Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 16:24:05 Player: Johnny2001 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (37) 185 Value Destroyed (1497) 1497 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9302 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 193/300 Energy 17/100 System Corruption 10% Temperature Cool (0) Movement Hovering (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (9) ------ Transport Network Coupler Improved Salvage Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Katana Power Sword > --- INVENTORY (5) ---- Light Nuclear Core Micro Fission Core Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Centrium Wheel Centrium Wheel Antigrav System Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Visual Processing Unit Transport Network Coupler Improved Salvage Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Force Field Hacking Suite Drone Bay > --- WEAPON ----------- Gamma Rifle Wave Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Advanced Reaction Control System [Rating: 105] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Antigrav System Utility Transport Network Coupler Device Advanced Terrain Scanner Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Slots Evolved 14 | . . . . . 4 2 . . 2 2 . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . 1 . . . 2 . . . . . 2 . Utility 7 | . . . . . 3 1 . . . 1 . . 2 . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 102 | 6 2 2 . . 13 8 4 3 6 5 1 1 25 9 6 11 Power 13 | 1 . 1 . . 1 1 . . 1 1 . . 3 1 . 3 Engine 1 | 1 . . . . . . . . . . . . . . . . Core 8 | . . 1 . . 1 1 . . 1 1 . . 3 . . . Reactor 4 | . . . . . . . . . . . . . . 1 . 3 Propulsion 30 | 2 . 1 . . 3 . 1 . 3 . . . 9 4 1 6 Treads 3 | . . . . . . . . . . . . . 3 . . . Leg 15 | 2 . 1 . . 3 . 1 . 3 . . . 5 . . . Wheel 3 | . . . . . . . . . . . . . 1 1 1 . Hover 9 | . . . . . . . . . . . . . . 3 . 6 Flight . | . . . . . . . . . . . . . . . . . Utility 20 | 1 1 . . . 4 1 2 . . 1 1 . 5 2 2 . Device 4 | . . . . . 1 . . . . . . . 1 1 1 . Storage 2 | 1 . . . . . 1 . . . . . . . . . . Processor 7 | . 1 . . . 1 . . . . . . . 3 1 1 . Hackware 4 | . . . . . 1 . . . . 1 1 . 1 . . . Protection 3 | . . . . . 1 . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 1 . . . 5 6 1 3 2 3 . 1 8 2 3 2 Energy Gun 5 | . . . . . 1 . . . . . . 1 1 . 2 . Energy Cannon 10 | . . . . . 2 3 1 2 . 1 . . 1 . . . Ballistic Gun 8 | 2 1 . . . 1 . . . 1 1 . . 1 . 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . Launcher 2 | . . . . . . . . . . . . . 1 1 . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 3 . 1 1 1 . . 2 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . 1 . . 1 Parts Lost 50 | . . . . . . . . . . 1 . . 18 13 16 2 Power 6 | . . . . . . . . . . . . . 2 1 1 2 Propulsion 17 | . . . . . . . . . . . . . 7 4 6 . Utility 13 | . . . . . . . . . . 1 . . 2 4 6 . Weapon 14 | . . . . . . . . . . . . . 7 4 3 . Highest Loss Streak 14 | . . . . . . . . . . 1 . . 8 13 14 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 100 100 100 86 94 100 100 100 98 100 100 94 82 76 35 Core 10 | . . 12 14 14 8 15 15 15 13 9 11 11 9 8 3 . Treads 1 | . . . . . . . . . . . . . 2 12 3 . Leg 21 | . 28 28 28 28 21 23 23 23 33 29 29 29 20 3 . . Device 1 | . . . . . 5 . . . . . . . 4 1 5 . Storage 10 | . 14 14 14 14 9 9 15 15 13 11 11 11 8 3 . . Processor 15 | . 8 14 14 14 12 15 15 15 13 11 11 11 17 24 23 14 Hackware 7 | . . . . . 9 7 7 7 6 11 11 11 14 11 3 . Protection 3 | . . . . . 2 7 7 7 6 5 5 5 . . . . Energy Gun 1 | . . . . . 1 . . . . . . 1 3 . 5 . Energy Cannon 5 | . . . . . 6 11 15 13 7 11 11 9 . . . . Ballistic Gun 7 | . 