Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 23:50:41 Player: Asimov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1776) 1776 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5771 Bonus ------- None Cogmind --------- Core Integrity 874/1000 Matter 265/300 Energy 385/385 System Corruption 0% Temperature Cool (55) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Reinforced Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scan Processor Targeting Computer > --- WEAPON (4) ------- Heavy Ion Cannon Flak Gun Remote Datajack > --- INVENTORY (15) --- Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Structural Scanner Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Flak Gun Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Structural Scanner Core Shielding [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 1 . . 1 Propulsion 2 | . . . . . 2 . Utility 3 | . . 1 . 2 . . Weapon 2 | . . . 1 . . 1 Parts Attached 76 | 6 6 21 8 20 5 10 Power 22 | 1 1 7 4 3 3 3 Engine 12 | 1 1 7 . 2 . 1 Core 10 | . . . 4 1 3 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 5 2 6 1 5 Treads 3 | . 2 1 . . . . Leg 9 | . . . . 4 . 5 Wheel 8 | 2 . 4 . 1 1 . Hover 3 | . . . 2 1 . . Flight . | . . . . . . . Utility 16 | 1 2 3 1 7 1 1 Device 9 | . 1 1 . 6 . 1 Storage 3 | 1 1 . . . 1 . Processor 2 | . . 1 . 1 . . Hackware 1 | . . . 1 . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 15 | 2 1 6 1 4 . 1 Energy Gun 4 | 1 1 1 . 1 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 8 | 1 . 5 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 35 | . 3 6 1 18 1 6 Power 11 | . 1 1 1 3 1 4 Propulsion 11 | . 1 2 . 7 . 1 Utility 5 | . . 2 . 3 . . Weapon 8 | . 1 1 . 5 . 1 Highest Loss Streak 10 | . 3 5 1 10 1 3 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 5 8 12 10 6 5 Power 1 | . . . 3 2 . . Propulsion 2 | . 1 2 3 3 1 . Utility 3 | . 2 3 5 3 3 4 Weapon . | . . 1 . . 1 . Tool/Special . | . . . . . . . Unused Backups 2 | . . 1 . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 93 94 99 74 84 90 Engine 12 | . 12 20 15 2 11 6 Core 7 | . . . 11 12 6 13 Treads 4 | . 10 12 . . . . Leg 2 | . . . . 5 . 10 Wheel 10 | . 15 8 17 4 13 5 Device 8 | . 12 11 . 12 6 8 Storage 9 | . 14 11 9 7 6 5 Processor 6 | . . 4 9 8 13 11 Hackware 2 | . . . 7 3 . . Protection 2 | . . 3 1 . 6 1 Energy Gun 8 | . 20 11 9 2 . . Energy Cannon 1 | . . . . 1 13 11 Ballistic Gun 10 | . 7 10 17 7 . 4 Peak Build Rating 59 | 6 7 15 27 38 45 59 Average Rating 21 | 4 6 11 23 25 42 51 On Entrance 19 | . 6 7 15 27 36 45 Avg Prop Armor Cover (%) 4 | . . . 4 4 . 6 Naked Turns . | . . . . . . . Heaviest Build 79 | 11 29 40 47 59 61 79 Greatest Support 56 | 32 40 40 20 30 56 56 Greatest Overweight (x) 9 | . . 9 6 7 1 5 Average Overweight (x) 1 | . . . 2 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 4 7 12 15 14 8 9 Average Carried 9 | 1 5 8 12 10 6 5 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 7 9 15 7 8 4 Class Distribution -------------------- 42% | Scavenger-Gunner 41% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1740 | 191 150 367 354 329 100 249 Remotely . | . . . . . . . Salvage Created 2037 | . 182 474 400 354 101 526 Parts 121 | . 7 43 23 16 7 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 48 | . 4 16 9 6 4 9 Guns 36 | . 4 16 9 5 . 2 Cannons 12 | . . . . 1 4 7 Classes Destroyed 10 | . 1 4 3 . . 2 Worker 4 | . . 2 . 1 . 1 Builder 1 | . . . . . . 1 Operator 1 | . . . 1 . . . Watcher 1 | . . . . . . 1 Swarmer 17 | . . 10 2 . 4 1 Grunt 20 | . 4 2 4 4 . 6 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 7 | . . 3 1 1 . 2 Hunter 2 | . . . 1 1 . . Best Kill Streak 6 | . 3 6 3 3 4 6 Combat Bots Only 5 | . 3 5 3 3 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 606 | . 51 155 48 257 15 80 Missed 194 | . 13 43 10 102 5 21 Hits 412 | . 38 112 38 155 10 59 Melee 9 | . . 9 . . . . Projectile 403 | . 38 103 38 155 10 59 Critical Strikes 11 | . . 6 2 3 . . Damage Taken 5167 | . 546 1298 438 1614 144 1127 Core 1059 | . 221 306 106 300 . 126 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . . 7 . 1 . 3 Regen/Repaired (Parts) 121 | . . . . 121 . . Core Remaining (%) 61 | 100 11 23 80 57 100 . Volleys Fired 172 | . 23 56 29 36 4 24 Largest 3 | . 2 2 3 3 2 3 Hottest 158 | . 90 79 104 130 130 158 Shots Fired 382 | . 