Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 15:01:26 Player: Starwell Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (759) 759 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5344 Bonus ------- Pacifist 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Melee Analysis Suite > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (4) ---- Light Fission Core Power Amplifier Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Melee Analysis Suite Core Analyzer Improved Light Armor Plating System Shield > --- WEAPON ----------- Power Maul Power Maul Power Maul > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Compact Wheel Flight Unit Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Improved Weapon Shielding Assault Rifle Light Assault Rifle [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Medium Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Melee Analysis Suite Device Power Amplifier Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Backup Laser I Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 2 2 . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 76 | 4 1 18 6 25 13 4 . 5 Power 4 | . . 1 1 1 1 . . . Engine 1 | . . 1 . . . . . . Core 2 | . . . 1 1 . . . . Reactor 1 | . . . . . 1 . . . Propulsion 14 | 2 . 1 . 4 4 2 . 1 Treads 1 | . . . . . . . . 1 Leg . | . . . . . . . . . Wheel 7 | 2 . 1 . 3 1 . . . Hover 3 | . . . . . 2 1 . . Flight 3 | . . . . 1 1 1 . . Utility 38 | . 1 8 3 16 6 2 . 2 Device 14 | . . 5 1 5 2 1 . . Storage 3 | . 1 1 . 1 . . . . Processor 12 | . . 1 . 8 1 . . 2 Hackware 2 | . . 1 . 1 . . . . Protection 7 | . . . 2 1 3 1 . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 8 2 4 2 . . 2 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 9 | 2 . 5 . 1 1 . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 8 | . . . 2 3 1 . . 2 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 31 | . . 4 3 13 1 7 . 3 Power 2 | . . . . 2 . . . . Propulsion 7 | . . 1 1 2 . 2 . 1 Utility 14 | . . . 2 5 1 4 . 2 Weapon 8 | . . 3 . 4 . 1 . . Highest Loss Streak 8 | . . 2 2 8 1 4 . 2 Average Slot Usage (%) 63 | . 62 88 84 69 57 37 13 26 Engine 2 | . . 10 1 . . . . . Core 2 | . . . 7 6 . . . . Wheel 9 | . 28 22 18 5 3 . . . Hover 1 | . . . . 1 3 2 . . Flight 1 | . . . . . . 5 . . Device 5 | . . 11 13 1 2 6 . . Storage 5 | . 5 11 9 8 . . . . Processor 17 | . . 10 9 21 31 15 13 18 Protection 2 | . . . 9 3 3 3 . . Ballistic Gun 6 | . 28 17 5 . 4 . . . Impact Weapon 5 | . . . 11 13 5 2 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 3 11 34 47 42 16 12 . 3 Greatest Support 28 | 3 26 28 28 28 28 16 3 3 Greatest Overweight (x) 3 | . 3 1 1 2 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 4 8 10 10 14 4 4 4 4 Average Capacity 6 | 4 5 8 10 10 4 4 4 4 Most Carried 13 | 3 4 9 10 13 4 4 4 4 Average Carried 6 | 1 3 7 9 8 3 3 4 3 Final Capacity 10 | 4 8 10 10 4 4 4 4 4 Final Carried 10 | 2 4 9 10 3 4 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 1182 | 170 . 309 75 375 198 20 . 35 Remotely . | . . . . . . . . . Salvage Created 1343 | . . 357 75 472 439 . . . Parts 43 | . . 24 1 12 6 . . . Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled 3 | . . 3 . . . . . . Retrieved Matter 48 | . . 48 . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 20 | . . 13 1 6 . . . . Melee 3 | . . . 1 2 . . . . Guns 11 | . . 10 . 1 . . . . Cannons 3 | . . 3 . . . . . . Classes Destroyed 10 | . . 4 1 3 2 . . . Worker 5 | . . . 1 1 3 . . . Builder 1 | . . . . 1 . . . . Hauler 2 | . . . . 2 . . . . Recycler 3 | . . . . . 3 . . . Operator 1 | . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 6 | . . 6 . . . . . . Grunt 11 | . . 6 1 4 . . . . Sentry 2 | . . 1 . 1 . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 4 | . . 4 1 3 3 . . . Combat Bots Only 4 | . . 4 1 3 . . . . Max Kills in Single Turn 2 | . . 2 1 1 1 . . . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Damage Taken 5082 | . 58 737 729 1955 172 316 . 1115 Core 1764 | . 34 173 132 575 20 180 . 650 Absorbed by Shields 133 | . . 29 44 60 . . . . Core Remaining (%) 67 | 100 86 56 76 17 . . . . Volleys Fired 58 | . . 45 . 13 . . . . Largest 2 | . . 2 . 1 . . . . Hottest 99 | . . 99 . 25 . . . . Shots Fired 97 | . . 84 . 13 . . . . Gun 69 | . . 56 . 13 . . . . Cannon 28 | . . 28 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 87 | . . 74 . 13 . . . . Thermal 8 | . . 8 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 2 | . . 2 . . . . . . Robot Hit Streak 9 | . . 6 . 9 . . . . Robot Miss Streak 3 | . . 3 . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 129 | . . 53 9 57 8 . . 2 Core Hits 35 | . . 21 2 10 2 . . . Critical Hits 1 | . . 1 . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks 86 | . . . 15 52 13 4 . 2 Impact 86 | . . . 15 52 13 4 . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . 1 4 6 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 7 | . . . . 7 . . . . Damage Inflicted 3840 | . . 803 314 1990 630 . . 103 Guns 656 | . . 470 . 186 . . . . Cannons 333 | . . 333 . . . . . . Explosions . | . . . . . . . . . Melee 2842 | . . . 314 1795 630 . . 103 Ramming 9 | . . . . 9 . . . . Kinetic 866 | . . 680 . 186 . . . . Thermal 123 | . . 123 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 2842 | . . . 314 1795 630 . . 103 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 4 . . 7 . . . . Average Corruption 5 | . 3 . . 6 . . . . Corruption Purged . | . . . . . . . . . Effects 6 | . 2 . . 4 . . . . Message Errors 2 | . 1 . . 1 . . . . Matter Fused 2 | . 1 . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 737 | . . . 44 391 302 . . . Projectiles 11 | . . . . 11 . . . . Explosions . | . . . . . . . . . Melee 726 | . . . 44 380 302 . . . Knockbacks 13 | . . . 3 4 5 . . 1 Impact 10 | . . . 2 2 5 . . 1 Kinetic . | . . . . . . . . . Secondary 3 | . . . 1 2 . . . . Self-Inflicted Damage 4 | . . . . 4 . . . . Shots . | . . . . . . . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 319 | . . 319 . 18 . . . . Average Temperature 124 | . . 139 . 12 . . . . Received Heat Transfer 1456 | . 33 255 303 622 81 21 . 141 Effects 2 | . . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 1 1 4 . . . Impact Corruptions 33 | . . . 3 19 11 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 259 | . . 259 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 302 | . 30 302 111 119 45 . . . Average Influence 59 | . 13 114 72 51 10 . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 95 | 100 100 83 100 100 100 . . . Level 1 4 | . . 16 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 3 2 2 . . . . Investigation 2 | . 1 . . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 5 | . . 3 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 6 | . 1 2 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 7 23 12 13 6 15 . 20 Peak Tracking Total 15 | . 5 6 7 8 5 6 . 15 Tactical Retreats 18 | . 2 3 1 1 2 6 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 5 | . 2 1 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . . . . 2 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 2 | . . . . 2 . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 19 | . 4 4 4 3 . . 4 . Terminals 10 | . 4 1 4 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 11 10 6 5 . . 30 . Successful 47 | . 6 4 3 4 . . 30 . Failed 15 | . 5 6 3 1 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 9 1 1 3 . . . . Terminals 21 | . 11 1 6 3 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 7 | . . 7 . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . 1 . 3 2 . . 30 . Record 11 | . . . . . . . 11 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . 3 . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . Unreport Threat 1 | . . . . 1 . . . . Reprogram Traps 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Retrieve Components 2 | . . 2 . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 17 | . 13 1 1 2 . . . . Terminals 5 | . 5 . . . . . . . Track 1 | . 1 . . . . . . . Botnet 4 | . 4 . . . . . . . Fabricators 1 | . . . . 1 . . . . Overload 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 3 4 1 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . . 9 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders 2 | . . . . . 2 . . . EXPLORE 2 | . . . . . 2 . . . Ally Attacks 6 | . . . . . . . . 6 Total Damage 150 | . . . . . . . . 150 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 2547 | 27 137 510 229 642 368 411 44 179 Spaces Moved 2974 | 35 186 347 166 537 369 915 87 332 Core 817 | 35 159 . . 21 79 104 87 332 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1033 | . 27 347 166 306 187 . . . Hover 158 | . . . . 35 103 20 . . Flight 966 | . . . . 175 . 791 . . Fastest Speed 40 | 50 50 90 95 40 50 40 50 50 Average Speed 66 | 50 67 94 103 84 77 41 50 50 Slowest Speed 200 | 50 200 110 110 120 130 120 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 42 36 20 21 18 82 75 52 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 1 . 2 Spaces Dug 8 | . . . 2 . 4 2 . . Terrain Destroyed 10 | . . 2 2 . 4 2 . . Melee 8 | . . . 2 . 4 2 . . Projectile 2 | . . 2 . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Total 3325 | 42 196 444 201 650 426 938 86 342 Wait 37 | . 8 15 . . 5 9 . . Move 2964 | 34 185 346 165 534 368 914 86 332 Hop 1 | . . . . 1 . . . . Pick Up 45 | 3 2 12 7 7 11 2 . 1 Fast Attach 37 | 4 1 4 2 12 9 2 . 