Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.06 @ 22:30:17 Player: Klokwurk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1453) 1453 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 4994 Bonus ------- Follower Combat Kills 261 Aligned with FarCom 300 Friendly Fire -245 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Location -7/Lower Caves Parts ------- Power (2) Improved Deuterium Engine Light Angular Momentum Engine Propulsion (4) Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Compact Wheel Utility (4) Improved Heat Sink Large Storage Unit Improved Signal Interpreter Transmission Jammer Weapon (3) Beam Rifle Katana Inventory (10) Improved Cooling System Advanced Weight Redist. System Long-range Sensor Array Terrain Scanner Improved Melee Analysis Suite Improved Light Armor Plating Hardlight Generator Improved Datajack Spear Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Compact Wheel Utility Improved Heat Sink Large Storage Unit Improved Signal Interpreter Transmission Jammer Weapon Beam Rifle Beam Rifle Katana Inventory Improved Cooling System Advanced Weight Redist. System Long-range Sensor Array Hardlight Generator Improved Datajack Spear [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 79 | 7 4 13 1 4 20 30 . Power 13 | 1 1 2 . . 5 4 . Engine 9 | 1 1 2 . . 2 3 . Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . 3 . . 4 10 . Treads 8 | 2 . 3 . . 3 . . Leg 7 | . . . . . 1 6 . Wheel 4 | . . . . . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 1 . 1 4 7 . Device 6 | 1 . . . . 1 4 . Storage 2 | 1 . . . . 1 . . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . . 1 . Protection 5 | . . 1 . 1 1 2 . Artifact . | . . . . . . . . Weapon 31 | 2 2 7 1 3 7 9 . Energy Gun 7 | . . . . . 2 5 . Energy Cannon 4 | . . . . . 1 3 . Ballistic Gun 7 | 2 1 3 . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 1 . 2 1 . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 3 | . . 2 1 . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . 1 2 . . 4 15 1 Power 4 | . . . . . . 4 . Propulsion 5 | . . 1 . . 1 3 . Utility 4 | . . . . . . 4 . Weapon 10 | . 1 1 . . 3 4 1 Highest Loss Streak 8 | . 1 1 . . 2 8 1 Average Slot Usage (%) 96 | . 100 99 100 100 95 82 96 Engine 12 | . 14 14 14 14 7 9 15 Core 2 | . . . . . 10 3 . Treads 22 | . 28 27 28 28 22 2 . Leg 2 | . . . . . 2 12 23 Device 1 | . . . . . 1 9 15 Storage 11 | . 14 14 14 14 9 7 7 Processor 2 | . 13 . . . 3 7 7 Protection 11 | . . 13 14 14 13 2 . Energy Gun 3 | . . . . . 11 8 11 Energy Cannon 1 | . . . . . 4 2 . Ballistic Gun 11 | . 27 21 14 14 . . . Launcher 2 | . . 3 . 3 5 . . Slashing Weapon 1 | . . . . . 3 6 7 Special Melee Weapon 5 | . . 2 13 9 . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 14 17 17 21 58 52 45 Greatest Support 60 | 40 40 40 40 40 60 60 60 Greatest Overweight (x) 14 | . . . . . 1 14 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 Average Capacity 7 | 5 6 6 6 6 9 10 10 Most Carried 10 | 5 6 6 6 6 10 10 9 Average Carried 6 | 3 5 5 6 5 8 6 9 Final Capacity 10 | 6 6 6 6 6 10 10 10 Final Carried 9 | 5 6 6 6 6 6 9 9 Class Distribution -------------------- 68% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Matter Collected 1336 | 306 78 285 . 90 317 260 . Remotely . | . . . . . . . . Salvage Created 1822 | 86 173 383 . 110 616 454 . Parts 126 | 7 11 34 . 10 40 24 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 39 | . 4 10 . 5 13 7 . Melee 10 | . . . . . 