Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 21:56:44 Player: CrossedViper Result: Destroyed by Q204-z with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (358) 1790 Value Destroyed (20074) 20074 Prototype IDs (58) 1160 Alien Tech Used (3) 600 Bonus (9995) 9995 TOTAL SCORE: 42119 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7583 Follower Combat Kills 1670 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -858 Cogmind --------- Core Integrity 0/1600 Matter 242/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Zionite Biocell (1000) Mobile Refinery Mk. CCLXVII Enhanced Gamma Bomb Array CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Armor Integrity Analyzer Quantum Capacitor Layered Medium Armor Plating Centrium Medium Armor Plating Heavy Regenerative Plating Experimental Focal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Railgun Multirail Multirail > --- INVENTORY -------- Heavy Treads Heavy Treads Heavy Treads Zionite Biocell Zionite Biocell Array Experimental ECM Suite Advanced Thermal Defense Suite Force Field Antimissile System Mobile Refinery Mk. CCLXVII Improved KE Penetrator Helical Railgun Helical Railgun Improved Proton Missile Launcher Enhanced Gamma Bomb Array Ragnarok Missile Launcher CR-A16's Behemoth Slayer [Rating: 205] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Hover Unit Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Experimental Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gamma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Slots Evolved 18 | . . 2 . 2 2 . . . 2 2 . . . . 2 2 2 . . 2 Power 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . 2 . . . . Utility 10 | . . . . 2 1 . . . 2 2 . . . . 1 . 1 . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 376 | 4 2 21 4 30 15 . 7 8 3 3 . 10 2 . 18 69 27 25 40 88 Power 31 | . 1 2 . 1 2 . . 2 . . . 1 . . 4 5 3 2 3 5 Engine 8 | . 1 2 . 1 2 . . 2 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . Reactor 22 | . . . . . . . . . . . . 1 . . 4 4 3 2 3 5 Propulsion 67 | 2 1 7 2 11 7 . 1 . 1 1 . 1 . . 2 8 1 6 5 11 Treads 58 | 2 1 4 2 11 7 . 1 . 1 1 . 1 . . 2 8 1 4 3 9 Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . . . 2 . Hover 3 | . . 1 . . . . . . . . . . . . . . . 2 . . Flight 3 | . . 1 . . . . . . . . . . . . . . . . . 2 Utility 149 | . . 5 . 6 3 . 4 4 2 2 . 5 1 . 9 30 13 8 20 37 Device 76 | . . . . . 1 . 4 2 . 2 . 4 1 . 3 16 8 5 10 20 Storage 11 | . . 2 . 2 1 . . . . . . . . . 1 2 . . . 3 Processor 8 | . . . . . . . . . 1 . . . . . 2 2 . 1 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 54 | . . 3 . 4 1 . . 2 1 . . 1 . . 3 10 5 2 9 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 2 . 7 2 12 3 . 2 2 . . . 3 1 . 3 26 10 9 12 35 Energy Gun 35 | . . 1 . . . . . . . . . . . . 3 15 7 3 4 2 Energy Cannon 19 | . . 1 1 1 . . 1 . . . . 2 . . . 6 2 4 1 . Ballistic Gun 50 | 2 . 5 . 7 3 . . 1 . . . 1 . . . 2 1 1 4 23 Ballistic Cannon 4 | . . . . . . . 1 . . . . . 1 . . . . 1 1 . Launcher 14 | . . . 1 4 . . . . . . . . . . . 1 . . 1 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . 1 . . . . . . . 2 . . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 3 . . . . 2 . . 1 . 3 . . 6 7 5 10 11 4 Parts Lost 99 | . 2 5 1 5 3 . . . . . . . . . . 16 5 7 12 43 Power 12 | . . 1 . . 1 . . . . . . . . . . 2 1 1 3 3 Propulsion 21 | . 1 2 . 3 1 . . . . . . . . . . 5 . 1 1 7 Utility 38 | . . 2 . 1 1 . . . . . . . . . . 6 2 2 4 20 Weapon 28 | . 1 . 1 1 . . . . . . . . . . . 3 2 3 4 13 Highest Loss Streak 16 | . 2 4 1 2 2 . . . . . . . . . . 5 2 4 3 16 Average Slot Usage (%) 85 | . 56 82 100 92 87 92 91 92 100 93 88 93 94 94 87 83 80 79 75 69 Engine 3 | . 4 10 11 9 6 7 7 7 6 5 5 . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 4 5 5 8 7 12 12 10 9 Treads 21 | . 26 31 44 35 29 30 30 30 26 22 17 16 17 17 14 17 13 12 8 11 Device 11 | . . . . . 3 7 6 7 6 11 11 16 17 17 19 17 17 19 15 16 Storage 10 | . . 7 11 17 15 15 15 15 13 11 11 11 11 11 10 9 8 8 8 5 Processor 4 | . . . . . . . . . 6 5 5 5 5 5 7 9 8 10 6 3 Protection 9 | . . 8 11 12 6 7 7 7 20 17 17 17 17 17 9 5 6 2 6 9 Energy Gun 1 | . . . . . . . . . . . . . . . 2 4 6 2 2 . Energy Cannon 4 | . . . 4 4 . . 2 7 6 5 5 5 11 11 10 6 1 6 3 . Ballistic Gun 8 | . 26 20 12 13 22 23 16 3 6 5 5 4 . . . 1 . . . 13 Ballistic Cannon 1 | . . . . . . . 2 7 6 5 5 5 5 5 2 . . 1 . . Naked Turns 30 | . . . . . . . . . . . . . . . . . . . . 30 Heaviest Build 243 | 3 3 32 31 78 104 104 109 110 124 125 123 128 124 124 130 149 168 182 190 243 Greatest Support 215 | 3 3 80 80 88 104 104 104 104 106 128 128 128 120 120 120 200 200 215 215 215 Greatest Overweight (x) 11 | . . 3 . 1 1 . 1 1 1 1 . 1 1 1 1 1 . 1 11 1 Average Overweight (x) . | . . . . . . . . . 1 . . . 1 1 . . . . 