39 112 82 69 8 72 Gun 320 | . 39 112 82 63 . 24 Cannon 62 | . . . . 6 8 48 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 202 | . 12 61 58 47 . 24 Thermal 173 | . 27 51 24 15 8 48 Explosive . | . . . . . . . Electromagnetic 7 | . . . . 7 . . Robot Hit Streak 15 | . 5 14 15 10 9 14 Robot Miss Streak 5 | . 2 4 5 2 1 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 5 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 239 | . 28 66 35 54 4 52 Core Hits 111 | . 9 25 18 19 4 36 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 4 . . . . Burn 4 | . . 4 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4419 | . 357 951 521 960 130 1500 Guns 2991 | . 357 951 521 824 . 338 Cannons 1293 | . . . . 136 130 1027 Explosions 133 | . . . . . . 133 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 2099 | . 116 559 431 655 . 338 Thermal 2117 | . 241 392 90 237 130 1027 Explosive 133 | . . . . . . 133 Electromagnetic 68 | . . . . 68 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 . . Average Corruption 1 | . . . 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 2 . . . Matter Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . 8 . 2 Projectiles 10 | . . . . 8 . 2 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 480 | . 5 350 480 144 89 380 Average Temperature 134 | . 4 111 163 63 44 151 Received Heat Transfer 1512 | . 300 225 153 573 . 261 Effects 19 | . . 1 13 . . 5 Shutdowns 7 | . . . 5 . . 2 Energy Bleed 2 | . . 1 . . . 1 Interference 3 | . . . 3 . . . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . 1 . . . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 3 2 . . . 3 Heat Transferred 4237 | . 574 1406 222 444 185 1406 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 99 | 100 100 98 100 100 100 100 Level 1 . | . . 1 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 200 | . 51 200 100 50 82 192 Initial 45 | . . . 45 34 10 30 Average 50 | . 13 93 31 13 58 115 Influence Increases 1330 | . 101 402 267 186 92 282 Destroy 0b10 Robot/C 960 | . 80 320 180 120 80 180 Destroy 0b10 Robot/NC 35 | . . 10 5 5 . 15 Destroy Leader 202 | . 20 70 40 30 10 32 Successful Hack 10 | . . . 10 . . . Disable Machine 15 | . . . . . . 15 Destroy Structure 48 | . 1 2 2 1 2 40 Lose Combat Pursuer 60 | . . . 30 30 . . Influence Decreases 1178 | . 100 295 299 240 52 192 Entered New Map 150 | . . 1 63 42 12 32 Time Decay 812 | . 70 234 226 152 30 100 Lost Part 216 | . 30 60 10 46 10 60 Squads Dispatched 11 | . . . 3 3 . 5 Investigation 5 | . . . 3 1 . 1 Extermination 1 | . . . . 1 . . Reinforcement 3 | . . . . 1 . 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . . . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 4 21 13 11 5 21 Peak Tracking Total 11 | . 4 5 4 3 3 11 Tactical Retreats 6 | . . 2 2 2 . . ECM-based Alert Blocks 5 | . . 5 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 6 | . 1 . 3 1 . 1 Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . 1 . . . Total Hacks 14 | . 1 . 7 3 . 3 Successful 9 | . 1 . 4 2 . 2 Failed 5 | . . . 3 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 4 . . 3 Garrison Access 2 | . . . 2 . . . Terminal Hacks 2 | . 1 . 1 . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 2 . . 2 Insert Component 2 | . . . 1 . . 1 Analyze 2 | . . . 1 . . 1 Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 1 . 1 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 51 | . . . . 51 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 352 | . . 352 . . . . ECM 352 | . . 352 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 2336 | 53 256 647 613 498 68 201 Spaces Moved 1236 | 43 144 329 407 206 45 62 Core 12 | 4 . 2 . 6 . . Treads 197 | . 55 142 . . . . Legs 94 | . . . . 66 . 28 Wheels 881 | 39 89 185 396 93 45 34 Hover 52 | . . . 11 41 . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 95 95 110 100 115 Average Speed 128 | 95 122 125 117 160 110 157 Slowest Speed 500 | 100 160 500 425 400 115 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 4 30 37 28 6 1 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . . . 2 23 Melee . | . . . . . . . Projectile 5 | . . . . . 2 3 AOE 20 | . . . . . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 1641 | 52 184 456 476 311 53 109 Wait 81 | . 6 32 13 30 . . Move 1230 | 42 143 328 406 205 44 62 Hop . | . . . . . . . Pick Up 33 | 4 5 8 10 5 . 