28 28 28 28 9 . . . . 1 5 5 4 . 3 . Slashing Weapon 1 | . . . . . . 2 . 1 4 3 . . 3 1 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 14 16 16 16 40 35 40 40 40 60 60 60 58 41 51 30 Greatest Support 87 | 20 20 25 25 25 42 42 42 42 72 72 72 72 87 81 32 76 Greatest Overweight (x) 3 | . . . . . 1 . . . . . . . 2 2 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | 3 7 7 8 8 7 7 7 7 7 7 7 7 7 6 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 3 Class Distribution -------------------- 35% | Mutant 12% | Hacker-Assassin 12% | Skirmisher 9% | Hacker-Tank 7% | Hacker-Skirmisher 7% | Scavenger-Skirmisher 6% | Scavenger-Assassin 4% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Assassin | -4/Factory Hacker-Skirmisher | -4/Extension Scavenger-Skirmisher | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Matter Collected 1620 | 236 107 65 . . 145 . 120 20 69 . 196 24 375 21 175 67 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1907 | . 116 89 . . 288 . 406 192 69 . 66 . 439 . 175 67 Parts 111 | . 13 4 . . 25 . 20 3 3 . 4 . 23 . 9 7 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 11 3 . . 3 . . . . . Prevented 9 | . . . . . . . 8 . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Combat Hostiles Destroyed 32 | . 3 2 . . 8 . 7 . 1 . 1 . 7 . 2 1 Melee 3 | . . . . . . . . . . . . . 2 . . 1 Guns 14 | . 3 2 . . 3 . . . . . 1 . 3 . 2 . Cannons 14 | . . . . . 5 . 7 . 1 . . . 1 . . . AOE 1 | . . . . . . . . . . . . . 1 . . . Classes Destroyed 12 | . 3 1 . . 2 . 2 . . . . . 3 . . 1 Worker 1 | . . . . . . . . . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 9 | . 3 . . . 6 . . . . . . . . . . . Grunt 7 | . . 2 . . . . 5 . . . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 5 | . . . . . 2 . . . 1 . . . 1 . 1 . Hunter 4 | . . . . . . . 1 . . . 1 . 2 . . . Programmer 5 | . . . . . . . . . . . . . 4 . 1 . Best Kill Streak 4 | . 3 2 . . 4 . 4 . 1 . 1 . 4 . 2 1 Combat Bots Only 4 | . 3 2 . . 4 . 4 . 1 . 1 . 2 . 2 1 Max Kills in Single Turn 2 | . 1 1 . . 2 . 1 . 1 . 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Hostile Shots Fired 598 | . 12 8 . . 27 . 8 . 18 12 22 . 208 113 148 22 Missed 188 | . 5 2 . . 9 . 4 . 10 1 6 . 68 33 46 4 Damage Taken 8767 | . 55 91 . . 250 . 48 . 60 268 200 . 2432 2159 2334 870 Core 2114 | . . 26 . . 9 . 18 . 6 27 20 . 397 244 1068 299 Absorbed by Shields 233 | . . . . . . . . . . . . . . 127 106 . Regen/Repaired (Parts) 80 | . . . . . 80 . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 89 98 . . 97 99 . . 95 . 44 . . Volleys Fired 115 | . 11 7 . . 15 3 8 1 2 5 2 . 48 1 12 . Largest 3 | . 2 2 . . 2 2 2 1 2 3 3 . 3 1 3 . Hottest 189 | . 40 40 . . 138 125 138 69 99 168 168 . 174 60 189 . Shots Fired 223 | . 22 14 . . 26 4 16 1 4 10 6 . 89 2 29 . Gun 154 | . 22 14 . . 10 2 . . 2 4 2 . 69 . 29 . Cannon 64 | . . . . . 16 2 16 1 2 6 4 . 15 2 . . Launcher 4 | . . . . . . . . . . . . . 4 . . . Special 1 | . . . . . . . . . . . . . 1 . . . Kinetic 116 | . 22 14 . . 5 . . . 2 4 2 . 53 2 12 . Thermal 47 | . . . . . 5 2 . . . . . . 28 . 12 . Explosive 4 | . . . . . . . . . . . . . 4 . . . Electromagnetic 55 | . . . . . 16 2 16 1 2 6 4 . 3 . 5 . Robot Hit Streak 10 | . 6 5 . . 4 4 7 . 2 5 7 . 10 . 7 . Robot Miss Streak 4 | . 4 2 . . 3 1 1 1 2 1 1 . 3 1 4 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . Shots Hit Robots 164 | . 13 9 . . 15 1 11 6 2 7 5 . 71 . 17 7 Core Hits 73 | . 6 4 . . 11 . 7 3 2 2 2 . 26 . 6 4 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . Critical Strikes 12 | . . . . . 2 1 . . . . . . 5 1 2 1 Burn 3 | . . . . . 1 1 . . . . . . 