Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 20:31:27 Player: TheLargestBoi Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2461) 2461 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 5965 Bonus ------- High Alert Combat Kills 154 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Sensor Array Relay Coupler [Sentry] (20) Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Beam Rifle Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Sensor Array Hacking Suite Small Laser Advanced Assault Cannon [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 48 | 6 7 6 7 2 11 9 Power 9 | 1 1 1 1 . 4 1 Engine 5 | 1 1 1 1 . 1 . Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 9 | 2 2 . 2 . 1 2 Treads . | . . . . . . . Leg 9 | 2 2 . 2 . 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 1 1 1 2 2 Device 2 | . . 1 . 1 . . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 1 . 1 . Hackware 1 | . . . . . . 1 Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 20 | 2 2 4 3 1 4 4 Energy Gun 10 | 2 1 2 1 1 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . . . . 2 Ballistic Cannon 2 | . . 1 . . 1 . Launcher 6 | . 1 1 2 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 20 | . 2 . . . 5 13 Power 4 | . 1 . . . 2 1 Propulsion 6 | . 1 . . . 1 4 Utility 2 | . . . . . . 2 Weapon 8 | . . . . . 2 6 Highest Loss Streak 8 | . 1 . . . 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 99 99 90 93 84 Engine 8 | . 14 11 11 9 3 3 Core 3 | . . . . . 9 5 Leg 21 | . 28 22 21 18 17 17 Device 2 | . . 11 7 9 . . Storage 11 | . 14 11 11 9 9 8 Processor 14 | . 13 11 14 18 18 16 Hackware 1 | . . . . . . 8 Protection 2 | . . . . . 8 1 Energy Gun 21 | . 27 21 30 19 16 9 Ballistic Cannon 2 | . . 8 . . 3 2 Launcher 3 | . . 2 2 7 6 6 Naked Turns . | . . . . . . . Heaviest Build 39 | 14 19 24 25 26 39 37 Greatest Support 36 | 20 20 20 36 36 36 33 Greatest Overweight (x) 7 | . . 1 7 . 1 3 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 Most Carried 10 | 1 10 10 10 10 10 10 Average Carried 8 | . 6 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 1 10 10 10 10 10 5 Class Distribution -------------------- 36% | Mutant 29% | Scavenger-Gunner 17% | Scavenger-Skirmisher 9% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1264 | 222 163 140 118 . 341 280 Remotely . | . . . . . . . Salvage Created 1786 | . 379 516 48 168 378 297 Parts 117 | . 27 24 11 10 25 20 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 7 | . 3 2 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 58 | . 12 5 6 6 20 9 Guns 21 | . 5 5 2 3 2 4 Cannons 4 | . . . . . 3 1 AOE 32 | . 6 . 4 3 15 4 Classes Destroyed 11 | . 7 1 . . 1 2 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 1 | . 1 . . . . . Recycler 5 | . 1 3 . . . 1 Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 6 | . 3 3 . . . . Swarmer 32 | . 8 . 6 2 11 5 Grunt 19 | . 4 4 . 3 6 2 Sentry 6 | . . 1 . 1 2 2 Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 5 4 3 6 4 5 Combat Bots Only 6 | . 3 3 3 6 4 4 Max Kills in Single Turn 4 | . 4 1 3 2 2 3 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 3 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 201 | . 29 11 14 14 43 90 Missed 60 | . 11 5 4 5 10 25 Damage Taken 2881 | . 482 71 109 158 549 1512 Core 718 | . 156 . 7 . 74 481 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 37 . 98 . . . Volleys Fired 126 | . 40 23 5 7 26 25 Largest 3 | . 2 3 3 3 3 3 Hottest 153 | . 100 141 126 146 153 153 Shots Fired 292 | . 78 63 15 20 65 51 Gun 217 | . 77 43 10 16 40 31 Cannon 43 | . . 20 . . 12 11 Launcher 32 | . 1 . 5 4 13 9 Special . | . . . . . . . Kinetic 50 | . . 20 . . 12 18 Thermal 167 | . 77 43 10 16 13 8 Explosive 32 | . 1 . 5 4 13 9 Electromagnetic 43 | . . . . . 27 16 Robot Hit Streak 11 | . 7 10 3 6 9 11 Robot Miss Streak 6 | . 3 3 6 1 5 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 156 | . 