2 . Largest Inventory Capacity 40 | 4 4 10 10 18 26 20 20 20 20 20 20 20 20 20 20 20 20 20 20 40 Average Capacity 18 | 4 4 8 10 16 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 Most Carried 24 | 4 4 10 10 16 16 16 20 20 20 19 19 20 20 19 20 20 20 20 20 24 Average Carried 17 | 2 3 6 9 14 14 16 18 19 18 18 19 19 19 19 18 17 19 19 19 19 Final Capacity 20 | 4 4 10 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 4 9 10 15 16 16 19 20 19 19 19 20 19 19 19 20 20 19 18 4 Class Distribution -------------------- 31% | Hauler-Tank 30% | Scavenger-Mutant 18% | Scavenger-Tank 6% | Generator-Mutant 5% | Hauler-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -5/Waste Hauler-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Generator-Mutant | -2/Section 7 Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Matter Collected 9625 | 240 13 632 101 742 548 . 20 166 32 20 62 594 176 . 227 855 323 169 699 4006 Remotely 1071 | . . . . . . . . . . . . . . . . . . . . 1071 Salvage Created 22820 | . 13 1298 125 1723 571 . . 118 29 . 477 417 356 . 580 3482 1794 1247 2241 8349 Parts 1024 | . . 73 18 106 32 . . 5 3 . 3 28 6 . 19 130 91 62 113 335 Haulers Intercepted 10 | . . 4 . 4 . . . . . . . . . . . . . . 1 1 Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 6 . . . . 6 . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Combat Hostiles Destroyed 298 | . 1 21 10 32 11 . . 2 1 . 2 7 6 . 9 40 22 12 24 98 Melee 3 | . . . . . . . . . . . . . . . . . . . 2 1 Guns 170 | . 1 21 1 15 11 . . . . . . 4 . . 2 14 10 . 9 82 Cannons 59 | . . . 1 6 . . . 2 1 . 2 3 6 . 7 15 4 4 8 . AOE 33 | . . . 8 11 . . . . . . . . . . . 3 1 . . 10 Classes Destroyed 24 | . 1 8 . 3 1 . . 1 . . 1 . . . . 2 1 3 1 2 Worker 17 | . . 2 . 3 . . . . . . . . . . . 2 1 1 . 8 Builder 9 | . . . . 4 . . . . . . . 1 . . . . . . 2 2 Hauler 10 | . . 4 . 4 . . . . . . . . . . . . . . 1 1 Recycler 11 | . . 1 . 2 . . . . . . . . . . . 3 . 1 1 3 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Watcher 7 | . . 2 . 1 . . . . . . . . . . . 2 . 2 . . Swarmer 43 | . 1 3 10 10 2 . . . 1 . . . . . . 3 4 . . 9 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 3 Grunt 91 | . . 11 . 13 3 . . . . . . 1 5 . 4 7 5 . 3 39 Brawler 11 | . . 1 . . . . . . . . . . . . . 1 1 . . 8 Duelist 11 | . . 1 . . . . . . . . . . 1 . . 3 . . . 6 Protector 5 | . . . . . . . . . . . . . . . . 1 . . . 4 Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 31 | . . 5 . 8 3 . . . . . . 2 . . . 7 1 . 2 3 Hunter 41 | . . . . 1 2 . . . . . . 3 . . 2 7 3 5 7 11 Programmer 40 | . . . . . 1 . . 1 . . . 1 . . 3 9 5 4 5 11 Q-Series 4 | . . . . . . . . . . . . . . . . . . . 2 2 Behemoth 7 | . . . . . . . . . . . . . . . . 2 2 . 1 2 Compactor 2 | . . . . . . . . . . . 2 . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 3 | . . . . . . . . . . . . . . . . . . 1 2 . Z-Courier 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 16 | . 1 8 7 6 4 . . 2 1 . 2 4 3 . 3 9 5 5 5 16 Combat Bots Only 16 | . 1 7 7 6 4 . . 2 1 . 2 3 3 . 3 7 5 5 5 16 Max Kills in Single Turn 4 | . 1 1 3 3 1 . . 1 1 . 1 2 1 . 1 2 1 1 1 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . . 3 3 . . . . . . . . . . . 2 1 . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Damage Taken 38870 | . 553 1064 115 1788 1315 . . 109 152 42 23 598 835 . 1131 6316 2937 1789 5701 14402 Core 3128 | . 103 146 21 170 102 . . . . . 4 84 23 . 61 295 118 87 298 1616 Absorbed by Shields 4996 | . . . . . . . . . . . . . . . . 169 899 1144 603 2181 Reduced by Siege Mode 1458 | . . . . . . . . . . . . . 25 . 12 309 . 69 185 858 Core Remaining (%) 79 | 100 58 . 58 69 . . . 85 100 . . . . 88 94 77 . . 65 . Volleys Fired 1042 | . 7 75 9 107 37 . . 7 1 . 29 34 19 . 34 138 56 77 226 186 Largest 4 | . 2 2 2 2 3 . . 2 3 . 3 3 3 . 3 3 2 3 3 4 Hottest 289 | . 40 73 91 91 69 . . 116 139 . 139 228 228 . 253 255 188 289 128 173 Shots Fired 2158 | . 14 150 12 202 111 . . 12 3 . 86 84 43 . 79 359 88 86 230 599 Gun 1450 | . 14 150 3 141 111 . . 2 1 . 29 25 . . 15 142 71 8 149 589 Cannon 679 | . . . 3 50 . . . 10 2 . 57 59 43 . 64 215 17 78 81 . Launcher 29 | . . . 6 11 . . . . . . . . . . . 2 . . . 10 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1185 | . 14 140 3 141 111 . . 7 2 . 57 56 9 . 2 40 10 2 17 574 Thermal 640 | . . 10 3 50 . . . 5 1 . 29 28 34 . 77 256 17 28 102 . Explosive 24 | . . . 6 11 . . . . . . . . . . . 2 . . . 5 Electromagnetic 269 | . . . . . . . . . . . . . . . . 35 61 56 97 20 Phasic 40 | . . . . . . . . . . . . . . . . 26 . . 14 . Robot Hit Streak 56 | . 4 21 2 20 27 . . 19 3 . 27 12 10 . 21 47 11 15 38 56 Robot Miss Streak 9 | . 2 4 2 3 3 . . 1 . . 3 3 2 . 2 3 2 3 2 9 Penetration Max 2 | . . . . . . . . . . . . 1 . . . 1 1 . 1 2 Secondary Targets 39 | . 1 3 . 1 . . . . . . . . . . . . 3 . 1 30 Max Gunslinging Chain 2 | . 1 1 . 1 . . . . . . . . . . . . 