Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.09 @ 20:52:40 Player: Dangertech Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2213) 2213 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 4936 Bonus ------- High Alert Combat Kills 73 Entered Garrisons 200 Cogmind --------- Core Integrity 396/550 Matter 270/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (155) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Terrain Scanner Utility Shielding Shield Generator > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Light Ion Engine Cooled Ion Engine Aluminum Leg Carbon-fiber Leg Large Storage Unit Signal Interpreter Hardened Light Armor Plating Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Utility Shielding Shield Generator > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Aluminum Leg Carbon-fiber Leg Large Storage Unit Signal Interpreter Hardened Light Armor Plating Light Assault Rifle Enhanced Autogun Enhanced Autogun [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Advanced Terrain Scanner Storage Large Storage Unit Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon 1 | . 1 . . . . Parts Attached 53 | 7 3 19 . 7 17 Power 11 | 1 1 2 . 3 4 Engine 10 | 1 . 2 . 3 4 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 7 . 1 4 Treads . | . . . . . . Leg 14 | 2 . 7 . 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 1 . 2 1 Device 3 | . . . . 2 1 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | 2 . 1 . . . Artifact . | . . . . . . Weapon 21 | 2 1 9 . 1 8 Energy Gun 9 | 2 . 4 . . 3 Energy Cannon 4 | . . 1 . 1 2 Ballistic Gun 6 | . 1 2 . . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 12 | . . 3 . 3 6 Power 4 | . . 2 . 1 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . 1 . Weapon 5 | . . 1 . 1 3 Highest Loss Streak 3 | . . 2 . 3 2 Average Slot Usage (%) 95 | . 94 94 83 93 97 Engine 8 | . 4 4 8 15 15 Core 3 | . 7 5 . . . Leg 24 | . 23 25 25 25 23 Device 3 | . . . . 6 16 Storage 9 | . 11 10 8 8 8 Protection 15 | . 12 20 16 12 8 Energy Gun 11 | . 23 13 . . 9 Energy Cannon 4 | . . 4 . 3 8 Ballistic Gun 6 | . 10 4 8 8 4 Launcher 4 | . . 6 8 8 1 Special Weapon 1 | . . . 8 4 . Naked Turns . | . . . . . . Heaviest Build 50 | 10 26 33 28 38 50 Greatest Support 37 | 20 20 30 30 35 37 Greatest Overweight (x) 3 | . 2 3 . 1 2 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 Most Carried 10 | 3 10 10 8 10 10 Average Carried 8 | 1 7 9 8 8 9 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 10 | 2 10 8 8 10 8 Class Distribution -------------------- 72% | Hacker-Tank 16% | Hacker-Bomber 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Bomber | -8/Garrison Hacker-Tank | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1237 | 202 112 354 . 87 482 Remotely . | . . . . . . Salvage Created 2151 | . 297 856 . 149 849 Parts 131 | . 23 54 . 23 31 Haulers Intercepted 3 | . . 1 . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 61 | . 6 22 . 17 16 Guns 25 | . 5 10 . 3 7 Cannons 11 | . . 5 . . 6 AOE 24 | . 1 7 . 14 2 Classes Destroyed 11 | . 4 5 . 1 1 Worker 1 | . 1 . . . . Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 3 | . . 1 . . 2 Watcher 3 | . 2 1 . . . Swarmer 23 | . 2 3 . 16 2 Grunt 25 | . 4 12 . . 9 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 10 | . . 6 . . 4 Hunter 1 | . . . . 1 . Best Kill Streak 10 | . 3 5 . 10 3 Combat Bots Only 10 | . 2 3 . 10 3 Max Kills in Single Turn 3 | . 1 2 . 3 2 Gunslinging . | . . . . . . Exploded 3 | . 1 2 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 1931 | . 116 742 . 352 721 Core 284 | . 34 96 . 61 93 Absorbed by Shields 240 | . . . . . 240 Core Remaining (%) 87 | 100 86 76 . . . Volleys Fired 115 | . 18 39 . 15 43 Largest 3 | . 3 3 . 3 3 Hottest 179 | . 100 152 . 73 179 Shots Fired 290 | . 48 98 . 33 111 Gun 189 | . 48 60 . 15 66 Cannon 56 | . . 17 . . 39 Launcher 41 | . . 20 . 15 6 Special 4 | . . 1 . 3 . Kinetic 64 | . 14 22 . 15 13 Thermal 111 | . 16 25 . 3 67 Explosive 41 | . . 20 . 15 6 Electromagnetic 74 | . 18 31 . . 25 Robot Hit Streak 21 | . 15 16 . 7 21 Robot Miss Streak 2 | . 1 1 . 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 211 | . 36 70 . 15 90 Core Hits 114 | . 16 47 . 18 33 Critical Hits 2 | . . . . 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5626 | . 563 1904 . 1007 2152 Guns 2124 | . 405 631 . 96 992 Cannons 891 | . . 169 . . 722 Explosions 2605 | . 158 1098 . 911 438 Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic 576 | . 70 243 . 96 167 Thermal 1825 | . 278 315 . . 1232 Explosive 2221 | . . 1026 . 911 284 Electromagnetic 998 | . 215 314 . . 469 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 2 | . 2 . . . . Message Errors 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 93 | . 3 15 . 11 64 Projectiles 58 | . . . . . 58 Explosions 35 | . 3 15 . 11 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 335 | . 12 153 . 71 99 Shots 17 | . 1 8 . 5 3 Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 526 | . 240 357 . 20 526 Average Temperature 156 | . 70 85 . 8 221 Received Heat Transfer 762 | . 78 267 . . 417 Effects 20 | . 2 1 . . 