Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 01:00:06 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (175) 175 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1225 Bonus ------- None Cogmind --------- Core Integrity 325/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (3) ------ Small Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Mace Mace > --- INVENTORY (8) ---- Ion Engine Wheel Signal Interpreter Weapon Shielding Light Assault Rifle Mini Grenade Launcher Mace Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Sensor Array Propulsion Shielding > --- WEAPON ----------- Mace Mace > --- INVENTORY -------- Ion Engine Wheel Signal Interpreter Weapon Shielding Light Assault Rifle Mini Grenade Launcher Mace Mace [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 6 15 3 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover 4 | . 3 1 Flight . | . . . Utility 8 | 1 6 1 Device 1 | . . 1 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 3 | . 3 . Artifact . | . . . Weapon 8 | 2 5 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | 2 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 3 | . 2 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 97 92 Engine 13 | . 14 10 Leg 8 | . 10 . Hover 20 | . 17 29 Device 1 | . . 8 Storage 11 | . 11 11 Protection 14 | . 14 11 Ballistic Gun 17 | . 21 1 Impact Weapon 8 | . 5 20 Naked Turns . | . . . Heaviest Build 14 | 13 14 14 Greatest Support 20 | 20 20 19 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 7 8 Most Carried 8 | 1 8 8 Average Carried 4 | . 4 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 1 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 507 | 226 217 64 Remotely . | . . . Salvage Created 374 | . 306 68 Parts 16 | . 16 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 5 1 Melee 2 | . 2 . Guns 3 | . 3 . Classes Destroyed 7 | . 6 1 Worker 1 | . 1 . Tunneler 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 4 | . 3 1 Swarmer 5 | . 5 . Sentry 1 | . . 1 Best Kill Streak 3 | . 3 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 306 | . 111 195 Core 99 | . 24 75 Absorbed by Shields . | . . . Redirected to Shielding 33 | . 12 21 Core Remaining (%) 95 | 100 90 . Volleys Fired 22 | . 22 . Largest 2 | . 2 . Hottest 40 | . 40 . Shots Fired 43 | . 43 . Gun 43 | . 43 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 43 | . 43 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 . Robot Miss Streak 6 | . 6 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 42 | . 32 10 Core Hits 11 | . 11 . Critical Kills . | . . . Critical Parts Destroyed 3 | . 1 2 Critical Strikes 3 | . 1 2 Smash 3 | . 1 2 Melee Attacks 28 | . 11 17 Impact 28 | . 11 17 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 796 | . 564 232 Guns 269 | . 269 . Cannons . | . . . Explosions . | . . . Melee 527 | . 295 232 Ramming . | . . . Kinetic 269 | . 269 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 527 | . 295 232 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 208 | . 151 57 Projectiles . | . . . Explosions . | . . . Melee 208 | . 151 57 Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 8 12 Average Temperature 4 | . 3 12 Received Heat Transfer 81 | . . 81 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . 5 1 Impact Corruptions 9 | . 6 3 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 236 | . 236 97 Initial 45 | . . 45 Average 85 | . 103 67 Maximum Alert Level 1 | . 1 . Low Security (%) 96 | 100 94 100 Level 1 3 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 13 2 Peak Tracking Total 4 | . 4 1 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 6 1 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 17 3 Successful 8 | . 8 . Failed 12 | . 9 3 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 6 | . 3 3 Terminals 18 | . 15 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Record 1 | . 1 . Prototype ID Bank 2 | . 2 . Locate Traps 1 | . 1 . Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 683 | 72 478 133 Spaces Moved 665 | 54 476 135 Core 7 | 7 . . Treads . | . . . Legs 154 | 47 107 . Wheels . | . . . Hover 504 | . 369 135 Flight . | . . . Fastest Speed 50 | 50 56 52 Average Speed 70 | 115 70 53 Slowest Speed 190 | 120 190 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 5 69 14 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 7 | . 2 5 Terrain Destroyed 7 | . 2 5 Melee 7 | . 2 5 Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 788 | 60 562 166 Wait 24 | . 13 11 Move 663 | 53 475 135 Hop . | . . . Pick Up 11 | 1 9 1 Fast Attach 16 | 6 9 1 Attach 4 | . 3 1 Detach 10 | . 10 . Swap 4 | . 3 1 Drop 7 | . 7 . Fire 22 | . 22 . Melee 27 | . 11 16 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 14) 543 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Self-destructed Last Messages --------------- 00581_ Destroyed Sensor Array. 00581_ W-16 Scout system corrupted by crushing effect. 00582_ W-16 Scout system terminally corrupted. 00582_ Hover Unit fried. 00584_ Acquired 27 matter. 00623_ U-05 Engineer builds a Wall. 00658_ Critical hit (Burn: +37). 00661_ Hover Unit destroyed. 00661_ Processing Tank disabled. 00670_ Sensor Array destroyed. 00670_ Lgt. Ion Engine destroyed. 00676_ Hover Unit destroyed. 00677_ Y-45 Defender suffers critical hit (Smash). 00677_ Destroyed Hvy. Assault Rifle. 00677_ Y-45 Defender system corrupted by crushing effect. 00680_ Y-45 Defender suffers critical hit (Smash). 00680_ Destroyed Imp. Ion Engine. 00680_ Y-45 Defender system corrupted by crushing effect. 00681_ Y-45 Defender system terminally corrupted. 00683_ Acquired 37 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #?????????###########????????????????????????? | | "" #?????????# ! #????????????????????????? | | "" ##????????# ##???????????????????????? | | "" "#????????# "#???????????????????????? | | ##????????# """ """ ###??????????????????????? | | "" #?????????# """ """ #@########???????????????? | | "" ########### """ """ # #???????????????? | | "" + + # """" #???????????????? | | ########### # """"" #???????????????? | | /###########??#######+### """""?????????????????? | | ??????????+ ?????????????????? | | ??????????# !! ????????????????? | | ??????????# ! #???????????????? | | ??????????# ????????????????? | | ???????????# ?????????????????? | | ? ????????????####+###????????????????? | | ?? ????????????????? ??????????????????? | | ??? ????????????????? ??????????????????? | | ??? ?????????????????? #?????????????????? | | ???? !]] ???????????????????##?????????????????? | | ?????#!]! ??????????????????????????????????????? | | ??????!]! ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 266 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed MatterDerelictSystem Manual? 0 Play Time 00:17:16 Cumulative 1.8 hours Start 2022.03.20 @ 17:53:46 End 2022.03.21 @ 01:00:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ab6ec81-88a9-4240-bc88-886030f433ea