4 6 . Guns 13 | . 2 7 . 1 3 . . Cannons 4 | . . 1 . . 2 1 . AOE 11 | . 2 2 . 3 4 . . Classes Destroyed 11 | 3 3 2 . 1 1 1 . Worker 10 | 1 . 4 . 1 3 1 . Builder 5 | . 2 1 . . . 2 . Tunneler 5 | 1 . 1 . 1 1 1 . Recycler 3 | 1 . 1 . . 1 . . Watcher 3 | . 1 . . . 1 1 . Swarmer 14 | . . 8 . 3 3 . . Grunt 15 | . 4 . . 1 6 4 . Duelist 2 | . . . . 1 1 . . Protector 1 | . . . . . . 1 . Sentry 5 | . . 2 . . 1 2 . Hunter 2 | . . . . . 2 . . Best Kill Streak 7 | 2 7 4 . 6 5 2 . Combat Bots Only 4 | . 4 3 . 3 3 2 . Max Kills in Single Turn 2 | 1 2 2 . 2 2 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . 2 1 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Damage Taken 4291 | . 167 508 . 301 1032 2249 34 Core 936 | . 13 50 . 77 83 696 17 Absorbed by Shields 9 | . . . . . . 9 . Core Remaining (%) 76 | 100 . . . 44 84 . . Volleys Fired 121 | 6 11 34 . 7 45 15 3 Largest 3 | 2 2 2 . 2 3 2 2 Hottest 155 | 40 50 120 . 53 148 155 112 Shots Fired 206 | 12 19 52 . 10 78 30 5 Gun 162 | 12 17 50 . 7 46 25 5 Cannon 25 | . . . . . 20 5 . Launcher 18 | . 2 1 . 3 12 . . Special 1 | . . 1 . . . . . Kinetic 86 | 12 17 50 . 7 . . . Thermal 56 | . . 1 . . 20 30 5 Explosive 18 | . 2 1 . 3 12 . . Electromagnetic 46 | . . . . . 46 . . Robot Hit Streak 10 | 2 4 10 . 10 5 10 4 Robot Miss Streak 7 | 1 3 3 . 1 7 2 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 178 | 6 11 43 . 18 48 48 4 Core Hits 111 | 4 14 24 . 11 33 24 1 Critical Hits 2 | . . . . . . 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 66 | . . 8 . 10 8 40 . Impact 7 | . . . . 7 . . . Slashing 46 | . . . . . 6 40 . Piercing 2 | . . . . . 2 . . Sneak Attacks 11 | . . 2 . 5 . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5017 | 94 555 648 . 630 1552 1496 42 Guns 1273 | 94 104 442 . 44 292 255 42 Cannons 372 | . . . . . 279 93 . Explosions 1807 | . 451 158 . 397 801 . . Melee 1502 | . . . . 181 173 1148 . Ramming 39 | . . 24 . 8 7 . . Kinetic 684 | 94 104 442 . 44 . . . Thermal 693 | . . 24 . . 279 348 42 Explosive 1807 | . 451 158 . 397 801 . . Electromagnetic 292 | . . . . . 292 . . Impact 181 | . . . . 181 . . . Slashing 1296 | . . . . . 148 1148 . Piercing 25 | . . . . . 25 . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 277 | . 84 7 . 81 49 56 . Projectiles . | . . . . . . . . Explosions 127 | . 84 7 . 10 26 . . Melee 150 | . . . . 71 23 56 . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 337 | . 104 . . 70 163 . . Shots 9 | . 3 . . 2 4 . . Rammed 6 | . . 4 . 1 1 . . Targets Rammed 7 | . . 4 . 2 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 550 | . 2 34 . 19 466 550 18 Average Temperature 167 | . 2 15 . 7 183 184 10 Received Heat Transfer 1395 | . 36 81 . . 249 1029 . Effects 17 | . . . . . 11 6 . Shutdowns 2 | . . . . . 1 1 . Energy Bleed 5 | . . . . . 3 2 . Interference 7 | . . . . . 5 2 . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 1 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 4 | . . . . 4 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 1304 | . . 50 . . 444 699 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Peak Influence 393 | 15 142 250 . 145 393 171 . Average Influence 82 | 7 75 62 . 23 155 84 . Maximum Alert Level 1 | . . 1 . . 1 . . Low Security (%) 88 | . . . . . . . . Level 1 11 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . . 4 3 . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . . . 2 . . Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . 1 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Distress Signals 3 | . 1 . . . 2 . . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 73 | . 7 14 . 5 30 12 5 Peak Tracking Total 7 | . 6 7 . 3 6 5 6 Tactical Retreats 6 | . 1 . . . 4 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Disabled 2 | . 1 . . . 1 . . Max in Single Turn 1 | . 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Accessed 8 | . 1 . 4 . 1 2 . Terminals 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 55 | . 3 . 48 . 2 2 . Successful 52 | . 2 . 48 . 2 . . Failed 3 | . 1 . . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 4 | . 3 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 50 | . 2 . 48 . . . . Record 48 | . . . 48 . . . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 32 | . . . . . 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . 1 . 2 . . . Non-combat 3 | . . 1 . 2 . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . . 1 . 2 . . . no_distress 3 | . . 1 . 2 . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Total Allies 5 | . . . . 3 . . 2 Largest Group 3 | . . . . 3 3 . 2 Highest-Rated Group 206 | . . . . 40 40 . 206 Highest-Rated Ally 157 | . . . . 16 16 . 157 Total Orders 6 | . . . . 3 3 . . GUARD 6 | . . . . 3 3 . . Ally Attacks 41 | . . . . . 39 . 2 Total Damage 581 | . . . . . 487 . 94 Kills 9 | . . . . . 8 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Turns Passed 6580 | 160 175 1252 1836 847 1163 1126 21 Spaces Moved 3652 | 86 86 698 1147 499 572 554 10 Core 43 | 12 . . . . . 31 . Treads 3171 | 74 86 698 1147 499 572 95 . Legs 357 | . . . . . . 347 10 Wheels 81 | . . . . . . 81 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 90 130 Average Speed 161 | 144 160 160 160 160 170 164 130 Slowest Speed 750 | 160 160 160 160 160 185 750 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 23 99 92 66 39 14 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug 7 | . . . . . 1 6 . Terrain Destroyed 195 | . 44 4 . 32 109 6 . Melee 7 | . . . . . 1 6 . Projectile 1 | . . . . . 1 . . AOE 187 | . 44 4 . 32 107 . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Total 4020 | 109 104 767 1147 524 681 674 14 Wait 2 | . . 1 . . . 1 . Move 3645 | 85 85 697 1146 498 571 553 10 Hop . | . . . . . . . . Pick Up 66 | 11 2 4 . 1 22 26 . Fast Attach 8 | 1 2 2 . . . 3 . Attach 38 | 6 1 2 . . 11 18 . Detach . | . . . . . . . . Swap 33 | . 1 9 1 4 9 9 . Drop 30 | . 2 3 . 2 14 9 . Fire 121 | 6 11 34 . 7 45 15 3 Melee 66 | . . 8 . 10 8 40 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 4 . 2 1 . . Escape Stasis . | . . . . . . . . Rewire 4 | . . 3 . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 337 | -10/Mines | Assembled infested the area 377 | -10/Mines | Met 8R-AWN 391 | -10/Mines | Discovered new exit (range 11) 470 | -10/Mines | Learned Materials emergency access door positions 597 | -10/Mines | Discovered new exit (range 15) 689 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 962 | -10/Mines | Discovered new exit (range 5) 1363 | -10/Mines | Build established: Scavenger-Mutant 1588 | -10/Mines | Entered Exiles 1628 | -10/Exiles | Welcomed by 8R-AWN 1656 | -10/Exiles | Met EX-HEX 1764 | -10/Exiles | Met EX-DEC 1798 | -10/Exiles | Learned location of Zion (-7) 1889 | -10/Exiles | Discovered new exit (range 10) 2079 | -10/Exiles | Visited The Gauntlet 2313 | -10/Exiles | Met EX-BIN 2454 | -10/Exiles | Aligned with FarCom system 2456 | -10/Exiles | Given EX-Vault access code 3424 | -10/Exiles | Entered Mines 3463 | -9/Mines | Discovered new exit (range 9) 4006 | -9/Mines | Learned Materials security intel 4071 | -9/Mines | Core integrity fell below 50% 4137 | -9/Mines | Learned Materials emergency access door positions 4164 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4271 | -9/Mines | Entered Materials 4271 | -8/Materials | Accompanied by 3 allies 4271 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4394 | -8/Materials | Repaired Rocket Launcher 4953 | -8/Materials | Garrison activated, responded to threat 5406 | -8/Materials | Discovered new exit (range 16) 5432 | -8/Materials | Identified exit to Factory 5434 | -8/Materials | Entered Factory 5434 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5608 | -7/Factory | Garrison activated, responded to threat 5687 | -7/Factory | Lost 8 parts (2p3n1u2w) 5888 | -7/Factory | Core integrity fell below 50% 5919 | -7/Factory | Core integrity fell below 20% 5920 | -7/Factory | Build established: Mutant 5930 | -7/Factory | Lost 6 parts (2p2u2w) 6261 | -7/Factory | Build established: Scavenger-Mutant 6522 | -7/Factory | Discovered new exit (range 9) 6555 | -7/Factory | Identified exit to Lower Caves 6560 | -7/Factory | Entered Lower Caves 6571 | -7/Lower Caves | ME-RLN showed up to help 6572 | -7/Lower Caves | Attracted the attention of an 0b10 base 6573 | -7/Lower Caves | ME-RLN revealed a hidden path 6575 | -7/Lower Caves | ME-RLN assimilated hostile Y-64 Sentinel 6581 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- GOAL=ESCAPE M0-LTG(k) breaks down the debris. 8C-SHN(k) breaks down the debris. A strange signal echoes through the caves. ME-RLN: "Let me deal with this, you get out of here!" Slug penetrates Wall. ME-RLN: "There's a hidden path right here." M0-LTG(k) shuts down. ME-RLN: "Saving the day is my middle initial... Or is that not how that works?" Slug penetrates ME-RLN. ME-RLN hacks Y-64 Sentinel, assimilated. 8C-SHN(k) breaks down the debris. S-27 Virus springs to life. Beam Rifle destroyed. Reactivated Y-64 Sentinel. ME-RLN resets Y-64 Sentinel, system corruption cleaned. Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##??####????????????????????????? | | ????????????????## ### ##???????????????????????? | | ???????????????## #???????????????????????? | | ???????????????# > #??####???????????????????? | | ???????????????# k k #?# ##??????????????????? | | ???????????????# ## ##?????????????????? | | ???????????????## #? #?????????????????? | | ??????????????#### ## ## ######?????????????? | | ??????????????# #?????????????? | | ??????????????# p @ #?????????????? | | ??????????????# #######/Y####### #?????????????? | | ??????????????# ?????s ??????????????????????? | | ??????????????# ???? #?????????????????????? | | ??????????????# ????= ####/#?????????????????????? | | ??????????????# ??""ss????g ?????????????????????? | | ??????????????? ?#" ????? ?????????????????????? | | ??????????????#??+ ?????? ""????????????????????? | | ?????????????????+ ??????? ""????????????????????? | | ?????????????????+???????? ""????????????????????? | | ?????????????????????????? "?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationLinkedBeamcaster Manual? 0 Play Time 00:55:58 Cumulative 15.8 hours Start 2019.11.06 @ 21:34:29 End 2019.11.06 @ 22:30:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a84a5fd7-7a20-435d-b64a-534d851963a9