1 . . . Destroy 2 | . . . . . . . . . . . . . 1 . 1 . Blast 3 | . . . . . . . . . . . . . 2 1 . . Corrupt 3 | . . . . . 1 . . . . . . . 1 . 1 . Sever 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 70 | . . . . . 1 6 . 6 3 4 . . 29 11 . 10 Impact . | . . . . . . . . . . . . . . . . . Slashing 70 | . . . . . 1 6 . 6 3 4 . . 29 11 . 10 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4387 | . 174 107 . . 478 15 266 364 48 162 73 . 1962 41 445 252 Guns 2138 | . 174 107 . . 84 15 . . 23 68 15 . 1215 . 437 . Cannons 1046 | . . . . . 330 . 266 . 25 94 58 . 232 41 . . Explosions 429 | . . . . . 64 . . . . . . . 365 . . . Melee 761 | . . . . . . . . 364 . . . . 150 . . 247 Ramming 13 | . . . . . . . . . . . . . . . 8 5 Kinetic 1574 | . 174 107 . . 28 . . . 23 68 15 . 956 41 162 . Thermal 765 | . . . . . 120 15 . . . . . . 474 . 156 . Explosive 365 | . . . . . . . . . . . . . 365 . . . Electromagnetic 909 | . . . . . 330 . 266 . 25 94 58 . 17 . 119 . Impact . | . . . . . . . . . . . . . . . . . Slashing 761 | . . . . . . . . 364 . . . . 150 . . 247 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . . 8 14 10 10 Average Corruption 6 | . . . . . . . . . . . . . 4 10 2 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . . . . 6 18 7 5 Message Errors 8 | . . . . . . . . . . . . . 1 4 2 1 Matter Fused 10 | . . . . . . . . . . . . . 3 6 . 1 Heat Flow Errors 8 | . . . . . . . . . . . . . 1 5 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . 1 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 159 | . . . . . 8 . . 93 . . . . 57 1 . . Projectiles 3 | . . . . . 2 . . . . . . . . 1 . . Explosions 8 | . . . . . 6 . . . . . . . 2 . . . Melee 148 | . . . . . . . . 93 . . . . 55 . . . Knockbacks 5 | . . . . . . . . . . . . . 4 1 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . 4 1 . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . 52 . . . . . . . . . 4 2 Shots 1 | . . . . . 1 . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 433 | . . 4 . . 180 51 270 38 60 256 240 . 312 214 433 . Average Temperature 107 | . . 3 . . 81 21 113 23 35 159 120 . 122 86 128 . Received Heat Transfer 808 | . . 48 . . 36 . 45 . 18 54 12 . 108 184 279 24 Effects 7 | . . . . . . . 4 . . 1 . . . . 2 . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 1 . . 1 . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 1 . . . . . . . 5 . 1 . Heat Transferred 1506 | . . . . . 322 111 . . . . . . 851 . 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Peak Influence 289 | . 89 84 . . 289 71 . . 47 53 . . 114 45 200 137 Initial 70 | . . 34 . . . 70 . . 6 22 . . . . 23 70 Average 44 | . 35 59 . . 66 39 . . 26 32 . . 36 7 97 96 Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 . 100 91 100 . . 100 100 . . 100 100 96 100 Level 1 1 | . . . . . 8 . . . . . . . . . 3 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 2 1 . . . . . . 3 . 5 1 Investigation 2 | . . . . . 1 . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . . . . 2 . 1 . Reinforcement 4 | . . . . . 1 1 . . . . . . 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Distress Signals 3 | . . . . . . . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 96 | . 4 2 . . 12 3 7 . 2 1 2 . 11 6 27 19 Peak Tracking Total 13 | . 3 2 . . 6 2 4 . 2 1 2 . 4 6 12 13 Tactical Retreats 9 | . . . . . 1 . . . . . 1 . . 2 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Traps Triggered 3 | . . . . . . . . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Machines Disabled 2 | . . . . . . . . . . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . 1 . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Machines Accessed 28 | . 