1 . 1 2 Capacitor 321 | . . . . . . . . . . . . . . . . . 19 74 213 15 Shots Hit Robots 1688 | . 8 116 6 145 92 . . 11 1 . 74 39 33 . 57 280 68 67 183 508 Core Hits 867 | . 2 44 12 79 29 . . 3 1 . 15 17 11 . 25 105 42 18 66 398 Critical Hits 106 | . . . 1 13 1 . . 3 . . 13 8 4 . . 14 1 1 12 35 Critical Kills 39 | . . . 1 5 . . . 1 . . 1 4 3 . . 6 . . 2 16 Critical Parts Destroyed 48 | . . . . 6 1 . . 2 . . 2 4 1 . . 8 1 1 6 16 Melee Attacks 40 | . . . . . . . . 2 . . . . . . . 5 3 . 21 9 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 40 | . . . . . . . . 2 . . . . . . . 5 3 . 21 9 Sneak Attacks 4 | . . . . . . . . . . . . . . . . 1 1 . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51365 | . 75 1795 584 3500 1257 . . 275 32 . 1705 918 886 . 1638 8300 2173 2674 5760 19793 Guns 30355 | . 75 1778 35 1479 1257 . . 21 . . 432 378 . . 293 3083 1568 152 3131 16673 Cannons 14354 | . . . 45 930 . . . 192 20 . 1273 522 886 . 1341 4532 421 2466 1726 . Explosions 5144 | . . . 500 1036 . . . . . . . . . . . 526 75 . . 3007 Melee 1274 | . . . . . . . . 62 . . . . . . . 98 98 . 903 113 Ramming 238 | . . 17 4 55 . . . . 12 . . 18 . . 4 61 11 56 . . Kinetic 24344 | . 75 1713 35 1479 1257 . . 151 . . 1190 546 166 . 50 653 296 49 376 16308 Thermal 13655 | . . 65 45 930 . . . 62 20 . 515 354 720 . 1584 5524 496 966 2129 245 Explosive 3922 | . . . 500 1036 . . . . . . . . . . . 526 . . . 1860 Electromagnetic 6676 | . . . . . . . . . . . . . . . . 754 1272 1603 1780 1267 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 1274 | . . . . . . . . 62 . . . . . . . 98 98 . 903 113 Phasic 1256 | . . . . . . . . . . . . . . . . 684 . . 572 . Highest Corruption 31 | . . 1 1 . 1 1 1 . 1 . 23 31 31 31 1 10 2 7 21 26 Average Corruption 10 | . . 1 1 . 1 1 1 . 1 . 13 31 31 31 1 6 1 5 13 8 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . . . . Effects 529 | . . . 4 . 2 . . . 3 . 27 74 72 10 . 68 8 37 129 95 Message Errors 69 | . . . 1 . 1 . . . 3 . 5 11 8 3 . 13 1 6 10 7 Matter Fused 62 | . . . . . . . . . . . . 10 8 2 . 5 . 5 20 12 Heat Flow Errors 26 | . . . . . . . . . . . 3 2 4 . . 3 1 5 6 2 Energy Discharges 43 | . . . 2 . 1 . . . . . 2 3 6 1 . 6 1 4 9 8 Parts Rejected 6 | . . . . . . . . . . . . 1 1 . . . . 1 . 3 Data Loss (minor) 37 | . . . 1 . . . . . . . 1 5 4 1 . 3 2 3 6 11 Data Loss (major) 18 | . . . . . . . . . . . 2 3 4 . . 1 . 2 2 4 Misfires 12 | . . . . . . . . . . . . 3 . . . 2 . 3 2 2 Alerts 5 | . . . . . . . . . . . . 1 3 . . . . . 1 . Misdirections 42 | . . . . . . . . . . . 2 7 18 3 . 2 . . 9 1 Targeting Errors 176 | . . . . . . . . . . . 11 24 11 . . 27 2 7 54 40 Weapon Failures 33 | . . . . . . . . . . . 1 4 5 . . 6 1 1 10 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 842 | . . . 68 86 . . . 22 . . . . 6 . 41 131 . 224 118 146 Projectiles 412 | . . . . 4 . . . 22 . . . . 6 . 41 82 . 208 49 . Explosions 341 | . . . 68 82 . . . . . . . . . . . 45 . . . 146 Melee 89 | . . . . . . . . . . . . . . . . 4 . 16 69 . Knockbacks 4 | . . . . . . . . 1 . . . 2 . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . Kinetic 3 | . . . . . . . . 1 . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . 5 . 104 . . . . . . . . . . . . . . . 92 Shots 6 | . . . . 3 . . . . . . . . . . . . . . . 3 Rammed 24 | . . 3 2 6 . . . . 3 . . 3 . . 1 4 1 1 . . Targets Rammed 24 | . . 3 2 6 . . . . 3 . . 3 . . 1 4 1 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 6 220 72 339 100 . . 3 . . 267 107 399 . 254 406 195 388 372 221 Average Temperature 91 | . 6 30 38 98 46 . . 3 . . 103 26 147 . 113 99 53 124 95 56 Received Heat Transfer 5204 | . 105 273 . 603 285 . . 30 18 . . 42 342 . 219 683 383 102 323 1796 Effects 12 | . . . . 4 . . . . . . . . . . . 1 . 6 1 . Shutdowns 4 | . . . . . . . . . . . . . . . . 1 . 2 1 . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . Interference 6 | . . . . 2 . . . . . . . . . . . . . 4 . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations 28 | . . . . . . . . . . . 1 . 3 . 1 7 . 2 5 9 Total Turns 765 | . . . . . . . . . . . 4 . 36 . 36 214 . 31 97 347 Longest Duration 83 | . . . . . . . . . . . 4 . 18 . 36 68 . 23 42 83 Robots Corrupted 23 | . . . . . . . . . . . . . . . . 3 5 8 4 3 Combat Hostiles 20 | . . . . . . . . . . . . . . . . 2 5 7 3 3 Parts Fried 55 | . . . . . . . . . . . . . . . . 7 13 19 8 8 Impact Corruptions 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Robots Melted 6 | . . . . . . . . . . . . . . . . 4 . 1 1 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . 4 . 1 1 . Parts Melted 56 | . . 2 . 5 . . . . . . . . 1 . 5 32 1 5 4 1 Heat Transferred 17227 | . . 185 74 1628 . . . 111 37 . 925 629 962 . 1961 7159 457 740 2109 250 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . 3 . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Missiles Intercepted 38 | . . . . . . . . . . . . . . . . . . . . 38 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Peak Influence 2481 | . 72 378 377 510 420 . . . 151 143 52 402 . . 454 980 1198 785 695 2481 Initial 668 | . . 21 126 88 231 . . . 41 73 50 8 . . 95 237 504 668 384 416 Average 510 | . 29 254 247 290 323 . . . 45 103 29 172 . . 184 658 839 669 513 1226 Maximum Alert Level 5 | . . 1 1 2 2 . . . . . . 2 . . 2 3 4 3 2 5 Low Security (%) 24 | 100 100 29 50 28 . . . . 100 100 100 50 . . 49 . . . . . Level 1 24 | . . 70 49 49 75 . . . . . . 47 . . 49 10 . . 18 . Level 2 27 | . . . . 22 24 . . . . . . 1 . . . 44 31 68 81 18 Level 3 15 | . . . . . . . . . . . . . . . . 45 60 31 . 27 Level 4 4 | . . . . . . . . . . . . . . . . . 8 . . 24 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 12 High Security 2 | . . . . . . . . . . . . . . . . . . . . 16 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . 2 2 . 7 5 . . . 1 . . 4 . . 3 10 6 5 5 26 Investigation 8 | . 1 . . 2 1 . . . . . . 1 . . 1 1 . 1 . . Extermination 16 | . . . . . 1 . . . . . . . . . 2 3 2 2 3 3 Reinforcement 24 | . 1 2 . 2 3 . . . 1 . . 3 . . . 3 2 1 2 4 Assault 22 | . . . . . . . . . . . . . . . . 2 2 1 . 17 Garrison 6 | . . . . 3 . . . . . . . . . . . 1 . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 1 . . . . . . 3 . . . 1 . . 1 3 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Distress Signals 23 | . . . . 5 . . . . 1 . . 1 . . 1 7 1 . 2 5 Communications Jammed 65 | . . . . . . . . . . . . . . . . 25 40 . . . Distress Signals 64 | . . . . . . . . . . . . . . . . 24 40 . . . Times Spotted 536 | . 14 30 14 49 15 . . 8 9 2 7 15 13 . 22 62 43 22 42 169 Peak Tracking Total 20 | . 12 7 8 9 5 . . 4 3 2 4 5 3 . 7 6 8 6 6 20 Tactical Retreats 29 | . . 2 1 1 2 . . 1 . . 1 . 5 . 1 1 3 1 1 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Traps Triggered 18 | . 1 1 . 2 5 . . . 2 1 . . . . 1 1 . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 1 . . . . 1 . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Machines Disabled 33 | . . . . 3 1 . . . 3 . . 4 . . 2 4 3 1 5 7 Max in Single Turn 3 | . . . . 2 1 . . . . . . . . . 1 1 1 1 1 3 Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Machines Accessed 21 | . 2 3 . 7 5 . . . 1 . . 1 1 . . . . . . 1 Terminals 14 | . 2 3 . 6 3 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 . . . . . . . 1 Total Hacks 63 | . 6 11 . 28 13 . . . 1 . . 1 1 . . . . . . 2 Successful 30 | . 2 4 . 15 6 . . . 1 . . 1 1 . . . . . . . Failed 33 | . 4 7 . 13 7 . . . . . . . . . . . . . . 2 Catastrophic 5 | . 2 . . 2 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 105 | . 6 6 . 22 4 . . . 18 . . 12 . . 5 10 10 6 3 3 Terminals 47 | . 6 11 . 25 5 . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 5 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . 3 3 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . 1 . . . . . . . 2 Terminal Hacks 17 | . 2 4 . 8 2 . . . . . . . 1 . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 5 | . . 1 . 3 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 1 . . . . . . . . . . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Unauthorized Hacks 7 | . . . . 6 1 . . . . . . . . . . . . . . . Terminals 7 | . . . . 6 1 . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 4 | . . . . 3 1 . . . . . . . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 3 . 6 5 . . . . . . . . . . . . . . 1 Full Trace Events 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . . . . 9 . . . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . . Matter 102 | . . . . . 102 . . . . . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . 1 4 . 3 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Total Allies 36 | . . . 1 . . . 11 . 8 . 3 1 . . 4 3 4 . . 1 Largest Group 11 | . . . 1 . . . 11 11 6 4 4 2 . . 2 2 2 . . 1 Highest-Rated Group 461 | . . . 31 . . . 351 351 425 367 461 227 . . 206 194 244 . . 31 Highest-Rated Ally 157 | . . . 31 . . . 39 39 157 157 157 157 . . 103 103 122 . . 31 Zionite Dispatches 10 | . . . . . . . . . 2 . . . . . 2 3 2 . . 1 Heavy 4 | . . . . . . . . . . . . . . . 2 . 2 . . . Light 1 | . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . 1 . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 3 . . . 1 DROP 4 | . . . . . . . . . . . . . . . . 3 . . . 1 Ally Attacks 244 | . . . 6 . . . . 58 28 12 49 27 . . 27 10 27 . . . Total Damage 9705 | . . . 43 . . . . 1526 719 221 860 1944 . . 1780 882 1730 . . . Kills 59 | . . . 2 . . . . 9 7 3 2 11 . . 12 5 8 . . . Allies Corrupted 5 | . . . . . . . . . 3 . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . 2 . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 113 | . . . . . . . . . 21 4 . 10 . . 15 28 21 12 2 . Traps 71 | . . . . . . . . . 17 4 . 4 . . 