guns 42 | . 2 7 . . . 4 . . . 7 1 21 Cannons 12 | . . . 3 2 4 3 . . . . . . AOE 10 | . 3 . . . . 1 . . . . . 6 Classes Destroyed 17 | 2 4 1 . 2 2 4 . . . 2 . . Worker 6 | . 1 3 . . . 2 . . . . . . Builder 1 | . . . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . Recycler 3 | 1 . 1 . . . 1 . . . . . . Mechanic 2 | . . . . . . 1 . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . Watcher 5 | . 1 1 . . 1 1 . . . . 1 . Swarmer 15 | . 3 6 . . . 2 . . . . . 4 Grunt 65 | . 2 5 3 4 4 13 . 13 . 6 . 15 Brawler 2 | . . . . . . 1 . . . . . 1 Duelist 3 | . . . . 1 . . . 1 . . . 1 Sentry 21 | . . 4 1 1 5 2 1 . . . 1 6 Specialist 2 | . . . . . . . . . . 2 . . Hunter 5 | . . . . . 4 . . . . . . 1 Programmer 1 | . . . . . 1 . . . . . . . Heavy 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | 2 6 8 2 3 5 6 1 10 . 7 2 4 Combat Bots Only 10 | . 5 4 2 3 5 3 1 10 . 7 1 4 Max Kills in Single Turn 3 | 1 3 1 1 1 1 2 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 2 | . 2 . . . . 1 . . . . . 2 Melee 1 | . . 1 . 1 1 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Hostile Shots Fired 1290 | . 20 127 30 33 157 143 72 155 . 80 37 436 Missed 382 | . 11 29 8 5 39 47 22 39 . 23 18 141 Hits 908 | . 9 98 22 28 118 96 50 116 . 57 19 295 Melee 15 | . . . . 2 . . . 5 . . . 8 Projectile 893 | . 9 98 22 26 118 96 50 111 . 57 19 287 Critical Strikes 44 | . . 1 2 3 5 2 . 8 . 8 . 15 Part Disruptions 1 | . . . . . . 1 . . . . . . Damage Taken 9867 | . 87 895 231 363 1147 779 192 1373 . 1092 115 3593 Core 1938 | . . 175 47 14 123 76 63 362 . 216 8 854 Absorbed by Shields 635 | . . . . . 158 309 66 102 . . . . Redirected to Shielding 52 | . . 40 12 . . . . . . . . . Ignored by Resistances 3055 | . 26 269 69 110 370 319 88 430 . 304 41 1029 Regen/Repaired (Parts) 430 | . . . 116 . . 314 . . . . . . Core Remaining (%) 62 | 100 100 . 44 . . 61 . . . 8 . . Volleys Fired 239 | 2 13 21 11 9 14 44 . . . 14 4 107 Largest 3 | 2 2 2 1 1 2 2 . . . 2 2 3 Hottest 207 | 60 70 86 68 68 98 53 . . . 50 50 207 Shots Fired 366 | 4 26 30 11 9 25 67 . . . 29 8 157 Gun 274 | 4 25 21 . . 1 44 . . . 29 8 142 Cannon 77 | . 1 9 11 9 24 23 . . . . . . Launcher 15 | . . . . . . . . . . . . 15 Special . | . . . . . . . . . . . . . Kinetic 224 | 2 13 26 . . 12 67 . . . 29 8 67 Thermal 109 | . . 1 11 9 13 . . . . . . 75 Explosive . | . . . . . . . . . . . . . Electromagnetic 33 | 2 13 3 . . . . . . . . . 15 Robot Hit Streak 41 | 4 8 8 7 8 22 20 . . . 10 24 41 Robot Miss Streak 2 | . 2 2 1 1 1 2 . . . 2 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . . . . . . . 2 1 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 1 Shots Hit Robots 479 | 4 18 46 10 15 80 80 12 41 . 38 7 128 Core Hits 208 | 2 10 16 3 6 23 39 . 7 . 21 5 76 Critical Kills 6 | . . 3 . . . . . 1 . 2 . . Critical Parts Destroyed 29 | . . 5 1 2 7 6 1 6 . . . 1 Critical Strikes 46 | . 1 9 1 2 10 8 2 8 . 2 . 3 Burn 2 | . . . . . . . . . . . . 2 Destroy 3 | . . . . . . . . . . 2 . 1 Blast 2 | . . . . . . 2 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Smash 33 | . . 9 1 2 7 6 1 7 . . . . Sever 5 | . . . . . 3 . 1 1 . . . . Melee Attacks 295 | . . 26 65 9 71 36 15 62 . 11 . . Impact 239 | . . 26 65 7 47 26 8 52 . 8 . . Slashing 56 | . . . . 2 24 10 7 10 . 3 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . 4 . . 1 1 . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . 1 2 1 2 5 . 3 . . Damage Inflicted 13937 | 74 386 1390 235 418 2838 2056 301 1534 . 925 216 3564 Guns 4396 | 36 204 259 . . . 553 . . . 593 216 2535 Cannons 973 | . . 71 182 143 326 251 . . . . . . Explosions 1405 | 38 182 . . . . 156 . . . . . 1029 Melee 7163 | . . 1060 53 275 2512 1096 301 1534 . 332 . . Ramming . | . . . . . . . . . . . . . Kinetic 3297 | 10 46 299 . . 