4 2 2 . 8 . . . 5 1 . . 2 1 2 1 Terminals 16 | . 3 . . . 5 . . . 3 1 . . 1 1 1 1 Fabricators 2 | . . . . . . . . . 1 . . . 1 . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 1 . . . . . 1 . Total Hacks 79 | . 11 2 9 . 25 . . . 8 3 . . 3 7 7 4 Successful 47 | . 4 2 9 . 17 . . . 4 2 . . 2 3 4 . Failed 32 | . 7 . . . 8 . . . 4 1 . . 1 4 3 4 Catastrophic 9 | . 1 . . . 3 . . . 2 . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 44 | . 5 . 1 . 18 . . . 5 1 . . 2 7 5 . Terminals 55 | . 8 . . . 20 . . . 5 3 . . 2 7 6 4 Fabricators 2 | . . . . . . . . . 1 . . . 1 . . . Repair Stations 6 | . 3 . . . 3 . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 2 . . . . . 1 . Terminal Hacks 31 | . 3 2 9 . 9 . . . 1 1 . . 1 2 3 . Record 8 | . . . 8 . . . . . . . . . . . . . Robot Schematic 3 | . 1 . . . 2 . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . 1 . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 4 | . 1 . . . 1 . . . . 1 . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 4 | . 1 . . . 1 . . . . . . . 1 . 1 . Zone Layout 2 | . . . . . 1 . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . . . . Unauthorized Hacks 11 | . 1 . . . 4 . . . 2 1 . . 1 1 1 . Terminals 9 | . 1 . . . 4 . . . 1 1 . . . 1 1 . Botnet 9 | . 1 . . . 4 . . . 1 1 . . . 1 1 . Fabricators 2 | . . . . . . . . . 1 . . . 1 . . . Fabnet 2 | . . . . . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . . . 4 . . . 4 1 . . 1 1 2 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 1 . . 2 Non-combat 1 | . . . . . . . . . . . . . 1 . . . Combat 2 | . . . . . . . . . . . . . . . . 2 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . find_chute 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 1 1 3 3 Autooverrided 2 | . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Total Allies 2 | . . . . . . . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . . . . . . . 1 Highest-Rated Group 48 | . . . . . . . . . . . . . . . . 48 Highest-Rated Ally 48 | . . . . . . . . . . . . . . . . 48 Total Orders 2 | . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . 2 . Ally Attacks 5 | . . . . . . . . . . . . . . . . 5 Total Damage 187 | . . . . . . . . . . . . . . . . 187 Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Turns Passed 6379 | 54 192 312 444 83 846 735 504 137 534 256 532 69 803 435 342 101 Spaces Moved 3935 | 34 122 214 371 70 299 269 369 91 403 176 430 55 398 272 235 127 Core 82 | 2 . . . . . . . . . . . . . . 34 46 Treads 220 | . . . . . . . . . . . . . 59 161 . . Legs 3221 | 32 122 214 371 70 299 269 369 91 403 176 430 55 320 . . . Wheels 237 | . . . . . . . . . . . . . 19 94 124 . Hover 175 | . . . . . . . . . . . . . . 17 77 81 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 120 120 120 120 120 123 123 123 122 122 122 122 90 70 45 22 Average Speed 123 | 115 120 120 120 120 162 123 123 123 122 122 122 122 129 142 98 45 Slowest Speed 200 | 120 120 120 120 120 190 123 123 123 122 122 122 122 170 170 200 96 Overloaded Moves 20 | . . . . . . . . . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 27 | 3 27 50 71 26 27 11 50 12 15 8 73 12 12 49 16 13 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . . . 1 . . . 1 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 . 1 1 1 . . . Scrap Searched 8 | . . . . . . . 5 1 . . 1 1 . . . . Spaces Dug 49 | . . . . . 1 6 . . 3 4 . . 24 11 . . Terrain Destroyed 95 | . . . . . 10 6 . . 3 4 2 . 58 12 . . Melee 49 | . . . . . 1 6 . . 3 4 . . 24 11 . . Projectile 10 | . . . . . . . . . . . 2 . 7 1 . . AOE 35 | . . . . . 9 . . . . . . . 