Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.14 @ 03:15:21 Player: Solomon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3192) 3192 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 7037 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 754/850 Matter 238/300 Energy 14/100 System Corruption 3% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Improved ECM Suite > --- WEAPON (4) ------- EM Pulse Cannon Coil Gun Advanced Assault Cannon > --- INVENTORY (12) --- Armored Huge Wheel Improved Heat Sink Lightning Gun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer System Guard > --- WEAPON ----------- Advanced Beam Rifle EM Pulse Cannon Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Armored Huge Wheel Long-range Sensor Array Improved ECM Suite Lightning Gun Advanced Beam Rifle EM Pulse Cannon Heavy Particle Cannon Advanced Assault Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Signal Interpreter Device Improved ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . . 1 2 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 81 | 6 7 1 20 22 10 15 Power 8 | 1 . . 2 2 1 2 Engine 7 | 1 . . 2 2 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 . . 4 3 6 1 Treads 2 | . . . . 2 . . Leg 13 | 2 . . 3 1 6 1 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 22 | 1 2 . 3 7 3 6 Device 15 | . 2 . 1 4 2 6 Storage 2 | 1 . . . . 1 . Processor 5 | . . . 2 3 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 35 | 2 5 1 11 10 . 6 Energy Gun 14 | 2 2 1 3 5 . 1 Energy Cannon 6 | . . . . 3 . 3 Ballistic Gun 5 | . . . 3 1 . 1 Ballistic Cannon 5 | . . . 3 1 . 1 Launcher 5 | . 3 . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 32 | . . . 7 13 . 12 Power 4 | . . . 1 1 . 2 Propulsion 7 | . . . 1 3 . 3 Utility 7 | . . . 1 3 . 3 Weapon 14 | . . . 4 6 . 4 Highest Loss Streak 9 | . . . 4 9 . 4 Average Slot Usage (%) 95 | . 99 100 94 84 99 94 Engine 11 | . 14 14 10 8 15 11 Treads 2 | . . . . 6 7 . Leg 13 | . 28 28 20 5 7 12 Device 15 | . 14 28 11 9 16 19 Storage 3 | . 12 . . . 2 6 Processor 20 | . . . 18 30 26 18 Energy Gun 7 | . 14 16 9 7 7 5 Energy Cannon 6 | . . . . 7 7 11 Ballistic Gun 1 | . . . 6 3 . . Ballistic Cannon 6 | . . . 10 4 7 6 Launcher 2 | . 13 11 6 . . . Naked Turns . | . . . . . . . Heaviest Build 78 | 12 16 12 19 26 66 78 Greatest Support 40 | 20 20 20 23 40 40 35 Greatest Overweight (x) 18 | . . . 1 8 2 18 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 12 | 6 6 4 4 4 12 12 Average Capacity 7 | 5 5 4 4 4 6 12 Most Carried 12 | 4 5 2 4 4 10 12 Average Carried 5 | 2 3 2 3 2 5 8 Final Capacity 12 | 6 4 4 4 4 12 12 Final Carried 9 | 3 2 2 4 4 9 5 Class Distribution -------------------- 66% | Skirmisher 15% | Mutant 11% | Infiltrator-Skirmisher 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1950 | 230 110 68 640 357 199 346 Remotely . | . . . . . . . Salvage Created 2617 | . 100 116 645 688 307 761 Parts 177 | . 17 10 36 47 21 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 80 | . 8 5 24 17 6 20 Guns 30 | . 3 3 10 10 . 4 Cannons 36 | . . . 11 7 6 12 AOE 14 | . 5 2 3 . . 4 Classes Destroyed 10 | . 4 . 2 1 1 2 Worker 3 | . 2 . . . 1 . Builder 6 | . 1 . 2 1 . 2 Operator 1 | . . . . . . 1 Watcher 9 | . . . 3 4 2 . Swarmer 32 | . 6 3 9 7 . 7 Grunt 23 | . 2 2 9 4 . 6 Brawler 1 | . . . . . . 1 Sentry 13 | . . . 6 4 2 1 Hunter 4 | . . . . 2 2 . Programmer 7 | . . . . . 2 5 Best Kill Streak 7 | . 4 3 7 5 3 6 Combat Bots Only 7 | . 3 3 7 5 2 4 Max Kills in Single Turn 4 | . 4 2 2 2 2 4 Gunslinging . | . . . . . . . Exploded 4 | . 3 2 1 . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 3974 | . 217 44 802 1328 179 1404 Core 694 | . 33 . 118 404 43 96 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 86 70 26 93 . Volleys Fired 171 | . 21 5 48 47 17 33 Largest 4 | . 2 2 3 3 3 4 Hottest 262 | . 90 100 125 225 184 262 Shots Fired 466 | . 36 9 125 123 51 122 Gun 227 | . 25 8 62 89 17 26 Cannon 212 | . . . 48 34 34 96 Launcher 27 | . 11 1 15 . . . Special . | . . . . . . . Kinetic 204 | . . . 75 66 17 46 Thermal 214 | . 25 8 35 57 34 55 Explosive 27 | . 11 1 15 . . . Electromagnetic 21 | . . . . . . 21 Robot Hit Streak 25 | . 11 7 25 19 19 13 Robot Miss Streak 3 | . 2 1 3 3 1 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 302 | . 29 7 79 84 38 65 Core Hits 144 | . 19 6 37 36 16 30 Critical Hits 4 | . . . . 1 2 1 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7807 | . 913 137 1939 1590 851 2377 Guns 2352 | . 242 77 543 1040 210 240 Cannons 3325 | . . . 