47 34 5 13 34 23 Core Hits 102 | . 19 13 5 10 31 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 5 4 . . 1 2 Burn 8 | . 5 3 . . . . Blast 4 | . . 1 . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5918 | . 1147 521 348 387 2223 1292 Guns 1721 | . 585 330 60 147 307 292 Cannons 583 | . . 191 . . 262 130 Explosions 3570 | . 548 . 275 223 1654 870 Melee . | . . . . . . . Ramming 44 | . 14 . 13 17 . . Kinetic 626 | . . 191 . . 262 173 Thermal 1855 | . 1039 330 60 147 88 191 Explosive 3001 | . 94 . 275 223 1654 755 Electromagnetic 392 | . . . . . 219 173 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . 2 8 Message Errors 3 | . . . . . 1 2 Matter Fused 3 | . . . . . . 3 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 275 | . 146 3 24 . 85 17 Projectiles 19 | . . 3 . . 14 2 Explosions 256 | . 146 . 24 . 71 15 Melee . | . . . . . . . Knockbacks 5 | . . 3 1 . 1 . Impact 1 | . . . 1 . . . Kinetic 4 | . . 3 . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 481 | . 110 . 37 37 123 174 Shots 12 | . 2 . 2 1 2 5 Rammed . | . . . . . . . Targets Rammed 9 | . 6 . 1 2 . . Kicked 9 | . 6 . 1 2 . . Crushed . | . . . . . . . Highest Temperature 558 | . 236 388 205 261 405 558 Average Temperature 123 | . 83 92 92 114 123 248 Received Heat Transfer 675 | . 60 30 . 36 153 396 Effects 16 | . 3 2 . 2 1 8 Shutdowns 4 | . . 1 . . . 3 Energy Bleed 2 | . . 1 . . 1 . Interference 7 | . 3 . . 2 . 2 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 2 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 9 | . 4 4 1 . . . Heat Transferred 4455 | . 2359 1062 137 360 202 335 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 1023 | . 356 308 307 329 1023 713 Initial 498 | . . 87 120 119 213 498 Average 334 | . 174 187 233 177 559 576 Maximum Alert Level 3 | . 1 1 1 1 3 3 Low Security (%) 32 | 100 59 61 4 70 . . Level 1 39 | . 40 38 95 29 44 5 Level 2 16 | . . . . . 16 80 Level 3 11 | . . . . . 38 14 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 1 3 . 2 Investigation 3 | . 1 1 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . . 1 . 2 Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 18 10 6 8 23 14 Peak Tracking Total 7 | . 4 2 3 3 6 7 Tactical Retreats 3 | . . . . 1 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . 12 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 10 | . 3 . . 1 5 1 Max in Single Turn 3 | . 3 . . 1 2 1 Garrison Relay 3 | . . . . . 3 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 15 | . 6 1 1 1 2 4 Terminals 11 | . 5 1 . . 2 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 39 | . 21 3 1 3 3 8 Successful 20 | . 14 1 1 1 1 2 Failed 19 | . 7 2 . 2 2 6 Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 22 | . 14 3 . . . 5 Terminals 33 | . 20 3 . . 3 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . 3 . . Terminal Hacks 14 | . 11 . 1 . 1 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Reprogram Traps 2 | . 2 . . . . . Transport Status 1 | . 1 . . . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . 3 1 . . . 1 Terminals 5 | . 3 1 . . . 1 Track 1 | . 1 . . . . . Botnet 4 | . 2 1 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 13 | . 6 1 . . 2 4 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 12 | . . . . . 12 . Machine Destruction 12 | . . . . . 12 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 47 | . . . . . 47 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 2881 | 56 947 373 251 99 732 423 Spaces Moved 1762 | 40 645 143 148 58 472 256 Core 13 | 2 . . 1 . . 10 Treads . | . . . . . . . Legs 1749 | 38 645 143 147 58 472 246 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 50 Average Speed 130 | 116 120 190 141 120 130 123 Slowest Speed 400 | 120 120 190 400 120 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 96 13 43 11 60 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 323 | . 