26 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Ext Res Arm Total 5124 | 45 145 258 370 69 632 655 405 105 435 203 433 57 544 297 320 151 Wait 827 | . 6 25 . . 287 369 18 . 18 6 . . 33 . 64 1 Move 3919 | 33 121 213 370 69 298 268 368 90 402 175 429 54 397 271 234 127 Hop . | . . . . . . . . . . . . . . . . . Pick Up 50 | 6 3 4 . . 9 1 2 1 2 5 1 1 8 5 2 . Fast Attach 41 | 6 1 . . . 5 1 . . . . . . 13 3 3 9 Attach 30 | . . . . . 4 1 . . 2 3 1 . 8 6 3 2 Detach 2 | . . . . . . . . . . . . . 1 . 1 . Swap 31 | . 1 2 . . 4 6 4 3 4 2 . 1 4 . . . Drop 34 | . 2 7 . . 9 . 5 2 2 3 . 1 3 . . . Fire 115 | . 11 7 . . 15 3 8 1 2 5 2 . 48 1 12 . Melee 70 | . . . . . 1 6 . 6 3 4 . . 29 11 . 10 Ram 3 | . . . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 304 | -10/Mines | Build established: Mutant 368 | -10/Mines | Learned location of Zion (-6) 454 | -10/Mines | Discovered new exit (range 9) 466 | -10/Mines | Learned Materials stockpile data 498 | -10/Mines | Found the Drone Emporium 507 | -10/Mines | Found Prototype Device 553 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 554 | -10/Mines | Discovered new exit (range 5) 559 | -10/Mines | Entered Exiles 587 | -10/Exiles | Met 8R-AWN 609 | -10/Exiles | Met EX-HEX 645 | -10/Exiles | Met EX-BIN 658 | -10/Exiles | Aligned with FarCom system 659 | -10/Exiles | Given EX-Vault access code 687 | -10/Exiles | Opened EX-Vault 714 | -10/Exiles | Warned to stay clear of 0b10 Research branches 748 | -10/Exiles | Met EX-DEC 810 | -10/Exiles | Discovered new exit (range 10) 1003 | -10/Exiles | Entered Mines 1078 | -9/Mines | Discovered new exit (range 4) 1086 | -9/Mines | Entered Materials 1086 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1087 | -8/Materials | Identified Decoy Drone Bay 1774 | -8/Materials | Repaired Carbon-fiber Leg 1882 | -8/Materials | Build established: Skirmisher 1919 | -8/Materials | Discovered new exit (range 10) 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2644 | -7/Factory | Discovered new exit (range 9) 2667 | -7/Factory | Entered Lower Caves 2685 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2809 | -7/Lower Caves | Encountered a Warlord checkpoint 2923 | -7/Lower Caves | Build established: Mutant 3151 | -7/Lower Caves | Discovered new exit (range 17) 3171 | -7/Lower Caves | Entered another Lower Caves area 3219 | -7/Lower Caves | Discovered new exit (range 17) 3308 | -7/Lower Caves | Entered Factory 3308 | -6/Factory | Evolved 2 slots: Propulsion x2 3753 | -6/Factory | Build established: Scavenger-Assassin 3791 | -6/Factory | Discovered new exit (range 17) 3842 | -6/Factory | Entered another Factory area 3842 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3853 | -5/Factory | Identified exit to Upper Caves 4098 | -5/Factory | Entered Upper Caves 4347 | -5/Upper Caves | Spotted B-75 Beast 4366 | -5/Upper Caves | Build established: Hacker-Tank 4624 | -5/Upper Caves | Discovered new exit (range 5) 4630 | -5/Upper Caves | Entered another Upper Caves area 4655 | -5/Upper Caves | Discovered new exit (range 16) 4661 | -5/Upper Caves | Encountered a Warlord checkpoint 4699 | -5/Upper Caves | Entered Factory 4699 | -4/Factory | Evolved 2 slots: Utility x2 4912 | -4/Factory | Spotted B-86 Titan 5098 | -4/Factory | Lost 3 parts (2n1w) 5103 | -4/Factory | Build established: Hacker-Assassin 5342 | -4/Factory | Lost 8 parts (4n1u3w) 5417 | -4/Factory | Lost 7 parts (2p1n1u3w) 5482 | -4/Factory | Discovered new exit (range 13) 5502 | -4/Factory | Entered Extension 5569 | -4/Extension | Identified exit to Research 5748 | -4/Extension | Spotted B-86 Titan 5787 | -4/Extension | Crushed by falling debris 5787 | -4/Extension | System corruption reached 10% 5799 | -4/Extension | Spotted B-86 Titan 5833 | -4/Extension | Core integrity fell below 50% 5867 | -4/Extension | Lost 13 parts (1p4n4u4w) 5904 | -4/Extension | Discovered new exit (range 18) 5937 | -4/Extension | Entered Research 5937 | -3/Research | Evolved 2 slots: Propulsion x2 6020 | -3/Research | Garrison activated, responded to threat 6190 | -3/Research | Identified exit to Armory 6190 | -3/Research | Identified exit to Quarantine 6261 | -3/Research | System corruption reached 10% 6265 | -3/Research | Core integrity fell below 50% 6279 | -3/Research | Entered Armory 6280 | -3/Armory | Core integrity fell below 20% 6297 | -3/Armory | Lost 14 parts (1p5n5u3w) 6371 | -3/Armory | Local machine network offline 6380 | -3/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- [Achievement: Can't Catch Me] [Achievement: Whoosh!] L-61 Swordsman sneak attacks. ALERT: Suspected network compromise, local machines offline for diagnostic review. Penetrated by Slug. Antimatter Reactor destroyed. Knocked back. Penetrated by Slug. Knocked back. L-61 Swordsman destroyed. Acquired Power Sword. The unstable cave ceiling collapses. G-67 Veteran knocked back. Component Storage disabled. D-63 Destroyer suffers critical hit (Burn). G-67 Veteran destroyed. D-63 Destroyer heat short circuits Shock Absorption System. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????+ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#????#??? | | ???????????????????????????????????????? ?? ?? | | ??????????????????????? ??????????????? ? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ???????????????????# ### | | ??????????????????????# ??????????????????##+### | | ??????????????????????# ????????????????# | | ??????????????????????# ????????????????# | | ??????????????????????# #???????????????# " | | ??????????????????????# #???????????????# " | | ??????????????????????# #???????????????# = | | ??????????????????????# #???????????????#! | | ??????????????????????# #????????####???# | | ??????????????????????# #?????? #??#!!! """ | | ??????????????????????# #???? !!! #??#!!! """ | | ??????????????????????# #?? !!! #???!!? """ | | ??????????????????????# @# !!! #??????? | | ??????????????????????#% + #??????? | | ????????????????????###d ########??????????###### | | ????????????????????# #????????????? | | ????????????????????# #?????????????*[[ | | ????????????????????# #%g #######???????]=! | | ???????????????????## #???????/!! | | ???????????????????# """ * #???????? | | ???????????????????# """ #???????? ? | | ???????????????????# #""" #????????? ??? | | ???????????????????# %! #????????? ????? | | ???????????????????# l #???????????????? | | ????????????????#### l #######???????????##### | | ????????????# #???????# | | ????????????# """"" o#???????# | | ????????????# = """" ?????????# | | ????????????# *% """"????????????# | | ????????????#+#####/## ! ?????????# | | ??????????????????# ?# ######+##????????# | | ??????????????????#??#% ####### ###???????# | | ????????????# ##### ## #???????# | | ????????????# +???????#### | | ???????????????####/## #??????????# | | ????????????????? ??# #######+###??????????# | | ???????????????# ???### ###????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked G-47 Trooper | -8/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Whoosh! Challenges ------------ None Game ------ Seed MissileMeleeSteel Manual? 0 Play Time 01:54:27 Cumulative 27.1 hours Start 2024.05.01 @ 15:45:23 End 2024.05.02 @ 16:24:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 354ea537-5daf-4c38-bcba-60bd1084ee0d