124 804 . . . 593 216 1205 Thermal 2443 | 38 182 . 182 143 202 . . . . . . 1696 Explosive . | . . . . . . . . . . . . . Electromagnetic 1034 | 26 158 31 . . . 156 . . . . . 663 Impact 5274 | . . 1060 53 242 1494 754 164 1264 . 243 . . Slashing 1889 | . . . . 33 1018 342 137 270 . 89 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 2 3 . 1 1 1 . 11 Average Corruption 2 | . . . . . 1 2 . 1 1 1 . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 35 | . . . . . 7 14 . . 1 1 . 12 Message Errors 12 | . . . . . 3 5 . . . . . 4 Matter Fused 3 | . . . . . 1 1 . . . . . 1 Heat Flow Errors 3 | . . . . . . 1 . . . . . 2 Energy Discharges 7 | . . . . . 3 3 . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 3 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1580 | . . 439 53 88 267 259 18 359 . 45 . 52 Projectiles . | . . . . . . . . . . . . . Explosions 52 | . . . . . . . . . . . . 52 Melee 1528 | . . 439 53 88 267 259 18 359 . 45 . . Knockbacks 31 | . . 2 1 2 3 12 . 10 . 1 . . Impact 23 | . . 1 1 2 3 5 . 10 . 1 . . Kinetic 6 | . . 1 . . . 5 . . . . . . Secondary 2 | . . . . . . 2 . . . . . . Self-Inflicted Damage 176 | . 24 . . . . 23 . . . . . 129 Shots 7 | . 1 . . . . 1 . . . . . 5 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 522 | 20 41 15 108 180 108 200 . 45 . 9 72 522 Average Temperature 73 | 15 18 8 43 70 38 23 . 21 . 8 35 119 Received Heat Transfer 5013 | . 9 384 165 252 436 478 56 974 . 396 42 1821 Effects 9 | . . . . . . . . . . . . 9 Shutdowns 6 | . . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 23 | . . 2 1 3 4 3 1 8 . 1 . . Combat Hostiles 21 | . . 2 1 3 2 3 1 8 . 1 . . Parts Fried 27 | . 1 6 2 1 4 3 1 6 . 3 . . Impact Corruptions 62 | . . 12 2 5 12 10 1 17 . 3 . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . 1 . . . . . . 5 Heat Transferred 4456 | . 250 . 333 259 370 . . . . . . 3244 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | 1 2 . . . . . . . . . . 4 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Maximum Alert Level 2 | . . 1 . . 1 2 . 2 1 1 . 2 Low Security (%) 63 | 100 100 97 100 100 55 17 100 14 . 64 100 24 Level 1 21 | . . 2 . . 44 69 . 30 100 35 . 18 Level 2 15 | . . . . . . 13 . 55 . . . 56 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . Peak Influence 607 | 10 122 206 73 70 331 445 166 605 274 286 137 607 Initial 274 | . . . 73 . 19 138 157 38 274 156 130 3 Average 183 | . 44 60 18 19 193 288 101 394 266 204 81 381 Influence Increases 3777 | 10 158 425 153 159 392 617 45 667 . 210 37 904 Destroy 0b10 Robot/C 2360 | . 100 300 80 120 280 360 20 340 . 180 20 560 Destroy 0b10 Robot/NC 120 | 10 10 25 . 5 25 35 . . . . 5 5 Destroy Leader 340 | . 22 72 20 30 10 74 10 30 . 30 12 30 Allied During Kill 6 | . . . . . . . . 6 . . . . Successful Hack 90 | . 8 12 10 4 . 14 4 24 . . . 14 Disable Machine 108 | . 9 . 36 . . 27 9 . . . . 27 Anti-Garrison Action 250 | . . . . . 50 . . 100 . . . 100 Destroy Structure 203 | . 9 1 7 . 27 2 2 92 . . . 63 Lose Combat Pursuer 300 | . . 15 . . . 105 . 75 . . . 105 Influence Decreases 3200 | 10 158 219 359 124 96 543 388 124 351 178 316 334 Entered New Map 1203 | . . . 133 . 16 193 248 24 331 98 156 4 Time Decay 1337 | 10 158 179 216 124 . 330 140 . 20 . 160 . Lost Part 660 | . . 40 10 . 80 20 . 100 . 80 . 330 Squads Dispatched 10 | . . 1 1 1 . 4 . . . 2 1 . Investigation 6 | . . . 1 1 . 4 . . . . . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 3 | . . 1 . . . . . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Distress Signals 5 | . . 1 . . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 170 | . 9 23 6 11 11 33 1 23 . 10 6 37 Peak Tracking Total 9 | . 4 4 2 5 6 6 1 9 . 4 5 9 Tactical Retreats 15 | . . 1 . . . 6 . 5 . . . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Traps Triggered 7 | . . . . . 1 1 . 3 . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Machines Disabled 20 | . 1 . 4 . 1 3 1 2 . . . 8 Max in Single Turn 2 | . 1 . 1 . 1 2 1 1 . . . 2 Garrison Relay 4 | . . . . . 1 . . 2 . . . 1 Phase Generator 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Machines Accessed 28 | . 1 1 5 3 . 6 4 2 1 . 3 2 Terminals 20 | . 1 1 4 2 . 4 2 2 1 . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . 2 . . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . 1 . Total Hacks 70 | . 4 2 13 6 . 25 8 2 1 . 7 2 Successful 55 | . 4 1 10 5 . 18 8 2 1 . 4 2 Failed 15 | . . 1 3 1 . 7 . . . . 3 . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . Terminals 43 | . 4 2 10 4 . 14 2 2 1 . 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 17 | . . . 3 . . 11 . . . . 3 . Recycling Units 4 | . . . . . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . 2 . . . 2 . Terminal Hacks 31 | . 4 1 7 4 . 7 2 2 1 . 1 2 Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . Open Door 4 | . . . 3 . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 4 | . . . 1 . . 1 . 1 . . . 1 Alert Level 6 | . 1 . 1 1 . 2 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . Security Stations 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 3 . . 11 . . . . 1 . Scan Component 8 | . . . 2 . . 5 . . . . 1 . Repair 6 | . . . 1 . . 5 . . . . . . Refit 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . . Process 1 | . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . 2 . . . 2 . Unlock Access 3 | . . . . 1 . . 1 . . . 1 . Coupler Status 2 | . . . . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 1 1 2 2 . 5 2 2 1 . 3 1 Full Trace Events 6 | . . . 1 1 . 4 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . 5 . . . . . . Time 204 | . . . 26 . . 178 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . 2 . . . . . Retrieved Matter 2 | . . . . . . . 2 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 . . . . Robot Detection 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . 7 . . 9 . . . 5 Machine Destruction 18 | . . . . . 4 . . 9 . . . 5 Programmers 3 | . . . . . 3 . . . . . . . Attached 2 | . . . . . . . . 1 . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 . . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . . Highest-Rated Ally 62 | . . . . . . . . 62 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . 12 . . . . Total Damage 327 | . . . . . . . . 327 . . . . Kills 4 | . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Active Infowar (turns) 3676 | 28 400 496 788 366 423 . 273 362 . . 20 520 Optics 1573 | . . . 784 366 423 . . . . . . . Sensors 1957 | . . 496 788 38 . . 273 362 . . . . Terrain 408 | 28 98 282 . . . . . . . . . . Traps 540 | . . . . . . . . . . . 20 520 Seismic 623 | . 302 321 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Turns Passed 5881 | 76 400 496 788 366 800 673 294 592 46 182 324 844 Spaces Moved 2955 | 37 217 201 333 183 274 206 271 436 50 97 266 384 Core 31 | 4 . . . . 4 . . . . . . 23 Treads 860 | 33 217 199 333 78 . . . . . . . . Legs 458 | . . . . . 237 112 . . . . . 109 Wheels 1493 | . . 2 . 105 33 94 271 436 50 97 266 139 Hover 113 | . . . . . . . . . . . . 113 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 160 135 120 90 90 90 90 90 95 50 Average Speed 132 | 148 160 162 160 171 190 119 90 93 90 96 113 127 Slowest Speed 600 | 160 160 240 160 240 600 190 105 120 90 120 115 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 34 23 44 28 33 23 8 65 2 85 8 45 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 12 | . . . 7 . 2 1 2 . . . . . Terrain Destroyed 103 | . 6 . 7 . 2 1 2 . . . . 85 Melee 12 | . . . 7 . 