8 20 10 7 1 . Emergency Access 39 | . . . . . . . . . 4 . . 5 . . 7 7 11 4 1 . Garrisons 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Exits 1 | . . . . . . . . . . . . 1 . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . 2 . . 2 . . . . 1 1 . . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Turns Passed 17010 | 37 62 895 494 1393 681 15 1857 572 1029 150 315 825 774 140 842 1637 911 977 1471 1933 Spaces Moved 8036 | 50 75 432 288 616 316 10 1095 296 562 80 86 415 383 77 392 643 406 480 647 687 Core 234 | 50 75 62 . . . . . . . . . . . . . . . . . 47 Treads 7550 | . . 300 288 616 316 10 1095 296 562 80 86 415 383 77 392 643 406 480 480 625 Legs 70 | . . 70 . . . . . . . . . . . . . . . . . . Wheels 167 | . . . . . . . . . . . . . . . . . . . 167 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . . . . . . . . . 15 Fastest Speed 40 | 50 50 50 160 160 160 160 160 160 180 160 160 160 183 183 158 155 173 158 140 40 Average Speed 165 | 50 50 143 160 160 166 160 167 177 180 179 160 171 183 183 176 164 175 167 162 158 Slowest Speed 200 | 50 50 200 160 180 180 160 180 180 180 180 160 183 183 183 183 178 176 200 200 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 3 25 44 66 73 9 4 88 49 20 3 61 12 51 15 15 31 16 53 32 22 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 10 | . . . 2 . . . 2 . . . . 5 1 . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 . . 1 . . 1 . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . . . 1 1 . 1 . 1 1 . Scrap Searched 5 | . . . 1 . . . 3 1 . . . . . . . . . . . . Spaces Dug 55 | . . . . 19 . . . . . . . 5 . . 1 2 1 2 23 2 Terrain Destroyed 401 | . . . 69 115 . . . . 1 . . 21 6 . 12 22 15 6 36 98 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 Projectile 111 | . . . . . . . . . 1 . . 21 6 . 12 8 1 6 36 20 AOE 288 | . . . 69 115 . . . . . . . . . . . 14 14 . . 76 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Fac Res Res Tes Sec Acc Total 10310 | 61 88 555 308 821 383 9 1122 328 576 89 212 474 429 76 494 976 529 645 1024 1111 Wait 405 | . . 3 . 13 5 . 11 4 2 2 98 5 22 . 25 62 12 33 46 62 Move 8016 | 49 74 431 287 615 315 9 1094 295 561 80 85 414 382 76 391 642 405 479 645 687 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 8 2 12 4 25 7 . 5 6 3 1 . 3 1 . 10 20 7 11 11 15 Fast Attach 155 | . 1 14 . 3 10 . 2 2 1 1 . 5 2 . 9 27 13 15 23 27 Attach 110 | 4 1 5 1 7 3 . 2 3 2 2 . 1 . . 4 19 4 5 14 33 Detach 35 | . 1 1 . 1 . . 1 . . 1 . . . . . 7 3 2 7 11 Swap 114 | . . 2 3 20 2 . 3 3 . . . 4 . . 5 23 10 5 6 28 Drop 186 | . 2 9 2 24 4 . 4 6 3 2 . 5 3 . 15 29 15 16 24 23 Fire 1042 | . 7 75 9 107 37 . . 7 1 . 29 34 19 . 34 138 56 77 226 186 Melee 40 | . . . . . . . . 2 . . . . . . . 5 3 . 21 9 Ram 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 23 | . . 2 2 6 . . . . 3 . . 3 . . 1 4 1 1 . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . . 1 1 29 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 100 | -10/Materials | Entered another Materials area 100 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 388 | -9/Materials | Lost 4 parts (1p2n1u) 393 | -9/Materials | Destroyed 7 combat bots 673 | -9/Materials | Build established: Scavenger-Mutant 763 | -9/Materials | Discovered new exit (range 16) 948 | -9/Materials | Discovered new exit (range 13) 995 | -9/Materials | Entered Mines 998 | -9/Mines | Received a Mining Laser from a helpful Derelict 1012 | -9/Mines | Met a Derelict bent on vengeance 1025 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1260 | -9/Mines | Destroyed 7 combat bots 1268 | -9/Mines | Learned location of Zion (-7) 1278 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1480 | -9/Mines | Discovered new exit (range 7) 1489 | -9/Mines | Entered Materials 1489 | -8/Materials | Evolved 2 slots: Utility x2 2113 | -8/Materials | Discovered new exit (range 4) 2487 | -8/Materials | Discovered new exit (range 7) 2605 | -8/Materials | Garrison activated, responded to threat 2826 | -8/Materials | Discovered new exit (range 11) 2882 | -8/Materials | Entered Factory 2882 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3071 | -7/Factory | Discovered new exit (range 5) 3111 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3429 | -7/Factory | Discovered new exit (range 14) 3563 | -7/Factory | Entered Lower Caves 3564 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3578 | -7/Lower Caves | Entered Zion 3652 | -7/Zion | Build established: Hauler-Tank 3721 | -7/Zion | Found CR-A16's Pointy Stick 3728 | -7/Zion | Discovered new exit (range 13) 3781 | -7/Zion | System corruption cleaned by Quarantine Array 3831 | -7/Zion | Learned location of 1 exit from Factory 4235 | -7/Zion | Found Prototype Device 4235 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4346 | -7/Zion | Found