17 Shutdowns 7 | . . . . . 7 Energy Bleed 1 | . . . . . 1 Interference 8 | . 2 . . . 6 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . 1 . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . 2 . . 6 Heat Transferred 3379 | . 525 645 . . 2209 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 3 . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 560 | . 171 180 58 560 480 Initial 200 | . . . 52 27 200 Average 166 | . 39 72 53 359 352 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 69 | 100 100 100 100 26 1 Level 1 15 | . . . . 30 60 Level 2 14 | . . . . 43 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 . . 2 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 11 | . . 6 . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 13 40 . 19 26 Peak Tracking Total 7 | . 2 5 . 6 7 Tactical Retreats 5 | . . 3 . . 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 10 | . 2 1 . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 10 | . 1 7 . 1 1 Max in Single Turn 2 | . 1 2 . 1 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 14 | . 4 7 1 . 2 Terminals 10 | . 4 5 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 37 | . 8 21 2 . 6 Successful 31 | . 7 17 2 . 5 Failed 6 | . 1 4 . . 1 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 8 14 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . 5 . . 2 Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 20 | . 7 10 . . 3 Record 3 | . . 3 . . . Alert Level 3 | . 2 . . . 1 Locate Traps 2 | . 1 1 . . . Dispatch Records 5 | . 2 2 . . 1 Surveillance Status 1 | . . 1 . . . Patrol Status 2 | . . 1 . . 1 Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 7 | . . 5 . . 2 Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 2 | . . 1 . . 1 Retrieve Components 2 | . . 1 . . 1 Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 4 . . 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 21 | . . 21 . . . Retrieved Matter 165 | . . 21 . . 144 Retrieved Components 9 | . . . . . 9 Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4778 | 74 852 2146 8 891 807 Spaces Moved 2677 | 52 469 1181 7 563 405 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2672 | 47 469 1181 7 563 405 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 146 | 113 153 145 120 141 152 Slowest Speed 210 | 120 180 210 120 150 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 73 66 2 67 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 313 | . 8 193 . 70 42 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 311 | . 8 193 . 70 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 3320 | 67 567 1535 6 628 517 Wait 344 | . 68 252 . 3 21 Move 2668 | 51 468 1180 6 558 405 Hop . | . . . . . . Pick Up 57 | 9 9 22 . 6 11 Fast Attach 13 | . . 4 . 3 6 Attach 36 | 7 2 11 . 4 12 Detach 9 | . 1 1 . 2 5 Swap 5 | . 1 4 . . . Drop 36 | . . 20 . 2 14 Fire 115 | . 18 39 . 15 43 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis 35 | . . . . 35 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Weapon x1 301 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Discovered exit to Materials (range 16) 736 | -10/Materials | Discovered exit to Materials (range 6) 766 | -10/Materials | Build established: Hacker-Tank 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -9/Materials | Identified exit to Materials 2178 | -9/Materials | Discovered exit to Materials (range 7) 2987 | -9/Materials | Discovered exit to Materials (range 15) 3073 | -9/Materials | Entered another Materials area 3073 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3079 | -8/Materials | Identified exit to Garrison 3081 | -8/Materials | Entered Garrison 3122 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Triggered checkpoint 3378 | -8/Garrison | Triggered checkpoint 3483 | -8/Garrison | Identified exit to Materials 3483 | -8/Garrison | Discovered exit to Materials (range 8) 3495 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3588 | -8/Garrison | Triggered checkpoint 3588 | -8/Garrison | Triggered checkpoint 3592 | -8/Garrison | Build established: Hacker-Bomber 3602 | -8/Garrison | Triggered checkpoint 3648 | -8/Garrison | Destroyed 10 combat bots 3652 | -8/Garrison | Lost 3 parts (1p1u1w) 3803 | -8/Garrison | Discovered exit to Materials (range 12) 3822 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3947 | -8/Garrison | Discovered exit to Materials (range 15) 3972 | -8/Garrison | Entered Materials 4398 | -8/Materials | Build established: Hacker-Tank 4779 | -8/Materials | Self-destructed Last Messages --------------- 04702_ K-01 Serf collects debris. 04745_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 9 components... Broken Rnf. Ion Engine Imp. Heat Sink Imp. Ion Engine Enh. Autogun Lgt. Treads Hvy. Assault Rifle Lgt. Assault Rifle Ion Cannon Med. Storage Unit >>Retrieve(Matter) Matter ejected: 144 04748_ Acquired Imp. Ion Engine. 04750_ Dropped Lgt. Angular Momentum Engine. 04751_ Dropped Broken Prc. Beam Rifle. 04756_ R-06 Scavenger collects Broken Prc. Beam Rifle. 04759_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 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