3 Attach 26 | . . 7 1 11 3 2 . 2 Detach 19 | . . 3 1 9 4 1 . 1 Swap 13 | . . 7 3 2 1 . . . Drop 43 | 1 . 5 7 14 11 4 . 1 Fire 58 | . . 45 . 13 . . . . Melee 79 | . . . 15 45 13 4 . 2 Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 15) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Utility x2 338 | -9/Materials | Build established: Mutant 667 | -9/Materials | Discovered new exit (range 9) 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Utility x2 892 | -8/Materials | Discovered new exit (range 13) 904 | -8/Materials | Entered Factory 904 | -7/Factory | Evolved 2 slots: Weapon x2 1342 | -7/Factory | Core integrity fell below 50% 1391 | -7/Factory | Lost 8 parts (1p4u3w) 1477 | -7/Factory | Discovered new exit (range 15) 1546 | -7/Factory | Core integrity fell below 20% 1546 | -7/Factory | Entered another Factory area 1546 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1567 | -6/Factory | Lost 4 parts (1p2n1u) 1905 | -6/Factory | Discovered new exit (range 6) 1914 | -6/Factory | Entered Lower Caves 1917 | -6/Lower Caves | Spotted B-75 Beast 1928 | -6/Lower Caves | Imp. Hover Unit stolen by Master Thief 1999 | -6/Lower Caves | Learned 4 Factory zone layouts 2081 | -6/Lower Caves | Lost 4 parts (1n2u1w) 2165 | -6/Lower Caves | Learned 4 Factory zone layouts 2320 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2325 | -6/Lower Caves | Entered Data Miner 2325 | -6/Data Miner | Discovered new exit (range 6) 2336 | -6/Data Miner | Met Data Miner 2350 | -6/Data Miner | Learned location of Section 7 (-3) 2350 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2358 | -6/Data Miner | Received God Mode back door access code from Data Miner 2369 | -6/Data Miner | Entered Proximity Caves 2379 | -5/Proximity Caves | Spotted B-75 Beast 2382 | -5/Proximity Caves | Escorted by Enhanced Grunt 2518 | -5/Proximity Caves | Core integrity fell below 50% 2529 | -5/Proximity Caves | Core integrity fell below 20% 2548 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02413_ Found Enh. Optical Array. 02413_ Found Powered Hammer. 02414_ Acquired 20 matter. 02415_ Acquired Unknown Hackware. 02416_ Acquired Powered Hammer. 02418_ Acquired Enh. Optical Array. 02441_ Imp. Melee Analysis Suite destroyed. 02494_ Sneak attack on M-22 Extractor. 02504_ Penetrated by Slug. 02507_ G-50 Soldier knocked back. 02510_ Penetrated by Slug. 02510_ Arm. Medium Treads destroyed. 02514_ Slug penetrates Wall. 02514_ Penetrated by Slug. 02521_ Dropped Imp. Medium Armor Plating. 02522_ C-30 ARC bursts open, deploying its payload. 02522_ S-27 Virus unfolds itself. 02527_ Target Analyzer destroyed. 02530_ Acquired 15 matter. 02544_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????##??????????????? | | ???????????????????????????????? ##?????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #????????????????? | | ????????????????????????????? #?????????????????? | | ???????????????????????????? ##????????????????? | | ??????????????????????????? #????????????????? | | ????????????????????????### ##???????????????? | | ????????????????????##### #???????????????? | | ???????????????????## @ #???????????????? | | ???????????????????# ##??????????????? | | ???????????????????# #??????????????? | | ???????????????????#s ###??????????????? | | ??????????????######s ####????????????????? | | ????????????### ##s ###??????????????????? | | ????????????# s #??????????????????? | | ??????####??## s s " #??????????????????? | | ?????## ##?## s """" #??????????????????? | | ????## ### ## " #??????????????????? | | ????# ##= ## " #??????????????????? | | ????# s= # """ #??????????????????? | | ????# * ## """" #??????????????????? | | ???## #### "" #??????????????????? | | ???# #### #??## #?????????????????? | | ???### ###??## #???# #?????????????????? | | ?????# #?????####???#### #?????????????????? | | ?????# #???????????????? ?????????????????? | | ?????# #???????????????? ?????????????????? | | ?????# #?#####?????????? ?????????????????? | | ?????# ### ##?????????? ????????????????? | | ????## ## #?????????? #????????????????? | | ???## #??????????? ####????????????????? | | ??## ##???????????##???????????????????? | | ?## ###??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 40 Armor Coverage 750 Weapon Shielding 66 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 18 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning The Oracle Challenges ------------ None Game ------ Seed MatterWaveSink Manual? 0 Play Time 01:11:40 Cumulative 54.2 hours Start 2020.03.12 @ 10:35:02 End 2020.03.12 @ 15:01:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d495a8d0-814e-4bd1-91f3-13377c3aa5b7