Prototype Device 4368 | -7/Zion | Identified Phasing AFG 4428 | -7/Zion | Learned location of Recycling (-7) 4545 | -7/Zion | Learned location of 1 exit from Proximity Caves 4863 | -7/Zion | Gained Derelict followers 4981 | -7/Zion | Imprinted 4983 | -7/Zion | Declared Zion's savior 5318 | -7/Zion | Gained Derelict followers 5435 | -7/Zion | Entered Proximity Caves 5435 | -6/Proximity Caves | Accompanied by 11 allies 5436 | -6/Proximity Caves | Identified exit to Factory 5647 | -6/Proximity Caves | Spotted B-75 Beast 5679 | -6/Proximity Caves | Allies destroyed B-75 Beast 5880 | -6/Proximity Caves | Build established: Hauler-Mutant 5905 | -6/Proximity Caves | P-60 Hacker assimilated allied ZD-JC4(M) 5915 | -6/Proximity Caves | P-60 Hacker assimilated allied JB-584(g) 6007 | -6/Proximity Caves | Entered Factory 6007 | -6/Factory | Evolved 2 slots: Utility x2 6008 | -6/Factory | Identified exit to Factory 6023 | -6/Factory | Zion hero teleported in (ME-RLN) 6238 | -6/Factory | Build established: Hauler-Tank 6286 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 6288 | -6/Factory | ME-RLN assimilated hostile G-50 Soldier 6540 | -6/Factory | ME-RLN assimilated hostile H-66 Slayer 6595 | -6/Factory | Retrieved Zion intel report: Main Access 6596 | -6/Factory | Zion Light squad teleported in 6645 | -6/Factory | ME-RLN assimilated hostile W-25 Informer 6966 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7036 | -6/Factory | Entered another Factory area 7036 | -5/Factory | Accompanied by 4 allies (ME-RLN) 7036 | -5/Factory | Evolved 2 slots: Utility x2 7163 | -5/Factory | Discovered new exit (range 15) 7186 | -5/Factory | Sucked down chute 7186 | -5/Factory | Entered Waste 7201 | -5/Waste | EMP discharged 7204 | -5/Waste | Spotted C-40 Crusher 7209 | -5/Waste | Spotted C-40 Crusher 7220 | -5/Waste | Destroyed C-40 Crusher 7226 | -5/Waste | Spotted C-40 Crusher 7239 | -5/Waste | Destroyed C-40 Crusher 7244 | -5/Waste | Spotted C-40 Crusher 7265 | -5/Waste | 3 allies followed down the chute 7271 | -5/Waste | Spotted C-40 Crusher 7281 | -5/Waste | ME-RLN assimilated hostile C-40 Crusher 7287 | -5/Waste | ME-RLN assimilated hostile C-40 Crusher 7301 | -5/Waste | EMP discharged 7301 | -5/Waste | System corruption reached 10% 7370 | -5/Waste | Discovered new exit (range 10) 7370 | -5/Waste | Spotted C-40 Crusher 7381 | -5/Waste | ME-RLN assimilated hostile C-40 Crusher 7401 | -5/Waste | EMP discharged 7501 | -5/Waste | EMP discharged 7501 | -5/Waste | System corruption reached 30% 7501 | -5/Waste | Entered Factory 7501 | -5/Factory | Accompanied by 2 allies (ME-RLN) 7680 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7781 | -5/Factory | Found Prototype Device 7782 | -5/Factory | Identified Exp. Phase Shifter 7900 | -5/Factory | Retrieved Zion intel report: Trap Installations 8279 | -5/Factory | Identified exit to Upper Caves 8326 | -5/Factory | Entered Upper Caves 9085 | -5/Upper Caves | Discovered new exit (range 7) 9087 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9100 | -5/Upper Caves | Entered another Upper Caves area 9229 | -5/Upper Caves | Discovered new exit (range 6) 9240 | -5/Upper Caves | Entered Factory 9240 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9596 | -4/Factory | Zion Heavy squad teleported in 9668 | -4/Factory | Discovered new exit (range 4) 9677 | -4/Factory | Identified exit to Extension 9953 | -4/Factory | Build established: Scavenger-Tank 9981 | -4/Factory | Found Prototype Protection 9981 | -4/Factory | Identified Zio. Weapon Casing 10031 | -4/Factory | Zion Heavy squad teleported in 10040 | -4/Factory | Discovered new exit (range 7) 10063 | -4/Factory | Identified exit to Research 10082 | -4/Factory | Entered Research 10082 | -3/Research | Accompanied by 2 allies 10082 | -3/Research | Evolved 2 slots: Propulsion x2 10355 | -3/Research | Lost 5 parts (1n2u2w) 10396 | -3/Research | Spotted B-86 Titan 10442 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 10445 | -3/Research | Destroyed B-86 Titan 10461 | -3/Research | Found Unknown Protection 10473 | -3/Research | Lost 3 parts (1p2n) 10493 | -3/Research | Found Antimissile System 10513 | -3/Research | Zion Defense Resupply teleported in 10517 | -3/Research | Found Prototype Device 10517 | -3/Research | Identified Exp. Thermal Shield 10529 | -3/Research | Found Prototype Device 10530 | -3/Research | Identified Exp. Focal Shield 10532 | -3/Research | Identified Hvy. Reflective Plating 10860 | -3/Research | First assault squad dispatched 10876 | -3/Research | System corruption reached 10% 10892 | -3/Research | Found Prototype Processor 10892 | -3/Research | Identified Exp. Target Analyzer 10980 | -3/Research | Garrison activated, responded to threat 11001 | -3/Research | Destroyed 7 combat bots 11005 | -3/Research | Zion Zionite Resupply teleported in 11184 | -3/Research | Lost 3 parts (2n1u) 11325 | -3/Research | Zion Heavy Resupply teleported in 11600 | -3/Research | Terminal network hard line cut 11611 | -3/Research | Spotted B-86 Titan 11623 | -3/Research | Destroyed B-86 Titan 11691 | -3/Research | Discovered new exit (range 15) 11719 | -3/Research | Entered another Research area 11719 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11915 | -2/Research | Retrieved Zion intel report: Branch Access 11915 | -2/Research | Identified exit to Testing 11916 | -2/Research | Zion Heavy squad teleported in 12031 | -2/Research | Build established: Generator-Mutant 12070 | -2/Research | P-80 Master assimilated allied KW-2LO(Z) 12090 | -2/Research | Found Zio. Weapon Casing 12119 | -2/Research | Found Prototype Protection 12119 | -2/Research | Identified Zio. Heavy Carapace 12306 | -2/Research | Spotted B-90 Cyclops 12325 | -2/Research | Destroyed B-90 Cyclops 12368 | -2/Research | Found Quantum Capacitor 12379 | -2/Research | Spotted B-90 Cyclops 12389 | -2/Research | Build established: Scavenger-Mutant 12424 | -2/Research | Destroyed B-90 Cyclops 12461 | -2/Research | Zion Heavy squad teleported in 12518 | -2/Research | First assault squad dispatched 12546 | -2/Research | Found Zio. Weapon Casing 12630 | -2/Research | Entered Testing 12742 | -2/Testing | Found Prototype Launcher 12852 | -2/Testing | Retrieved Zion intel report: Guard Positions 12947 | -2/Testing | Spotted Striker 12954 | -2/Testing | Spotted Striker 12963 | -2/Testing | Destroyed Striker 12973 | -2/Testing | Destroyed Striker 12992 | -2/Testing | Spotted Alpha 7 13020 | -2/Testing | Destroyed Alpha 7 13036 | -2/Testing | Found Prototype Device 13036 | -2/Testing | Identified Exp. ECM Suite 13040 | -2/Testing | Found Prototype Processor 13041 | -2/Testing | Identified Exp. Targeting Computer 13044 | -2/Testing | Found Prototype Ballistic Gun 13045 | -2/Testing | Lost 4 parts (1p2u1w) 13409 | -2/Testing | First assault squad dispatched 13438 | -2/Testing | Scanned by Researcher 13484 | -2/Testing | Spotted Fortress 13601 | -2/Testing | Discovered new exit (range 5) 13607 | -2/Testing | Entered Section 7 13622 | -2/Section 7 | Identified Multirail 13664 | -2/Section 7 | Spotted S7 Guard 13691 | -2/Section 7 | Destroyed S7 Guard 13704 | -2/Section 7 | Found Prototype Protection 13704 | -2/Section 7 | Identified Hvy. Regenerative Plating 13714 | -2/Section 7 | Found Alien Artifact 13714 | -2/Section 7 | Identified Integrated Singularity Reactor 13714 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 13738 | -2/Section 7 | Spotted B-90 Cyclops 13777 | -2/Section 7 | Destroyed B-90 Cyclops 13788 | -2/Section 7 | Identified Z-bomb Delivery System 14002 | -2/Section 7 | Spotted S7 Guard 14039 | -2/Section 7 | Destroyed S7 Guard 14061 | -2/Section 7 | Found Alien Artifact 14061 | -2/Section 7 | Identified Integrated Heat Negator 14061 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 14130 | -2/Section 7 | Spotted Alpha 7 14139 | -2/Section 7 | Spotted Alpha 7 14153 | -2/Section 7 | Destroyed Alpha 7 14159 | -2/Section 7 | Found Multirail 14172 | -2/Section 7 | System corruption reached 10% 14213 | -2/Section 7 | Build established: Generator-Mutant 14246 | -2/Section 7 | Destroyed Alpha 7 14257 | -2/Section 7 | Found Exp. Targeting Computer 14445 | -2/Section 7 | Found Alien Artifact 14445 | -2/Section 7 | Identified Integrated Dissipator 14445 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14491 | -2/Section 7 | Crushed by falling debris 14808 | -2/Section 7 | Terminal network hard line cut 14862 | -2/Section 7 | Build established: Scavenger-Mutant 14936 | -2/Section 7 | Lost 3 parts (1p1n1u) 15007 | -2/Section 7 | Found Multirail 15070 | -2/Section 7 | Discovered new exit (range 4) 15078 | -2/Section 7 | Entered Access 15078 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15267 | -1/Access | Build established: Scavenger-Tank 15286 | -1/Access | Destroyed 7 combat bots 15328 | -1/Access | First assault squad dispatched 15400 | -1/Access | Lost 5 parts (1p4u) 15415 | -1/Access | Destroyed 10 combat bots 15702 | -1/Access | Found Prototype Processor 15704 | -1/Access | Identified Exp. Armor Integrity Analyzer 15711 | -1/Access | Found Prototype Launcher 15717 | -1/Access | Found Prototype Launcher 15718 | -1/Access | Identified Enh. Gamma Bomb Array 15720 | -1/Access | Identified Ragnarok Missile Launcher 15826 | -1/Access | Lost 3 parts (1n1u1w) 15830 | -1/Access | Destroyed 7 combat bots 15849 | -1/Access | Zion Heavy Resupply teleported in 15878 | -1/Access | Found Unknown Protection 15880 | -1/Access | Identified Hvy. Insulated Plating 15982 | -1/Access | Lost 3 parts (2u1w) 15995 | -1/Access | Destroyed 10 