1 Fast Attach 23 | 6 1 3 1 8 1 3 Attach 34 | . 4 7 2 13 1 7 Detach 2 | . 1 . . . . 1 Swap 41 | . 1 14 10 8 3 5 Drop 24 | . . 8 5 6 . 5 Fire 172 | . 23 56 29 36 4 24 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Core integrity fell below 50% 203 | -10/Materials | Core integrity fell below 20% 213 | -10/Materials | Lost 3 parts (1p1n1w) 301 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 679 | -9/Materials | Core integrity fell below 50% 715 | -9/Materials | Lost 5 parts (1p2n1u1w) 942 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1373 | -8/Materials | Build established: Scavenger-Gunner 1566 | -8/Materials | Discovered new exit (range 4) 1570 | -8/Materials | Entered Factory 1570 | -7/Factory | Evolved 2 slots: Utility x2 1664 | -7/Factory | Repaired Imp. Assault Rifle 1789 | -7/Factory | Discovered new exit (range 15) 1884 | -7/Factory | Lost 10 parts (3p2n2u3w) 1949 | -7/Factory | Lost 4 parts (2n1u1w) 1983 | -7/Factory | Allied Derelicts emerged from ambush trap array 2058 | -7/Factory | Lost 3 allies 2068 | -7/Factory | Entered another Factory area 2068 | -6/Factory | Evolved 2 slots: Propulsion x2 2108 | -6/Factory | Discovered new exit (range 15) 2136 | -6/Factory | Entered another Factory area 2136 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2197 | -5/Factory | Garrison activated, responded to threat 2290 | -5/Factory | Lost 3 parts (3p) 2337 | -5/Factory | Self-destructed Last Messages --------------- 02321_ K-01 Serf collects debris. 02322_ S-27 Virus destroyed. 02324_ K-01 Serf collects debris. 02325_ W-25 Informer sends out distress signal. 02325_ Slug penetrates Wall. 02328_ K-01 Serf collects debris. 02328_ Penetrated by Slug. 02329_ Acquired Lgt. Nuclear Core. 02331_ S-27 Virus destroyed. 02331_ Penetrated by Slug. 02331_ K-01 Serf collects debris. 02333_ Slug penetrates Nuclear Reactor. 02333_ Neutrino Core destroyed. 02334_ Penetrated by Slug. 02334_ Aluminum Leg destroyed. 02334_ Destroyed VTOL Module. 02335_ K-01 Serf collects debris. 02336_ Slug penetrates Nuclear Reactor. 02336_ Penetrated by Slug. 02337_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????# #???????????????????????? | | ????????????# """ #???????????????????????? | | ????????????#] """ #???????????????????????? | | ????????????# """ ! #???????????????????????? | | ????????????# "" #???????????????????????? | | ????????????# S"" #???????????????????????? | | ????????????# "" #???????????????????????? | | ????????????# #???????????????????????? | | ????????????#######+######??##???????????????????? | | ??????????????????# ### ??? #???????????????????? | | ????????????????### ### """ #???????????????????? | | ???????????????## # """ #???????????????????? | | ??????????####### # """ #???????????????????? | | ???? %[%= # #???????????????????? | | ??????????#######!= # #???????????????????? | | ????????????????# != # ##??????????????????? | | ????????????????##= ## #######????????????? | | ????????????????## [%##+####### #????????????? | | ?????????????????# t u uu## ????????? | | ?????????????????# % k u + ?????????? | | ?????????????????# = #????????????? | | ?????????????????##### ##%[!= s""" ?????????????? | | ????????????????????# #!%%s[ """ #????????????? | | ????????????????????## #%!*s """ #????????????? | | ?????????????????????## #! gY #????????????? | | ??????????????????????# #@%"""g #????????????? | | ???????????????# !!! # [""" g ##???????????? | | ???????????????# !!! # """ #???????????? | | ???????????????# !! # h "" ??????????? | | ???????????????# ! # """ F" ????????? | | ???????????????# + """ " ????????? | | ???????????????# # """ "" ? ?????????? | | ???????????????# # ??? ?????????? | | ???????????????# # ??????????????? | | ???????????????# [ #########+???????????????? | | ????????????????########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 44 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Core Shielding 20 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 13% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed GravjetDimensionalLauncher Manual? 0 Play Time 00:28:21 Cumulative 16.8 hours Start 2025.11.15 @ 23:23:20 End 2025.11.15 @ 23:50:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bac9278-209e-436f-a80a-952819309831