848 449 641 1387 Explosions 2130 | . 671 60 548 101 . 750 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2618 | . . . 1041 770 273 534 Thermal 3778 | . 242 77 350 820 578 1711 Explosive 1350 | . 671 60 548 . . 71 Electromagnetic 61 | . . . . . . 61 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 1 2 3 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Effects 13 | . . . . 2 5 6 Message Errors 5 | . . . . 1 3 1 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . 1 . 1 Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 197 | . 19 . 12 33 47 86 Projectiles 119 | . . . 6 . 47 66 Explosions 78 | . 19 . 6 33 . 20 Melee . | . . . . . . . Knockbacks 11 | . . . 7 1 . 3 Impact . | . . . . . . . Kinetic 10 | . . . 6 1 . 3 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 210 | . 25 . . 19 . 166 Shots 6 | . 2 . . 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 462 | . 190 117 319 462 412 405 Average Temperature 128 | . 62 46 87 146 146 167 Received Heat Transfer 1278 | . 54 6 201 720 18 279 Effects 11 | . . . . 3 4 4 Shutdowns 3 | . . . . . 2 1 Energy Bleed 5 | . . . . 1 2 2 Interference 2 | . . . . 2 . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 2 1 . 1 3 5 Heat Transferred 5841 | . 656 222 777 1419 888 1879 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 575 | . 288 157 272 575 221 383 Initial 191 | . . 28 51 36 191 31 Average 128 | . 124 57 110 389 92 81 Maximum Alert Level 2 | . 1 . 1 2 1 1 Low Security (%) 79 | 100 59 100 85 5 95 91 Level 1 15 | . 40 . 14 46 4 8 Level 2 5 | . . . . 47 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . . 5 4 3 9 Investigation 7 | . . . 2 2 . 3 Extermination 8 | . . . . . 2 6 Reinforcement 6 | . . . 3 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 9 | . 3 . 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 13 5 32 34 11 26 Peak Tracking Total 10 | . 4 3 8 10 2 5 Tactical Retreats 11 | . 2 . 1 5 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 5 | . . . 2 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . 1 . . 4 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 26 | . 5 1 . 1 2 17 Max in Single Turn 5 | . 2 1 . 1 1 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 20 | . 2 . 5 3 5 5 Terminals 17 | . 2 . 4 2 5 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 . 1 Garrison Access . | . . . . . . . Total Hacks 55 | . 3 . 16 13 7 16 Successful 43 | . 2 . 15 12 5 9 Failed 12 | . 1 . 1 1 2 7 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 38 | . 3 . 12 5 7 11 Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 13 | . . . . 8 . 5 Garrison Access . | . . . . . . . Terminal Hacks 26 | . 2 . 11 4 5 4 Record 1 | . . . . 1 . . Emergency Access Points 2 | . . . 1 . 1 . Alert Level 8 | . 1 . 3 2 1 1 Unreport Threat 2 | . . . 1 . . 1 Locate Traps 6 | . 1 . 3 . 1 1 Disarm Traps 2 | . . . 1 . . 1 Maintenance Status 1 | . . . 1 . . . Zone Layout 4 | . . . 1 1 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 13 | . . . . 8 . 5 Insert Component 7 | . . . . 4 . 3 Analyze 6 | . . . . 4 . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 16 | . 2 . 4 2 3 5 Full Trace Events 5 | . . . 1 1 . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 4 . 2 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . . 4 . 2 Part Schematics Acquired 6 | . . . . 4 . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6516 | 68 410 204 1446 783 1538 2067 Spaces Moved 3286 | 56 241 135 889 389 838 738 Core 143 | 19 . . . 123 . 1 Treads 654 | . . . . 186 468 . Legs 2464 | 37 241 135 864 80 370 737 Wheels . | . . . . . . . Hover 25 | . . . 25 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 50 150 155 Average Speed 146 | 96 120 120 123 133 160 184 Slowest Speed 950 | 120 120 120 150 450 180 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 35 27 62 37 22 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 329 | . 38 9 102 38 6 136 Melee . | . . . . . . . Projectile 24 | . . . 2 4 6 12 AOE 305 | . 38 9 100 34 . 124 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 4612 | 70 326 167 1134 553 998 1364 Wait 971 | . 46 27 148 72 119 559 Move 3280 | 55 240 134 888 388 837 738 Hop . | . . . . . . . Pick Up 71 | 9 6 . 20 19 7 10 Fast Attach 8 | . . . 4 1 3 . Attach 56 | 6 2 . 11 16 7 14 Detach 6 | . . . . . 4 2 Swap 17 | . 5 1 5 5 . 1 Drop 32 | . 6 . 10 5 4 7 Fire 171 | . 