combat bots 16048 | -1/Access | Spotted B-99 Colossus 16081 | -1/Access | Destroyed B-99 Colossus 16102 | -1/Access | Found Multirail 16107 | -1/Access | Found Multirail 16117 | -1/Access | Found Hvy. Reflective Plating 16331 | -1/Access | Terminal network hard line cut 16487 | -1/Access | Destroyed 9 combat bots 16696 | -1/Access | High security lockdown imminent 16702 | -1/Access | Spotted B-99 Colossus 16760 | -1/Access | Destroyed B-99 Colossus 16768 | -1/Access | Found Multirail 16776 | -1/Access | High security lockdown engaged 16820 | -1/Access | Garrison activated, responded to threat 16842 | -1/Access | Destroyed 9 combat bots 16890 | -1/Access | Lost 13 parts (2p1n7u3w) 16897 | -1/Access | System corruption reached 10% 16944 | -1/Access | Core integrity fell below 50% 16950 | -1/Access | Destroyed 16 combat bots 16977 | -1/Access | Lost 16 parts (4n5u7w) 16980 | -1/Access | Spotted Investigator 17001 | -1/Access | Core integrity fell below 20% 17011 | -1/Access | Destroyed by Q204-z with Enhanced Gamma Rifle Last Messages --------------- 16996_ Investigator is analyzing... 16996_ Stasis bubble strength at 24. 16997_ M-36 Artificer stasis bubble bursts. 16997_ Stasis bubble strength at 14. 16998_ Impulse Thruster destroyed. 16998_ Stasis bubble strength at 8. 16999_ B-74 Champion heat short circuits Med. Treads. 16999_ Stasis bubble strength at 2. 17000_ Stasis bubble bursts. 17001_ Knocked back. 17002_ Investigator stasis bubble strength at 193. 17003_ B-74 Champion heat damages Broken Med. Treads. 17003_ C-30 ARC bursts open, deploying its payload. 17003_ G-73 Enforcer unfolds itself. 17003_ M-36 Artificer unfolds itself. 17003_ Investigator stasis bubble strength at 186. 17004_ Investigator stasis bubble strength at 179. 17005_ B-74 Champion heat damages Powered Hammer. 17005_ Investigator stasis bubble strength at 172. 17006_ Investigator stasis bubble strength at 165. Map ----- +----------------------------------------------------+ | #????? + """ # %!! | | ##????? ###### # " ##+ ###% | | ??????? #?????######### # # ##%%%! | | ??????? +?????????????### ### ! # *% | | ????????????????????????# #?###########!! # | | ????????????????????????# #???? #?#!! ### | | ????????????????????????# #??? = #?#!! ### !% | | ????????????????????????# #??? #?# # # | | ????????????????????????# #?? #?#! !##" | | ???????????????????????## ##? #?####### | | ???????????????????????# # " #???????# | | ????????????####+####### # """ #???????# | | ???????????? ^ ^ + """ #???????# | | ???????????????# ^ # " #???????# | | ???????????????# ] ###########??????##"### | | ???????????????# # #???????# | | ???????????????# # ! #???????# | | ???????????????# + #???????# = | | ???????????????# = # #???????# | | ???????????????#### ##### # #???????# ! | | ??????????????????# #???# #? " #???????# | | ??????????????????# #???# #? 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" ?????????????? | | ?????????????# ## #???######????????????? | | ?????????????+ ##@ #?????????????????????? | | ?????????????# " ## #?????????????????????? | | ?????????????# """ ## #?????????????????????? | | ?????????????+ """ ## #?????????????????????? | | ?????????????# " ## #?????????????????????? | | ?????????????# ## #?????????????????????? | | ?????????????# ## #?????????????????????? | | ?????????????############ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#l #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#b #???????##########????? | | ????????????????????????# Q#???????# ] !#????? | | ???????????????????????## ##??????# #????? | | ???????????????????????# ######## "" #????? | | ???????????????????????# # "" #????? | | ???????????????????????# / "Y #?#### | | ???????????????????????# ###### # "" #?# | | ???????????????????????## ##????# # "" #?# !! | | ????????????????????????# #?????# # #?# !! | | ????????????????????????# #?????# # #?# !! | | ????????????????????????# #?????# #######+##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Coolant Potential 80 Energy Generation 97 Energy Capacity 1260 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 5 Jamming Range 16 Power Amplification 30 EM Shielding 4 Armor Coverage 3300 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Armor Integrity Analysis 90 Recoil Reduction 6 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Integrated Singularity Reactor Integrated Heat Negator Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledMakeshiftMembrane Manual? 0 Play Time 02:18:11 Cumulative 403.5 hours Start 2021.05.08 @ 18:24:23 End 2021.05.08 @ 21:56:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 310 Rogue 303 Adventurer 0 Explorer 7 Win Type - Total 17 Types 7/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5968ee2a-1b28-4f37-8338-d9ba2dc02bb1