2 1 2 . . . . . Projectile . | . . . . . . . . . . . . . AOE 91 | . 6 . . . . . . . . . . 85 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Fac Gar Fac DSF Fac Gar Total 4056 | 55 246 294 463 213 403 504 295 522 50 142 279 590 Wait 257 | . . 11 38 . . 183 1 2 . . . 22 Move 2945 | 36 216 200 332 183 273 205 270 435 49 96 266 384 Hop . | . . . . . . . . . . . . . Pick Up 117 | 10 8 13 7 5 11 13 3 4 1 6 5 31 Fast Attach 7 | . . . 1 . 3 1 . 2 . . . . Attach 88 | 7 1 5 2 4 10 7 2 8 . 8 1 33 Detach 4 | . 1 . . . 1 1 1 . . . . . Swap 47 | . 4 10 4 2 10 9 3 . . 1 3 1 Drop 38 | . 3 8 3 3 7 7 2 . . 1 . 4 Fire 239 | 2 13 21 11 9 14 44 . . . 14 4 107 Melee 277 | . . 26 65 7 69 34 13 55 . 8 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . 5 . . 16 . 8 . 8 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Ext / Gar) -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 5) 401 | -10/Materials | Discovered new exit (range 11) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Utility x2 864 | -9/Materials | Discovered new exit (range 6) 973 | -9/Materials | Entered Storage 1171 | -9/Storage | Core integrity fell below 50% 1637 | -9/Storage | Repaired Lgt. Treads 1723 | -9/Storage | Discovered new exit (range 15) 1761 | -9/Storage | Entered Materials 1761 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2070 | -8/Materials | Discovered new exit (range 14) 2127 | -8/Materials | Identified exit to Garrison 2127 | -8/Materials | Entered Garrison 2167 | -8/Garrison | Triggered checkpoint 2255 | -8/Garrison | Garrison Relay disabled 2391 | -8/Garrison | Triggered checkpoint 2459 | -8/Garrison | Installed Relay Interface Framework 2484 | -8/Garrison | Build established: Scavenger-Mutant 2646 | -8/Garrison | Lost 7 parts (2p3n2u) 2822 | -8/Garrison | Discovered new exit (range 12) 2927 | -8/Garrison | Entered Materials 3120 | -8/Materials | Repaired Hvy. Hammer 3159 | -8/Materials | Repaired Carbon-fiber Leg 3186 | -8/Materials | Repaired Ion Engine 3454 | -8/Materials | Repaired Imp. Shield Generator 3494 | -8/Materials | Repaired Axe 3554 | -8/Materials | Discovered new exit (range 16) 3600 | -8/Materials | Entered Factory 3600 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3664 | -7/Factory | Build established: Mutant 3704 | -7/Factory | Discovered new exit (range 14) 3719 | -7/Factory | Identified exit to Lower Caves 3889 | -7/Factory | Identified exit to Garrison 3894 | -7/Factory | Entered Garrison 3908 | -7/Garrison | Found embedded Infiltrators 3922 | -7/Garrison | Triggered checkpoint 3980 | -7/Garrison | Garrison Relay disabled 4156 | -7/Garrison | Core integrity fell below 50% 4195 | -7/Garrison | Lost 8 parts (2p3n2u1w) 4198 | -7/Garrison | Destroyed 10 combat bots 4242 | -7/Garrison | Triggered checkpoint 4273 | -7/Garrison | Garrison Relay disabled 4297 | -7/Garrison | Discovered new exit (range 15) 4441 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4475 | -7/Garrison | Discovered new exit (range 12) 4484 | -7/Garrison | Identified exit to Factory 4486 | -7/Garrison | Entered Factory 4532 | -7/Factory | Identified exit to DSF 4532 | -7/Factory | Entered DSF 4569 | -7/DSF | Additional patrols routed to DSF 4630 | -7/DSF | Core integrity fell below 20% 4678 | -7/DSF | Lost 8 parts (2p2n3u1w) 4693 | -7/DSF | Destroyed 7 combat bots 4697 | -7/DSF | Discovered new exit (range 16) 4701 | -7/DSF | Sterilization system engaged 4713 | -7/DSF | Identified exit to Factory 4714 | -7/DSF | Entered Factory 4714 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4958 | -6/Factory | Discovered new exit (range 6) 4962 | -6/Factory | Identified exit to Extension 4978 | -6/Factory | Build established: Tank 5038 | -6/Factory | Identified exit to Garrison 5038 | -6/Factory | Entered Garrison 5103 | -6/Garrison | Triggered checkpoint 5244 | -6/Garrison | Triggered checkpoint 5296 | -6/Garrison | Triggered checkpoint 5332 | -6/Garrison | Phase Generator disabled 5352 | -6/Garrison | Discovered new exit (range 3) 5360 | -6/Garrison | Learned Factory security intel 5366 | -6/Garrison | Identified exit to Factory 5539 | -6/Garrison | Lost 11 parts (1p2n5u3w) 5592 | -6/Garrison | Core integrity fell below 50% 5640 | -6/Garrison | Lost 7 parts (1p2n4w) 5642 | -6/Garrison | System corruption reached 10% 5750 | -6/Garrison | Triggered checkpoint 5753 | -6/Garrison | Triggered checkpoint 5810 | -6/Garrison | Core integrity fell below 20% 5832 | -6/Garrison | Lost 6 parts (2p3n1w) 5838 | -6/Garrison | Triggered checkpoint 5882 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Garrison Door activated. 05835_ EQULVIRT/CE7K/YW5H9XGYPHL=X 05867_ System corrupted: FCS attempts to trigger Hvy. Laser. 05867_ System corrupted: Hvy. Laser misfires. 05867_ G-50 Soldier destroyed. 05867_ Carbon-fiber Leg destroyed. 05872_ Hvy. Laser destroyed. 05873_ Imp. Light Armor Plating destroyed. 05874_ Critical hit (Burn: +37). 05875_ Acquired Carbon-fiber Leg. 05875_ Lgt. Fission Core destroyed. 05877_ Acquired Lgt. Angular Momentum Engine. 05881_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##??????#??????????????????????????????????? | | ??????# ????????????????###??????????????????????? | | ??????# ???????????????? #??????????????????????? | | ??????# ?????#?????????# #??????????????????????? | | ??????# ???????????????# ???#??????????????????? | | ??????# ???????????????# #??????????????????????? | | ??????# ???????????????# #??????????????????????? | | ??????# #?????????#???##@##?????????????????????? | | ####??# ??????????????#%% #?????????????????????? | | # ?# ??????????# ### ! #### #????????????????? | | # ## ##????????# g #????????????????? | | #????????######g##### #????????????????? | | ############### #??????????????????????? | | #??????????????????????? | | #^^^ ## #################??????????????????????? | | # ## ###????????????????????????????????????? | | #????????????????????????????????????? | | [ #????????????????????????????????????? | | !%! "%###??????????????????????????????????? | | == % #???????????????###############????? | | # ## ###*#???????????????#"" " #????? | | # ## #?# #???????????????#" [ #????? | | #?# #??????????????##" ! #????? | | % #?# #??????????????# %[ #????? | | [ %* #?# #??????????????# % % ![ #????? | | # = ## ###%################ ! %*![! #????? | | # ## [ *% %= !%[ "#????? | | ####### ### ############# #### # " % "#????? | | ??????# #?# #???????????# #?# "="" "!"#????? | | ??????# #?# #???????????# #?## ###""""""""#????? | | ??????# #?# #????????##?# #??###?##########????? | | ??????# ### #########T### #################????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 42 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 37 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -9/Storage Hvy. Hammer | 4% | -8/Materials Carbon-fiber Leg | 32% | -8/Materials Ion Engine | 31% | -8/Materials Imp. Shield Generator | 15% | -8/Materials Axe | 18% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Fitting Room Heavy Suspicion Hot Goods Hydra Join The Dark Side Overwhelming Part-time Excavator Spot Them First Well Done Window Shopping You Will Be Upgraded Challenges ------------ None Game ------ Seed SigixIonMagmablaster Manual? 0 Play Time 01:27:35 Cumulative 29.2 hours Start 2026.08.21 @ 09:09:50 End 2026.08.21 @ 10:37:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 40 Rogue 0 Adventurer 40 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ce702c-b16c-4f0b-b0ae-ac195ccf40cc