21 5 48 47 17 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 11) 479 | -10/Materials | Entered Mines 488 | -10/Mines | Met a Derelict bent on vengeance 646 | -10/Mines | Discovered new exit (range 10) 683 | -10/Mines | Entered Materials 683 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Destroyed 7 combat bots 827 | -9/Materials | Lost 4 parts (1p1u2w) 1615 | -9/Materials | Repaired Imp. Aluminum Leg 1641 | -9/Materials | Repaired ECM Suite 1674 | -9/Materials | Build established: Skirmisher 1978 | -9/Materials | Discovered new exit (range 17) 2010 | -9/Materials | Identified exit to Materials 2129 | -9/Materials | Entered another Materials area 2129 | -8/Materials | Evolved 2 slots: Utility x2 2311 | -8/Materials | Lost 3 parts (1n1u1w) 2404 | -8/Materials | Core integrity fell below 50% 2437 | -8/Materials | Lost 9 parts (1p2n1u5w) 2848 | -8/Materials | Discovered new exit (range 13) 2910 | -8/Materials | Identified exit to Factory 2912 | -8/Materials | Entered Factory 2912 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3917 | -7/Factory | Build established: Infiltrator-Skirmisher 4255 | -7/Factory | Build established: Skirmisher 4355 | -7/Factory | Discovered new exit (range 9) 4447 | -7/Factory | Identified exit to Factory 4450 | -7/Factory | Entered another Factory area 4450 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6196 | -6/Factory | Lost 4 parts (1p1n2w) 6379 | -6/Factory | Lost 3 parts (1p1n1w) 6404 | -6/Factory | Build established: Infiltrator-Skirmisher 6517 | -6/Factory | Self-destructed Last Messages --------------- 06372_ U-05 Engineer lays Concrete. 06374_ The unstable cave ceiling collapses. 06374_ U-05 Engineer lays Concrete. 06375_ U-05 Engineer builds a Wall. 06375_ U-05 Engineer lays Concrete. 06379_ U-05 Engineer builds a Wall. 06379_ U-05 Engineer lays Concrete. 06381_ Z=/#A80JNJBCLKY5ISZPPZRCTBD2X8VHP= 06381_ U-05 Engineer lays Concrete. 06382_ U-05 Engineer builds a Wall. 06382_ U-05 Engineer lays Concrete. 06400_ U-05 Engineer builds a Wall. 06438_ System corrupted: Heat flow error (+128). 06450_ ALERT: Rogue bot located, Programmers report to Factory Zone 3P. 06494_ C-30 ARC bursts open, deploying its payload. 06494_ P-60 Hacker unfolds itself. 06499_ K-01 Serf collects debris. 06506_ Carbon-fiber Leg destroyed. 06509_ Imp. Transmission Jammer destroyed. 06512_ Adv. Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | # ## # #??????????????????? | | # ## # #??????????????????? | | + ## # ##??????????????????? | | # #### ####### #???????????????????? | | # #??# # # #???????????????????? | | # ! #??# #### # # #####???????????????????? | | # #??# #??#######???????????????????????? | | # #?## ##???????????????????????????????? | | # #?# #???????????????????????????????? | | ############ T" #???????????????????????????????? | | " #???????????????????????????????? | | #########u #???????????????????????????????? | | #???????# #???????????????????????????????? | | ##+###?????## ##???????????????????????????????? | | #??????# #?##############?????????????????? | | #??????# k #?# #?????????????????? | | """ #??????# #?# #?????????????????? | | """ #????### ### #?????????????????? | | """ #????# k # """ """ #?????????????????? | | """ #????# # """ """ #?????????????????? | | #????# # """ """ #?????????????????? | | """ #????+ %+ #?????????????????? | | """ #????# # """ """ #?????????????????? | | """ #????# # """ """ #?????????????????? | | "" #????# # """ """ #?????????????????? | | # ## k## p @ #?????????????????? | | ######?????# ## p #?????????????????? | | ???????????# ###############?????????????????? | | ""?????????+ #???????????????????????????????? | | """"???????# #???????????????????????????????? | | """"???????# #???????????????????????????????? | | """"???????# t #???????????????????????????????? | | ? ???????# #???????????????????????????????? | | ? ???????# u#???????????????????????????????? | | ??##???????# ????????????????????????????????? | | ???????????+ ??????????????????????u?????????? | | ???????????# ????????????????????????????????? | | ???????????# w ????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????u???k????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????u?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Remote Datajack | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control No Signal Challenges ------------ None Game ------ Seed BeamDirtyAutogun Manual? 0 Play Time 02:09:33 Cumulative 36.6 hours Start 2021.02.14 @ 01:00:08 End 2021.02.14 @ 03:15:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 3 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f36fe39-4067-4132-8d25-799d8532a27a