48 . 55 34 103 83 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 318 | . 48 . 55 34 103 78 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2086 | 46 738 198 179 73 537 315 Wait 73 | . 26 16 . 2 8 21 Move 1756 | 39 644 142 147 58 470 256 Hop . | . . . . . . . Pick Up 39 | 1 12 5 8 2 8 3 Fast Attach 21 | 6 2 1 3 . 6 3 Attach 10 | . 2 2 . 1 2 3 Detach 1 | . . . . . 1 . Swap 17 | . 3 3 4 1 3 3 Drop 30 | . 3 6 11 1 8 1 Fire 126 | . 40 23 5 7 26 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . 6 . 1 1 . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Discovered new exit (range 9) 623 | -10/Materials | Discovered new exit (range 11) 793 | -10/Materials | Core integrity fell below 50% 811 | -10/Materials | Discovered new exit (range 12) 827 | -10/Materials | Identified exit to Mines 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1360 | -9/Materials | Discovered new exit (range 6) 1377 | -9/Materials | Entered Mines 1432 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1463 | -9/Mines | Met a Derelict shopkeep closing up shop 1532 | -9/Mines | Identified exit to Zion 1570 | -9/Mines | Build established: Scavenger-Skirmisher 1612 | -9/Mines | Discovered new exit (range 13) 1626 | -9/Mines | Identified exit to Materials 1628 | -9/Mines | Entered Materials 1628 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1670 | -8/Materials | Identified exit to Garrison 1727 | -8/Materials | Entered Garrison 1780 | -8/Garrison | Learned Materials security intel 1818 | -8/Garrison | Triggered checkpoint 1983 | -8/Garrison | Discovered new exit (range 14) 1998 | -8/Garrison | Identified exit to Materials 2054 | -8/Garrison | Phase Generator disabled 2078 | -8/Garrison | Build established: Scavenger-Gunner 2092 | -8/Garrison | Triggered checkpoint 2102 | -8/Garrison | Garrison Relay disabled 2172 | -8/Garrison | Triggered checkpoint 2212 | -8/Garrison | Discovered exit to Materials (range 10) 2238 | -8/Garrison | Installed Relay Interface Framework 2259 | -8/Garrison | Rescued a captive Derelict 2260 | -8/Garrison | Rescued a captive Derelict 2311 | -8/Garrison | P-60 Hacker assimilated allied NE-02N(g) 2374 | -8/Garrison | Garrison Relay disabled 2379 | -8/Garrison | Garrison Relay disabled 2381 | -8/Garrison | Warlord forces raided the area 2418 | -8/Garrison | Triggered checkpoint 2432 | -8/Garrison | Triggered checkpoint 2459 | -8/Garrison | Entered Materials 2601 | -8/Materials | Lost 5 parts (2n3w) 2868 | -8/Materials | Core integrity fell below 50% 2878 | -8/Materials | Core integrity fell below 20% 2882 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02871_ U-05 Engineer lays Concrete. 02872_ K-01 Serf collects debris. 02872_ Carbon-fiber Leg destroyed. 02872_ Knocked back. 02873_ Acquired 1 matter. 02873_ U-05 Engineer builds a Wall. 02873_ U-05 Engineer lays Concrete. 02875_ U-05 Engineer builds a Wall. 02876_ K-01 Serf collects debris. 02877_ Med. Storage Unit destroyed. 02877_ Critical hit (Blast). 02877_ Knocked back. 02877_ R-06 Scavenger collects Lgt. Ion Engine. 02877_ Slug penetrates Wall. 02878_ U-05 Engineer lays Concrete. 02880_ K-01 Serf collects debris. 02880_ U-05 Engineer lays Concrete. 02880_ R-06 Scavenger collects Wheel. 02881_ U-05 Engineer lays Concrete. 02882_ U-05 Engineer builds a Wall. 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"#?? | | ??????????????????????????????# # """ "#?? | | ??????????????????????????????# # """ "#?? | | ??????????????????????????????######### #?? | | ??????????????????????????????????????##########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisCoordinationRipper Manual? 0 Play Time 00:29:59 Cumulative 24.9 hours Start 2024.03.15 @ 20:03:48 End 2024.03.15 @ 20:31:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 310f6c44-5dcb-4713-bf2a-975e088deec8